Crash after patch.
I have the retail version of the game, v1.81.1 or something... it was working perfectly, no issues whatsoever. and then I decided to put some mods since i'm done with the campaign, little did I know most mods require the 2.05.15 patch, when I checked what patches do I need to get to the latest, turns out I needed to Download Every single patch, so when I got to the 1.85 patch the GEM editor crashes when I press "start" when I'm done editing missions. It was working before, it just started crashing after the patch.
Here is the game.log Total video memory reported: 805306368 Local video memory detected: 811600896 Invalidating shader cache Repository: 119004 resources Loading mission 'multi/6v6_dubovka/combat.mi'...ok [00:01:59] Texmod: invalid "d" for texture "/texture/common/animation/track_pz6o" jagdtiger[10] (eskeletontexmod.cpp, 210) [00:02:30] Texmod: invalid "2" for texture "/texture/common/animation/track_pz6-2" veteran_tiger[12] (eskeletontexmod.cpp, 210) [00:02:46] Texmod: invalid "2" for texture "/texture/common/animation/track_pz6-2" veteran_tiger[13] (eskeletontexmod.cpp, 210) [00:03:42] Texmod: invalid "2" for texture "/texture/common/animation/track_pz5" pz5g[15] (eskeletontexmod.cpp, 210) [00:03:46] Texmod: invalid "2" for texture "/texture/common/animation/track_pz5" pz5g[16] (eskeletontexmod.cpp, 210) Mission saved as 'com2bat' [00:09:06] Texmod: invalid "2" for texture "/texture/common/animation/track_pz6-2" veteran_tiger[81] (eskeletontexmod.cpp, 210) [00:09:11] Texmod: invalid "2" for texture "/texture/common/animation/track_pz6-2" veteran_tiger[82] (eskeletontexmod.cpp, 210) [00:12:39] Texmod: invalid "d" for texture "/texture/common/animation/track_pz6o" jagdtiger[119] (eskeletontexmod.cpp, 210) [00:13:04] Texmod: invalid "2" for texture "/texture/common/animation/track_pz6-2" veteran_tiger[121] (eskeletontexmod.cpp, 210) [00:13:58] Texmod: invalid "2" for texture "/texture/common/animation/track_pz5" pz5g[122] (eskeletontexmod.cpp, 210) [00:13:59] Texmod: invalid "2" for texture "/texture/common/animation/track_pz5" pz5g[123] (eskeletontexmod.cpp, 210) Mission saved as 'com2bat' Mission saved as 'com2bat' Mission saved as 'com2bat' Mission saved as 'com2bat' Mission saved as 'com2bat' Mission saved as 'com2bat' Mission saved as 'com2bat' Mission saved as 'com2bat' Mission saved as 'com2bat' Simulation starting...ok And then CTD getting the Exception error. :( |
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