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-   -   My DtS/MoT mod (http://forum.fulqrumpublishing.com/showthread.php?t=5502)

forlik 11-30-2008 08:58 PM

My DtS/MoT mod
 
Hello, all!

In this thread I will post the information about my mod for MoT game.
About one week ago (after vfs unpacker bug was fixed) I have started to analyze MoT resources.
Now there is only one global task in my plans: to move missions from original DtS game to MoT addon (I want to get 17 playable missions based on MoT engine).
In the beginning I had a lot of problems. 5 of 10 missions from DtS even weren't started. All the others have funny graphical artifacts.
But now I have good news. All missions can be started. Most of them are playable. But there are still a lot of problems.
And I decided to create this thread. May be somebody works on the same (or like this) mod and can give me useful advice ;)

So, let's begin!

Homepage: http://motmod.at.tut.by/default_en.html

http://img5.imagevenue.com/loc188/th..._122_188lo.jpg

Actual version: 1.11 from 22.12.2010

A short statistic about each mission for today /22.12.2010/:
0. Training mission.
1. "Cannibal".
2. "Winter Cold". Old Strogov head for some models.
3. "Stronghold". One unsolved minor graphical problem.
4. "Hotel". Two unsolved minor graphical problems.
5. "Paycheck".
6. "Project Y". Old Strogov head for some models.
7. "8 Snipers".
8. "Die Spies!".
9. "Removal".
10. "Embassy".
11-17. MoT missions. Graphical post-effects are removed.
18. "Jagdpanther". New mission, based on "Cannibal".

forlik 11-30-2008 09:01 PM

Mission#1
 
This mission is fully playable now (cheat-codes were used while making these screenshots):

http://img201.imagevenue.com/loc547/..._122_547lo.jpghttp://img107.imagevenue.com/loc558/..._122_558lo.jpghttp://img111.imagevenue.com/loc990/..._122_990lo.jpghttp://img218.imagevenue.com/loc402/..._122_402lo.jpghttp://img214.imagevenue.com/loc33/t...0_122_33lo.jpghttp://img254.imagevenue.com/loc232/..._122_232lo.jpghttp://img221.imagevenue.com/loc81/t...9_122_81lo.jpghttp://img214.imagevenue.com/loc464/..._122_464lo.jpghttp://img105.imagevenue.com/loc440/..._122_440lo.jpghttp://img180.imagevenue.com/loc372/..._122_372lo.jpghttp://img142.imagevenue.com/loc622/..._122_622lo.jpghttp://img180.imagevenue.com/loc473/..._122_473lo.jpghttp://img241.imagevenue.com/loc381/..._122_381lo.jpghttp://img13.imagevenue.com/loc1080/...122_1080lo.jpg

I have only one unsolved graphical problem:

http://img171.imagevenue.com/loc924/..._122_924lo.jpg

Also some MoT features (for example 'Heil Hitler' script) doesn't work. But it's a common problem for today.

UPD: Bug with 'red lamp' is fixed /3.12.2008/.

http://img184.imagevenue.com/loc444/..._122_444lo.jpg

UPD: Bug with the missing text at the level-end ratings is fixed /11.12.2008/.

forlik 12-01-2008 09:08 PM

Mission#2
 
This mission is fully playable now (cheat-codes were used while making these screenshots):

http://img153.imagevenue.com/loc674/..._122_674lo.jpghttp://img186.imagevenue.com/loc111/..._122_111lo.jpghttp://img202.imagevenue.com/loc408/..._122_408lo.jpghttp://img107.imagevenue.com/loc235/..._122_235lo.jpg
http://img138.imagevenue.com/loc1097...122_1097lo.jpghttp://img161.imagevenue.com/loc909/..._122_909lo.jpghttp://img255.imagevenue.com/loc519/..._122_519lo.jpghttp://img220.imagevenue.com/loc412/..._122_412lo.jpg

I have no unresolved graphical problems in this mission. But there are no winter missions in MoT, so only DtS models can be used in this mission (for
Strogov, german soldiers and civilians). Perhaps I'll find the solution how to convert these models to MoT-like form, but for now it's impossible.

UPD: Bug with the missing text at the level-end ratings is fixed /11.12.2008/.

forlik 12-01-2008 09:17 PM

MoT graphical filters
 
Here is the example of using MoT graphical filters in the mission#1:

http://img158.imagevenue.com/loc784/..._122_784lo.jpghttp://img196.imagevenue.com/loc147/..._122_147lo.jpghttp://img161.imagevenue.com/loc741/..._122_741lo.jpg

hykao 12-02-2008 12:01 AM

Very nice! Keep it up! :)

It seems some texts are missing at level-end ratings: Alarms, Headshots and the Difficulty level (and its selected level).
What about videos of DtS? Will they also work in MoT? And with new or old Strogov's face?


PS: Is there a Lenin statue in that park? I haven't noticed it! :o

forlik 12-02-2008 09:22 AM

Quote:

Originally Posted by hykao (Post 60502)
Very nice! Keep it up! :)
It seems some texts are missing at level-end ratings: Alarms, Headshots and the Difficulty level (and its selected level).

Hmm, now I'm see. Thanks :)

Quote:

Originally Posted by hykao (Post 60502)
What about videos of DtS? Will they also work in MoT? And with new or old Strogov's face?

I don't know, I have removed all videos from my working folder. I'll try to test it today/tomorrow. But I'm not planning to include videos in the mod. And I have several reasons for it:
-different Strogov faces
-different movie styles
-mod size (?)

Quote:

Originally Posted by hykao (Post 60502)
PS: Is there a Lenin statue in that park? I haven't noticed it! :o

Yes, Lenin statue guarded by the german soldier :)
Also you can see another historical discrepancies like Stalin portraits and Levitan voice (from radio boxes). And all these on the occupied territory :)
But I'm not planning to change it, because 100% historical truth is not my aim for this mod, though I'm planning to make some changes in the soldiers/officers uniform, but only after(if) the main task will be completed.

AHO 12-02-2008 01:17 PM

Hello forlik,
congratulations. Great work till now.

Quote:

Originally Posted by forlik (Post 60543)
Yes, Lenin statue guarded by the german soldier :)
Also you can see another historical discrepancies like Stalin portraits and Levitan voice (from radio boxes). And all these on the occupied territory :)
But I'm not planning to change it, because 100% historical truth is not my aim for this mod, though I'm planning to make some changes in the soldiers/officers uniform, but only after(if) the main task will be completed.

But I want to make DtS authentic in my mod. What exactly is wrong
with the things you mention above. Im not a WW2 expert so please
help me out.

Greetings & respect
AHO

forlik 12-02-2008 02:18 PM

Quote:

Originally Posted by AHO (Post 60575)
But I want to make DtS authentic in my mod. What exactly is wrong with the things you mention above. Im not a WW2 expert so please help me out.

I'm not an expert too, but as I know, such objects (also as soviet flags) usually were destroyed by german forces first of all.

hykao 12-02-2008 02:33 PM

AHO: after the occupation the occupation army generally destroyes political and historical sybols of the occuped territory...so belike the German army destroyed that Lenin statue, burnt the finded Stalin pictures and displayed and broadcast nazi propaganda matters...

Forlik: If there will be no videos then I think should implement extended briefings for informations about missions, historical backgrounds and date, location infos, like in MoT. (fi: "VCH" texts and date, locations on territory maps in briefings) In the MoT the videos not so informative like in DtS, but there are a lot of informations in briefings.
What about training level? Maybe should implement Strogov's bio to it...for example to the loading screen...(there is a paper about it in the textures of DtS videos)...

...and please make your patch to our Hungarian version too! I'd appreciate it! I'd send you the "Hungarized" .shadvs and .lua files, ok?

forlik 12-02-2008 03:06 PM

Quote:

Originally Posted by hykao (Post 60585)
Forlik: If there will be no videos then I think should implement extended briefings for informations about missions, historical backgrounds and date, location infos, like in MoT. (fi: "VCH" texts and date, locations on territory maps in briefings) In the MoT the videos not so informative like in DtS, but there are a lot of informations in briefings.

I has the same idea! I'm planning to remove videos and to add MoT-style VCH-briefings ;) But not now, the main task for me - move missions from DtS.

Quote:

Originally Posted by hykao (Post 60585)
What about training level?

I'm not planning to add training level to the mod.

Quote:

Originally Posted by hykao (Post 60585)
Maybe should implement Strogov's bio to it...for example to the loading screen...(there is a paper about it in the textures of DtS videos)...

May be, I don't know now :)

Quote:

Originally Posted by hykao (Post 60585)
...and please make your patch to our Hungarian version too! I'd appreciate it! I'd send you the "Hungarized" .shadvs and .lua files, ok?

If you'll provide all translations - why not? :)
But I repeat, the priority#1 for me is 17 missions on the MoT engine. I'm still having unplayable missions :(

hykao 12-02-2008 03:29 PM

Quote:

Originally Posted by forlik (Post 60588)
If you'll provide all translations - why not? :)

...I did my fan-made Hungarian translation of MoT at Q2 of this year, after few week when the MoT had been released to Russia. The Hungarian patch (with video subtitles) is downloadable from 21.04.2008. :)

forlik 12-02-2008 03:44 PM

Quote:

Originally Posted by hykao (Post 60591)
...I did my fan-made Hungarian translation of MoT at Q2 of this year, after few week when the MoT had been released to Russia. The Hungarian patch (with video subtitles) is downloadable from 21.04.2008. :)

When (if) I complete my mod - we'll try to apply your patch ;)

AHO 12-02-2008 03:46 PM

Quote:

Originally Posted by forlik (Post 60583)
I'm not an expert too, but as I know, such objects (also as soviet flags) usually were destroyed by german forces first of all.

I see...


Quote:

Originally Posted by hykao (Post 60585)
AHO: after the occupation the occupation army generally destroyes political and historical sybols of the occuped territory...so belike the German army destroyed that Lenin statue, burnt the finded Stalin pictures and displayed and broadcast nazi propaganda

I will try to fix these all. But with the statue. This will be very tricky.
Perhaps I could replace the model file with other model file of stones
or something like that.

What is wrong with the uniform?

forlik 12-02-2008 09:12 PM

Quote:

Originally Posted by AHO (Post 60596)
What is wrong with the uniform?

http://img239.imagevenue.com/loc368/..._122_368lo.jpg

For example, this officer has 2 military ranks :)
By the left collar insignia he is Obersturmfuehrer, by the right - Oberstgruppenfuehrer :)

AHO 12-02-2008 09:51 PM

Quote:

Originally Posted by forlik (Post 60634)
http://img239.imagevenue.com/loc368/..._122_368lo.jpg

For example, this officer has 2 military ranks :)
By the left collar insignia he is Obersturmfuehrer, by the right - Oberstgruppenfuehrer :)

I see. Does this also concern DtS?
Are there other errors on uniforms in DtS?
Let me know, 'cause I've got to correct them all :)

hykao 12-02-2008 10:54 PM

Quote:

Originally Posted by forlik (Post 60595)
When (if) I complete my mod - we'll try to apply your patch ;)

Many THX! :)

forlik 12-03-2008 08:36 AM

Quote:

Originally Posted by AHO (Post 60644)
I see. Does this also concern DtS?

Sure! There are no winter missions in MoT.

Quote:

Originally Posted by AHO (Post 60644)
Are there other errors on uniforms in DtS?
Let me know, 'cause I've got to correct them all :)

I don't know exactly. I use wiki to get information. I think, that you need consultation of german uniform expert :)

AHO 12-03-2008 11:06 AM

1 Attachment(s)
Quote:

Originally Posted by forlik (Post 60700)
I don't know exactly. I use wiki to get information. I think, that you need consultation of german uniform expert :)

Ok, then I will try my best while searching the web...
--
Stalin pictures:
The ones in level "Wintercold" are easy to find, but in level "Payback", there should be two additional pictures of Stalin.
I only could find one, in the hut where "Heinrich Knut" is. See pic below.
Does anybody know where the rest is?

forlik 12-03-2008 10:09 PM

Bug fixing
 
Fixed bug with 'red lamp' (mission#1).

http://img184.imagevenue.com/loc444/..._122_444lo.jpg

AHO 12-03-2008 11:17 PM

Quote:

Originally Posted by forlik (Post 60766)
Fixed bug with 'red lamp' (mission#1).

http://img184.imagevenue.com/loc444/..._122_444lo.jpg

What caused the bug?

forlik 12-04-2008 09:04 PM

Quote:

Originally Posted by AHO (Post 60779)
What caused the bug?

The data block size for this lamp's point light was 0x69 bytes. For all others - 0x51 bytes. I think somewhere in 0x18 bytes was the reason of this bug.

forlik 12-04-2008 09:09 PM

Mission#3
 
This mission is fully playable now (cheat-codes were used while making these screenshots):

http://img247.imagevenue.com/loc520/..._122_520lo.jpghttp://img17.imagevenue.com/loc850/t..._122_850lo.jpghttp://img171.imagevenue.com/loc961/..._122_961lo.jpghttp://img151.imagevenue.com/loc927/..._122_927lo.jpghttp://img34.imagevenue.com/loc634/t..._122_634lo.jpghttp://img45.imagevenue.com/loc656/t..._122_656lo.jpghttp://img40.imagevenue.com/loc698/t..._122_698lo.jpghttp://img259.imagevenue.com/loc110/..._122_110lo.jpghttp://img16.imagevenue.com/loc768/t..._122_768lo.jpghttp://img150.imagevenue.com/loc888/..._122_888lo.jpghttp://img248.imagevenue.com/loc260/..._122_260lo.jpghttp://img250.imagevenue.com/loc372/..._122_372lo.jpghttp://img190.imagevenue.com/loc337/..._122_337lo.jpghttp://img253.imagevenue.com/loc537/..._122_537lo.jpg

Perhaps I didn't investigate every room in the castle for possible graphical problems, but it seems, that all is ok. Bug with missing text at the level-end ratings still isn't fixed.

UPD: Bug with the missing text at the level-end ratings is fixed /11.12.2008/.

warrant officer 12-04-2008 10:24 PM

Hello, forlik! I think, that "Beautiful girl" ("Krasavitca") is the most interesting mission in DtS. Your mod is very good. :cool:

forlik 12-05-2008 08:23 AM

Quote:

Originally Posted by warrant officer (Post 60920)
Hello, forlik! I think, that "Beautiful girl" ("Krasavitca") is the most interesting mission in DtS. Your mod is very good. :cool:

Thanks! I like this mission too. And I was very unhappy when I could not start this mission using MoT engine. But now it works! :cool:

AHO 12-05-2008 03:50 PM

Quote:

Originally Posted by warrant officer (Post 60920)
Hello, forlik! I think, that "Beautiful girl" ("Krasavitca") is the most interesting mission in DtS. Your mod is very good. :cool:

Why is the level/mission called beautiful girl?

warrant officer 12-05-2008 04:29 PM

I please to excuse me, but I don't know, as the third mission is called in the English version. In the Russian version of the game this level is called “Beautiful girl”.

AHO 12-05-2008 04:57 PM

Quote:

Originally Posted by warrant officer (Post 61005)
I please to excuse me, but I don't know, as the third mission is called in the English version. In the Russian version of the game this level is called “Beautiful girl”.

It is called "Stronghold" because it plays in an castle.
But why "Beatiful Girl"? It has nothing to do with!
Location: German castle
Aim: Free captured soviet spy.

hykao 12-05-2008 09:38 PM

Maybe that was the code-name of that mission...

forlik 12-06-2008 09:03 PM

Quote:

Originally Posted by hykao (Post 61014)
Maybe that was the code-name of that mission...

It can be code name of the mission, code name of the Russian agent. Also it can be description of the agent's "beautiful face". Only developers knows the truth :)

forlik 12-06-2008 09:23 PM

Mission#5
 
This mission is fully playable now (cheat-codes were used while making these screenshots):

http://img230.imagevenue.com/loc479/..._122_479lo.jpghttp://img213.imagevenue.com/loc367/..._122_367lo.jpghttp://img121.imagevenue.com/loc230/..._122_230lo.jpghttp://img242.imagevenue.com/loc597/..._122_597lo.jpghttp://img198.imagevenue.com/loc432/..._122_432lo.jpghttp://img247.imagevenue.com/loc491/..._122_491lo.jpghttp://img222.imagevenue.com/loc547/..._122_547lo.jpghttp://img109.imagevenue.com/loc1141...122_1141lo.jpghttp://img24.imagevenue.com/loc695/t..._122_695lo.jpghttp://img167.imagevenue.com/loc745/..._122_745lo.jpghttp://img153.imagevenue.com/loc639/..._122_639lo.jpghttp://img169.imagevenue.com/loc979/..._122_979lo.jpghttp://img189.imagevenue.com/loc54/t...6_122_54lo.jpghttp://img121.imagevenue.com/loc582/..._122_582lo.jpg

I delete water from this level (3rd screenshot) to make this mission loadable by MoT engine. I hope that I'll find how to add water, but for now it's impossible.

UPD: Bug with the missing text at the level-end ratings is fixed /11.12.2008/.

UPD: Bug with water is fixed /19.12.2008/.

http://img207.imagevenue.com/loc9/th...01_122_9lo.jpg

forlik 12-06-2008 09:36 PM

Mission#8
 
The same situation with mission#8. It's fully playable now (cheat-codes were used while making these screenshots), but only without water (3rd screenshot):

http://img195.imagevenue.com/loc382/..._122_382lo.jpghttp://img45.imagevenue.com/loc641/t..._122_641lo.jpghttp://img141.imagevenue.com/loc783/..._122_783lo.jpghttp://img130.imagevenue.com/loc690/..._122_690lo.jpghttp://img103.imagevenue.com/loc758/..._122_758lo.jpghttp://img11.imagevenue.com/loc810/t..._122_810lo.jpghttp://img248.imagevenue.com/loc4/th...24_122_4lo.jpghttp://img43.imagevenue.com/loc1093/...122_1093lo.jpghttp://img212.imagevenue.com/loc171/..._122_171lo.jpghttp://img103.imagevenue.com/loc901/..._122_901lo.jpghttp://img242.imagevenue.com/loc402/..._122_402lo.jpghttp://img213.imagevenue.com/loc87/t...1_122_87lo.jpghttp://img11.imagevenue.com/loc924/t..._122_924lo.jpghttp://img202.imagevenue.com/loc46/t...5_122_46lo.jpg

UPD: Bug with the missing text at the level-end ratings is fixed /11.12.2008/.

UPD: Bug with water is fixed /19.12.2008/.

http://img154.imagevenue.com/loc1017...122_1017lo.jpg

warrant officer 12-06-2008 09:52 PM

forlik, I think that the result of your work is splendid. :cool:
Quote:

Originally Posted by forlik (Post 61097)
I delete water from this level (3rd screenshot) to make this mission loadable by MoT engine. I hope that I'll find how to add water...

I also greatly hope for this. ;)

OSS 12-08-2008 10:49 AM

Quote:

Originally Posted by AHO (Post 61007)
It is called "Stronghold" because it plays in an castle.
But why "Beatiful Girl"? It has nothing to do with!
Location: German castle
Aim: Free captured soviet spy.

I thinks it's more sound like 'Beauty', not 'beatiful girl', code name or something..

AHO 12-08-2008 09:41 PM

Am I mistaken or does the screenshots look better as with the original DtS engine?

hykao 12-08-2008 11:57 PM

But where are the MoT style weather effects? (what you linked previously) :confused:

forlik 12-09-2008 08:52 AM

Quote:

Originally Posted by AHO (Post 61321)
Am I mistaken or does the screenshots look better as with the original DtS engine?

Yes, I think so too :)

Quote:

Originally Posted by hykao (Post 61328)
But where are the MoT style weather effects? (what you linked previously) :confused:

You can see examples of using MoT filters on the first page. I think, that it's possible to add them to any DtS-mission.

hykao 12-09-2008 10:03 AM

I know. But why don't you use them on implanted missions?

forlik 12-09-2008 10:23 AM

Quote:

Originally Posted by hykao (Post 61372)
I know. But why don't you use them on implanted missions?

Because it's an independent task. I'm planning to select (or create new) MoT-like filter for every DtS mission according to various conditions (like weather, time etc). There are no sense to make it just now, because I'm still having unplayable missions.

hykao 12-09-2008 03:15 PM

Oh, I see!

AHO 12-09-2008 06:29 PM

Any news?

forlik 12-10-2008 09:46 AM

Quote:

Originally Posted by AHO (Post 61403)
Any news?

Are you waiting news every day? :)
I have a job and can't spend all my time for this mod ;)

forlik 12-10-2008 09:51 AM

Mission#9
 
This mission is fully playable now (cheat-codes were used while making these screenshots):

http://img253.imagevenue.com/loc211/..._122_211lo.jpghttp://img249.imagevenue.com/loc159/..._122_159lo.jpghttp://img208.imagevenue.com/loc408/..._122_408lo.jpghttp://img37.imagevenue.com/loc669/t..._122_669lo.jpghttp://img141.imagevenue.com/loc1073...122_1073lo.jpghttp://img251.imagevenue.com/loc158/..._122_158lo.jpghttp://img146.imagevenue.com/loc704/..._122_704lo.jpghttp://img153.imagevenue.com/loc645/..._122_645lo.jpghttp://img101.imagevenue.com/loc365/..._122_365lo.jpghttp://img22.imagevenue.com/loc1155/...122_1155lo.jpghttp://img231.imagevenue.com/loc53/t...5_122_53lo.jpghttp://img176.imagevenue.com/loc202/..._122_202lo.jpghttp://img247.imagevenue.com/loc403/..._122_403lo.jpghttp://img128.imagevenue.com/loc846/..._122_846lo.jpg

There are no unresolved graphical problems in this mission. But DtS models are used for some kind of persons (prisoners, overseers). Perhaps I'll find the solution how to convert these models to MoT-like form, but for now it's impossible.

UPD: Bug with the missing text at the level-end ratings is fixed /11.12.2008/.

AHO 12-10-2008 10:26 AM

The doctor at screenshot #7 Was he there before your merging operations?

At my version there is an other doctor, but according to the script files
there should be two doctors. Perhaps the second one is "activated" via
the MoT engine?

Is this possible?

forlik 12-10-2008 01:04 PM

Quote:

Originally Posted by AHO (Post 61474)
The doctor at screenshot #7 Was he there before your merging operations? At my version there is an other doctor, but according to the script files there should be two doctors. Perhaps the second one is activated" via the MoT engine?
Is this possible?

I think, that you are not quite right. As I know, only one doctor is present at this level (Actor\GermanDoctor01 from Izyatie.swd). May be you was confused by the new doctor's texture? ;)

AHO 12-10-2008 01:10 PM

Quote:

Originally Posted by forlik (Post 61481)
I think, that you are not quite right. As I know, only one doctor is present at this level (Actor\GermanDoctor01 from Izyatie.swd). May be you was confused by the new doctor's texture? ;)

Yes and No.
Yes, I was confused because of the new skin texture.

No, because inside the script there are two IDs for doctors:
DCT1 for the doctor who is present and another DCT2 for a
not visible doctor.

Perhaps there was a second doctor planned but not implemented,
or not shown because of a bug! I dunno...

forlik 12-10-2008 01:58 PM

Quote:

Originally Posted by AHO (Post 61483)
Perhaps there was a second doctor planned but not implemented, or not shown because of a bug! I dunno...

I don't know too. As for me, more probable version is "planned, but not added to the level".

forlik 12-11-2008 08:16 AM

Bug fixing
 
Fixed bug with the missing text at the level-end ratings (related to all missions).

http://img250.imagevenue.com/loc134/..._122_134lo.jpg

UPD: As I see, there are more than 1000 views of this thread for 12 days, and I'm very glad, that my work isn't vain and interesting to people. I want to say thanks for your attention, comments and questions. I will try to justify your interest ;)

forlik 12-12-2008 10:30 PM

Mission#7
 
This mission is fully playable now (cheat-codes were used while making these screenshots):

http://img148.imagevenue.com/loc1123...122_1123lo.jpghttp://img135.imagevenue.com/loc948/..._122_948lo.jpghttp://img178.imagevenue.com/loc380/..._122_380lo.jpghttp://img111.imagevenue.com/loc842/..._122_842lo.jpghttp://img239.imagevenue.com/loc425/..._122_425lo.jpghttp://img131.imagevenue.com/loc675/..._122_675lo.jpghttp://img177.imagevenue.com/loc520/..._122_520lo.jpghttp://img167.imagevenue.com/loc1142...122_1142lo.jpghttp://img105.imagevenue.com/loc246/..._122_246lo.jpghttp://img207.imagevenue.com/loc526/..._122_526lo.jpghttp://img146.imagevenue.com/loc976/..._122_976lo.jpghttp://img205.imagevenue.com/loc557/..._122_557lo.jpghttp://img198.imagevenue.com/loc367/..._122_367lo.jpghttp://img212.imagevenue.com/loc358/..._122_358lo.jpg

There are two unsolved graphical problems for today:

http://img237.imagevenue.com/loc113/..._122_113lo.jpghttp://img194.imagevenue.com/loc367/..._122_367lo.jpg

So, all german missions (7 of 10) are playable! Yeah! ;)

UPD: Both problems are fixed /3.01.2009/.

http://img175.imagevenue.com/loc695/..._122_695lo.jpghttp://img158.imagevenue.com/loc1119...122_1119lo.jpg

forlik 12-14-2008 11:09 AM

Mission#6
 
This mission is playable, but with some restrictions (see below).
Cheat-codes were used while making these screenshots:

http://img196.imagevenue.com/loc540/..._122_540lo.jpghttp://img9.imagevenue.com/loc820/th..._122_820lo.jpghttp://img148.imagevenue.com/loc622/..._122_622lo.jpghttp://img142.imagevenue.com/loc642/..._122_642lo.jpghttp://img146.imagevenue.com/loc1094...122_1094lo.jpghttp://img251.imagevenue.com/loc494/..._122_494lo.jpghttp://img217.imagevenue.com/loc74/t...4_122_74lo.jpghttp://img137.imagevenue.com/loc779/..._122_779lo.jpghttp://img20.imagevenue.com/loc659/t..._122_659lo.jpghttp://img23.imagevenue.com/loc794/t..._122_794lo.jpghttp://img211.imagevenue.com/loc450/..._122_450lo.jpghttp://img213.imagevenue.com/loc338/..._122_338lo.jpghttp://img253.imagevenue.com/loc90/t...2_122_90lo.jpghttp://img239.imagevenue.com/loc368/..._122_368lo.jpg

I delete mirrors from this level to make this mission loadable by MoT engine:

http://img186.imagevenue.com/loc542/..._122_542lo.jpghttp://img129.imagevenue.com/loc1079...122_1079lo.jpg

I hope that I'll find how to add mirrors, but for now it's impossible.
Also there are no american soldiers and officers in MoT, so you can see pictures like these, when Strogov take their clothes:

http://img194.imagevenue.com/loc7/th...36_122_7lo.jpghttp://img196.imagevenue.com/loc186/..._122_186lo.jpg

UPD: DtS-models are used for all actors here, so this mission is fully playable now.

UPD: Bug with mirrors is fixed /19.12.2008/.

http://img186.imagevenue.com/loc141/..._122_141lo.jpg

warrant officer 12-14-2008 03:30 PM

Quote:

Originally Posted by forlik (Post 61877)
This mission is playable...

It is the excellent news! :cool:


Quote:

Originally Posted by forlik (Post 61877)
I delete mirrors from this level to make this mission loadable by MoT engine... Also there are no american soldiers and officers in MoT, so you can see pictures like these, when Strogov take their clothes.

:( Will you be able to solve problem with the skins of American officers and soldiers?

forlik 12-15-2008 11:39 AM

Quote:

Originally Posted by warrant officer (Post 61890)
Will you be able to solve problem with the skins of American officers and soldiers?

I have two variants for today, but both are not ideal :( Later I'll provide more detailed info with screenshots.

forlik 12-17-2008 06:05 PM

As I promised before, my solutions for mission#6:

1. To use FBI agents instead of american soldiers and officers:

http://img181.imagevenue.com/loc171/..._122_171lo.jpghttp://img170.imagevenue.com/loc638/..._122_638lo.jpg

2. To use DtS-models for Strogov (as in mission#2) and american scientists

3. To change american mission "project Y" with german mission "Kernwaffenprojekt" using german soldiers, officers and scientists. More information about german nuclear science is here:

http://en.wikipedia.org/wiki/German_...energy_project

AHO, hykao, warrant officer and others, what do you think about each solution?

AHO 12-17-2008 06:40 PM

Quote:

Originally Posted by forlik (Post 62306)
As I promised before, my solutions for mission#6:

1. To use FBR agents instead of american soldiers and officers:



2. To use DtS-models for Strogov (as in mission#2) and american scientists

3. To change american mission "project Y" with german mission "Kernwaffenprojekt" using german soldiers, officers and scientists. More information about german nuclear science is here:

http://en.wikipedia.org/wiki/German_...energy_project

AHO, hykao, warrant officer and others, what do you think about each solution?

I would prefer #2, all others would not be authentic.

#3 Is interesting for creating a completly new level.

Edit:// What does FBR means?

forlik 12-17-2008 06:53 PM

Quote:

Originally Posted by AHO (Post 62316)
What does FBR means?

Sorry, my mistake :)
FBI. Federal Bureau of Investigation.

AHO 12-17-2008 06:57 PM

Quote:

Originally Posted by forlik (Post 62320)
Sorry, my mistake :)
FBI. Federal Bureau of Investigation.

Achso...

Could you send me the model and the associated texture files of the
FBI agent? They would look good (after some lifting) as correct
Gestapo Officers for Level "Krasavitca" because there are no real
Gestapos.

See ya
AHO

warrant officer 12-17-2008 08:54 PM

Quote:

Originally Posted by forlik (Post 62306)
As I promised before, my solutions for mission#6:
1. To use FBI agents instead of american soldiers and officers.
2. To use DtS-models for Strogov (as in mission#2) and american scientists.
3. To change american mission "project Y" with german mission "Kernwaffenprojekt" using german soldiers, officers and scientists.
AHO, hykao, warrant officer and others, what do you think about each solution?

I think, that the version No.2 is most acceptable. No.1 is not realistic, but if you add the skin of American policemen (after some correction) from MoT into this version, it will become more interesting. The third version is interesting, but somewhat fantastic. ;)

forlik 12-17-2008 09:41 PM

Quote:

Originally Posted by AHO (Post 62321)
Could you send me the model and the associated texture files of the FBI agent?

Sure, see your inbox in 5-10 min.

Quote:

Originally Posted by warrant officer (Post 62332)
The third version is interesting, but somewhat fantastic. ;)

More fantastic, than "Project Y" mission? ;)

hykao 12-17-2008 11:52 PM

What if their clothes wouldn't be usable?! ...or maybe some British officer uniform - from Bletchley Park - would be fit to the labor map (with some graphical modifications -> symbols on uniforms and their colours)

There are some american soldiers on British level, but they don't wear uniforms... :)

forlik 12-18-2008 02:01 PM

Quote:

Originally Posted by hykao (Post 62345)
What if their clothes wouldn't be usable?!

Why? As I know, clothes of FBI agent is usable for Strogov :)

Quote:

Originally Posted by hykao (Post 62345)
...or maybe some British officer uniform - from Bletchley Park - would be fit to the labor map (with some graphical modifications -> symbols on uniforms and their colours)

I'm already thinking about it. Anyway, thanks!

Quote:

Originally Posted by hykao (Post 62345)
There are some american soldiers on British level, but they don't wear uniforms... :)

American soldiers in Bletchley Park? Hmm, interesting... Perhaps I'll can use them. Anyway, uniform isn't main part of this mission ;)

hykao 12-18-2008 04:10 PM

I meant maybe it would be the easiest solution if you're gonna remove the possibilities of changing those (american soldiers and officers) clothes...in order to avoiding unneeded graphical bugs...

about americans in Bletchley Park: I was wrong...I think they are not really soldiers, the OSS was not a military organisation: http://magyaritasok.hu/gallery/hu/de...5-17-06-68.jpg
(- Hello! I'm James Bowman from the OSS! We've came for some ducuments! Have you been informed about it?)

forlik 12-18-2008 08:51 PM

Quote:

Originally Posted by hykao (Post 62435)
I meant maybe it would be the easiest solution if you're gonna remove the possibilities of changing those (american soldiers and officers) clothes...in order to avoiding unneeded graphical bugs...

I don't know how to do this :oops:

Quote:

Originally Posted by hykao (Post 62435)
about americans in Bletchley Park: I was wrong...I think they are not really soldiers, the OSS was not a military organisation:

Never mind, I've already applied variant#2 as temporary solution:

http://img184.imagevenue.com/loc118/..._122_118lo.jpghttp://img128.imagevenue.com/loc1056...122_1056lo.jpg

forlik 12-19-2008 10:38 PM

Bug fixing
 
Fixed bug with water and mirrors. Now it's possible to use them.

http://img207.imagevenue.com/loc9/th...01_122_9lo.jpghttp://img154.imagevenue.com/loc1017...122_1017lo.jpghttp://img186.imagevenue.com/loc141/..._122_141lo.jpg

UPD: I've added a short statistic about each mission to the first post.

AHO 12-20-2008 10:14 AM

Quote:

Originally Posted by forlik (Post 62557)
Fixed bug with water and mirrors. Now it's possible to use them.

http://img207.imagevenue.com/loc9/th...01_122_9lo.jpghttp://img154.imagevenue.com/loc1017...122_1017lo.jpghttp://img186.imagevenue.com/loc141/..._122_141lo.jpg

UPD: I've added a short statistic about each mission to the first post.

Great news. Thanks...

warrant officer 12-20-2008 12:32 PM

Quote:

Originally Posted by forlik (Post 62557)
Fixed bug with water and mirrors. Now it's possible to use them.

It is wonderful! I congratulate you. :cool:

forlik 12-22-2008 03:22 PM

Mission#4
 
This mission is fully playable now (cheat-codes were used while making these screenshots):

http://img124.imagevenue.com/loc741/..._122_741lo.jpghttp://img21.imagevenue.com/loc778/t..._122_778lo.jpghttp://img34.imagevenue.com/loc1099/...122_1099lo.jpghttp://img224.imagevenue.com/loc556/..._122_556lo.jpghttp://img149.imagevenue.com/loc1083...122_1083lo.jpghttp://img125.imagevenue.com/loc748/..._122_748lo.jpghttp://img251.imagevenue.com/loc517/..._122_517lo.jpghttp://img146.imagevenue.com/loc1184...122_1184lo.jpghttp://img213.imagevenue.com/loc51/t...0_122_51lo.jpghttp://img187.imagevenue.com/loc1159...122_1159lo.jpghttp://img237.imagevenue.com/loc482/..._122_482lo.jpghttp://img133.imagevenue.com/loc834/..._122_834lo.jpghttp://img257.imagevenue.com/loc480/..._122_480lo.jpghttp://img171.imagevenue.com/loc813/..._122_813lo.jpg

Unfortunately, a lot of unresolved graphical problems here:

http://img34.imagevenue.com/loc1068/...122_1068lo.jpghttp://img153.imagevenue.com/loc1014...122_1014lo.jpghttp://img244.imagevenue.com/loc489/..._122_489lo.jpghttp://img256.imagevenue.com/loc113/..._122_113lo.jpghttp://img44.imagevenue.com/loc889/t..._122_889lo.jpg

UPD: Bug with red window at the kitchen is fixed /15.01.2009/.

http://img224.imagevenue.com/loc45/t...2_122_45lo.jpg

UPD: Bugs with doors are fixed /25.01.2009/.

http://img120.imagevenue.com/loc1037...122_1037lo.jpghttp://img120.imagevenue.com/loc653/..._122_653lo.jpg

UPD: Bug with red chair is fixed /29.01.2009/.

http://img185.imagevenue.com/loc124/..._122_124lo.jpg

UPD: Bug with red hall is fixed /30.01.2009/.

http://img196.imagevenue.com/loc980/..._122_980lo.jpg

forlik 12-23-2008 09:58 AM

Mod homepage
 
I've added a homepage link to the my profile. Not a lot information there now :) But I'll try to update it soon. English version also will be created.

hykao 12-23-2008 11:35 AM

Oh...I forgot to ask: Why don't you plan to implant the training level too? There is no training level in MoT, maybe it would be cool...

AHO 12-23-2008 02:06 PM

Quote:

Originally Posted by hykao (Post 62898)
Oh...I forgot to ask: Why don't you plan to implant the training level too? There is no training level in MoT, maybe it would be cool...

Apropos "Training", does anybody know how to reactivate Save/Load in
traning level?

forlik 12-24-2008 11:00 AM

Quote:

Originally Posted by hykao (Post 62898)
Oh...I forgot to ask: Why don't you plan to implant the training level too? There is no training level in MoT, maybe it would be cool...

I don't see any sense in this level. Usually it plays only once. And I'm sure that our community already completed this mission :) But if you so want to see it, I'll put this task to my TODO list.

Quote:

Originally Posted by AHO (Post 62910)
Apropos "Training", does anybody know how to reactivate Save/Load in traning level?

:confused:

AHO 12-24-2008 07:05 PM

Quote:

Originally Posted by forlik (Post 62987)
:confused:

?

forlik 12-25-2008 09:36 AM

Quote:

Originally Posted by AHO (Post 63046)
?

:confused: == I don't know how to reactivate Save/Load in training level :)

forlik 12-25-2008 12:11 PM

Mission#0
 
There are no problems with training mission and I decided to add it to the mod :)

http://img144.imagevenue.com/loc1123...122_1123lo.jpghttp://img202.imagevenue.com/loc487/..._122_487lo.jpghttp://img25.imagevenue.com/loc1035/...122_1035lo.jpghttp://img200.imagevenue.com/loc418/..._122_418lo.jpghttp://img205.imagevenue.com/loc175/..._122_175lo.jpghttp://img256.imagevenue.com/loc4/th...20_122_4lo.jpghttp://img106.imagevenue.com/loc123/..._122_123lo.jpghttp://img242.imagevenue.com/loc236/..._122_236lo.jpghttp://img103.imagevenue.com/loc845/..._122_845lo.jpghttp://img181.imagevenue.com/loc68/t...3_122_68lo.jpghttp://img160.imagevenue.com/loc1108...122_1108lo.jpghttp://img24.imagevenue.com/loc765/t..._122_765lo.jpghttp://img253.imagevenue.com/loc537/..._122_537lo.jpghttp://img125.imagevenue.com/loc747/..._122_747lo.jpg

There is one thing: it's impossible to complete barbed wire task with backpack. So, you should take it off.

http://img243.imagevenue.com/loc44/t...2_122_44lo.jpghttp://img174.imagevenue.com/loc839/..._122_839lo.jpg

hykao 12-25-2008 04:30 PM

Very nice! THX for the training level too! :)

forlik 12-25-2008 05:41 PM

Quote:

Originally Posted by hykao (Post 63140)
Very nice! THX for the training level too! :)

Welcome :) I'm glad you like it.
As I see it's not easy to complete barbed wire task without backpack too. But I can't understand why :(

http://img103.imagevenue.com/loc808/..._122_808lo.jpg

forlik 12-27-2008 06:13 AM

Mission#10
 
This mission is fully playable now (cheat-codes were used while making these screenshots):

http://img209.imagevenue.com/loc549/..._122_549lo.jpghttp://img209.imagevenue.com/loc106/..._122_106lo.jpghttp://img19.imagevenue.com/loc1154/...122_1154lo.jpghttp://img163.imagevenue.com/loc1077...122_1077lo.jpghttp://img188.imagevenue.com/loc775/..._122_775lo.jpghttp://img244.imagevenue.com/loc385/..._122_385lo.jpghttp://img215.imagevenue.com/loc371/..._122_371lo.jpghttp://img243.imagevenue.com/loc223/..._122_223lo.jpghttp://img206.imagevenue.com/loc56/t...2_122_56lo.jpghttp://img223.imagevenue.com/loc34/t...3_122_34lo.jpghttp://img15.imagevenue.com/loc618/t..._122_618lo.jpghttp://img151.imagevenue.com/loc1109...122_1109lo.jpghttp://img230.imagevenue.com/loc229/..._122_229lo.jpghttp://img244.imagevenue.com/loc377/..._122_377lo.jpg

There are no Volkov's agents in MoT. So, to avoid artifacts like below, DtS models are used for all actors.

http://img178.imagevenue.com/loc91/t...0_122_91lo.jpghttp://img250.imagevenue.com/loc223/..._122_223lo.jpg

But I already have some ideas which actors can be used instead of agents.
Also there are several unresolved graphical problems:

http://img15.imagevenue.com/loc956/t..._122_956lo.jpg

So, all 11 missions are playable! Yippee!

UPD: All graphical problems are fixed /13.01.2009/.

http://img168.imagevenue.com/loc669/..._122_669lo.jpg

AHO 12-27-2008 07:32 PM

Quote:

Originally Posted by forlik (Post 63288)
So, all 11 missions are playable! Yippee!

I congratulate you. Very good work.

Quote:

Originally Posted by forlik (Post 63143)
As I see it's not easy to complete barbed wire task without backpack too. But I can't understand why :(

Strange but I remember somthing similar inside the scripts. The developers
left remarks at the places, where they fixed somthing inside the script
with patch 1.1. It has often to do something with the back pack.

Perhaps the solution is inside the scripts again.

forlik 12-27-2008 07:49 PM

Quote:

Originally Posted by AHO (Post 63328)
I congratulate you. Very good work.

Thanks, but my work isn't finished. Still a lot of graphical problems. And I'll try to fix them.

Quote:

Originally Posted by AHO (Post 63328)
Perhaps the solution is inside the scripts again.

Ok, I'll try to investigate this, thanks.

AHO 12-27-2008 08:13 PM

Quote:

Originally Posted by forlik (Post 63330)
Thanks, but my work isn't finished. Still a lot of graphical problems. And I'll try to fix them.

I know, but I believe in you :)


Quote:

Originally Posted by forlik (Post 63330)
Ok, I'll try to investigate this, thanks.

Example from the rasplata.lua
-- patch
local backpack = Level.FindContainer();
if (backpack != nil) then
Level.EnableItemPickup(backpack, true);
end

forlik 12-27-2008 09:07 PM

Quote:

Originally Posted by AHO (Post 63332)
-- patch
local backpack = Level.FindContainer();
if (backpack != nil) then
Level.EnableItemPickup(backpack, true);
end

I mean something another. When I creep under the barbed wire (without backpack) - it looks like something detains me. If I try to creep with backpack - it almost impossible.

forlik 01-03-2009 08:16 PM

Bug fixing
 
Fixed 2 bugs in the mission#7.

http://img175.imagevenue.com/loc695/..._122_695lo.jpghttp://img158.imagevenue.com/loc1119...122_1119lo.jpg

warrant officer 01-03-2009 08:51 PM

Quote:

Originally Posted by forlik (Post 64098)
Fixed 2 bugs in the mission#7.

Very well :cool:

forlik 01-05-2009 08:49 PM

English version of my site is available.
Welcome to http://motmod.at.tut.by/default_en.html
AHO, I add link to your site to my "Links" section. If you disagree, please let me know :)
hykao, if you have a site or a web-page about your hungarian patch - I can add your link too ;)

AHO 01-05-2009 09:03 PM

Quote:

Originally Posted by forlik (Post 64319)
English version of my site is available.
Welcome to http://motmod.at.tut.by/default_en.html
AHO, I add link to your site to my "Links" section. If you disagree, please let me know :)

Good job! No why should I disagree Mister :cool:
May I add your site to my site comrade?

forlik 01-05-2009 10:40 PM

Quote:

Originally Posted by AHO (Post 64321)
May I add your site to my site comrade?

Sure! Let's exchange links ;)

hykao 01-05-2009 11:13 PM

Quote:

Originally Posted by forlik (Post 64319)
English version of my site is available.
Welcome to http://motmod.at.tut.by/default_en.html
AHO, I add link to your site to my "Links" section. If you disagree, please let me know :)
hykao, if you have a site or a web-page about your hungarian patch - I can add your link too ;)

Actually there are 4 link to our Hungarian patches, but all of them are only in Hungarian... :)

to DtS: http://www.gamehunterteam.hu/?method...ode=view&id=93 or http://www.magyaritasok.hu/index.php...linfo&mit=1035 (it is usable to all version of DtS, it contains: 1.1 Russian patch - if it needed -, original textures, original Russian voices + Hungarian subtitles, Hungarian translation of all original game-texts)

to MoT: http://www.gamehunterteam.hu/?method...ode=view&id=95 or http://www.magyaritasok.hu/index.php...linfo&mit=1078 (temporarily it is usable to original Russian version, it contains: Hungarian subtitles to videos, Hungarian translation of all original game-texts)

Although our Hungarian patches are surely not too interesting to international community, but some of its parts would be interesting to modders...for instance the subtitle method to videos or the automatic installer - with our own universal vfs. unpacker, that doesn't need .net frame system etc... ;)

forlik 01-06-2009 08:34 AM

Quote:

Originally Posted by hykao (Post 64331)
Actually there are 4 link to our Hungarian patches, but all of them are only in Hungarian... :)

I can't open 2 of them. Perhaps registration is needed on gamehunterteam.hu :confused:

Quote:

Originally Posted by hykao (Post 64331)
Although our Hungarian patches are surely not too interesting to international community

It seems you are right. All Hungarians (who interested in DtS/MoT) should be already know about your patch.

Quote:

Originally Posted by hykao (Post 64331)
...but some of its parts would be interesting to modders...for instance the subtitle method to videos or the automatic installer - with our own universal vfs. unpacker, that doesn't need .net frame system etc... ;)

How can modders use your features without hungarian patch?
Maybe it will be better to create independent tools (as vfsUnpacker from Termite)?

Liz Shaw 01-06-2009 09:52 AM

Will there be an English translation of your mod?

forlik 01-06-2009 12:18 PM

Quote:

Originally Posted by Liz Shaw (Post 64353)
Will there be an English translation of your mod?

Yes, English version is planned also.
But only after localization of MoT, because I can't translate MoT resources by myself.

Liz Shaw 01-06-2009 01:28 PM

Quote:

Originally Posted by forlik (Post 64358)
Yes, English version is planned also.
But only after localization of MoT, because I can't translate MoT resources by myself.

Okay, so once the localization is done, would your mod be compatible with AHO's?

forlik 01-06-2009 03:23 PM

Quote:

Originally Posted by Liz Shaw (Post 64362)
Okay, so once the localization is done, would your mod be compatible with AHO's?

Initially, no. We are both modifying the same binary files.
In general, it's too early to speak about compatibility ;)

forlik 01-07-2009 08:45 AM

Yesterday I've tried to remove graphical post-effects from MoT missions, and I've got an unexpected result :)
It seems to me, that MoT missions without post-effects looks better!
Please see screenshots here:
http://motmod.at.tut.by/posteffects_en.html
and say me what do you think about it?

warrant officer 01-07-2009 01:42 PM

Quote:

Originally Posted by forlik (Post 64420)
Yesterday I've tried to remove graphical post-effects from MoT missions, and I've got an unexpected result :)
It seems to me, that MoT missions without post-effects looks better!

I agree! ;) I am confident, that the removal of post-effects will considerably improve missions of the MoT. forlik, if you remove these effects from missions, MoT will become more colorful :cool:

forlik 01-07-2009 03:59 PM

Quote:

Originally Posted by warrant officer (Post 64439)
I agree! ;) I am confident, that the removal of post-effects will considerably improve missions of the MoT. forlik, if you remove these effects from missions, MoT will become more colorful :cool:

Thanks for your opinion.
AHO, hykao and others (especially who have MoT) what do you think?

hykao 01-07-2009 11:53 PM

Hmm...maybe without effects the spectacle is more colourful, but what about the feeling?! :?
I think without effects all the places are too light, chiefly the Novy Sonch Castle and the docks.

forlik 01-08-2009 08:28 AM

Quote:

Originally Posted by hykao (Post 64477)
Hmm...maybe without effects the spectacle is more colourful, but what about the feeling?! :?

As for me, they are absolutely the same :)

Quote:

Originally Posted by hykao (Post 64477)
I think without effects all the places are too light, chiefly the Novy Sonch Castle and the docks.

I can send you the detailed instructions how to disable post-effects in PGift (UBoat) mission. And you can see the difference by yourself ;) Can you work with hex-editor?

AHO 01-08-2009 08:52 AM

Well, I cannot say anything, because MoT is still not published in
Europe.

But I think, both look good, with and without the effects.
I would not disable them, because this is a specific characteristica
of the MoT game and it defines the whole athmosphere partially...

forlik 01-08-2009 09:21 AM

Thanks for your opinions, guys! As I see, the best solution is to make these post-effects switchable. But how? :confused:

AHO 01-08-2009 09:58 AM

Quote:

Originally Posted by forlik (Post 64507)
Thanks for your opinions, guys! As I see, the best solution is to make these post-effects switchable. But how? :confused:

Good question...
If it's possible, It would be very complicated I think...

Perhaps you can add it to shadvs file where the config is stored.
I do not know if its saved to config file. Must try it out...

forlik 01-08-2009 11:31 AM

Quote:

Originally Posted by AHO (Post 64510)
Perhaps you can add it to shadvs file where the config is stored. I do not know if its saved to config file. Must try it out...

It's a part of swd-file :(

AHO 01-08-2009 11:33 AM

Quote:

Originally Posted by forlik (Post 64517)
It's a part of swd-file :(

Hmm, that is not good. Perhaps via script, but I dunno... :(


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