Cliffs of Dover is the Best. (A few screenshots).
Hi all,
There has been a lot of negative talk here about the viability of this sim. Let's take a look at these screenshots. Superb!! Hurricane with DM. http://i885.photobucket.com/albums/a...709_200255.jpg Spitfire demise... http://i885.photobucket.com/albums/a...709_210354.jpg http://i885.photobucket.com/albums/a...709_210435.jpg http://i885.photobucket.com/albums/a...709_210513.jpg http://i885.photobucket.com/albums/a...709_210702.jpg http://i885.photobucket.com/albums/a...709_210749.jpg http://i885.photobucket.com/albums/a...709_210827.jpg And a few more pics: http://i885.photobucket.com/albums/a...710_173745.jpg http://i885.photobucket.com/albums/a...710_174727.jpg http://i885.photobucket.com/albums/a...710_175324.jpg Best Regards, MB_Avro. |
lovely screenies indeed, thanks for posting!
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[youtube]76HkmgTcoDI[/youtube] Regards. |
Hopefully the coders are up to the task and beancounter patient enough for COD to see its full potential.
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Superb Work! This game is full of potential...:-)
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Great screen shots avro :) Sadly I believe that they screweing this sim up. It was better for me when first released as I had no issues that mattered. I feel its getting worse as they try and make it run on older machines and that is causing all the problems with cod just my 2 cents worth:) When you look at those shots it makes you reliese that this could be the greatest sim yet bit sadly people are pissed off with the waiting
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..and if we had a proper (1946) mission recorder, i'd have produced a PLETHORA more videos and missions for promotion and consumption ..
Great photos! :grin: . |
Stuka v Spitfire
Hi all,
I'm not trying to hijack the screenshot thread. I'm only posting screenies from the 'Front' if that makes sense. I have no ability or skills with photoshop etc. Anyway, here's a few close-up screenies of a Spitfire v Stuka. The Stuka is a Tiger Tank to shoot down. Maybe I need .50's ?? :cool: http://i885.photobucket.com/albums/a...710_200552.jpg http://i885.photobucket.com/albums/a...710_203606.jpg http://i885.photobucket.com/albums/a...710_203633.jpg http://i885.photobucket.com/albums/a...710_203740.jpg http://i885.photobucket.com/albums/a...710_203759.jpg http://i885.photobucket.com/albums/a...710_203821.jpg http://i885.photobucket.com/albums/a...710_203843.jpg http://i885.photobucket.com/albums/a...710_203957.jpg http://i885.photobucket.com/albums/a...710_204132.jpg http://i885.photobucket.com/albums/a...710_204608.jpg http://i885.photobucket.com/albums/a...710_204648.jpg Best Regards, MB_Avro. |
Ground and lighting (pre bets/alpha whatever) are stunning
http://s6.postimage.org/hudbvsdmp/PR_Q_6.jpg http://s6.postimage.org/9q57r1r7l/PR_Q_7.jpg |
I like the way the lighting and landscape looks in this video (best viewed in 1080p expanded mode on Youtube). Don't know of another combat flight sim that's done it so well.
http://www.youtube.com/watch?v=EVonurTwby0 |
A great video, Les. Thanks for posting. And a twist at the end!
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I Agree, its the best :)
http://img651.imageshack.us/img651/5...071200001q.jpg http://img137.imageshack.us/img137/1...2071200003.jpg http://img210.imageshack.us/img210/3...2071200004.jpg some fresh for the Thread ;) |
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While this looks pretty good it raises a VERY big question concerning damage related flight modeling. How a hurricane could simply glide on after losing nearly a ton from about four feet forward of the original CG ... lol. |
Yes it is a serious flaw in that sim.
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easy to be the best when it's the only ww2 simulator next-gen ;)
for me is the best and the worst at the same time ;) both is in this soft ;) and community wait a lot for the reducing of the worst, with taking great pleasure with the best:rolleyes: |
Some nice details BUT where's the soul of the B o B,the hundreds of bombers crossing the coastline,the squadrons of Hurricanes clawing into the bombers with the fighter escort snapping away ,the Spitfires attempting to turn the tables on the escort.
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Well said mate!
People sometimes don't release they have a masterpiece in their hands! Really nice SS's! |
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http://www.youtube.com/watch?v=hruTCx74iZw |
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Well, i ended up with about 650 static ships and a slideshow, so i had to go back and revise things a bit :-P However, despite the amount of objects clustered together, the mission did load and the game didn't crash. There are contemporary sims out there that have a cap of about 200 objects per mission before they start crashing, so i guess that as CoD is getting optimized and better hardware comes around we'll be able to get really massive scenarios. |
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Really looking forward to the day when we can have GIANT battles!
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http://img.photobucket.com/albums/v2...nshot13603.jpg http://img.photobucket.com/albums/v2...423_014013.jpg |
What do ya mean, " it was"???
Some people like to revel in bad predictions, it seems. |
So many negative people out there. you have bought the game already. You ain't getting a refund. One day it will be sorted out. Until then, get on with your lives. ;)
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EDIT: in fact try to get both... |
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Why does it look like crafp now. Aliasing, pop up trees, dumbed down textures, streaky sky, rubic's cube textures. Every "improvement" since the first release has made the graphics worse. I was really happy two releases ago. As soon as I praised it in this forum, the screwed around with the graphics quality in two successive patches that not only made it look like hell it actually slowed my FR down.
There are video options settings for people who won't upgrade their crummy machines. Why does the rest of the world have to suffer for their poor performance? Quit yer Bi chin and go mow lawns or something for a new vid card. |
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Comparing CloD and RoF IMO is quite pointless to be honest.
Yes RoF runs better. But CloD visually got much better ground details, plane details, lights shadows etc etc. Plus the flight models and all the other stuff that we don't actually see working on the background. (They are still working on it) People shout stop pointing only to the down points, and actually watch the good ones. |
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Honest question, where you around for the launch of that one? I was and i didn't buy it because of the online requirement, but kept following it in case they dropped it. They didn't and i moved on with other things, but i have a very clear memory of how things went during the first year or so after its release because i was following the news. So, do you know how long it took to get RoF to the standard you are familiar with now? 18 months. That's for a sim with a constant revenue stream due to the business model chosen and much lower demands on behalf of the engine: -planes not rendering further than 2km from you (no, not even dots, they were simply invisible outside that range to conserve resources) -an empty frontline where artillery shells explode on non-existent targets after being fired from non-existent guns (in other words, scripted events to spice things up) -an inability to handle more than 200 or so objects in a single mission...trying to run a mission on a ROF server similar to the CoD ones used on ATAG was simply no go, the whole thing crashed -all aircraft mounted guns having the same ballistic characteristics, it made no difference if you were firing spandaus or Lewis guns, the bullets, muzzle velocities, effect on DM were all the same. and so on. I remember all the complaints about the long distance ground textures turning low detail, the bad multi-core optimization, anti-aliasing not working, crashed to desktop, slow progress of updates and patches, etc etc etc. Does it sound familiar? :-P Quote:
Also, to everyone else, keep the thread on topic. This thread is to discuss what you like about CoD and give some examples (stories/after action reports, screenshots, etc). If you want to talk about the things you don't like, open a new thread. It's not like someone is preventing you from creating new topics. If you keep derailing this one, posts will be moved/deleted. |
yes this game is sweet. TY for the shots
Sometimes it helps to remember just how awesome it is that hurricane looks it was undergoing engine repair in the HMS Elizabeth (you know the the mega airship aircraft carrier with triple runways and two cross over runways using American Helium. ) and it got bumped out of the hanger bay and fell out the back during uber turbulence. yeah for those complaining about the ROF, man don't you know ROF is the new 1946. It is the spiritual and literal successor to Il-2 1946, so its right to make comparisons. Because if ya ain't doing it right, ya ain't doin it wrong, so this is why they keep singing the ROF song. Doesn't matter if apples or oranges grow on different trees, they don't taste the same, and the method of accessing the edible part is unique to each fruit, because the orange is the new apple or the apple the new orange, you can compare them. Because both games have props, both use piston engine airplanes, they've got machine guns, so its the same. Shoot man, in the simhq forums they're (ROF fans) are even saying the ROF engine is better for the A-10 then DCS' :!: |
Anyway, back on topic.
Here's a few more raw and untouched screenshots. This time, we see a Blenheim attacking a Me 109:cool: Amazing optimism with a single machine gun. (Both aircraft AI) Out of the sun...!!! http://i885.photobucket.com/albums/a...712_205412.jpg http://i885.photobucket.com/albums/a...712_204652.jpg http://i885.photobucket.com/albums/a...712_204707.jpg http://i885.photobucket.com/albums/a...712_204752.jpg http://i885.photobucket.com/albums/a...712_204920.jpg http://i885.photobucket.com/albums/a...712_205030.jpg http://i885.photobucket.com/albums/a...712_205321.jpg I remember with il2 1946 when making co-ops, that the AI Blenheim would become a fighter after dropping it's bombs. Best Regards, MB_Avro. |
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Hmmm think i may of hit a nerve. :cool:
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Come on guys, ROF is an WW1 sim ... with airplanes less complicated to operate than the WW2 ones therefore less complicated to simulate.
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ROF is awsome dont you think? ;)
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You know a game (and community) is going down the drain when mods and fanboys try to remove or suppress any mention of other games in the forum. We used to chat with Oleg about other flight sims and games and now, when someone mentions another flight sim, ten guys jump in for "damage control". :( We used to have a high resolution screenshots thread on UBI, that ran for years, and we posted tons of images about other games and people were never this offended by it. It's really sad.:( |
The original screenshot thread has been moved and buried in the 'Pilots Lounge' (for some reason??) if you want to see more screens
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I agree with what you say partly, but the truth is that when every single thread tends to go down the same road it's all the more difficult to maintain some balance. What i'm trying to say is that if certain people (not all, just a few really and i'm definitely not pointing the finger at you) could sort out their manners a little bit, we wouldn't need to be keeping such a tight leash on the place and as a result discussions could broaden up a bit. It's a "help me help you" situation ;) |
I know they moved it. What I was trying to say is that, in the old UBIzo "Il2 high resolution screenshots" thread, we posted a lot of shots from other games and nobody complained about it.
Now as soon as someone mentions another game some people feel that CLOD is treatened in some way and start complaining or worse. I've seen mods jump in and move simple, honest informative threads (info that a new patch was avaible for ROF) away from the general discission. :rolleyes: Anyway, I'm not at all interested in looking at screenshots from this game, as most of the beauty was chopped off. |
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Of course, theres always the possibility of someone perma banned a long time ago for trolling the forums re registering just to spam any positive CoD threads with RoF info.
Just off to check a few things. |
I completely agree that CloD is the best, even considering its flaws.
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there should be a rof subforum ;) |
ROF has gotten many of it's kinks worked out over 3 years. But it will never be anything more than a dog fight game. There's no ground war to support the air war. There's not even any real trenches in the game - both in the in game map or even as an object for the mission builder. Kinda important in WWI don't ya think?
With that said, it runs smooth to a point. But this point is because server hosters know what they are limited with. IE - they have to make missions with this in mind. You try to build some sort of WWI scenario and your mission won't even load or it would simply crash the Dserver. You can't even have as many AI as I have fingers in an online mission or the server is toast. Around 50 players is all you can have online, taking into account that in order to do that you can't really have any AI (3 AI in a mission don't count), can't have hardly any ground objects, or any other objects in general, all this directly relates to the games master browser where it must phone home and control everything. Any sort of overage, too many objects, too many players, too many people dropping bombs at once (yes - really), and the master server (ET phone home) loses connection and the server crashes. In other words, what you are left with is flying around in a baron wasteland with no front lines, no objects, and hardly any players - dog fight game. With that said, this isn't a jab at the ROF team. They've polished what they've got to work with quite well. They keep adding more things for realism - just like they finally made all the guns have different rates of fires, instead of every single machine gun on every plane being exactly the same. But you can only polish the engine from which you started so much. Those restrictions/limitations will always be part of that game. Therefore ROF will never be anything other than a dogfight simulator. To some people that's perfectly fine, to others like me that see it, it's not. I played ROF from the start and harped about the limitations and just like any sim forum was met with the people with the blinders on attacking me for trying to make the sim better. Now, Cliffs on the hand has more problems than I can list. But the one problem it doesn't, which IMO is the #1 thing any company should look at in making a sim, is the engine itself. Sure the game engine has problems, but that's not my point. My point is, it was made to support massive amounts of players, objects, planes, etc. It might run like absolute dog crap, but I can throw 1000 AI into the air at once and the game won't crash. My GFX card might turn into a blow torch, but it loads. I can throw 10's of thousands of objects into a mission and throw it on a server or load it through the FMB and again, my game won't crash, server won't crash etc. It might take me 45 minutes to join the damn server. But I eventually can. This is what I call the foundation of something great. This is why I will support these guys until they've said the doors are closing. If all these issues get sorted, this will be the best combat flight sim ever made, right next to the old best flight sim ever made (46). Many things are frustrating - the bugs, communication lines, the amount of time to get some sort of fixes happening. But in the end of the day, there's no other sim that has anywhere near the amount of potential this does. Broken or not, one only needs to open up the mission builder for both games and notice ROF has about as many objects in it's entirety to use for a mission as IL2COD does just in types of fences. They've painstakingly modeled thousands of objects for a reason. I'm hopeful that someday we'll get to see that. Coming to this forum and preaching about ROF is pointless. It's a fine game for the airquake. But it will never resemble anything else. Even the owner of ROF stated to "fix" the game engine would cost millions and they aren't going to do it. That's the same time I finally said buying scarves, pistols, water, fuel, and temp gauges, gun sights etc., was enough. |
The problem is that RoF is simply great fun, offline as well as online, while CloD isn't. Simple as that.
I'm looking forward to many more years with RoF and DCS, while I follow the sad joke that is CloD development half crying, half laughing. |
True enough that RoF is working well and it's ok if a bit of enthusiasm for it bubbles over into here. Willfully spamming it like Stigler1 used to do with targetware stuff on Ubi back in the day is not on. It just turns more people away than it attracts.
@ Bliss, thanks for the info. I read that with great interest. Always fascinating to know what goes on under the hood. |
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A20 B25 Pe2 Stukas HS129 Vals etc etc |
I agree to everything Bliss wrote. But the sad fact is that the engine is entirely useless if it is never efficiently worked with to achieve its potential. Or to at least achieve a sim that runs well and meets the high expectations previous flight-sims have laid out.
It's like owning a race-horse which has the potential to be the best in the world, but never training it efficiently to meet its potential. Unless the CloD engine is fixed/manipulated correctly, CloD will never be anything other than a channel scrap, which is why the comparisons to RoF are almost laughable, because in its current state CloD is only a dogfight/intercept-scrap at best. It can be so much more. |
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I'd much rather have the potential for something, that something that is being worked on, than a game that runs well that is maxed out with absolutely nothing to do. But that's just me. |
I should have added, Bliss, that I'm a 100% offliner and that's what my views are based on.
I agree with you completely about potential. But then we haven't considered the plans for RoD: a channel map, updated water effects and physics which highlight the engine isn't completely at it's full potential. It is still being tweaked. I think the issue with RoF is that the game current has a lot of interest, and drastic engine changes can upset this (as I think we may be seeing with CloD). |
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Didn't even bother reading the rest. |
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The single player of ROF is great compared to the online, the AI was bad for a while though. |
For those wanting ROF:CloD, I give you War Thunder: World of Planes. (except that you can earn a lot of planes with XP and dont have to buy them all) ;)
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Don't get me wrong, I love ROF, I play it everyday, but I don't want Cliffs of Dover to be like ROF, I just want it to be what it was promised to us, what we all expected for all those years waiting for its release...
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And considering there's only 2 servers in all of ROF (2 servers that never get any players) that have their player limit set over 75. That should give you hint, or maybe some insight as to I know what I'm talking about. Here's the master browser issue thread. Note the server hosters stating the amount of players before things go to crap: http://riseofflight.com/Forum/viewto...?f=353&t=24508 Some days it's less than 30 players and master browser quits which inturn kills the server. I guess the people running servers know less than you? Riiight. |
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That doesnt excuse the mess the IL2 is currently, but until an announcement comes that they stopped working on it, I am waiting patiently for the next patch. |
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And what server was it? I just logged into the game and the only 2 that even have a high enough player limit is O people or J99, both servers that I've hardly ever seen more than 10 players on. I'm thinking you witnessed 24 instead.
But by all means, next time it happens, please post up a screen shot. I can't wait. |
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Oh yeah, great time to look at the server, just wait a few hours, Syndicate gets around 40-50 players at prime time UK, I usually get back from work and play with 40+ players for a couple of hours before the europeans start going to bed, and yes, I will take a screenshot next time, might even try to ask the Syndicate guys for some server stats of the day that I saw it full. |
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Edit: I like how you're now calling me names on another forum. I find it bad enough to resort to insults, but it's much lesser of a person to try to hide somewhere else to do it. I even gave you a thread on their official forums to try and show you that the problems exist. If there was 74 players on a server. A.) that server would have to change their server player limit. From a problem solving point of view, the only reason you would ever change the limit is because you made that much lesser of a mission to be able to handle it in ROF. Again, working around the real problem - which as others in this thread (players) seem to know about. Just not you. |
Yes, I called you an ignorant on the other forum, for you are ignoring facts presented to you.
No, I did not hide it anywhere, it's on an open forum that you and anyone else has access to. |
So you come into a forum stating a server that has a player limit set of 70 ran perfectly with 74 players. 1st of all that is impossible.
Secondly, the reason hosters set limits in the 1st place is because of the FACTS I already stated. Words can't describe your stupidity. Thanks for sharing. |
Hmmm, not seen a screenshot for the last four pages, interesting innit...........(more like the usual crock..)
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And now YOU resort to insults, hypocrite. |
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Are you new to flight simming or ROF? The issues I speak of are pretty widely known about in the ROF community. |
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Here's some: http://img594.imageshack.us/img594/8467/explosion1.jpg http://img411.imageshack.us/img411/7516/explosion2.jpg http://img72.imageshack.us/img72/1185/explosion3.jpg |
Was gonna move the discussion to PM's, but apparently his inbox is full, oh well, I'm done with this.
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Just for the record, we run 75 limit (74 human,1 server) on Vintage missions on a Sunday and 71 limit (70 human, 1 server) on weekdays...carry on :P
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In other words i suspect he knows what he's talking about, if not from direct personal experience, then from what the guys who managed the server and designed the missions would communicate to the squad :-P I would also like to say, guys please be calm and don't bash each other, especially when you are being off-topic :grin: Let's get back to the screenshots ;) |
Yep Jed, I can personally vouch for that fact, and here is a screenie to prove it. This is a regular occurrence (68 at the time of screen but actually full before)*, I have seen it full or 70+ numerous times, and had no problems personally. Sprecht knows exactly what he is talking about.
http://i761.photobucket.com/albums/x...9-32-17-71.png |
Gents,
Can we move away from RoF and CLoD servers on a SCREENSHOT thread, there is a thread/section for multiplayer and to be truthfull its getting boring now. Many thanks |
Agreed.
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Nice photos! But the job of attacking the invasion barges didn't need to be done. An invasion was impossible. Hitler didn't want to pursue it (he was focused on Russia. Why would he invade our 'great Germanic nation'?) and, in any case, the Royal Navy would repel any possible invasion force the Germans could muster. River barges are made for rivers. Was it Jodl who said: 'launching an invasion would be like sending my troops into a mincing machine'.
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The debates will always continue:cool:
But nevertheless,these actions did take place. Best Regards, MB_Avro. |
...and why do we need 2 screenshot threads?
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Maybe there's room for both threads?
Perhaps this thread is best seen as comprising simple screenshots and the other thread as comprising enhanced screenshots? Perhaps as a Community, we need to explore and advertise to all the full attributes of this sim? I am continually amazed at the detail that exists. Best Regards, MB_Avro. |
Well I hope that they leave it here, and not move it to the pilots lounge...screenshots should be front and center at all times, in this the general page. Its good advertising for new recruits.:)
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A great screenshot! The Walrus was an inspired creation...and from the same stable as the Spitfire.
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@ Bliss
With which version of the game did you capture the last screenshots you posted? The ones with the Spit attacking the airfield? Is that the latest Beta? Thanks! |
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enjoy it. |
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I believe it was the patch before the latest official patch - so quite a while ago. |
Dorn Sun
Dorn Sun :cool:
http://i885.photobucket.com/albums/a...720_212824.jpg http://i885.photobucket.com/albums/a...720_214012.jpg http://i885.photobucket.com/albums/a...720_214212.jpg http://i885.photobucket.com/albums/a...720_211207.jpg http://i885.photobucket.com/albums/a...720_211303.jpg http://i885.photobucket.com/albums/a...720_211312.jpg As I've mentioned earlier, these screenshots are straight from the 'Print' key. Best Regards, MB_Avro |
Avro Anson Antics.
The Avro Anson.
Although I'm pleased to have this aircraft in the sim, I would have thought that other twin engined aircraft such as the Hampden and Whitley would have taken priority. Someday soon, I hope:) Also, RAF aircrew never wore flat-hats (peaked caps) in flight. They ALWAYS wore leather flight helmets. The pilot passenger in this Anson is wearing a flat cap:rolleyes: And he bales out in his cap and without a parachute... What a brave chap! ( Please Note. Developers-this is not a priority bug :cool:). Anyway, the damage modeling for the Avro Anson is rather good in my opinion. http://i885.photobucket.com/albums/a...725_133631.jpg http://i885.photobucket.com/albums/a...725_133715.jpg http://i885.photobucket.com/albums/a...725_133814.jpg http://i885.photobucket.com/albums/a...725_133847.jpg No 'chute? http://i885.photobucket.com/albums/a...725_133918.jpg http://i885.photobucket.com/albums/a...725_134046.jpg http://i885.photobucket.com/albums/a...725_134108.jpg http://i885.photobucket.com/albums/a...725_134126.jpg I hope that this selection is of interest. Best Regards, MB_Anson. |
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