GEM Editor in MoW: Vietnam
My complicate solution :
I put Assault squad editor + AS localization.pak (previusly renamed vietnam one localization2.pak)+ steam_api.dll(dunno why) in movv main dir. Then AS talk.set in resource\set\ . Extracted from file e2.pak construction files in resource\entity\construction\ , then i renamed file e2.pak to ee2.pak. Modified all files wood_spark.mtl, roof_spark.mtl , wall_spark.mtl in resource\entity\construction\vietnam\ [open them with notepad and delete the line ( emission )]. Last i extracted the file #dlg_ingame.lng from the as localization.pak in the movv localization directory. Open it with notepad , duplicate lines with all Russian names and rename one "RUS" with "VIET". |
ugopierini, i did your solution step by step but when i start the editor, it says there is an error for the talk.set in resource/set. It says i need to define "human_phrases", "phrases", and "phrase_voice". Is there a solution to that?
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Try to add these 2 lines
("phrase_voice" args %0 viet 1 %1) ("phrase_voice" args %0 viet 2 %1) In talk.set file (between others "phrase_voice" lines) Have you got the assault squad editor or men of war one? Maybe are a bit different. With my "way" i can create new maps or modify game maps and create new missions without helicopters ( they need to be modified) |
Awesome stuff ugopierini! If you could make an Assault Squad type skirmish with the editor I would be happy to try it! Keep up the great work!
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I'm using the AS editor. I did what you said but it didn't work. :(
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And are helicopters working in your editor? Quote:
If you did, can you please make it downloadable at a site like MODDB? Thanks ;) |
To: Man o' war
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Steve same phrase error or another one?
Anyway another thing to do : extract file luma.fx from AS gamelogic.pack (it's in \resource\shader\postprocess\ create the same directory in vietnam and put the extracted file there. For helicopters : extract from vietnam game.pak the file helicopter.ext (it's in resource\properties\) put it in same directory in viet. Open it and write ";" (without "") before line {BlowEffectTimer 1.0 } . Then extract the directory -vehicle from vietnam e1.pak (resource\entity\-vehicle) Then in resource\entity\-vehicle\helicopter open 3 files: uh1.def,uh1_b.def,mi4.def(very similar). Write ; before {TakeOffTimer 5} {minDifferentAngle 10} and ("armor_medium" args 1.0) Maybe it's better to move e1.pak from resource\entity\ to another directory. |
I think it is the same phrase error. Luma.fx didn't do anything. Maybe you could upload your talk.set to somewhere like mediafire. My talk.set could be different from yours.
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