By-Tor |
09-29-2009 03:38 AM |
Quote:
Originally Posted by Swagger7
(Post 106131)
I just wish they'd at least leave it out of Realistic. The game should be about piloting skills, limited only by the performance of the planes, not some artificially imposed limit on the pilot..
|
I believe the g-limits have MORE to do with the design of the planes than the pilots themselves. At least the fighting style that each plane was designed for,if that makes sense.
I think that planes designed to Turn & Burn, by the very nature of thier fighting style, impose higher G's on the pilot. They were made to endure combat under high G's, the lower wingloading would dictate this. It'll be MORE about piloting skills with blackout/redout limitations. No more pulling on the stick until spin dictates otherwise. At higher speeds, they will black out BEFORE reaching spin-out from too high of an Angle Of Attack. This will give the energy fighters (by design) advantages at higher speeds.
Ex. Spit pilots will NOT be able to get full use of thier turn radius advantage over...ex. FW190 at very high speeds because Spit pilot will black out if pulling too hard trying to get angles . At lower speeds,that turn radius advantage will return. This will allow a more accurate combat scenario between the plane designs AND help give the edge to the more 'skilled' pilot. (Skilled with fighting within the limitations of his own plane that is.)
I hope that makes sense.
I hope that is accurate :-)
|