Some screens from en version ?
Maybe someone could show some screens of the changed graphics in en version?
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Ou. I just saw someone saying that graphich has changed so I thought how could it change. SO it's ok I like it how it is. And did physics improve atleast a bit ?
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I think that physics has not changed. But I do not know. I not played eng RNR. Only Russia has played here.
Owners ENG version. Behaves semi - trailer ever so ******* bad as in Russia version??? http://www.youtube.com/watch?v=Fb1HS3wKUiE http://www.youtube.com/watch?v=4lnrx...watch_response This is the most common problem my community to speak. Horrible physics. I do not understand how this could |
try this in real life with a truck and see what will happen...
sometimes people are just too dumb......... |
Lol, those vids are enough reason for me to hold off on buying this game until those horrible issues are fixed. Completely unacceptable. That's one thing the SCS games do better, at least.
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But I think the problem is in the eng ver too, but as I said, Im drive from inside the cabin, but Im going to frap some exploration, so i might as well confirm this. Quote:
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Well from inside view if you would only drive straight it wouldn't be such problem, but still sometimes when you make a turn trailer stick out to to much and you hit something. And sometimes I need to manoevure. Well I hope we'll be able to mod this cuz I think it's just that the wheels position on the trailers is set to be on the middle of the trailer. |
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All arguements aside for a bit, please show me a video of you doing the parallel parking or what some people call the "L". Here is my video http://www.youtube.com/watch?v=glTPLml3h78
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Lol, that's awful!!!
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Guys do not argue. Both are right. Parallel parking it in this game only if you turn a few degrees, slightly. If you turn the steering wheel a lot, the trailer starts to behave strange how absurd things. Both are right.
But the whole thing is that softlab invented UFO physics, where physical laws do not apply. The problem is physics. BTW: What to watch this video, I think I know why there is no manual loading and unloading. And why is the script. Because of this kind of nonsensical physics would be impossible to manually unload loaded in stores Warehouses:D omg |
Heres a video for those who dont know what I was trying to do with the truck. http://www.youtube.com/watch?v=mKaACZZIP34
On another note, this is the same place (Not the School) where I did my test for the DMV for my CDL. |
I surprised you actually bought the game GinXeng... lolz
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This piece of shite took them 5+years to make and they come with this kind of physics OMFG!!!! Stupid 18 wheels of steel series is 10 times better than this arcadish unrealistic crap. They did not make even working odometer... I just don`t understand "developers" here, if they are too stupid to make working game in 5 goddamn years, let at least modders do some work and make it "open" like Total War series or Silent Hunter series. |
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This is bad even for an arcade game..... |
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RnR is described by your own people as a simulation. When you get in the proximity of a truck you just press T, and poof, you're hooked up! Not very simulated is it? No skill involved. You don't even get to put you truck in/out of a warehouse either. Bang, cut-scene, and you're there! Also, not very simulated. Plain, and simple, slow movement, maneuverability, and trailer physics stink. A much better job by SCS 18WOS. We the buyers, truckers, and fans, want it better. I can't wait for some of the western PC magazines to write a review of this game.:sad: Remember, a simulation is suppose to imitate something. |
The game has a very bad physic also when you drive forward on the highway.....
You need just a little brake to make a big truck run into the hardest corners of the map. A real truck has a big understeer and cant drive in a corner at 70mph without lose traction or the trailer. |
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I mean that some points on the map needs, in real life, very slow speed if you dont want to have troubles. In the game seem all too much easy.
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Yep, the trailers have their own life in this game....and now we are not talking about parallel parking.....
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What you are asking for is to make RnR clone of 18WoS... which is nonsense and not gonna happen. Sorry. However, some of the tips you guys give haven't passed unnoticed. It just not the matter of patch or hotfix to implement them. Quote:
Look, nobody arguing with the statement that trailers behaviour is hardly realistic. But then again, if it was realistic enough to allow you parallel parking, how many times would you do 'this trick' by itself, not asking by the game? Twice, maybe, just to be sure it works? There is just no need to do it. It is so by design. Sorry, this game is really about missions, deliveries and competiton, all hardcore cutted. |
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It also rains quite often in beautiful weather. What's your excuse here? Don't give me that showers routine either. Showers don't last for hours with the sun shinning. |
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Worldwide, there may not be so categorical, but I can only guess. You are not reading all truck fans forums?? Probably not! If you are not interested in those numbers, so that's your problem .... More than 60-70% have a negative view on R'n'L Quote:
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I beg you. I have of you feel that you are the person wearing them from SoftLab. I think it right or not?? I not understand your arguments. That's how doggedly defend the unsuccessful game... |
After playing this game for a while I agree that the physics aren't even close to realistic. SCS software isn't perfect but they have the basic idea of how a truck and trailer move through traffic. Hopefully they'll patch it but I don't see it happening.
I also don't get what they were aiming with this game...so much work into the "realism" but left out so many crucial parts... |
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Well, i think that maybe a slow real-sim trucking game can give entertaintment for years to come. how long do you think can last the entertainment of Rnr? Two weeks? After the last mission completed do you really want to try another of those unreal trucks? I dont think so! |
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P.S.: I`m one of those unhappy 95% from CZ/SK community that pook mentioned here. |
You have to keep in mind, though, that generally the main interest of game developers is to sell as many copies of a game as possible. To do that a game must appeal to as broad an audience as possible. That means keeping it simple and adding enough stuff to keep the average player interested.
When reading these forums you may get the impression that the majority of the people are disappointed with the game, but they are only a very very small part of the entire player base. Add to that that someone who is happy with the game will be much less likely to sign up on this forum. People who are unhappy with the game, however, will much more likely sign up on the forum to convey their disappointment and vent their frustration. Which is what you see happening here. So don't be mistaken into thinking that hardly anyone likes this game. The people who do like it just remain silent. As much as I would like to see a proper trucking sim I just don't see it happening anytime soon because the market for something like that is just way too small if you see the bigger picture. There is a market for it, but it's a niche market and that simply isn't very appealing for any game studio. It's the same in the simracing genre. The best selling games are the Need For Speed series and the like; very arcade style games with highly unrealistic physics and lots of bling and action to keep the average Fast & Furious wannabe happy. If you want a proper racing sim there is only a handful of games available. As for RnR, I can see them fixing a couple things in an upcoming patch, maybe adding a few features, but I very much doubt that the core of the game - the arcadey physics, the races etc... - will change. |
@Obsolum:
Your point is valid, and certainly worth noting. However, (there always seems to be a however) I belong to several gaming forums, and most of them have positive things to say about the games they represent. Such as Tropical3, and Mass Effect2, to name just a couple. They are insightful, and offer many positive recommendation, and generally applaud their games. I have not been to such a site that had so much of a poor review as this one, by so many people. They hyped the game up so much, only to be let down by some serious performance, physics, and just plain olé lack of realism issues. When I look at a particular game I review forums, and other review formats. So, when you talk about the general population, keep in mind of those people too. The sales they would have had if a lot of those people didn't buy it because of the poor reviews. There are lots of stats to be compared to get the over-all picture of sales, and opinions. This can not be dis-counted. Also look at how many viewers there are looking at some of the most popular threads, and out of all of them. how many prospective customers are saying "Oh, forget this game"? I come here as often as you, and sometimes I see 10+ guest, or un-registered viewers. These also must be taken into account. |
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