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-   -   Engine Restart (http://forum.fulqrumpublishing.com/showthread.php?t=10049)

tango2delta 09-25-2009 07:49 AM

Engine Restart
 
You can restart the engine if not to hot and have alt to do so, i did it tonight about 4 times in a spitfire in a single mission, it is just like the real deal on sim, throttle back, point nose down you need speed to turn prop, when prop start turning slowly throttle up to about 25% it should start, then throttle to 82%. Some aircraft had to be started with handcranks on the ground most were german aircraft, so if your engine died in flight becouse of fuel mix or freezeup or inverted to long how else would you crank the engine if no battery. If every one already knows about restarting the engine just remove this thread.

Ancient Seraph 09-25-2009 09:30 AM

Never heard of it, thanks :). Next time I get an engine failure I'll climb a bit to get enough altitude and attempt a restart :rolleyes:.

Smidlee 09-25-2009 10:18 AM

Quote:

Originally Posted by maxqubit (Post 104738)
Why would the engine stop? too much WEP?

Anyway, good to know. Iirc you have engine failures in OGF, and about the same procedure to restart. First time it happened in that game i was like WTF???? :)

Negative-G. British planes fuel were gravity fed so instead of pushing up on the stick to dive they have to invert the plane then pull down to dive. Thus the Split-S maneuver.

beaker126 09-25-2009 02:41 PM

Quote:

Originally Posted by Smidlee (Post 104742)
Negative-G. British planes fuel were gravity fed so instead of pushing up on the stick to dive they have to invert the plane then pull down to dive. Thus the Split-S maneuver.

Anybody know if this is required in this game?

InfiniteStates 09-25-2009 02:51 PM

Quote:

Originally Posted by Smidlee (Post 104742)
Negative-G. British planes fuel were gravity fed so instead of pushing up on the stick to dive they have to invert the plane then pull down to dive. Thus the Split-S maneuver.

Not only that - a wing is designed to pull in the up direction so you can move faster down by inverting the wings.

beaker126 09-25-2009 03:00 PM

Can a jet's engine cut out too? If so, how does one know if it's turning at the right speed to restart?

Trent Kama 09-25-2009 03:16 PM

So, this keeps the engine going until you stall it(via damage) again? I've blown an engine on the HE-111, climbed to about 5km and dived. The stalled engine started turning slowly and eventually sped up(albeit in a different pattern than the other), but it died soon after.

fritzwendel 09-25-2009 03:33 PM

Quote:

Originally Posted by beaker126 (Post 104797)
Anybody know if this is required in this game?

Yes, at least for the I-16 Polikarpov. That plane was notorious for negative G stall characteristics, and happens regularly on Realistic/sim in the game.

Like it was mentioned, roll and pull up on the stick; stick down during level flight is just asking for trouble.

Voyager 09-25-2009 06:34 PM

It was an issue that the BoB period Spits had, but should be fixed/mitigated by the 1941 time frame.

The reason to do the negative G manuvers instead of roll is because Spitfires have roll issues at high speeds, especially the early models with fabric ailerons. Metal aileron skins, and clipped wings help it tremendously, but it was never a great high speed roller. Even with high roll planes, like the 190, with is somethign like 180 degrees/ second roll rate, if someone has just dropped away from you at 200kph, and you take a second to roll over to chase them, you've just given them 60m of distance. That's not trivial.

Ancient Seraph 09-25-2009 06:40 PM

Quote:

Originally Posted by Voyager (Post 104866)
It was an issue that the BoB period Spits had, but should be fixed/mitigated by the 1941 time frame.

The reason to do the negative G manuvers instead of roll is because Spitfires have roll issues at high speeds, especially the early models with fabric ailerons. Metal aileron skins, and clipped wings help it tremendously, but it was never a great high speed roller. Even with high roll planes, like the 190, with is somethign like 180 degrees/ second roll rate, if someone has just dropped away from you at 200kph, and you take a second to roll over to chase them, you've just given them 60m of distance. That's not trivial.

Haven't seen a lot of people push nose-down suddenly yet. And, if the red-outs will be as in 1946, there's not going to be a lot of people that will continue doing it. Red-outs would occur almost immediately after pushing nose down a bit violently.


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