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Solution to 'Inspect Airfields' flipping problem
Right,
This may be a completely unnecessery thread, but I think I've got the flipping problem solved. Just done my fifth time of inspect the airfields in a row to test it out (on sim of course), no problems. When touching down, just pull the stick back and then move it back to the center and pull it down again rapidly, about 2/3 times a second. Everytime the nose starts to pitch forwards it snaps back. Let me know your thoughts, SC |
Wow, nice dude. I've been struggling with this as all the other "solutions" never really helped me. My spitfire always flipped. Loaded up the mission, and it worked the first time I tried it! I used the wheelbrake the entire time also. Its a pity we have to resort to rapidly pulling back on the stick to prevent an unrealistic bug. Thanks though.
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Another quick fix would be to use the controller for this mission. :rolleyes:
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I think the reason this works is because the sticks recognise the force with which you move them as part of the input - ie pulling the stick all the way back sharply will result in greater deflection than if you pulled it back steadily to the same point. This manifests in people holding back the stick the whole time they're slowing on the ground, and by the time the flip speed approaches it's been held back for so long that it's not really giving much elevator deflection anymore.
I haven't got the timing exactly down, but I'm fairly sure if you just sharply pull the stick back once at the correct time - which is most likely right before the flip - you shouldn't need to be tapping it constantly as you slow. Braking in conjunction with this seems to work best if you tap (not hold) the brakes immediately before and/or after the stick deflection. Hopefully you can pin the technique down, though. |
hi guys, posted this in another thread yesterday i think. Works like a charm evrytime without the yanking of the stick (on the control pad that is)
"finally managed to do that inspection mission (thanks silence!!!) Ok so the trick to land on sim is to do a soft touch (as any normal landing) with speed between 120 and 150 km/h and throttle at about 30% (faster is possible but can make for quite a bumpy ride and crash). When both front wheels have touchdown and plane is steady, ease off on all controls (meaning let go of the stick), raise the landing flaps, bring throttle down to minimum (without braking) so the back wheel touches down. Wait for speed to drop to 100 km/h then put the brakes full on and hold them until the plane come to a complete stop. You'll still hit that "bump" at speeds of 40-60 km/h but the plane wont tip over. I've managed to do some quite short landing this way, being able to take off in the same direction on even the shortest runways...rudder being stuck to the left is a killer when taking off again tho so watch out for that Edit: I usually fly with the aviator settings on the control pad so I have to change it to the wireless control settings whenever i have to land b/c 1st option doesnt offer pecise throttle and braking control" 2nd edit: Using trim on final approach is also a great tool. Trim so the plane flies nose up (2 or 3 deg elevation) and control the rate of descent with throttle. |
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actually, I remember my first ever flying lesson, which was an introductory and the cross-wind was so bad that during landing thats exactly what my instructor did, repeatedly pulled back on the stick. |
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Cant tell if its the real, or good, way to land tho cause ive never followed flying lessons, only know it works in the game. But i'll be sure to remember your tip if someday i hear someone screaming "anybody can land a pane in here" and no one responds! lol |
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