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-   -   Fresh stuff from Sukhoi.ru and ED (http://forum.fulqrumpublishing.com/showthread.php?t=32600)

JG52Uther 06-10-2012 09:27 AM

Fresh stuff from Sukhoi.ru and ED
 
This thread is for any info from sukhoi.ru
Any member is welcome to publish fresh info found at the Sukhoi forum here.
Please remember It is NOT a discussion thread, and any O/T will be deleted.

If you wish to discuss any info posted here please do it in the old thread:
http://forum.1cpublishing.eu/showthread.php?t=28174

SiThSpAwN 06-12-2012 04:17 PM

Yesterday 6/11/2012

Quote:

Originally Posted by II/JG5_Wagner
Dear Alexander,

within the "Battle for Moscow" would like to hear your personal opinion and the opinion of other developers on the subject of how you see the process of playability for the warring parties, because it is no secret that the Red Army Air Force planes on a given interval of time is much inferior to Luftwaffe aircraft (from a technical point of view).
as a result, some will fly on the tombs, on the other Parkhaev swallows .. imbalance will lead to demotivation of most red-pilot! Does not bother you that? or planned to be a balance in the aircraft performance characteristics?

Thank you.

Quote:

Originally Posted by Blacksix from Sukhoi
Just want to note that about the "Battle for Moscow" to speak correctly, because We have not announced the next project.

The problem of balance is always, as in the simulation of events, for example, the 39 th and 45 th year. In the offline campaigns and missions, it can be solved by fitting skills with the AI ​​pilots, aircraft type and amount of each party. We have to create some artificial situation where the same mission on the one hand there are real events, but on the other player to create an environment in which he can always either perform its task, or at least get out of combat and return to the airfield.
In the online cooperative missions, the space for only narrows the choice of types and number of vehicles for each side.
The balance dogfayt line - this is usually a headache owners servers.

In any case, we did not intend to play the basic performance characteristics of aircraft in order to achieve these goals in the next game. But. Appeared in WT option of physical deterioration, and this creates additional variability to adjust the balance in missions and we are planning is widely used in addition to other opportunities.
As an example, a link of three brand new rats will have some chances to win in a collision with a pair of worn Messer, if we agree that the skill of pilots is the same.

Quote:

Originally Posted by Yak-1
Here it is important not to overdo it! Failure of systems and mechanisms is quite acceptable, but regularly falling off the plane (possibly with randomization is) will look like complete nonsense.

Quote:

Originally Posted by Blacksix from Sukhoi
Of failures, I did not say anything yet. I do not know whether we will do it at all. Physical deterioration - increase drag airframe, engine sdohshy, Nedodaev power, the current cooling system, etc.

** Couple words didn't translate well with Google :)


Quote:

Originally Posted by Yak-1
Alexander, and you personally will be involved in the creation of offline campaigns for the sequel?

Quote:

Originally Posted by Blacksix from Sukhoi
In order not to disclose any details of the sequel, is forced to reply that in those projects, which assumes the existence of off-line campaigns, they'll have to do myself. As a single, Quick and coop mission.


csThor 06-13-2012 08:10 AM

Something new ...

Quote:

Originally Posted by BlackSix
Maps of the next project will be the size of the acc. with the challenges they face. Map in CloD is not a standard. If we do, for example, the "Battle of Urjupinsk", we do not need to simulate the area comparable to the south of England.


SiThSpAwN 06-18-2012 06:35 PM

Quote:

Originally Posted by = PUH = Vanya
Thank you Alexander!
And still wondering - is there anyone at all that DX9? .. At least here on the forum.

Quote:

Originally Posted by BlackSix
By Statistics Steam DX9 have about 15% of the players, one of the objectives of the next beta is just a test 9s.


Quote:

Originally Posted by kefirchik
Thanks for the news of Alexander. Tell me, what it means to improve the cloud? One more question. And as things stand there with a solid cloud cover? Planireutsya whether to bring it more in WT?

Quote:

Originally Posted by BlackSix
Accelerated display Medium Clouds. Overcast was only available in the FMB, and takes a lot of resources, while news on this issue there.

**Not sure the thing with the clouds translated well at all, maybe someone or Blacksix can comment, is solid cloud cover not going to be something that can be done in the current engine, or it just needs work?**

catito14 06-26-2012 12:46 PM

Quote:

Originally Posted by BlackSix

To brighten up a little anticipation, Ilya asked to place one more screenshot)
http://www.sukhoi.ru/forum/attachmen...p;d=1340607352

SiThSpAwN 06-26-2012 12:48 PM

For the above screenshot:

Quote:

Originally Posted by BlackSix
To brighten up a little anticipation, Ilya asked to place one more screenshot)


SiThSpAwN 06-29-2012 02:09 PM

...
Quote:

Originally Posted by podvoxx
Samogonochki brought back from vacation taiga, on the grass, 65 deg., No brandy, and not standing next to. It should be cold, warm the soul. Here's how to be a beta patch - I drink a little. How stimovsky - all
From the developer depends very much))

Quote:

Originally Posted by BlackSix
I am afraid, will have to drink a bit today)


SiThSpAwN 07-04-2012 05:23 PM

Quote:

Originally Posted by Buch_RUS
First broste all efforts to bring Bob back to normal playing conditions, thereby fix its reputation and demonstrate to investors, publishers and players that you can do it! And then we get down to BZM. And the sense in the WT, if you do not have normal operating engine.

Quote:

Originally Posted by BlackSix
Probably still have to clarify a few things about the standard gaming industry in general:
1) The publishers do not like to spend money on "after release" service problem projects. If the game fails, it is much cheaper than all instantly shut down and disband the team.
2) release of patches for the troubled project, which means the contents of the command is usually only possible through the advance allocation of money for new development. In fact, correcting the previous project "eaten through" money allocated to the next. There is next - it means there will be no patches for the previous one, bye.

Given the above, the decision to finish the first full release of the past usually means instant death.

Also, all of the above applies to the gaming industry in general and do not necessarily reflect the situation within 1C.

Interesting comments on the gaming industry, specifically directed at projects that are released with problems, and maybe even how lucky they are working on it at all...

BlackSix 07-13-2012 02:36 PM

Update won't be this week.
We're moving to another office.

JG53Harti 07-30-2012 12:43 PM

Quote:

Сегодня, 16:26 #208
BlackSix
BlackSix вне форума
Офицер Форума


Re: Пятница, 27 июля 2012. Информационный апдейт

Илья сегодня в разъездах, а я заболел. Не думаю, что будет информация или патч сегодня... Понимаю, что отдельным товарищам здесь глубоко на это наплевать, но тем не менее...

google is my friend ---> KLICK


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