easy to implement real gunsight effect
the fist thing needed would be an analogic fov
then a 6d0f sensor detecting eye distance to screen then the pc doing a trig calculation to show a constant angular size image either zoomed wide or realistic voila you got simulated a working optical reflector gunsight(and everything else :) could this be done with small basic language? |
damn, I fell victim again to the chief troll by clicking on that thread >.<
You owe me quite a bit of time by now, mate! |
a book i recommend for you ment with the best possible taste :grin:
http://booksellercrow.typepad.com/th...18/bastard.jpg |
Quote:
+1 |
If he simply learned to put a question mark at the end of the title... :mad:
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