SiThSpAwN |
06-12-2012 04:17 PM |
Yesterday 6/11/2012
Quote:
Originally Posted by II/JG5_Wagner
Dear Alexander,
within the "Battle for Moscow" would like to hear your personal opinion and the opinion of other developers on the subject of how you see the process of playability for the warring parties, because it is no secret that the Red Army Air Force planes on a given interval of time is much inferior to Luftwaffe aircraft (from a technical point of view).
as a result, some will fly on the tombs, on the other Parkhaev swallows .. imbalance will lead to demotivation of most red-pilot! Does not bother you that? or planned to be a balance in the aircraft performance characteristics?
Thank you.
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Quote:
Originally Posted by Blacksix from Sukhoi
Just want to note that about the "Battle for Moscow" to speak correctly, because We have not announced the next project.
The problem of balance is always, as in the simulation of events, for example, the 39 th and 45 th year. In the offline campaigns and missions, it can be solved by fitting skills with the AI pilots, aircraft type and amount of each party. We have to create some artificial situation where the same mission on the one hand there are real events, but on the other player to create an environment in which he can always either perform its task, or at least get out of combat and return to the airfield.
In the online cooperative missions, the space for only narrows the choice of types and number of vehicles for each side.
The balance dogfayt line - this is usually a headache owners servers.
In any case, we did not intend to play the basic performance characteristics of aircraft in order to achieve these goals in the next game. But. Appeared in WT option of physical deterioration, and this creates additional variability to adjust the balance in missions and we are planning is widely used in addition to other opportunities.
As an example, a link of three brand new rats will have some chances to win in a collision with a pair of worn Messer, if we agree that the skill of pilots is the same.
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Quote:
Originally Posted by Yak-1
Here it is important not to overdo it! Failure of systems and mechanisms is quite acceptable, but regularly falling off the plane (possibly with randomization is) will look like complete nonsense.
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Quote:
Originally Posted by Blacksix from Sukhoi
Of failures, I did not say anything yet. I do not know whether we will do it at all. Physical deterioration - increase drag airframe, engine sdohshy, Nedodaev power, the current cooling system, etc.
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** Couple words didn't translate well with Google :)
Quote:
Originally Posted by Yak-1
Alexander, and you personally will be involved in the creation of offline campaigns for the sequel?
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Quote:
Originally Posted by Blacksix from Sukhoi
In order not to disclose any details of the sequel, is forced to reply that in those projects, which assumes the existence of off-line campaigns, they'll have to do myself. As a single, Quick and coop mission.
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