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-   -   Stop the rot - disabling body decay? (http://forum.fulqrumpublishing.com/showthread.php?t=14642)

StrongVodka 05-05-2010 11:17 AM

Stop the rot - disabling body decay?
 
Hi,

I have found something to be terribly annoying, although it is supposed to be one of the best features for this game.
It's this: Lootable bodies. They disappear after a set amount of time.

In almost every situation, this is crap. Since they represent independent stashes of ammo and guns, having them disappear when you thought they'd be your lifesaver is just inacceptable.
Especially in missions where the objective is to hold your post for literally ever, having ammo accumulate from dead bodies is a must.
But if they disappear faster than - for example - a train gets loaded, then there is something seriously wrong(not just in terms of realism, but also gameplay).
I am aware this is an engine / performance related issue as much as it is censorship (hello Germany..funny how tanks get to stay, but corpses not, huh?), but I would really like to know if there is a body decay setting somewhere in a config I can adjust higher.
Running on 4 GB of RAM and with a Core i5 I have the feeeling I can shoulder some extra leftover models on my mission map..

I am not sure if someone already "modded" this out or what, but trying to find ANY kind of in-depth infor about MOW with google is worse than trying to find a needle in a haystack. About the only thing that turns up is rockpapershotgun articles, the battlemech mod and this forum.
A sad situation for a game that has more depth than many games with far more abuzz communities.

So. Can anyone help me stop the rot or give me a tip where to look or what term to search for inside of the zips?
How can I override the zip contents without rezipping?
I think with King's Bounty you could just add the single edited file to the "normal" directory "as if it were unzipped" and it would use that file instead of the .pak content or something...
And it seems the logic and structure here is similiar.

StrongVodka 05-05-2010 12:23 PM

In Game.pak there seems to be a entitymanager.set

It contains:

{entitymanager
{group "dead" actor dead
{remove dissolve}
(mod "mp" {limit 12})
(mod not "mp" {limit 30})
{entity "human"}
}


Is that limit the timeout before the body disappears?
Seems to be "quicker for multiplayer and longer for not multiplayer"?
Is this what I want?
And how to I change this without recompressing the entire game.pak?
Do I just place a entitymanager.set like this
MenOfWarDir\resource\set\entitymanager.set
?


While we are at it:
fxmanager.set seems to contain decal limits for blood and cratering?

{group
{fx "shellhole_small"}
{fx "fire_shellhole"}
{countLimit 40}

Might this be the limit?

Dito for blood specks?
{group
{fx "blood" }
{fx "blood_small" }
{countLimit 40}

Has anyone looked into this before?

---

I have also found something inside of human.inc
Could it be that sniper shots can take off somebody's head?

{if rand 0.4
{take_off "head"
{impulse up 5 2 dir 7 3}

kane1 05-05-2010 04:46 PM

You could try this,

http://www.digitalmindsoft.eu/forums...g+tanks#p61142

StrongVodka 05-05-2010 07:51 PM

Quote:

Originally Posted by kane1 (Post 157847)

Thanks. I already changed the limits, was thinking about removing the dissolve line.

I am still not sure whether simply creating a subdir called "set" means that single files placed in there will be used as "overrides", without needing to generate a whole seperate mod for the changes.
Can anyone confirm something like that?
(i.e. I did as I wrote above: created / extracted to MenOfWarDir\resource\set\entitymanager.set and then just adjusted that)

StrongVodka 05-12-2010 11:12 PM

Quote:

Originally Posted by StrongVodka (Post 157862)
Thanks. I already changed the limits, was thinking about removing the dissolve line.

I am still not sure whether simply creating a subdir called "set" means that single files placed in there will be used as "overrides", without needing to generate a whole seperate mod for the changes.
Can anyone confirm something like that?
(i.e. I did as I wrote above: created / extracted to MenOfWarDir\resource\set\entitymanager.set and then just adjusted that)

Hey StrongVodka,

I think you are a super cool dude and ask all the right questions.
Since you put so much effort into your posts let me be the first one to help you.
Yes, it works the way you stated, simply creating the subdir and placing the edited file into that will override the original settings.

Thumbs up man, you're a pro!

elgyn666 10-26-2011 09:09 PM

Hi there,

not the latest topic - but still hot...

Is there a chance to make the "Blood-Splashes" that spray to the ground when the body is hit stay? The "Blood-Drops" stay if you increase the value in the fxmanager but the splashes unfortunately disappear within seconds.

Thanks for your help!


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