Friday 2010-07-30 Dev. update and Discussions
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Very quick update today. We decided not to show any more effects or any other gameplay elements until they're ready, so the updates are going to be very peaceful for a while.
1. We've optimized our trees. They're now visible all the way to the horizon. 2. All aircraft finally have tactical markings applied. 3. We're having tons of fun playing with crew animations, which are nearly complete. But we won't make a video just yet because it would also have to contain various SFX. |
Great that the trees work now - the high alt shot of the Hurricane shows that it's starting to look as it should now!
Thanks for the update! |
Absolutely stunning!
Just one little thing: the rotating props look a little flat. |
We are not worthy!
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http://www.zazbot.com/wp-content/upl.../cessna172.jpg |
really really nice I really don't think i can wate much longer
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Here we go again...
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Thanks Luthier.
I'm quite happy with how things are looking. Keep up the great efforts. |
A simple question from me, will enemy/friendly/other player/ai plane's main operating surfaces move or will we be forced like in the current IL2 to look for othe visual cues that they are trying to sideslip, barrel-roll etc.
At the moment all planes do not seem to show elevator,alerion, rudder or other movements other than on the player controlled plane. I could be wrong but all the visuals i have seen seem to reinforce this. Please tell me I am wrong. Other than that I have to say everything looks great. Example Look at the screenshots of the 109's in formation and the J88's banking and all the control surfaces look static? |
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