Red Sands Extreme Mod
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Red Sands Extreme mod (RSE) Here is my modification of Red Sands, love that mod :D The main goal of the mod is to give players a new experience by removing or altering the annoying things from KB in general, like some units are broken and players do not use them at all or are forced to use. Most of the unit changes were on those who are either weak for their level or have features that render them useless or impratical for players strategy. Yeah some units have got same LDR requirement but makes for the fact they were lagging behind their equivalents level. Now less focus on "no-loss" strategy since units are plenty, no-loss is still possible but optional. Of course this means you are stronger but so are the enemies, be prepared to face huge stacks of buffed up, full morale hordes. Yes those changes seems overpowered but makes battles more fun, feel free not to use if you do not like :D Now you can have Black Knights with Black Dragons, Cyclops and Plants.... guess what you can resurrect all of those.. WIN! Major modification on "unloved units" and given them logical powerups -Giants now hits like a truck with a 2 cell range, Quake fast reload and Resistances -Cyclops projectile now hit all cells around the target. More! See all the changes below Requires a new game in Impossible mode Includes Legendary Warriors http://forum.1cpublishing.eu/showthread.php?t=15740 http://forum.1cpublishing.eu/showthread.php?t=14442 New Units! Titans, Maelstrom, Legendary Phoenix, Dictator, Celestial Snake, Sinister Note: Ice Ogres, pop up lua errors no fix yet, just click Ignore OK All Races on Debir mod, (plenty to buy in shops) yay you can start with the units you like. Buildings now sell all races units up to level 5. Demons in the cave, Dwarves at Sebastian, Elves at Ragman, Lizards at Pythian, Neutrals at Witch House, Undead at Burut's Castle, Orcs at the ships. Some high level spells (Resurrection, Phantom etc) in the University (Random) Debir shops now sells various items of random level/races/types. Morale Morale from race to race removed, you can now mix races without penality. Better Trade You can vendor items for 75% their value and spells 100%. Now worth it to sell back junk items and scrolls, balance from low money gain on impossible. Library Book storage increased! 100 scrolls, tired of having to go back sell scrolls. Truly Impossible Stronger enemy forces! from impossible 170% to 300%! welcome a 12k Peasants, 75 Archdemons or a stack of 368 Bone Dragons... Stronger bosses +300% HP +300% Damage Companions Elenhel Slot modified weapon,shield belt,gloves artefact,regalia artefact Hero Levelup +2 Runes of each types +1 Mana +1 Rage Mage leadership from 10 to 13 Medals: Lower requirement for Medals, no more boring casting. Battle Alchemy Level3 from 400 to 300 Level4 from 800 to 500 Guardian Angel Level3 from 400 to 300 Level4 from 800 to 500 Blind Rage Level3 from 21000 to 14000 Level4 from 38000 to 21000 Red Sands Exp System: Base bonuses for all units = Attack, Defense, Crit, Initiative, Speed, Res, Health, Damage Better Chest Loot.. yes epic loot http://forum.1cpublishing.eu/showpos...26&postcount=6 Code:
Dragon's chests: Spells: Resurrection Spell now works on Magic Immune, Demons, Undead, Golems, Plants Runemage Revive now works on Magic Immune, Cyclops, Plants, Undead Fire Breath works on Demons and Magic Immune Stone Skin works on Magic Immune Divine Armor can be cast on the undead Astral Resistance Leather dress now adds 5% astral resist Medal Guardian angel now provide astral resistance Divine armor now provides with astral resistance Unit leveling "resistance" bonus now gives astral resistance 4 New Epic items 2 from Army of Light/Dark and 1 from Adventure mod Rainbow Ring, Overlord Ring, Ancient Ring, Destroyer Boots Modified Items Drill +1 Init, now used for Ice Ogre, Maelstrom, Dictator Joker's Hat +1 Morale to all races and Neutrals, Level4 Price=97000 Ring of Mind max count=0 New units should benefit from items that act on race/weapon/level etc Removed item morale on all items Upgraded Units: Code:
Giant Credits to Red Sands mod Team, got their permissions to mod their work. Thanks to zini4_tha_grunt, bladeking77, N3MES1S, SayNt, DarkScythe for their release. Please feel free to report any bug you find or suggestions. You need Red Sands v1.6 full and this installs on top RS link for those who do not have it http://kingsbounty.ru/test/red_sands...p_1.6_full.exe Note: Packing the mod into a kfs would have been easier but it's not working. Instructions: Backup your existing installation of Red Sands or make you can re-install if necessary. Make sure you extracted the Red Sands mod, "\sessions\red_sands" open "red_sands_data.kfs" with winrar and extract the content into "\sessions\red_sands", do the same with the file "red_sands_ses.kfs" Delete \sessions\red_sands\red_sands_data.kfs \sessions\red_sands\red_sands_ses.kfs Copy all the files/folders from inside the folder "RedSandsExtreme" in the winzip archive into Kings Bounty Armored Princess\sessions\red_sands\ Overwriting the existing files/folders. Start a new game in Impossible mode. Uninstalling, restore your backup or reinstall Red Sands Red Sands patch 1.6.1 install: I re-packaged their .kfs for simpler install since .atoms were in folders etc. Open red_sands_ses_patch1.6.1.zip and copy all the folders inside "red_sands_ses_patch1.6.1" to "\sessions\red_sands\" Overwriting all files/folders/ Then do the same with the Red Sands Extreme1.4.zip, open it and copy all the files inside "RedSandsExtreme" to "\sessions\red_sands\" Overwriting all files/folders/ That way you keep all 1.6.1 fixes and at last you apply the RSE mod ENJOY! Grimeleven http://img289.imagevenue.com/loc413/..._122_413lo.jpg http://img138.imagevenue.com/loc41/t...2_122_41lo.jpg http://img298.imagevenue.com/loc420/..._122_420lo.jpg http://img161.imagevenue.com/loc478/..._122_478lo.jpg http://img101.imagevenue.com/loc366/..._122_366lo.jpg Code:
Changes v1.1 Destroyer Amulet http://forum.1cpublishing.eu/showpos...&postcount=153 |
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I do not know if I love you or hate you for making me play this again! :)
Great work man will try it ASAP. ASAP I tell you! |
Impressive, I really appreciate your work :D For suggestions, I've sent you a private message that about my opinion. The only thing I dont understand is how could you change the color of monster such as red knight like malestrorm and titan. Anyway, Congrat :)
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Forgot to mention i haven't completed a game with this mod yet, obviously. So there might be balance issues or stuff OP with certain items idk i count on players to let me know.
Re-uploaded the file, i did not change unit's color, that's the work of the author of legendary warriors as mentioned in the 1st post but i'll check it out. |
And i just started new game with newly installed full translated red sands . . . so what am i supposed to do now ? Start yet another game :-)
I loved the fact that players decided to revive this game with mods, but this isnt even funny anymore :-D Joking aside, good job and nice ideas with this grimeleven I wonder how did you implement new items from other modes when i cant find their png files in redsandsextreme.zip that you uploaded here. In interface textures there are png for new units and their abilities, but no for new items. I ask this because i want t try to edit some items giving them lvl`s to upgrade like i said here : http://forum.1cpublishing.eu/showthread.php?t=25033 If i managed to edit 1 item and place those new png files where they belong rest would be easy, but i cant find a single item png file in my all game oflder so i have no idea how to change them :-( I wanted to add new set from all resistance items : leather dress, magic ball when both equip to give additional 3% res to all, and -3% to enemy resistances (reward_fire_mage_1=+5 Mana<br>Reduces enemy elemental resistances by 2% reward_fire_mage_2=+10 Mana<br>Reduces enemy elemental resistances by 4% reward_fire_mage_3=+15 Mana<br>Reduces enemy elemental resistances by 7% reward_fire_mage_4=+25 Mana<br>Reduces enemy elemental resistances by 10%) I changed fire mage medal to try this and it works, so i wanted to add -res% enemy to some item. Help with this pls. All this new modes change units, difficulty, spells etc but no1 try to change how items work, and there are some great items we use in game but later just throw them away since they become useless, so i wanted to change some of those to be useful later in game. And 1 more question : if you took units from legendary warriors, and items from adventure mod why not take units form adventure also ? Champion is great unit and would fit perfectly in this red sands extreme edition. |
Sry for double post, i wanted to split my question post form this. Just wanted to add my thoughts about some features in this extreme change to red sands.
Great idea to implement old ideas in new mode and gj for it. But some things i think are to much change : 1) no morale penalty for mixed races 2) hero lvlup to much runes, i like +1 rage/mana but i think it`s enough just to remove less runes from 50+ lvl`s. I know this is much harder to play since 300% difficulty in impossible mode but who want to play imposs runes wont mean that much 3) red sands exp system max dmg +5, max health +45 . . . dmg and health to what ? i dont get it what you changed here, just asking because i`m not sure what you changed with this. 4) you changed some spells so i figured you`ll be able to add berserk to undead also. 5) as for changed unit stats ... some are nice but some are to much, but that is my thinking. |
Hehe a new game yeah that's what i did ditching my level 42 lol..
Good idea on the Champion.. maybe next update. Ah the items, gave me headaches it wasn't loading properly because i had to swap them order... what gives. You can use already existing icons for your new items, find a nice icon for your new item and use it's name tag "image=HeroItem_Addon_Ring03.png" which is "money lender ring". Well here are the stats of new items Destroyer Boots: +5 Intellect +25 Mana +1500 Leadership +5% all resist Ancient Ring: +500 Leadership<br>[s]-10% Leadership requirement of all 5th level units<br>[s]+1 Morale to all 5th level units Overlord Ring: +3 Attack and Defense to Demons and Undead +5 Attack and Defense to the Warriors of Darkness +6 Intellect -10% Leadership requirements for Undead and Demons -2 Morale to all other creatures in your own army Rainbow Ring: +2 Attack, Defense and Intellect +5 to Mana and Rage +500 Leadership +2 Morale to all Humans, Dwarves, Elves, Orcs, Neutrals and Lizards +10% Chance of Critical Hit of all Humans, Dwarves, Elves, Orcs, Neutrals and Lizards Edit Fatt: the morale is so players gets replayability on trying out new strategies with units they usually never use together. exp system value are higher in limit, +45 means it's now 50 maximum HP for a unit but i doubt it will go that much, random. Berserk, haven't thought of it but then i could go on and add all the spells, no end on it hehe. Which unit are too strong?, i suppose some are... extreme :D gotta think twice before taking on those. |
How about a new race with all level 6 unit, each unit will relate to one original race :)
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