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-   -   Strategic bombing: targets and scoring (http://forum.fulqrumpublishing.com/showthread.php?t=16713)

Flying Pencil 09-28-2010 06:09 PM

Strategic bombing: targets and scoring
 
I am curious if/how this will function in this game.

What kind of strategic targets (including air fields) will we have, and how will scoring be tallied for hitting targets?

Is a factory one big object, or will it have multiple buildings?

Will resulted be automatically posted on web site (best bomber competition)



(scoring aircraft, ships, tanks, those are easy.)

Blackdog_kt 09-29-2010 01:19 AM

I think that the best way to score would be not with points, but with actual tactical data.

For aircraft, ships, ground units, etc, just having a list of the kills would be enough (so, the same as IL2 but without the points).
For strategic bombing however, we would need something else. Imagine a tool that could define areas on the map during mission building. Then, the amount of bombs dropped into that area would be what counts.

If we wanted to go even further, we could assign a different importance for each area of for parts of the same area. In this manner we could specify targets broad enough for carpet bombing and account for the fact that near misses and blast/sharpnel damage is good enough to be tallied in the scores, but still be able to see who is the more accurate virtual pilot that hit the important parts with more precision.

So for example we could highlight a factory as the target on the map, but assign a different importance to different parts of the factory. Same with an airfield, the entire airfield area would be specified as the target but things like hangars and runways could be assigned higher values. The good thing with this is it can also work with awarding points, plus it would result in a better way of awarding them by taking into account more factors than a simple "direct hit is all that counts" logic.


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