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-   -   GEM Editor in MoW: Vietnam (http://forum.fulqrumpublishing.com/showthread.php?t=26322)

ugopierini 09-17-2011 09:22 PM

GEM Editor in MoW: Vietnam
 
My complicate solution :

I put Assault squad editor + AS localization.pak (previusly renamed vietnam

one localization2.pak)+ steam_api.dll(dunno why) in movv main dir. Then AS

talk.set in resource\set\ . Extracted from file e2.pak construction files

in resource\entity\construction\ , then i renamed file e2.pak to ee2.pak.

Modified all files wood_spark.mtl, roof_spark.mtl , wall_spark.mtl in

resource\entity\construction\vietnam\ [open them with notepad and delete

the line ( emission )]. Last i extracted the file #dlg_ingame.lng from the

as localization.pak in the movv localization directory. Open it with

notepad , duplicate lines with all Russian names and rename one "RUS" with

"VIET".

steve1316 09-17-2011 11:35 PM

ugopierini, i did your solution step by step but when i start the editor, it says there is an error for the talk.set in resource/set. It says i need to define "human_phrases", "phrases", and "phrase_voice". Is there a solution to that?

ugopierini 09-18-2011 09:14 AM

Try to add these 2 lines
("phrase_voice" args %0 viet 1 %1)
("phrase_voice" args %0 viet 2 %1)

In talk.set file (between others "phrase_voice" lines)
Have you got the assault squad editor or men of war one? Maybe are a bit different.
With my "way" i can create new maps or modify game maps and create new missions without helicopters ( they need to be modified)

Force10 09-18-2011 09:54 AM

Awesome stuff ugopierini! If you could make an Assault Squad type skirmish with the editor I would be happy to try it! Keep up the great work!

Razw 09-18-2011 11:24 AM

Quote:

Originally Posted by ugopierini (Post 337494)
My complicate solution :

I put Assault squad editor + AS localization.pak (previusly renamed vietnam

one localization2.pak)+ steam_api.dll(dunno why) in movv main dir. Then AS

talk.set in resource\set\ . Extracted from file e2.pak construction files

in resource\entity\construction\ , then i renamed file e2.pak to ee2.pak.

Modified all files wood_spark.mtl, roof_spark.mtl , wall_spark.mtl in

resource\entity\construction\vietnam\ [open them with notepad and delete

the line ( emission )]. Last i extracted the file #dlg_ingame.lng from the

as localization.pak in the movv localization directory. Open it with

notepad , duplicate lines with all Russian names and rename one "RUS" with

"VIET".

Can't you make a video showing how you did this? It would help alot, thanks :)

steve1316 09-18-2011 04:52 PM

I'm using the AS editor. I did what you said but it didn't work. :(

Man o' war 09-18-2011 07:24 PM

Quote:

Originally Posted by SpeedWolf (Post 337176)

You can still use the old editor but you would have to fix some game file like the localization.pak because is lock and you need to make a new one like a mod, only a experience modder should do this as to many mistake can happen if not done correctly.

Are you using AS Editor or the other one?
And are helicopters working in your editor?

Quote:

Originally Posted by SpeedWolf (Post 337176)

and no i'm not one of that modder that can help as this is to hard to explain and just thinking about it give me a headache.:confused:

Did you place it in the "mods" folder in MOW/MOWAS?
If you did, can you please make it downloadable at a site like MODDB? Thanks ;)

SpeedWolf 09-18-2011 08:53 PM

To: Man o' war

Quote:

and no i'm not one of that modder that can help as this is to hard to explain and just thinking about it give me a headache.:confused:
What part of that you didn't understand?

ugopierini 09-18-2011 09:58 PM

Steve same phrase error or another one?
Anyway another thing to do :
extract file luma.fx from AS gamelogic.pack (it's in \resource\shader\postprocess\ create the same directory in vietnam and put the extracted file there.

For helicopters :
extract from vietnam game.pak the file helicopter.ext (it's in resource\properties\) put it in same directory in viet. Open it and write ";" (without "") before line {BlowEffectTimer 1.0 } . Then extract the directory -vehicle from vietnam e1.pak (resource\entity\-vehicle) Then in resource\entity\-vehicle\helicopter open 3 files: uh1.def,uh1_b.def,mi4.def(very similar). Write ; before {TakeOffTimer 5}
{minDifferentAngle 10} and
("armor_medium" args 1.0)
Maybe it's better to move e1.pak from resource\entity\ to another directory.

steve1316 09-18-2011 10:48 PM

I think it is the same phrase error. Luma.fx didn't do anything. Maybe you could upload your talk.set to somewhere like mediafire. My talk.set could be different from yours.


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