Unusable airfields on New Guinea/New Britain map
Dear Sirs,
I'm having an hard time trying to build a campaign on this new map, since most of its airfields are unusable for follwing reasons: Wau - AI aircraft crash against mountains around this airfield shortly after takeoff. https://i.postimg.cc/BQ9kPJ5S/Mubo-Issue.jpg https://i.postimg.cc/GmZydSw5/Salamaua-Issue.jpg https://i.postimg.cc/VLJvvBRQ/Dumpu-Problem.jpg Could you please make a fix for these? Regards, GB P.S.: same problem for 4.13.4; a fix for this version too would be greatly welcomed. |
An airfield in finland has a similar issue. Have you tried using taxi to take off or take off inpairs?
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In DCG you can create your own airfields, adding static runways, and it also let's you create takeoff waypoints, in order to avoid planes crashing into mountains. Does DGen have something like that, that you can use?
And a fast fix for Dumpu is adding Runway objects. |
I have also noticed that the AI tends to get "lost" on certain airfields in this map. I let my New Zealand F4U get controlled by Autopilot, and once it landed it went around the airfield for a few minutes (at eight times normal speed) until it eventually found a place to park. It parked it a normal place, but for some reason it took awhile to get there.
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Hello, the problem in Salamaua and Dumpu airfields is due to a missing Runway objetct (Take-off/Landing point) opposite to the current one. This defines the distance at which the aircraft can spawn on the runway. The minimun distance allowed is between the two is 800 meters. If not present a single Runway object has a default spawn distance of 1200 meters.
EDIT: About wandering AI planes after landing, the problem is on the spawn points. AI planes cannot taxi to points which are too close to any 3d object. Hence, spawn points inside blast bays will not work as parkin places for AI. |
Same glitch in the Campaign
There are one or two landing fields in the Crimea campaign, down on the west coast that abut up against hills that are AI killers on landings. As the approach altitude is that of the crest of the hills. The only way I could figure to beat that glitch and save my AI was to be first to RTB, land ASAP, and click off the mission. Every now and then I get caught out and have to re fly a mission. Not all missions manage their mission success parameters the same.
Cheers Oh Chute! P.s. In the Pacific maps many of the programmed mission altitudes are set at what is the average tree top Level and many AI are lost when returning to base wounded or just on their own from crashing into “trees” that reach higher than the programmed altitude. |
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