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-   -   Happy New Year discussion thread! (http://forum.fulqrumpublishing.com/showthread.php?t=12187)

Oleg Maddox 12-31-2009 01:28 PM

Happy New Year discussion thread!
 
Hi folks,

I'm and my team wish you all the very best in the coming new year!

As I promised, some development update in the last day of the old year.
We are still in office today.


EVERYTHING IS WORK IN PROGRESS

Some of possible damages in a cockpit of Bf-110

http://files.games.1c.ru/il2pict/sho...230_131706.jpg
http://files.games.1c.ru/il2pict/sho...230_131735.jpg
http://files.games.1c.ru/il2pict/sho...230_131828.jpg
http://files.games.1c.ru/il2pict/sho...230_132006.jpg

Rear view (Bf-110)

http://files.games.1c.ru/il2pict/sho...230_132217.jpg

Italian car SPA TL-37

http://files.games.1c.ru/il2pict/VVV-SoW_BoB-08_01.jpg
http://files.games.1c.ru/il2pict/VVV-SoW_BoB-08_02.jpg
http://files.games.1c.ru/il2pict/VVV-SoW_BoB-08_03.jpg
http://files.games.1c.ru/il2pict/VVV-SoW_BoB-08_04.jpg
http://files.games.1c.ru/il2pict/VVV-SoW_BoB-08_05.jpg
http://files.games.1c.ru/il2pict/VVV-SoW_BoB-08_06.jpg

Technical demo (!). Hangar door mechanics. In future it will work other way than shown now,
however I would like to show such things today. Please don't worry about colors you may see now in this video.
You should look only for hangar doors! And it is not final look (speed of doors, etc...)

http://files.games.1c.ru/il2pict/hangar_mechanics.avi


Once more Happy New Year!

DJB 12-31-2009 01:34 PM

Thank you very much and happy new year!!!

ECV56_Guevara 12-31-2009 01:35 PM

Thanks!
Happy new year to you and your Team!

whatnot 12-31-2009 01:42 PM

Happy new year everyone!

mazex 12-31-2009 01:46 PM

Is it only me, or did you forget to turn on the light in the hangar? ;) (the movie is all black for me - Windows 7 64 bit, the usual codecs).

Happy new year!

Oleg Maddox 12-31-2009 01:51 PM

Quote:

Originally Posted by mazex (Post 132419)
Is it only me, or did you forget to turn on the light in the hangar? ;) (the movie is all black for me - Windows 7 64 bit, the usual codecs).

Happy new year!

Yes, dark, but I wrote that it isn't final. And than it is demostration for only one feature - working doors of hangars :)

whatnot 12-31-2009 01:54 PM

It's not dark. The screen is completely black. Just installed Win 7, need to install CCCP and retry..

Oleg Maddox 12-31-2009 01:59 PM

Quote:

Originally Posted by whatnot (Post 132422)
It's not dark. The screen is completely black. Just installed Win 7, need to install CCCP and retry..

On calibrated monitor it isn't black or even isn't too dark.

Lucas_From_Hell 12-31-2009 02:05 PM

Thanks for the update, Oleg!

By the look in your 110, did you just fly low over Scapa Flow or what? Doesn't matter, looks great :mrgreen:!!

The car is looking great (actually, interesting way the wheels work in this one), will sure make a nice target in a strafing run :-P

Nice to see the hangars will be animated, now that's immersion! FPS isn't exactly high, but we're aware of all the limitations and the fact that the computer isn't high-end.

Just to see the cockpit light up after the doors open was already enought.

Happy new year (с новым годом might sound better :mrgreen: ) for all the guys at Maddox Games, and also for the whole community.

Just taking the chance for some advertising: guys, big party on October, 2010. Going to last all night long. Place's called Storm of War, right over Europe. Everyone's invited. Be there :cool:.

Kurfürst 12-31-2009 02:06 PM

One quick question,

1 AAA blast effects

Dear Oleg, in the final version of SoW, will the blast from heavy AA guns have an effect on flight? I thinking about shaking of the planes during bomb runs from barrage, and being pushed a bit aside from blast of the near-exploding AA shell, and also if such effects can be combined with flight model - ie. fighter in a turn suddenly stalling and spinning from the blast from an AA shell disrupting airflow over the wings etc.

It would be a great detail IMHO, especially for bomber missions.

2 Night bombing

Second question, the Luftwaffe used electronic blind bombing equipment during the Battle of Britain for night bombing missions (Knickebein, X and Y Gereat). Will the operation of these simulated, and can blind bombing be made relying on these instruments? The implementation of this would also serve as good basis for later additions to the SoW franchise (ie. use of similiar devices by RAF Bomber Command). Will there be night missions where some bombers marked the target with coloured flares, to serve as aiming point for the rest of the bombers?

3 Cocpit Instrument damage

Will this effect of trashed instruments, gun sight etc. random (ie random instruments get damaged), on/off (ie. if damage done to cocpit, suddenly everything getting broken) or simulated (ie. if bullet goes through exact location of say, speed instrument, then the speed gets damaged, the others remain intact, and if bullet hits elsewhere, something else gets damaged, depending on bullet path)?

4 Aircraft special 'abilties' (for the lack of proper words)

On Bf 110 cocpit shot, there's a switch that permits the pilot to select fire mode for MGs (2 MGs firing or all 4 MGs firing). Several other aircraft may have similiar operation options that are specific to that aircraft only. Question is, will it be possible to use such aircraft specific features? It seems to be a good idea to map generic buttons for such special 'abilities' for each aircraft, ie. Special Button 1, Special Button 2 etc., which would activate different function on aircraft upon hitting - for example, glare shield on German Revi sight, boost 'tit' on British fighters. For example on Bf 110 shot (also present on some other German fighters) there is button for Durchladen, ie. clearing the chamber of jammed gun and un-jam the gun during flight.

5, Several aircraft, usually larger had seperate fuel tanks, or drop tanks, which could be selected during flight to use as fuel source, ie. wheter to use fuel from rear fuel tank, or for example use fuel from the drop tank. Il2 as far as I know modelled only one single fuel tank, regardless of the actual number of tanks installed. How it will be in SoW? Will seperate fuel tanks modelled, each with own damage model (ie. not all fuel is lost when only one tank is hit), will it be possible to select fuel tanks, or pump fuel from one damaged tank to an undamaged one (if possible on that aircraft IRL)?


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