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-   Death to Spies (http://forum.fulqrumpublishing.com/forumdisplay.php?f=91)
-   -   Games crash when loading any mission (http://forum.fulqrumpublishing.com/showthread.php?t=22244)

Joriko 04-27-2011 07:16 PM

Games crash when loading any mission
 
I recently purchased Death to Spies Gold Edition and installed both titles. Everything seems to work fine until I load the game. Starting videos work fine, menus work fine, new game works fine, but as soon as I click continue and it begins to load the actual mission (training for example) it crashes to desktop. It also logs me out of my pc. Every time I try to start a mission it kicks me to desktop and logs me out. I also have this problem with Death to Spies Moment of Truth.

I've tried uninstalling and reinstalling the games. I've tried setting graphics settings lower. I've also tried deleting the .vid files (even though that didn't appear to be the source of my problem). I heard that updating the TAGES drivers helps. I downloaded the 5.5 TAGES drivers, but when i try to install them I get a "TagesSetup_x64.exe is not a valid Win32 application" Contacting TAGES directly revealed that 5.5 doesn't fully work with my OS (Also confired by Microsoft, btw my OS is Win7 64-Bit). I think I've tried practically everything, including a no-CD hack to see if I could override the TAGES protection as I couldn't update the drivers. I pretty much out of options.

My System Specifications are Windows 7 64-Bit, 8GB DDR3 RAM, AMD Athlon II X4 620 2.61ghz, and two 5770's in Crossfire. (I've tried turning crossfire off as well). Any help is appreciated. Remeber that everything except the actual gameplay loads and works fine.

Sneaksie 04-28-2011 06:51 AM

I would try to turn off most of Ati stuff like Catalyst AI, Crossfire. I don't think it's a problem with TAGES since the game starts OK. Also try running the game using 'Run as Administrator' context menu option.
Are there any text files created in game folder that may contain error information?

forlik 04-28-2011 09:03 AM

Joriko, try to run the game with -log key (smersh.exe -log) and look into smersh.log file in documents/my games/...

Joriko 04-28-2011 03:41 PM

Here's the log file.
--------------------------------------------------------------------------------
Shad v0.88, Release build ( Jan 24 2009, 12:12:46 )
File created on Thu Apr 28 11:33:47 2011
--------------------------------------------------------------------------------

Supported adapters found 1 out of 1.
Select 0 adapter.
Video modes found 147.
Description : ATI Radeon HD 5700 Series
Driver : aticfx32.dll
WHQLLevel : 0x0
Display modes: 147
1. 640 x 480 x 32 (59hz) 75 35
2. 640 x 480 x 32 (60hz) 75 35
3. 640 x 480 x 32 (67hz) 75 35
4. 640 x 480 x 32 (72hz) 75 35
5. 640 x 480 x 32 (75hz) 75 35
6. 720 x 480 x 32 (56hz) 75 35
7. 720 x 480 x 32 (59hz) 75 35
8. 720 x 480 x 32 (60hz) 75 35
9. 720 x 480 x 32 (72hz) 75 35
10. 720 x 480 x 32 (75hz) 75 35
11. 720 x 576 x 32 (50hz) 75 35
12. 720 x 576 x 32 (56hz) 75 35
13. 720 x 576 x 32 (60hz) 75 35
14. 720 x 576 x 32 (72hz) 75 35
15. 720 x 576 x 32 (75hz) 75 35
16. 800 x 600 x 32 (56hz) 75 35
17. 800 x 600 x 32 (60hz) 75 35
18. 800 x 600 x 32 (72hz) 75 35
19. 800 x 600 x 32 (75hz) 75 35
20. 1024 x 768 x 32 (60hz) 75 35
21. 1024 x 768 x 32 (70hz) 75 35
22. 1024 x 768 x 32 (75hz) 75 35
23. 1152 x 864 x 32 (60hz) 75 35
24. 1152 x 864 x 32 (75hz) 75 35
25. 1280 x 720 x 32 (50hz) 75 35
26. 1280 x 720 x 32 (59hz) 75 35
27. 1280 x 720 x 32 (60hz) 75 35
28. 1280 x 768 x 32 (59hz) 75 35
29. 1280 x 768 x 32 (60hz) 75 35
30. 1280 x 768 x 32 (75hz) 75 35
31. 1280 x 800 x 32 (59hz) 75 35
32. 1280 x 800 x 32 (60hz) 75 35
33. 1280 x 960 x 32 (60hz) 75 35
34. 1280 x 960 x 32 (75hz) 75 35
35. 1280 x 1024 x 32 (60hz) 75 35
36. 1280 x 1024 x 32 (75hz) 75 35
37. 1360 x 768 x 32 (59hz) 75 35
38. 1360 x 768 x 32 (60hz) 75 35
39. 1366 x 768 x 32 (59hz) 75 35
40. 1366 x 768 x 32 (60hz) 75 35
41. 1400 x 1050 x 32 (59hz) 75 35
42. 1400 x 1050 x 32 (60hz) 75 35
43. 1440 x 900 x 32 (59hz) 75 35
44. 1440 x 900 x 32 (60hz) 75 35
45. 1600 x 900 x 32 (59hz) 75 35
46. 1600 x 900 x 32 (60hz) 75 35
47. 1600 x 1200 x 32 (60hz) 75 35
48. 1680 x 1050 x 32 (60hz) 75 35
49. 1920 x 1080 x 32 (60hz) 75 35
50. 640 x 480 x 16 (59hz) 75 23
51. 640 x 480 x 16 (60hz) 75 23
52. 640 x 480 x 16 (67hz) 75 23
53. 640 x 480 x 16 (72hz) 75 23
54. 640 x 480 x 16 (75hz) 75 23
55. 720 x 480 x 16 (56hz) 75 23
56. 720 x 480 x 16 (59hz) 75 23
57. 720 x 480 x 16 (60hz) 75 23
58. 720 x 480 x 16 (72hz) 75 23
59. 720 x 480 x 16 (75hz) 75 23
60. 720 x 576 x 16 (50hz) 75 23
61. 720 x 576 x 16 (56hz) 75 23
62. 720 x 576 x 16 (60hz) 75 23
63. 720 x 576 x 16 (72hz) 75 23
64. 720 x 576 x 16 (75hz) 75 23
65. 800 x 600 x 16 (56hz) 75 23
66. 800 x 600 x 16 (60hz) 75 23
67. 800 x 600 x 16 (72hz) 75 23
68. 800 x 600 x 16 (75hz) 75 23
69. 1024 x 768 x 16 (60hz) 75 23
70. 1024 x 768 x 16 (70hz) 75 23
71. 1024 x 768 x 16 (75hz) 75 23
72. 1152 x 864 x 16 (60hz) 75 23
73. 1152 x 864 x 16 (75hz) 75 23
74. 1280 x 720 x 16 (50hz) 75 23
75. 1280 x 720 x 16 (59hz) 75 23
76. 1280 x 720 x 16 (60hz) 75 23
77. 1280 x 768 x 16 (59hz) 75 23
78. 1280 x 768 x 16 (60hz) 75 23
79. 1280 x 768 x 16 (75hz) 75 23
80. 1280 x 800 x 16 (59hz) 75 23
81. 1280 x 800 x 16 (60hz) 75 23
82. 1280 x 960 x 16 (60hz) 75 23
83. 1280 x 960 x 16 (75hz) 75 23
84. 1280 x 1024 x 16 (60hz) 75 23
85. 1280 x 1024 x 16 (75hz) 75 23
86. 1360 x 768 x 16 (59hz) 75 23
87. 1360 x 768 x 16 (60hz) 75 23
88. 1366 x 768 x 16 (59hz) 75 23
89. 1366 x 768 x 16 (60hz) 75 23
90. 1400 x 1050 x 16 (59hz) 75 23
91. 1400 x 1050 x 16 (60hz) 75 23
92. 1440 x 900 x 16 (59hz) 75 23
93. 1440 x 900 x 16 (60hz) 75 23
94. 1600 x 900 x 16 (59hz) 75 23
95. 1600 x 900 x 16 (60hz) 75 23
96. 1600 x 1200 x 16 (60hz) 75 23
97. 1680 x 1050 x 16 (60hz) 75 23
98. 1920 x 1080 x 16 (60hz) 75 23
99. 640 x 480 x 32 (59hz) 75 22
100. 640 x 480 x 32 (60hz) 75 22
101. 640 x 480 x 32 (67hz) 75 22
102. 640 x 480 x 32 (72hz) 75 22
103. 640 x 480 x 32 (75hz) 75 22
104. 720 x 480 x 32 (56hz) 75 22
105. 720 x 480 x 32 (59hz) 75 22
106. 720 x 480 x 32 (60hz) 75 22
107. 720 x 480 x 32 (72hz) 75 22
108. 720 x 480 x 32 (75hz) 75 22
109. 720 x 576 x 32 (50hz) 75 22
110. 720 x 576 x 32 (56hz) 75 22
111. 720 x 576 x 32 (60hz) 75 22
112. 720 x 576 x 32 (72hz) 75 22
113. 720 x 576 x 32 (75hz) 75 22
114. 800 x 600 x 32 (56hz) 75 22
115. 800 x 600 x 32 (60hz) 75 22
116. 800 x 600 x 32 (72hz) 75 22
117. 800 x 600 x 32 (75hz) 75 22
118. 1024 x 768 x 32 (60hz) 75 22
119. 1024 x 768 x 32 (70hz) 75 22
120. 1024 x 768 x 32 (75hz) 75 22
121. 1152 x 864 x 32 (60hz) 75 22
122. 1152 x 864 x 32 (75hz) 75 22
123. 1280 x 720 x 32 (50hz) 75 22
124. 1280 x 720 x 32 (59hz) 75 22
125. 1280 x 720 x 32 (60hz) 75 22
126. 1280 x 768 x 32 (59hz) 75 22
127. 1280 x 768 x 32 (60hz) 75 22
128. 1280 x 768 x 32 (75hz) 75 22
129. 1280 x 800 x 32 (59hz) 75 22
130. 1280 x 800 x 32 (60hz) 75 22
131. 1280 x 960 x 32 (60hz) 75 22
132. 1280 x 960 x 32 (75hz) 75 22
133. 1280 x 1024 x 32 (60hz) 75 22
134. 1280 x 1024 x 32 (75hz) 75 22
135. 1360 x 768 x 32 (59hz) 75 22
136. 1360 x 768 x 32 (60hz) 75 22
137. 1366 x 768 x 32 (59hz) 75 22
138. 1366 x 768 x 32 (60hz) 75 22
139. 1400 x 1050 x 32 (59hz) 75 22
140. 1400 x 1050 x 32 (60hz) 75 22
141. 1440 x 900 x 32 (59hz) 75 22
142. 1440 x 900 x 32 (60hz) 75 22
143. 1600 x 900 x 32 (59hz) 75 22
144. 1600 x 900 x 32 (60hz) 75 22
145. 1600 x 1200 x 32 (60hz) 75 22
146. 1680 x 1050 x 32 (60hz) 75 22
147. 1920 x 1080 x 32 (60hz) 75 22
Change video mode: 800 x 600 x 32 (0hz)
GetDisplayMode: 800 x 600 x 32 (4)
Created Direct3D device using user defined vertex processing.
Setup normal difficult level [1]
Reseting video device.
Reseting video device succesfully finished.
Server started...
Setup normal difficult level [1]
RenderServer: Creating dynamic vertex buffer of 2048000 bytes.
RenderServer: Creating dynamic index buffer of 384000 bytes.
RenderServer: Creating static vertex buffer of 2048000 bytes.
RenderServer: Creating static index buffer of 1536000 bytes.
Loaded conference logic file: Scripts\ConfLogic\default.shadvs
Can't load ai zones: Levels\gamemenu\zones.shadvs
Can't load grass vision layer: Levels\gamemenu\grass.gvl
QuadTreeSize: 442352
Loading SMF: Models\Briefing\Brief_carpet.smf
Loading SMF: Models\Briefing\Brief_chair01.smf
Loading SMF: Models\Briefing\Brief_chair02.smf
Loading SMF: Models\Briefing\Brief_chair03.smf
Loading SMF: Models\Briefing\Brief_chair04.smf
Loading SMF: Models\Briefing\Brief_chair05.smf
Loading SMF: Models\Briefing\Brief_chair06.smf
Loading SMF: Models\Briefing\Brief_chair07.smf
Loading SMF: Models\Briefing\Brief_chair08.smf
Loading SMF: Models\Briefing\Brief_door.smf
Loading SMF: Models\Briefing\Brief_Lenin.smf
Loading SMF: Models\Briefing\Brief_lepnina.smf
Loading SMF: Models\Briefing\Brief_lighter.smf
Loading SMF: Models\Briefing\Brief_lights.smf
Loading SMF: Models\Briefing\Brief_map01.smf
Loading SMF: Models\Briefing\Brief_map02.smf
Loading SMF: Models\Briefing\Brief_outdoor.smf
Loading SMF: Models\Briefing\Brief_papers.smf
Loading SMF: Models\Briefing\Brief_pen.smf
Loading SMF: Models\Briefing\Brief_photo.smf
Loading SMF: Models\Briefing\Brief_radio.smf
Loading SMF: Models\Briefing\Brief_room01.smf
Loading SMF: Models\Briefing\Brief_room02.smf
Loading SMF: Models\Briefing\Brief_safecase.smf
Loading SMF: Models\Briefing\Brief_shtora01.smf
Loading SMF: Models\Briefing\Brief_shtora02.smf
Loading SMF: Models\Briefing\Brief_shtora_red01.smf
Loading SMF: Models\Briefing\Brief_shtora_red02.smf
Loading SMF: Models\Briefing\Brief_table.smf
Allocating static vertex buffer: 2048000
Loading SMF: Models\Briefing\Brief_telegraph.smf
Loading SMF: Models\Briefing\Brief_telephone.smf
Loading SMF: Models\Briefing\Brief_tumba.smf
Loading SMF: Models\Briefing\Brief_wardrobe.smf
Loading SMF: Models\Briefing\Brief_window01.smf
Loading SMF: Models\Briefing\Brief_write_device.smf
Loading SMF: Models\Briefing\Brief_stamp.smf
Loading SMF: Models\Briefing\Brief_lamp02.smf
Allocating static vertex buffer: 2048000
Loading SMF: Models\Briefing\brief_wardrobe02.smf
Loading SMF: Models\Briefing\brief_stalin.smf
Loading SMF: Models\Briefing\Brief_veshalka.smf
Loading SMF: Models\Briefing\Brief_stol.smf
Loading SMF: Models\Briefing\Brief_typedevice.smf
Loading SMF: Models\Briefing\Brief_kartoteka.smf
Loading SMF: Models\Briefing\Brief_trashcan.smf
Loading SMF: Models\Briefing\Brief_window02.smf
Loading SMF: Models\Weapons\Colt_High.smf
StartMusic : sounds\music\b_dark4.ogg
Reseting video device.
Reseting video device succesfully finished.
Load settings: C:\Users\Joriko\Documents\My Games\Smersh_MT\Profiles\Zach\settings.scg
Setup normal difficult level [1]
Loaded conference logic file: Scripts\ConfLogic\default.shadvs
Can't load ai zones: Levels\rolik_addon\zones.shadvs
Can't load grass vision layer: Levels\rolik_addon\grass.gvl
QuadTreeSize: 442352
Loading SMF: Models\Rolik\Strogov_2.smf
Loading SMF: Models\Rolik\MisterX.smf
Loading SMF: Models\Rolik\FinalCut_clock.smf
Loading SMF: Models\Rolik\FinalCut_book.smf
Loading SMF: Models\Rolik\FinalCut_Chemodan02.smf
Loading SMF: Models\Rolik\FinalCut_Chemodan01.smf
Loading SMF: Models\Rolik\FinalCut_cloth.smf
Loading SMF: Models\Rolik\FinalCut_clothdevice.smf
Loading SMF: Models\Rolik\FinalCut\FinalCut_door.smf
Loading SMF: Models\Rolik\FinalCut_kartina.smf
Loading SMF: Models\Rolik\FinalCut_koridor.smf
Loading SMF: Models\Rolik\FinalCut_kover01.smf
Loading SMF: Models\Rolik\FinalCut_kover02.smf
Loading SMF: Models\Rolik\FinalCut_kover03.smf
Loading SMF: Models\Rolik\FinalCut_krovat.smf
Loading SMF: Models\Rolik\FinalCut_lampa.smf
Loading SMF: Models\Rolik\FinalCut_lustra.smf
Loading SMF: Models\Rolik\FinalCut\FinalCut_medal.smf
Loading SMF: Models\Rolik\FinalCut_paper01.smf
Loading SMF: Models\Rolik\FinalCut_papers02.smf
Loading SMF: Models\Rolik\FinalCut_papirosi.smf
Loading SMF: Models\Rolik\FinalCut_patefon.smf
Loading SMF: Models\Rolik\FinalCut_pens.smf
Loading SMF: Models\Rolik\FinalCut_pepelnica.smf
Loading SMF: Models\Rolik\FinalCut\FinalCut_pillow.smf
Loading SMF: Models\Rolik\FinalCut_polka.smf
Loading SMF: Models\Rolik\FinalCut_room.smf
Loading SMF: Models\Rolik\FinalCut_shlapa.smf
Loading SMF: Models\Rolik\FinalCut_shtora.smf
Loading SMF: Models\Rolik\FinalCut_shtora_inv.smf
Loading SMF: Models\Rolik\FinalCut_spichki.smf
Loading SMF: Models\Rolik\FinalCut_stul02.smf
Loading SMF: Models\Rolik\FinalCut_stul03.smf
Loading SMF: Models\Rolik\FinalCut_stul01.smf
Loading SMF: Models\Rolik\FinalCut_switcher.smf
Loading SMF: Models\Rolik\FinalCut_table.smf
Loading SMF: Models\Rolik\FinalCut_tumbochka.smf
Loading SMF: Models\Rolik\FinalCut_wardrobe01.smf
Loading SMF: Models\Rolik\FinalCut_wardrobe02.smf
Loading SMF: Models\Rolik\FinalCut_window.smf
Loading SMF: Models\Indoor\Details\gkluch.smf
Loading SMF: Models\Rolik\FinalCut\konvoir.smf
Loading SMF: Models\Rolik\mirror_plane.smf
Loading SMF: Models\Rolik\Brief_radio.smf
Loading SMF: Models\Indoor\Pictures\kartina7.smf
Loading SMF: Models\Rolik\Brief_tumba.smf
Loading SMF: Models\Rolik\Brief_typedevice.smf
Loading SMF: Models\Rolik\Strogov_Chair.smf
Loading SMF: Models\Rolik\kabinet_lustra.smf
Loading SMF: Models\Rolik\kabinet_shkaf.smf
Loading SMF: Models\Rolik\Strogov_Phone.smf
Loading SMF: Models\Rolik\podushka01.smf
Loading SMF: Models\Rolik\rolik_picture.smf
Loading SMF: Models\Rolik\rolik_stol.smf
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Loading SMF: Models\Rolik\Podvorotnya_dom02.smf
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Loading SMF: Models\Rolik\Podvorotnya_fonar.smf
Loading SMF: Models\Rolik\Podvorotnya_kirpich.smf
Loading SMF: Models\Rolik\Podvorotnya_musor01.smf
Allocating static vertex buffer: 2048000
Loading SMF: Models\Rolik\Podvorotnya_stok00.smf
Loading SMF: Models\Rolik\FinalCut\FinalCut_StrogovPaper.smf
Loading SMF: Models\Rolik\FinalCut\FinalCut_StrogovPaper2.smf
Loading SMF: Models\Rolik\FinalCut\FinalCut_StrogovPistol.smf
Loading SMF: Models\Rolik\FinalCut\strogov.smf
Loading SMF: Models\Rolik\rakowina03.smf
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Loading SMF: Models\Rolik\rolik_glass.smf
Loading SMF: Models\Rolik\rolik_komnata2.smf
Loading SMF: Models\Rolik\rolik_komnata.smf
Loading SMF: Models\Rolik\rolik_mirror.smf
Loading SMF: Models\Rolik\rolik_pen.smf
Loading SMF: Models\Rolik\rolik_polovik.smf
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Loading SMF: Models\Rolik\Strogov_Bullets.smf
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Loading SMF: Models\Rolik\Strogov_Pistol.smf
Loading SMF: Models\Rolik\Strogov_Sheets.smf
Loading SMF: Models\Rolik\Strogov_Skrepka.smf
Loading SMF: Models\Rolik\Strogov_Table.smf
Loading SMF: Models\Indoor\Devices\table_lamp01_v2.smf
Loading SMF: Models\Rolik\NewPlafon.smf
Loading SMF: Models\Rolik\vannaya.smf
Loading SMF: Models\Vehicles\fara.smf
Loading SMF: Models\Rolik\rolik_back.smf
Loading SMF: Models\Rolik\Strogov_Newspaper.smf
Allocating static vertex buffer: 2048000
Loading SMF: Models\Rolik\Strogov_Feet.smf
Setup normal difficult level [1]
Loaded conference logic file: Scripts\ConfLogic\default.shadvs
Can't load ai zones: Levels\gamemenu\zones.shadvs
Can't load grass vision layer: Levels\gamemenu\grass.gvl
QuadTreeSize: 442352
Loading SMF: Models\Briefing\Brief_carpet.smf
Loading SMF: Models\Briefing\Brief_chair01.smf
Loading SMF: Models\Briefing\Brief_chair02.smf
Loading SMF: Models\Briefing\Brief_chair03.smf
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Loading SMF: Models\Briefing\Brief_room01.smf
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Loading SMF: Models\Briefing\Brief_safecase.smf
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Loading SMF: Models\Briefing\Brief_trashcan.smf
Loading SMF: Models\Briefing\Brief_window02.smf
Loading SMF: Models\Weapons\Colt_High.smf
StartMusic : sounds\music\briefing.ogg
Loading SMF: Models\Weapons\HiStandart_High.smf
Loading SMF: Models\Weapons\HiStandart_High.smf
Setup normal difficult level [1]
Loaded conference logic file: Scripts\ConfLogic\default.shadvs
QuadTreeSize: 442352
Allocating static vertex buffer: 2877116
Allocating static vertex buffer: 2856128
Terrain collision tree created on 10114293 bytes...
Loading SMF: Models\Natural\Trees\ForestTree01.SMF
Loading SMF: Models\Natural\Trees\ForestTree01_Lod1.SMF
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Loading SMF: Models\Natural\Detail\wood_trash.SMF
VegetationMemory: 532398
AlphaInstances: 149297
InstancesSize: 17812264
Loading SMF: Models\Levels\AirBase\barak_air_station.smf
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Loading SMF: Models\Vehicles\bmw_driveable.SMF
Loading SMF: Models\Vehicles\blitz_driveable.SMF
Loading SMF: Models\Vehicles\air_benzovoz_driveable.smf
Loading SMF: Models\Indoor\Misc\servize\stakan.smf
Loading SMF: Models\Indoor\Misc\servize\servize07.smf
Loading SMF: Models\Vehicles\kubel_driveable2.SMF
Loading SMF: players\germansoldier\sol_new.smf
Loaded logic: scripts:Logic\pasenemy.shadvs
Loading SMF: Models\Weapons\Walter_Low.smf
Loaded logic: scripts:Logic\guardian.shadvs
Loading SMF: Models\Weapons\mp40_Low.smf
Loaded logic: scripts:Logic\soldier.shadvs
Loading SMF: Models\Weapons\F1_Low.smf
Loaded logic: scripts:Logic\DeafSoldier.shadvs
Loading SMF: Models\Indoor\Misc\servize\servize010.smf
Loading SMF: players\AirBase\grm_mechanic.smf
Loading SMF: players\germansoldier\soldiercam.smf
Allocating static vertex buffer: 2048000
Loading SMF: Players\GermanSoldier\wear_german_soldier.smf
Loading SMF: Models\Weapons\Medikit.smf
Loading SMF: Models\Weapons\mp40_Magazine.smf
Loading SMF: Models\Weapons\Smoke_Low.smf
Loading SMF: Models\Weapons\K98Sniper_Low.smf
Loading SMF: players\projecty\scientist.smf
Loaded logic: scripts:Logic\civenemy.shadvs
Loading SMF: players\germannurse\nurse.smf
Loading SMF: players\AirBase\grm_pilot.smf
Loading SMF: Models\Weapons\Luger_Low.smf
Loading SMF: players\germanofficersnew\german_officer.smf
Loading SMF: players\germannurse\frau.smf
Loading SMF: players\cook\cook.smf
Loading SMF: players\russiansoldier\rus_soldier.smf
Loaded logic: scripts:Logic\trainingPassive.shadvs
WARNING: Can't find form . Actor <SovietSoldierNoForm01>
Loading SMF: Models\Weapons\Ppsh_Low.smf
Loading SMF: Models\Weapons\ChlorBottle_Low.smf
Loading SMF: Players\Cook\wear_cook.smf
Loading SMF: Models\Indoor\Details\outoforder.smf
Loading SMF: Models\Weapons\Dynamite_Low_Mark.smf
Loading SMF: Models\Weapons\Dynamite_Low.smf
Loading SMF: Models\Containers\Rukzak02.smf
Waypoints number: 22361
Links number: 116202
Loaded conference logic file: Scripts\ConfLogic\german_conf.shadvs
Loaded conference logic file: Scripts\ConfLogic\german_conf_copy.shadvs
Loading SMF: players\sabouter\Semen.smf
Loading SMF: Models\Weapons\StenSilencer_Low.smf
Loading SMF: Models\Weapons\HiStandart_Low.smf
Loading SMF: Models\Weapons\Knife_NR43_Low.smf
StartMusic : sounds\music\b_dark3.ogg

The only thing that stood out to me was that the AI and grass vision didn't load twice. There is an error message when the game quits, but I can only see it in window mode and it logs me out too fast for me to read it. Something about the application being unable to start correctly. BTW, I didn't think it was TAGES either, just thought I should run through all the possibilities. Also switching off all the additional ATI stuff didn't help much. If it helps I get this problem on bith games and BOTH DEMOS, so I doubt it's a corrupt CD/Install or something.

Sneaksie 04-28-2011 03:56 PM

The log cuts when starting playing .ogg music. Can you play such files on your PC fine?

Joriko 04-28-2011 04:00 PM

I should be able too, as other games that require .ogg work fine. TO be sure I'll unistall and reinstall a new codec pack and then get back to you. I'll also try updating my sound drivers again.

Joriko 04-28-2011 05:01 PM

Updating those drivers and codecs didn't seem to help with either game. I tried running as administrator and in various compatibility modes. Any other ideas? Edit: In the log file I happened to notice this (WARNING: Can't find form . Actor <SovietSoldierNoForm01>) could that be the problem? After all it's the only listing in the log file that says WARNING.

OSS 04-29-2011 06:45 AM

Quote:

Originally Posted by Joriko (Post 275270)
Updating those drivers and codecs didn't seem to help with either game. I tried running as administrator and in various compatibility modes. Any other ideas? Edit: In the log file I happened to notice this (WARNING: Can't find form . Actor <SovietSoldierNoForm01>) could that be the problem? After all it's the only listing in the log file that says WARNING.

You could try to remove sounds.vfs file from the game directory to test loading without music.. checks if this problem is with ogg..

Sneaksie 04-29-2011 08:47 AM

Disable secondary displays if any. Run the game, alt-tab from game menu and launch task manager. Set affinity for the game process there (on the processes tab) to 1 or 2 cores (right-click on it and choose 'set affinity'). After that, alt-tab back to the game and try to run the mission.

Joriko 04-29-2011 02:28 PM

@OSS
Tried that and it didn't help, still have a crash. Do you know if the game uses Flash Player? For anything?

@Sneaksie
I only have one display, and I disabled crossfire so I only have on adapter. Setting Affinity didn't help. Same crash. Maybe it's just an incompatibility with Win7 64-bit


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