IL2DCE: A dynamic campaign engine for IL-2 Sturmovik: Cliffs of Dover
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Let's have a look :)
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Enjoy your stay, but respect the license ;)
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Have some problems compiling it. what's the path the solution's folder needs to be installed in?
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http://code.google.com/p/il2dce/wiki/Build_Instructions
I will try to update the document ASAP. So long ... The source has to be checked out in a way that the IL2DCE.sln file is at the following location: Code:
C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\IL2DCE\trunk\IL2DCE\IL2DCE.sln Of course you have to adjust the path to the CoD installation if it is installed at a different place. Use the project "Game" as the startup project. If you use the debug configuration everything (dlls, config files, ...) is placed at the right location and you can "start" the application in Visual Studio to execute the launcher.exe If you use the release configuration everything is placed into "C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\IL2DCE\trunk\IL2DCE\Release" and a NSIS install script is provided to create the installer. |
I've figured out the path, atm I'm using "il-2 sturmovik cliffs of dover\parts\_work\IL2CoD_solution" as the svn checkout folder.
There's yet a problem with the Pre-Build Events of the Game project.. they don't seem to work, so the GlobalAssemblyInfo.cs is not created. This is what I'm trying to figure out now. PS: Got it, there's an error in the Pre-Build script: Code:
SubWcRev "$(SolutionDir)ProjectDir)." "$(ProjectDir)Properties\GlobalAssemblyInfo.template" "$(ProjectDir)Properties\GlobalAssemblyInfo.cs" Code:
SubWcRev "$(SolutionDir)." "$(ProjectDir)Properties\GlobalAssemblyInfo.template" "$(ProjectDir)Properties\GlobalAssemblyInfo.cs" PPS: why x86 and not x64? |
Fixed the pre-build event.
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Now it is really fixed.
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As another suggestion, you might want to add some default GlobalAssemblyInfo.cs and IL2DCEInst.nsi files to svn, as the solution won't "find" them until the used rebuilds the project, then refreshes those files (which are marked as missing in the beginning).
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And a bug: after the first mission, the loading of the next generated mission fails with a Mission: xxx group is already loaded error message. It is caused by the fact that player's group gets duplicated (eve more than twice sometime) into the [AirGroups] section (but not in the group properties or group waypints section):
Code:
[PARTS] |
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