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-   -   The future of MOW franchise. (http://forum.fulqrumpublishing.com/showthread.php?t=184881)

roptor90 05-08-2014 11:05 AM

Quote:

Originally Posted by GrimReaper (Post 659872)
Soldiers Heroes of World War 2 was more or less arcade, remember the time when Tiger II could be owned by T-34/85 frontally?

You mean that prokhorovka bonus mission ? I think it could be done with couple of shots from IS-2 to frontal plate only, anyway that appearance of IS-2 was of quite altered T-34/85 so yes.

GrimReaper 05-08-2014 06:07 PM

How about if 1C Company, Digitalmindsoft and Best Way rejoin and license one of the AAA engines and make some remastered/remaked version of Soldiers Heroes of World War II, Men of War and Faces of War ???

There is nothing wrong on it http://en.wikipedia.org/wiki/List_of_video_game_remakes

roptor90 05-09-2014 09:12 PM

Quote:

Originally Posted by GrimReaper (Post 659913)
How about if 1C Company, Digitalmindsoft and Best Way rejoin and license one of the AAA engines and make some remastered/remaked version of Soldiers Heroes of World War II, Men of War and Faces of War ???

There is nothing wrong on it http://en.wikipedia.org/wiki/List_of_video_game_remakes

Would be really nice, just imagine all best from vanilla Company of Heroes (infantry combat and so on) and couple it with MOW mechanics.
And again about that "not enough money bullshit" how come that bunch of students (5 to be accurate) which just graduated few days ago licensed right AAA engine and not some old piece of .... ?

http://store.steampowered.com/app/268670/

Or some another swedish indie studio
http://store.steampowered.com/app/244930/

GrimReaper 05-09-2014 09:24 PM

Quote:

Originally Posted by roptor90 (Post 659940)
Would be really nice, just imagine all best from vanilla Company of Heroes (infantry combat and so on) and couple it with MOW mechanics.
And again about that "not enough money bullshit" how come that bunch of students (5 to be accurate) which just graduated few days ago licensed right AAA engine and not some old piece of .... ?

http://store.steampowered.com/app/268670/

Or some another swedish indie studio
http://store.steampowered.com/app/244930/

Yeah if one poor excuse like not enough money dont work use another private investor... ;)

roptor90 05-09-2014 09:32 PM

Yup thats how it goes and whats even worse nobody even developer and publisher really don`t care about their games future.

GrimReaper 05-09-2014 09:36 PM

Nah it goes just like this you see this game ? Cool huh ? Thats what you pay for, for 10 years now thank you for you money.

If you want better game just shut up and keep.

http://www.youtube.com/watch?v=PNnqjbojqjE

roptor90 05-10-2014 11:05 AM

Indeed, or another "You better shut up or you will get banned right Instinct?"
Its really a shame that pathetic money grabbers like Blizzard aka Activision (Call of Doooty) and others ordain an awkward and very lazy trend how to totally ruin video game industry.
Example like those pathetic "Modern Warfares" and "Ghosts" waste of words really.

What would happen if Valve or Bohemia Interactive did not exists ?

roptor90 05-11-2014 10:31 AM

http://steamcommunity.com/app/244450...1131689006496/

Loyalty to a game which you play since 2006 ? With obviously "updated graphics" of course.
I think "We have to do better" corresponds directly to developers.

GrimReaper 05-16-2014 10:33 AM

Quote:

Originally Posted by roptor90 (Post 659949)
What would happen if Valve did not exists ?

There will be a lot more pirated games. Thanks Valve that you support other companies as well.
Valve is unique and only DEVELOPER which earns that title. Bohemia Interactive is just weak concoction of it.
Other companies (if not all) are just pathetic developerwannabe`s...

This is so called reality.

roptor90 05-19-2014 12:30 PM

Quote:

Originally Posted by roptor90 (Post 659811)
Further observations from this site:
http://www.rockpapershotgun.com/2013...-call-to-arms/

Instinct you were asked about it even by Rock, Paper, Shotgun the question was:
"Is it still using the GEM engine? Isn’t that engine getting a bit old now? How much can you actually improve on it?"

You answered it there but the toughts about it are:

You have 1 person which is responsible for programming according to credits from MOWAS2.
You have "sixteen times the level of detail" compared to what ?? Soldiers Heroes of WW2 from 2004 ?
The today visual standards are absolutely elsewhere for example most noticable change like paralax/bump mapping was curent 7 years ago.
In other words what you curently do with this obsolete middleware engine is only chasing the competition better said time. The year where you actually stopped at the moment is year 2005-2008... Today is 2014 and the competition stands not on same place of course.

http://steamcommunity.com/games/mowa...92946020905302

Thats nice and what will be the goal or result of it in long run ?
Same game as AS1 just more polished and optimized with steamworshop support... How is that relevant ?

Still how about AI ? nowaday GFX and gameplay improvements ?
People are frustrated enough with broken pathfinding, stupid scripted AI covered and counterweighted by enourmous numbers...
But also micromanagement (which is nice feature, nothing against it) but it multiplies the frustration even more. What about newbies ?

Its really so hard to change the engine ? This title should had been AAA for many years now, not just secondary "ah what`s that" title over 10 years !

And again Instinct not sure if you trolling but what about your words?
"It's easier to build a game from scratch on a new engine, than porting it."

So where is the problem ?
Money? Hardly, Tripwire, Jackbootgames and tens of other denies it.

And once more updating dead GEM engine is pointless when you have at least 3 AAA engines which offers a indie license for equal amount of money as the "GEM engine update/uprgrade/boost" budget.
So the difference is ?

PS: Instinct stop dreaming about your Infinity Ward or Bohemia Interactive story please.


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