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-   -   Star Wolves 3: Ashes of Victory in Development (http://forum.fulqrumpublishing.com/showthread.php?t=14654)

Nike-it 05-06-2010 10:27 AM

Star Wolves 3: Ashes of Victory in Development
 
1C Company and Elite Games Team are glad to announce the development of Star Wolves 3: Ashes of Victory, a stand-alone expansion for the third game in the Star Wolves saga.

This original large-scale scenario, closely tied with the first part of the intergalactic epic, allows players to influence the ongoing events and experience multiple endings. Free roaming, free mission selection, free team forming – the world of Star Wolves waits for its heroes. The game is scheduled for release in Q4 2010.

Nanaki 05-06-2010 02:05 PM

I am curious as to what they plan on adding to the sequel. Alongside the stuff that was removed from SW2 like randomly-generated missions, I would like to see support for more pilots into the game. Being stuck with a six pilot cap makes it feel like I am heavily undermanned most of the game, especially since you are stuck with 2-4 pilots for most of the game.

Also, having reasons to actually assign pilots to the mothership would be good too, at the moment assigning them to the mothership is a waste because they cannot use their special abilities, and usually means you have one less fighter in space, not a good thing.

Goblin Wizard 05-06-2010 06:09 PM

What should be done:

1. Removing six pilot cap should be a priority for new expansion.
2. Large scale battles - possibility of having more than one mothership and assigning your pilots to them.
3. Motherships having drone bays (like Eve Online) for self defense.
4. Random missions. More types of random missions. Very hard missions with good rewards like unique ships or weapons.
5. Upgrade of graphic engine - make use of more than one texture (like bump map or displacement map textures).
6. Possibility of changing mothership and other ships paintings (like Dawn of War).
7. Trade system for earning money.
8. Possibility of supporting chosen faction - conquerable structures and sectors.
9. Buyable and deployable stationary defense systems - turrets, missile lunchers.
10. Modular ships designs - highly customizable ships (diffrent engines, hulls, armors, shield generators). These mere 4-5 systems slots are not enough.

I'll be happy If anything from this list will be included in expansion. If you want more ideas - check Eve Online. It has tons of interesting features. I don't mean copying - just creative development ;).

P.S. What about english version of the expansion - will it be released the same time as russian or several moths later?

Rastix 05-06-2010 08:06 PM

I don't think devs read this forum

Nike-it 05-07-2010 06:18 AM

Quote:

Originally Posted by Goblin Wizard (Post 157971)

P.S. What about english version of the expansion - will it be released the same time as russian or several moths later?

Most likely both versions will be released simultaneously.

Sneaksie 05-07-2010 06:35 AM

Quote:

Originally Posted by Rastix (Post 157985)
I don't think devs read this forum

Actually, they do.

Goblin Wizard 05-07-2010 07:36 AM

Quote:

Originally Posted by Sneaksie (Post 158031)
Quote:

Originally Posted by Rastix (Post 157985)
I don't think devs read this forum

Actually, they do.

Wooow!!! Voice from the heaven;). I feel blessed now:grin:
Thanks man. Good to know that someone from "The High Council" reads your posts.

btw 1.12 patch for SW3:CW was mentioned earlier. Are you still working on it or you gave up on this idea?

Xyph 05-07-2010 12:28 PM

sigh... does anybody know if Cenega is ever going to release SW3: Civil War?

Florio 05-07-2010 03:42 PM

I would like a french translation please! ;)

Zalpha 05-08-2010 10:20 AM

If they do create a patch or a patch is included with the expansion, they should do a spell check on the dialogue, some of the mistakes are just unforgivable - even if it was a Russian translation. (Like once someone said "Good uck!" - where is the L in luck?)


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