My DtS/MoT mod
Hello, all!
In this thread I will post the information about my mod for MoT game. About one week ago (after vfs unpacker bug was fixed) I have started to analyze MoT resources. Now there is only one global task in my plans: to move missions from original DtS game to MoT addon (I want to get 17 playable missions based on MoT engine). In the beginning I had a lot of problems. 5 of 10 missions from DtS even weren't started. All the others have funny graphical artifacts. But now I have good news. All missions can be started. Most of them are playable. But there are still a lot of problems. And I decided to create this thread. May be somebody works on the same (or like this) mod and can give me useful advice ;) So, let's begin! Homepage: http://motmod.at.tut.by/default_en.html http://img5.imagevenue.com/loc188/th..._122_188lo.jpg Actual version: 1.11 from 22.12.2010 A short statistic about each mission for today /22.12.2010/: 0. Training mission. 1. "Cannibal". 2. "Winter Cold". Old Strogov head for some models. 3. "Stronghold". One unsolved minor graphical problem. 4. "Hotel". Two unsolved minor graphical problems. 5. "Paycheck". 6. "Project Y". Old Strogov head for some models. 7. "8 Snipers". 8. "Die Spies!". 9. "Removal". 10. "Embassy". 11-17. MoT missions. Graphical post-effects are removed. 18. "Jagdpanther". New mission, based on "Cannibal". |
Mission#2
This mission is fully playable now (cheat-codes were used while making these screenshots):
http://img153.imagevenue.com/loc674/..._122_674lo.jpghttp://img186.imagevenue.com/loc111/..._122_111lo.jpghttp://img202.imagevenue.com/loc408/..._122_408lo.jpghttp://img107.imagevenue.com/loc235/..._122_235lo.jpg http://img138.imagevenue.com/loc1097...122_1097lo.jpghttp://img161.imagevenue.com/loc909/..._122_909lo.jpghttp://img255.imagevenue.com/loc519/..._122_519lo.jpghttp://img220.imagevenue.com/loc412/..._122_412lo.jpg I have no unresolved graphical problems in this mission. But there are no winter missions in MoT, so only DtS models can be used in this mission (for Strogov, german soldiers and civilians). Perhaps I'll find the solution how to convert these models to MoT-like form, but for now it's impossible. UPD: Bug with the missing text at the level-end ratings is fixed /11.12.2008/. |
MoT graphical filters
Here is the example of using MoT graphical filters in the mission#1:
http://img158.imagevenue.com/loc784/..._122_784lo.jpghttp://img196.imagevenue.com/loc147/..._122_147lo.jpghttp://img161.imagevenue.com/loc741/..._122_741lo.jpg |
Very nice! Keep it up! :)
It seems some texts are missing at level-end ratings: Alarms, Headshots and the Difficulty level (and its selected level). What about videos of DtS? Will they also work in MoT? And with new or old Strogov's face? PS: Is there a Lenin statue in that park? I haven't noticed it! :o |
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-different Strogov faces -different movie styles -mod size (?) Quote:
Also you can see another historical discrepancies like Stalin portraits and Levitan voice (from radio boxes). And all these on the occupied territory :) But I'm not planning to change it, because 100% historical truth is not my aim for this mod, though I'm planning to make some changes in the soldiers/officers uniform, but only after(if) the main task will be completed. |
Hello forlik,
congratulations. Great work till now. Quote:
with the things you mention above. Im not a WW2 expert so please help me out. Greetings & respect AHO |
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AHO: after the occupation the occupation army generally destroyes political and historical sybols of the occuped territory...so belike the German army destroyed that Lenin statue, burnt the finded Stalin pictures and displayed and broadcast nazi propaganda matters...
Forlik: If there will be no videos then I think should implement extended briefings for informations about missions, historical backgrounds and date, location infos, like in MoT. (fi: "VCH" texts and date, locations on territory maps in briefings) In the MoT the videos not so informative like in DtS, but there are a lot of informations in briefings. What about training level? Maybe should implement Strogov's bio to it...for example to the loading screen...(there is a paper about it in the textures of DtS videos)... ...and please make your patch to our Hungarian version too! I'd appreciate it! I'd send you the "Hungarized" .shadvs and .lua files, ok? |
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But I repeat, the priority#1 for me is 17 missions on the MoT engine. I'm still having unplayable missions :( |
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Perhaps I could replace the model file with other model file of stones or something like that. What is wrong with the uniform? |
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For example, this officer has 2 military ranks :) By the left collar insignia he is Obersturmfuehrer, by the right - Oberstgruppenfuehrer :) |
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Are there other errors on uniforms in DtS? Let me know, 'cause I've got to correct them all :) |
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-- Stalin pictures: The ones in level "Wintercold" are easy to find, but in level "Payback", there should be two additional pictures of Stalin. I only could find one, in the hut where "Heinrich Knut" is. See pic below. Does anybody know where the rest is? |
Bug fixing
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Mission#3
This mission is fully playable now (cheat-codes were used while making these screenshots):
http://img247.imagevenue.com/loc520/..._122_520lo.jpghttp://img17.imagevenue.com/loc850/t..._122_850lo.jpghttp://img171.imagevenue.com/loc961/..._122_961lo.jpghttp://img151.imagevenue.com/loc927/..._122_927lo.jpghttp://img34.imagevenue.com/loc634/t..._122_634lo.jpghttp://img45.imagevenue.com/loc656/t..._122_656lo.jpghttp://img40.imagevenue.com/loc698/t..._122_698lo.jpghttp://img259.imagevenue.com/loc110/..._122_110lo.jpghttp://img16.imagevenue.com/loc768/t..._122_768lo.jpghttp://img150.imagevenue.com/loc888/..._122_888lo.jpghttp://img248.imagevenue.com/loc260/..._122_260lo.jpghttp://img250.imagevenue.com/loc372/..._122_372lo.jpghttp://img190.imagevenue.com/loc337/..._122_337lo.jpghttp://img253.imagevenue.com/loc537/..._122_537lo.jpg Perhaps I didn't investigate every room in the castle for possible graphical problems, but it seems, that all is ok. Bug with missing text at the level-end ratings still isn't fixed. UPD: Bug with the missing text at the level-end ratings is fixed /11.12.2008/. |
Hello, forlik! I think, that "Beautiful girl" ("Krasavitca") is the most interesting mission in DtS. Your mod is very good. :cool:
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I please to excuse me, but I don't know, as the third mission is called in the English version. In the Russian version of the game this level is called “Beautiful girl”.
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But why "Beatiful Girl"? It has nothing to do with! Location: German castle Aim: Free captured soviet spy. |
Maybe that was the code-name of that mission...
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Mission#5
This mission is fully playable now (cheat-codes were used while making these screenshots):
http://img230.imagevenue.com/loc479/..._122_479lo.jpghttp://img213.imagevenue.com/loc367/..._122_367lo.jpghttp://img121.imagevenue.com/loc230/..._122_230lo.jpghttp://img242.imagevenue.com/loc597/..._122_597lo.jpghttp://img198.imagevenue.com/loc432/..._122_432lo.jpghttp://img247.imagevenue.com/loc491/..._122_491lo.jpghttp://img222.imagevenue.com/loc547/..._122_547lo.jpghttp://img109.imagevenue.com/loc1141...122_1141lo.jpghttp://img24.imagevenue.com/loc695/t..._122_695lo.jpghttp://img167.imagevenue.com/loc745/..._122_745lo.jpghttp://img153.imagevenue.com/loc639/..._122_639lo.jpghttp://img169.imagevenue.com/loc979/..._122_979lo.jpghttp://img189.imagevenue.com/loc54/t...6_122_54lo.jpghttp://img121.imagevenue.com/loc582/..._122_582lo.jpg I delete water from this level (3rd screenshot) to make this mission loadable by MoT engine. I hope that I'll find how to add water, but for now it's impossible. UPD: Bug with the missing text at the level-end ratings is fixed /11.12.2008/. UPD: Bug with water is fixed /19.12.2008/. http://img207.imagevenue.com/loc9/th...01_122_9lo.jpg |
Mission#8
The same situation with mission#8. It's fully playable now (cheat-codes were used while making these screenshots), but only without water (3rd screenshot):
http://img195.imagevenue.com/loc382/..._122_382lo.jpghttp://img45.imagevenue.com/loc641/t..._122_641lo.jpghttp://img141.imagevenue.com/loc783/..._122_783lo.jpghttp://img130.imagevenue.com/loc690/..._122_690lo.jpghttp://img103.imagevenue.com/loc758/..._122_758lo.jpghttp://img11.imagevenue.com/loc810/t..._122_810lo.jpghttp://img248.imagevenue.com/loc4/th...24_122_4lo.jpghttp://img43.imagevenue.com/loc1093/...122_1093lo.jpghttp://img212.imagevenue.com/loc171/..._122_171lo.jpghttp://img103.imagevenue.com/loc901/..._122_901lo.jpghttp://img242.imagevenue.com/loc402/..._122_402lo.jpghttp://img213.imagevenue.com/loc87/t...1_122_87lo.jpghttp://img11.imagevenue.com/loc924/t..._122_924lo.jpghttp://img202.imagevenue.com/loc46/t...5_122_46lo.jpg UPD: Bug with the missing text at the level-end ratings is fixed /11.12.2008/. UPD: Bug with water is fixed /19.12.2008/. http://img154.imagevenue.com/loc1017...122_1017lo.jpg |
forlik, I think that the result of your work is splendid. :cool:
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Am I mistaken or does the screenshots look better as with the original DtS engine?
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But where are the MoT style weather effects? (what you linked previously) :confused:
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I know. But why don't you use them on implanted missions?
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Oh, I see!
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Any news?
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I have a job and can't spend all my time for this mod ;) |
Mission#9
This mission is fully playable now (cheat-codes were used while making these screenshots):
http://img253.imagevenue.com/loc211/..._122_211lo.jpghttp://img249.imagevenue.com/loc159/..._122_159lo.jpghttp://img208.imagevenue.com/loc408/..._122_408lo.jpghttp://img37.imagevenue.com/loc669/t..._122_669lo.jpghttp://img141.imagevenue.com/loc1073...122_1073lo.jpghttp://img251.imagevenue.com/loc158/..._122_158lo.jpghttp://img146.imagevenue.com/loc704/..._122_704lo.jpghttp://img153.imagevenue.com/loc645/..._122_645lo.jpghttp://img101.imagevenue.com/loc365/..._122_365lo.jpghttp://img22.imagevenue.com/loc1155/...122_1155lo.jpghttp://img231.imagevenue.com/loc53/t...5_122_53lo.jpghttp://img176.imagevenue.com/loc202/..._122_202lo.jpghttp://img247.imagevenue.com/loc403/..._122_403lo.jpghttp://img128.imagevenue.com/loc846/..._122_846lo.jpg There are no unresolved graphical problems in this mission. But DtS models are used for some kind of persons (prisoners, overseers). Perhaps I'll find the solution how to convert these models to MoT-like form, but for now it's impossible. UPD: Bug with the missing text at the level-end ratings is fixed /11.12.2008/. |
The doctor at screenshot #7 Was he there before your merging operations?
At my version there is an other doctor, but according to the script files there should be two doctors. Perhaps the second one is "activated" via the MoT engine? Is this possible? |
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Yes, I was confused because of the new skin texture. No, because inside the script there are two IDs for doctors: DCT1 for the doctor who is present and another DCT2 for a not visible doctor. Perhaps there was a second doctor planned but not implemented, or not shown because of a bug! I dunno... |
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Bug fixing
Fixed bug with the missing text at the level-end ratings (related to all missions).
http://img250.imagevenue.com/loc134/..._122_134lo.jpg UPD: As I see, there are more than 1000 views of this thread for 12 days, and I'm very glad, that my work isn't vain and interesting to people. I want to say thanks for your attention, comments and questions. I will try to justify your interest ;) |
Mission#7
This mission is fully playable now (cheat-codes were used while making these screenshots):
http://img148.imagevenue.com/loc1123...122_1123lo.jpghttp://img135.imagevenue.com/loc948/..._122_948lo.jpghttp://img178.imagevenue.com/loc380/..._122_380lo.jpghttp://img111.imagevenue.com/loc842/..._122_842lo.jpghttp://img239.imagevenue.com/loc425/..._122_425lo.jpghttp://img131.imagevenue.com/loc675/..._122_675lo.jpghttp://img177.imagevenue.com/loc520/..._122_520lo.jpghttp://img167.imagevenue.com/loc1142...122_1142lo.jpghttp://img105.imagevenue.com/loc246/..._122_246lo.jpghttp://img207.imagevenue.com/loc526/..._122_526lo.jpghttp://img146.imagevenue.com/loc976/..._122_976lo.jpghttp://img205.imagevenue.com/loc557/..._122_557lo.jpghttp://img198.imagevenue.com/loc367/..._122_367lo.jpghttp://img212.imagevenue.com/loc358/..._122_358lo.jpg There are two unsolved graphical problems for today: http://img237.imagevenue.com/loc113/..._122_113lo.jpghttp://img194.imagevenue.com/loc367/..._122_367lo.jpg So, all german missions (7 of 10) are playable! Yeah! ;) UPD: Both problems are fixed /3.01.2009/. http://img175.imagevenue.com/loc695/..._122_695lo.jpghttp://img158.imagevenue.com/loc1119...122_1119lo.jpg |
Mission#6
This mission is playable, but with some restrictions (see below).
Cheat-codes were used while making these screenshots: http://img196.imagevenue.com/loc540/..._122_540lo.jpghttp://img9.imagevenue.com/loc820/th..._122_820lo.jpghttp://img148.imagevenue.com/loc622/..._122_622lo.jpghttp://img142.imagevenue.com/loc642/..._122_642lo.jpghttp://img146.imagevenue.com/loc1094...122_1094lo.jpghttp://img251.imagevenue.com/loc494/..._122_494lo.jpghttp://img217.imagevenue.com/loc74/t...4_122_74lo.jpghttp://img137.imagevenue.com/loc779/..._122_779lo.jpghttp://img20.imagevenue.com/loc659/t..._122_659lo.jpghttp://img23.imagevenue.com/loc794/t..._122_794lo.jpghttp://img211.imagevenue.com/loc450/..._122_450lo.jpghttp://img213.imagevenue.com/loc338/..._122_338lo.jpghttp://img253.imagevenue.com/loc90/t...2_122_90lo.jpghttp://img239.imagevenue.com/loc368/..._122_368lo.jpg I delete mirrors from this level to make this mission loadable by MoT engine: http://img186.imagevenue.com/loc542/..._122_542lo.jpghttp://img129.imagevenue.com/loc1079...122_1079lo.jpg I hope that I'll find how to add mirrors, but for now it's impossible. Also there are no american soldiers and officers in MoT, so you can see pictures like these, when Strogov take their clothes: http://img194.imagevenue.com/loc7/th...36_122_7lo.jpghttp://img196.imagevenue.com/loc186/..._122_186lo.jpg UPD: DtS-models are used for all actors here, so this mission is fully playable now. UPD: Bug with mirrors is fixed /19.12.2008/. http://img186.imagevenue.com/loc141/..._122_141lo.jpg |
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As I promised before, my solutions for mission#6:
1. To use FBI agents instead of american soldiers and officers: http://img181.imagevenue.com/loc171/..._122_171lo.jpghttp://img170.imagevenue.com/loc638/..._122_638lo.jpg 2. To use DtS-models for Strogov (as in mission#2) and american scientists 3. To change american mission "project Y" with german mission "Kernwaffenprojekt" using german soldiers, officers and scientists. More information about german nuclear science is here: http://en.wikipedia.org/wiki/German_...energy_project AHO, hykao, warrant officer and others, what do you think about each solution? |
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#3 Is interesting for creating a completly new level. Edit:// What does FBR means? |
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FBI. Federal Bureau of Investigation. |
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Could you send me the model and the associated texture files of the FBI agent? They would look good (after some lifting) as correct Gestapo Officers for Level "Krasavitca" because there are no real Gestapos. See ya AHO |
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What if their clothes wouldn't be usable?! ...or maybe some British officer uniform - from Bletchley Park - would be fit to the labor map (with some graphical modifications -> symbols on uniforms and their colours)
There are some american soldiers on British level, but they don't wear uniforms... :) |
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I meant maybe it would be the easiest solution if you're gonna remove the possibilities of changing those (american soldiers and officers) clothes...in order to avoiding unneeded graphical bugs...
about americans in Bletchley Park: I was wrong...I think they are not really soldiers, the OSS was not a military organisation: http://magyaritasok.hu/gallery/hu/de...5-17-06-68.jpg (- Hello! I'm James Bowman from the OSS! We've came for some ducuments! Have you been informed about it?) |
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http://img184.imagevenue.com/loc118/..._122_118lo.jpghttp://img128.imagevenue.com/loc1056...122_1056lo.jpg |
Bug fixing
Fixed bug with water and mirrors. Now it's possible to use them.
http://img207.imagevenue.com/loc9/th...01_122_9lo.jpghttp://img154.imagevenue.com/loc1017...122_1017lo.jpghttp://img186.imagevenue.com/loc141/..._122_141lo.jpg UPD: I've added a short statistic about each mission to the first post. |
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Mission#4
This mission is fully playable now (cheat-codes were used while making these screenshots):
http://img124.imagevenue.com/loc741/..._122_741lo.jpghttp://img21.imagevenue.com/loc778/t..._122_778lo.jpghttp://img34.imagevenue.com/loc1099/...122_1099lo.jpghttp://img224.imagevenue.com/loc556/..._122_556lo.jpghttp://img149.imagevenue.com/loc1083...122_1083lo.jpghttp://img125.imagevenue.com/loc748/..._122_748lo.jpghttp://img251.imagevenue.com/loc517/..._122_517lo.jpghttp://img146.imagevenue.com/loc1184...122_1184lo.jpghttp://img213.imagevenue.com/loc51/t...0_122_51lo.jpghttp://img187.imagevenue.com/loc1159...122_1159lo.jpghttp://img237.imagevenue.com/loc482/..._122_482lo.jpghttp://img133.imagevenue.com/loc834/..._122_834lo.jpghttp://img257.imagevenue.com/loc480/..._122_480lo.jpghttp://img171.imagevenue.com/loc813/..._122_813lo.jpg Unfortunately, a lot of unresolved graphical problems here: http://img34.imagevenue.com/loc1068/...122_1068lo.jpghttp://img153.imagevenue.com/loc1014...122_1014lo.jpghttp://img244.imagevenue.com/loc489/..._122_489lo.jpghttp://img256.imagevenue.com/loc113/..._122_113lo.jpghttp://img44.imagevenue.com/loc889/t..._122_889lo.jpg UPD: Bug with red window at the kitchen is fixed /15.01.2009/. http://img224.imagevenue.com/loc45/t...2_122_45lo.jpg UPD: Bugs with doors are fixed /25.01.2009/. http://img120.imagevenue.com/loc1037...122_1037lo.jpghttp://img120.imagevenue.com/loc653/..._122_653lo.jpg UPD: Bug with red chair is fixed /29.01.2009/. http://img185.imagevenue.com/loc124/..._122_124lo.jpg UPD: Bug with red hall is fixed /30.01.2009/. http://img196.imagevenue.com/loc980/..._122_980lo.jpg |
Mod homepage
I've added a homepage link to the my profile. Not a lot information there now :) But I'll try to update it soon. English version also will be created.
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Oh...I forgot to ask: Why don't you plan to implant the training level too? There is no training level in MoT, maybe it would be cool...
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traning level? |
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Mission#0
There are no problems with training mission and I decided to add it to the mod :)
http://img144.imagevenue.com/loc1123...122_1123lo.jpghttp://img202.imagevenue.com/loc487/..._122_487lo.jpghttp://img25.imagevenue.com/loc1035/...122_1035lo.jpghttp://img200.imagevenue.com/loc418/..._122_418lo.jpghttp://img205.imagevenue.com/loc175/..._122_175lo.jpghttp://img256.imagevenue.com/loc4/th...20_122_4lo.jpghttp://img106.imagevenue.com/loc123/..._122_123lo.jpghttp://img242.imagevenue.com/loc236/..._122_236lo.jpghttp://img103.imagevenue.com/loc845/..._122_845lo.jpghttp://img181.imagevenue.com/loc68/t...3_122_68lo.jpghttp://img160.imagevenue.com/loc1108...122_1108lo.jpghttp://img24.imagevenue.com/loc765/t..._122_765lo.jpghttp://img253.imagevenue.com/loc537/..._122_537lo.jpghttp://img125.imagevenue.com/loc747/..._122_747lo.jpg There is one thing: it's impossible to complete barbed wire task with backpack. So, you should take it off. http://img243.imagevenue.com/loc44/t...2_122_44lo.jpghttp://img174.imagevenue.com/loc839/..._122_839lo.jpg |
Very nice! THX for the training level too! :)
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As I see it's not easy to complete barbed wire task without backpack too. But I can't understand why :( http://img103.imagevenue.com/loc808/..._122_808lo.jpg |
Mission#10
This mission is fully playable now (cheat-codes were used while making these screenshots):
http://img209.imagevenue.com/loc549/..._122_549lo.jpghttp://img209.imagevenue.com/loc106/..._122_106lo.jpghttp://img19.imagevenue.com/loc1154/...122_1154lo.jpghttp://img163.imagevenue.com/loc1077...122_1077lo.jpghttp://img188.imagevenue.com/loc775/..._122_775lo.jpghttp://img244.imagevenue.com/loc385/..._122_385lo.jpghttp://img215.imagevenue.com/loc371/..._122_371lo.jpghttp://img243.imagevenue.com/loc223/..._122_223lo.jpghttp://img206.imagevenue.com/loc56/t...2_122_56lo.jpghttp://img223.imagevenue.com/loc34/t...3_122_34lo.jpghttp://img15.imagevenue.com/loc618/t..._122_618lo.jpghttp://img151.imagevenue.com/loc1109...122_1109lo.jpghttp://img230.imagevenue.com/loc229/..._122_229lo.jpghttp://img244.imagevenue.com/loc377/..._122_377lo.jpg There are no Volkov's agents in MoT. So, to avoid artifacts like below, DtS models are used for all actors. http://img178.imagevenue.com/loc91/t...0_122_91lo.jpghttp://img250.imagevenue.com/loc223/..._122_223lo.jpg But I already have some ideas which actors can be used instead of agents. Also there are several unresolved graphical problems: http://img15.imagevenue.com/loc956/t..._122_956lo.jpg So, all 11 missions are playable! Yippee! UPD: All graphical problems are fixed /13.01.2009/. http://img168.imagevenue.com/loc669/..._122_669lo.jpg |
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left remarks at the places, where they fixed somthing inside the script with patch 1.1. It has often to do something with the back pack. Perhaps the solution is inside the scripts again. |
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-- patch local backpack = Level.FindContainer(); if (backpack != nil) then Level.EnableItemPickup(backpack, true); end |
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Bug fixing
Fixed 2 bugs in the mission#7.
http://img175.imagevenue.com/loc695/..._122_695lo.jpghttp://img158.imagevenue.com/loc1119...122_1119lo.jpg |
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English version of my site is available.
Welcome to http://motmod.at.tut.by/default_en.html AHO, I add link to your site to my "Links" section. If you disagree, please let me know :) hykao, if you have a site or a web-page about your hungarian patch - I can add your link too ;) |
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May I add your site to my site comrade? |
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to DtS: http://www.gamehunterteam.hu/?method...ode=view&id=93 or http://www.magyaritasok.hu/index.php...linfo&mit=1035 (it is usable to all version of DtS, it contains: 1.1 Russian patch - if it needed -, original textures, original Russian voices + Hungarian subtitles, Hungarian translation of all original game-texts) to MoT: http://www.gamehunterteam.hu/?method...ode=view&id=95 or http://www.magyaritasok.hu/index.php...linfo&mit=1078 (temporarily it is usable to original Russian version, it contains: Hungarian subtitles to videos, Hungarian translation of all original game-texts) Although our Hungarian patches are surely not too interesting to international community, but some of its parts would be interesting to modders...for instance the subtitle method to videos or the automatic installer - with our own universal vfs. unpacker, that doesn't need .net frame system etc... ;) |
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Maybe it will be better to create independent tools (as vfsUnpacker from Termite)? |
Will there be an English translation of your mod?
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But only after localization of MoT, because I can't translate MoT resources by myself. |
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In general, it's too early to speak about compatibility ;) |
Yesterday I've tried to remove graphical post-effects from MoT missions, and I've got an unexpected result :)
It seems to me, that MoT missions without post-effects looks better! Please see screenshots here: http://motmod.at.tut.by/posteffects_en.html and say me what do you think about it? |
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AHO, hykao and others (especially who have MoT) what do you think? |
Hmm...maybe without effects the spectacle is more colourful, but what about the feeling?! :?
I think without effects all the places are too light, chiefly the Novy Sonch Castle and the docks. |
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Well, I cannot say anything, because MoT is still not published in
Europe. But I think, both look good, with and without the effects. I would not disable them, because this is a specific characteristica of the MoT game and it defines the whole athmosphere partially... |
Thanks for your opinions, guys! As I see, the best solution is to make these post-effects switchable. But how? :confused:
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If it's possible, It would be very complicated I think... Perhaps you can add it to shadvs file where the config is stored. I do not know if its saved to config file. Must try it out... |
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