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-   -   Weapon proficiency help! (http://forum.fulqrumpublishing.com/showthread.php?t=13885)

recoba2008 03-14-2010 02:50 AM

Weapon proficiency help!
 
Can someone tell me how these weapon proficiency works?
Like particle accelerator is applied to laser proficiency or Heavy cannon proficiency?Thank you very much.

valky 03-14-2010 03:01 AM

laser prof: particle + laser (+ berserk laser)
heavy weap: plasma + kinetic
machine gun: gatling guns (heavy gun) + machine guns (usualy nearly all light weapons)

But if you mouse-over there should be a description under the portrait according the proficiency...

FerretStyle 03-16-2010 05:04 PM

The particle accelerator doesn't say anything that would link it to any of the proficiencies, other than it's a "cannon type - heavy" (which all heavy guns say). Precursor guns don't have any apparent proficiency match either. It'd be nice to have something conclusive about these two.

valky 03-16-2010 08:13 PM

Lasers - A character with this skill does better
when firing lasers and particle accelerators. This
skill is natural for gunners only.

taken from the manual :rolleyes:

Nanaki 03-16-2010 09:43 PM

Quote:

Originally Posted by FerretStyle (Post 150185)
The particle accelerator doesn't say anything that would link it to any of the proficiencies, other than it's a "cannon type - heavy" (which all heavy guns say). Precursor guns don't have any apparent proficiency match either. It'd be nice to have something conclusive about these two.

Precursor guns are just very, very overpowered pulse lasers.

FerretStyle 03-17-2010 11:45 PM

Who would have thought a PC game manual would actually be useful for something... or maybe I should say "who would have thought the manual would say something different than the in-game tooltip".

Anyway, I guess the precursor guns being laser-spec would make sense since Ternie gets the precursor tech but have you tested to be sure? Or is there a game file that has those designations or something?

Nanaki 03-18-2010 12:53 AM

I looked through the game files... modules.xml I believe.


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