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-   -   The future of MOW franchise. (http://forum.fulqrumpublishing.com/showthread.php?t=184881)

roptor90 05-01-2014 12:32 PM

The future of MOW franchise.
 
Hello all MOW franchise players and Best Way, DMS developers.

I think the time has come to tell or ask when will be this franchise at level where it should be ?
Since 2006 and Faces of War title which came out that year the highly anticipated changes or features did not occurred. One of those are better AI, current day GFX , optimization and considerable community growth. Even in newest title which is MOW:Assault Squad 2 shows that these particular things only stagnates or grows very negligibly.

For how long further we will get over and over recycled titles under label "Men of War" with no major changes ?
Since Faces of War the newer franchise titles feels only like over-priced DLC`s, charged patches and charged mods.
(Men Of War 2009 was the explanation how should Faces of War look like back in 2006)
More or less exactly like Call of Duty. Loosing amount of playerbase is nothing for CoD branch but what if you have small and limited playerbase like MOW ?
Who will play it then ?

The question is why Best Way and DMS do not work together ?
How about licensing one of the AAA engines today like Unreal engine 3 or 4, Unity or Cryengine and making finally a full fledged title rather doing pathetic "sequels" like recent Red Tide, Vietnam and Condemned Heroes which nobody plays anyway ?

Take a lesson from Tripwire.
"World War II shooter Red Orchestra 2 has done well by developer Tripwire Interactive: within two days of launch, revenue exceeded what its prequel made in five years, and sales have broken all company records"
Why did not they just "updated" the Unreal Engine 2.5 a bit and made new content to it ? Would that make even a sense ? What has Red Orchestra 2 more compared to RO1 gameplay-wise ?

Question for Dmitry Morozov and Chris Kramer.
Morozov what exactly is that MOW PVP version on GEM3 engine ? It will be like Assault squad or some kind of game like that ?
What are the major differences between GEM2, "GEM2.5" and GEM3 ? Any advancements in AI and optimization perhaps ?
We will see Nuclear Union someday ? From videos and screenshots it looks absolutelly like shrunken RTS/TPS version of Stalker/Metro 2033/Fallout...
Instinct did you really withdrew yourself to personal greed and money rather community which supports you and your motto "games are our passion"? It seems so...

For both Morozov and Kramer:
When we will see Best Way and DMS back to action ? When we will see Men of War 2 which should be the real "spiritual successor" of this franchise ?
Call to Arms is not the answer to this thread and either never will be "spiritual successor" what shows even the current funding numbers http://www.digitalmindsoft.eu/products/call-to-arms

Because things must simply go forward with this great franchise.

roptor90 05-04-2014 10:03 AM

If we go a bit off-topic for this time and look back to past everyone who plays WW2 RTS games must know Blitzkrieg franchise by Nival, last game came out in 2007.

Now 7 years later
Blitzkrieg 3 as F2P with SP campaign microtransactions...
It will use licensed Unity engine not their own updated Enigma engine anymore, why ?
Good question, do they have spare money to update and develop own engines and games also ?
What for if there are at least tens of equal ones and perhaps a lot better ?
Every developer must know that its long and expensive process which costs large amount of time and money. Sure that engine license cost money also but if you have good and capable developers what Best Way and DMS are and time to developing game-content only the final results can be really remarkable.

http://www.youtube.com/watch?v=_fZgsyvri-A

roptor90 05-05-2014 09:08 AM

Further observations from this site:
http://www.rockpapershotgun.com/2013...-call-to-arms/

Instinct you were asked about it even by Rock, Paper, Shotgun the question was:
"Is it still using the GEM engine? Isn’t that engine getting a bit old now? How much can you actually improve on it?"

You answered it there but the toughts about it are:

You have 1 person which is responsible for programming according to credits from MOWAS2.
You have "sixteen times the level of detail" compared to what ?? Soldiers Heroes of WW2 from 2004 ?
The today visual standards are absolutely elsewhere for example most noticable change like paralax/bump mapping was curent 7 years ago.
In other words what you curently do with this obsolete middleware engine is only chasing the competition better said time. The year where you actually stopped at the moment is year 2005-2008... Today is 2014 and the competition stands not on same place of course.

GrimReaper 05-05-2014 10:44 PM

Time could be wasted elsehow, you got few valid points there but as you probably know, everything is only about $$.
AAA engine does not mean everything, you must have developers which does not see everything with eyes similar to $.$ and want to learn.
Not sure about Best Way and their plans but about DMS and Instinct he probably believes that visual fidelity and quality is everything and it will keep "working" for the future.

License of any AAA engine today costs a lot from budget, the updates to GEM2 are just few grain drops compared to that. Do you really think that DMS or Best Way will license it ? Don`t be naive please.
Best Way have their own GEM3.
GEM3 seems to be a bit more advanced compared to GEM2.5 but in overal they are both obsolete.

In conclusion your thread is only desperate try to change the reality in right meaning, sad but true...

roptor90 05-06-2014 07:39 AM

AFAIK Unreal Engine 4 and Cryengine have "Engine-as-a-Service" (EaaS) program. I think minimal subscription period is half-year or one year not sure. This contains current build and all the further updates to certain engine.
Its probably the best way how to lose a unnecessary role of (obsolete aka GEM) engine developer and focusing the developement on game content only.

Closer look:
Unreal Engine 4 for $19 per month. In addition to the monthly subscription fee, you also agree to fork over 5 percent of gross revenue resulting from any commercial products you build using UE4.
https://www.unrealengine.com/register

Seems really expensive... But perhaps UE3 could match.

Cryengine monthly subscription fee of 9.90 USD/EUR per user and royalty free.
http://cryengine.com/news/crytek-ann...ervice-program

Both engines can fit perfectly for indie studio with few people (developers).

If Best Way and DMS with help of 1C really licensed one of this engines and co-developed Men Of War 2 ( MOW was perfect ) it will mean new beginning or restart of whole franchise and for 99% it will bring new people surely.

hunsnotdead 05-06-2014 09:40 AM

Im guessing theres simply not enough money to be made here anymore. RTS as a genre had shrunk quite rapidly since the golden age of early 2000s, and В тылу врага like games were always geared towards a niche crowd, so the potential audience is simply too small to support an AAA quality game.

Also 1C Publishing isnt doing well at the moment, they are barely doing any publishing work at all. Last few years saw nothing other than some cheap King Bounty expandalones, some cheap MoWalikes, and constant re-releasing their back catalogue from 2002 to 2009.
I doubt they even have the financial power to fund a true AAA game project.

They even stopped backing their Stalkeresque Nuclear Union game(which was to be their first unique IP since forever) developed by Best Way, and afaik that put Best Way in quite a predicament, now they are trying to greenlight Battle of Empires : 1914-1918 that looks like nothing more than a MoW modification, a desperate attempt at recouping from losses 1Cs Nuclear Union brought them.

roptor90 05-06-2014 09:52 AM

Indeed, seems that 1C does not know how to invest money corretly thus unique projects which has even future ( like Men of War franchise ) are severly neglected.
But how they managed to get Unreal Engine 3 with RO2 under their "wings" then ?
As for DMS and Best Way why they keep wasting money for updating dead GEM engines ? Its absolutely pointless even 4A engine is miles away forward compared to GEM3.
http://en.wikipedia.org/wiki/4A_Engine

hunsnotdead 05-06-2014 01:22 PM

1C is also a software distributor in the CIS states. Red Orchestra 2 is developed(and outside of Russia published) by Tripwire Interactive.

There are a lot of 3rd party engines they could license, sure, but they are not developing some random casual RTS, the series strong points(like phisics and destructibility) are made possible by some proprietary code that would need to be rewritten from scratch. At that point they might aswell write a brand new one.

They are wasting their money on dead GEM engines because they dont have money for that brand new one. Game engine development takes a lot of resources, its MUCH more cost effective to rewrite some minor parts and keep using the old one.(duh)

roptor90 05-06-2014 08:58 PM

Quote:

Originally Posted by hunsnotdead (Post 659840)
They are wasting their money on dead GEM engines because they dont have money for that brand new one. Game engine development takes a lot of resources, its MUCH more cost effective to rewrite some minor parts and keep using the old one.(duh)

Wait, there is a huge difference between full engine license (not necessary) and mentioned AAA EaaS license (current build plus all updates) and classic commercial SDK license.
Speaking about cost effectiveness the winner is EaaS always...
There is no need to further code writing if you already have it.

For example like this: https://forums.robertsspaceindustrie...ails-on-damage
And as for better optimization which GEM lacks since forever:http://www.amd.com/en-us/press-relea...2014mar19.aspx
And as a bonus http://www.tweaktown.com/news/34866/...its/index.html

I think it can be investition even for the future.

GrimReaper 05-07-2014 09:08 AM

Quote:

Originally Posted by hunsnotdead (Post 659832)
RTS as a genre had shrunk quite rapidly since the golden age of early 2000s, and В тылу врага like games were always geared towards a niche crowd, so the potential audience is simply too small to support an AAA quality game.

Soldiers Heroes of World War 2 was more or less arcade, remember the time when Tiger II could be owned by T-34/85 frontally?
But after SHWW2 things went very awkward, Face of War was like alpha/beta version of Men of War. Assault Squad 1 basically a mod to MOW (with more "realistic" armor penetration system and signs of polish)
Call to Arms will be more arcadish but i am afraid it will not alter the situation about MOW franchise which is more than miserable.
Quote:

Originally Posted by hunsnotdead (Post 659832)
Also 1C Publishing isnt doing well at the moment, they are barely doing any publishing work at all.
I doubt they even have the financial power to fund a true AAA game project.

No surprise, they should stop wasting money on pointless titles and focusing among other mainly on MoW franchise.

This increase in communication sees the on-screen unit count climb from the usual 50-70 units, to around 5,000 units. These 5,000 units aren't just mindless pieces of robots on your screen, but they can be AI- or physics-driven entities.
http://www.tweaktown.com/news/34866/...its/index.html

Seems interesting.

roptor90 05-08-2014 11:05 AM

Quote:

Originally Posted by GrimReaper (Post 659872)
Soldiers Heroes of World War 2 was more or less arcade, remember the time when Tiger II could be owned by T-34/85 frontally?

You mean that prokhorovka bonus mission ? I think it could be done with couple of shots from IS-2 to frontal plate only, anyway that appearance of IS-2 was of quite altered T-34/85 so yes.

GrimReaper 05-08-2014 06:07 PM

How about if 1C Company, Digitalmindsoft and Best Way rejoin and license one of the AAA engines and make some remastered/remaked version of Soldiers Heroes of World War II, Men of War and Faces of War ???

There is nothing wrong on it http://en.wikipedia.org/wiki/List_of_video_game_remakes

roptor90 05-09-2014 09:12 PM

Quote:

Originally Posted by GrimReaper (Post 659913)
How about if 1C Company, Digitalmindsoft and Best Way rejoin and license one of the AAA engines and make some remastered/remaked version of Soldiers Heroes of World War II, Men of War and Faces of War ???

There is nothing wrong on it http://en.wikipedia.org/wiki/List_of_video_game_remakes

Would be really nice, just imagine all best from vanilla Company of Heroes (infantry combat and so on) and couple it with MOW mechanics.
And again about that "not enough money bullshit" how come that bunch of students (5 to be accurate) which just graduated few days ago licensed right AAA engine and not some old piece of .... ?

http://store.steampowered.com/app/268670/

Or some another swedish indie studio
http://store.steampowered.com/app/244930/

GrimReaper 05-09-2014 09:24 PM

Quote:

Originally Posted by roptor90 (Post 659940)
Would be really nice, just imagine all best from vanilla Company of Heroes (infantry combat and so on) and couple it with MOW mechanics.
And again about that "not enough money bullshit" how come that bunch of students (5 to be accurate) which just graduated few days ago licensed right AAA engine and not some old piece of .... ?

http://store.steampowered.com/app/268670/

Or some another swedish indie studio
http://store.steampowered.com/app/244930/

Yeah if one poor excuse like not enough money dont work use another private investor... ;)

roptor90 05-09-2014 09:32 PM

Yup thats how it goes and whats even worse nobody even developer and publisher really don`t care about their games future.

GrimReaper 05-09-2014 09:36 PM

Nah it goes just like this you see this game ? Cool huh ? Thats what you pay for, for 10 years now thank you for you money.

If you want better game just shut up and keep.

http://www.youtube.com/watch?v=PNnqjbojqjE

roptor90 05-10-2014 11:05 AM

Indeed, or another "You better shut up or you will get banned right Instinct?"
Its really a shame that pathetic money grabbers like Blizzard aka Activision (Call of Doooty) and others ordain an awkward and very lazy trend how to totally ruin video game industry.
Example like those pathetic "Modern Warfares" and "Ghosts" waste of words really.

What would happen if Valve or Bohemia Interactive did not exists ?

roptor90 05-11-2014 10:31 AM

http://steamcommunity.com/app/244450...1131689006496/

Loyalty to a game which you play since 2006 ? With obviously "updated graphics" of course.
I think "We have to do better" corresponds directly to developers.

GrimReaper 05-16-2014 10:33 AM

Quote:

Originally Posted by roptor90 (Post 659949)
What would happen if Valve did not exists ?

There will be a lot more pirated games. Thanks Valve that you support other companies as well.
Valve is unique and only DEVELOPER which earns that title. Bohemia Interactive is just weak concoction of it.
Other companies (if not all) are just pathetic developerwannabe`s...

This is so called reality.

roptor90 05-19-2014 12:30 PM

Quote:

Originally Posted by roptor90 (Post 659811)
Further observations from this site:
http://www.rockpapershotgun.com/2013...-call-to-arms/

Instinct you were asked about it even by Rock, Paper, Shotgun the question was:
"Is it still using the GEM engine? Isn’t that engine getting a bit old now? How much can you actually improve on it?"

You answered it there but the toughts about it are:

You have 1 person which is responsible for programming according to credits from MOWAS2.
You have "sixteen times the level of detail" compared to what ?? Soldiers Heroes of WW2 from 2004 ?
The today visual standards are absolutely elsewhere for example most noticable change like paralax/bump mapping was curent 7 years ago.
In other words what you curently do with this obsolete middleware engine is only chasing the competition better said time. The year where you actually stopped at the moment is year 2005-2008... Today is 2014 and the competition stands not on same place of course.

http://steamcommunity.com/games/mowa...92946020905302

Thats nice and what will be the goal or result of it in long run ?
Same game as AS1 just more polished and optimized with steamworshop support... How is that relevant ?

Still how about AI ? nowaday GFX and gameplay improvements ?
People are frustrated enough with broken pathfinding, stupid scripted AI covered and counterweighted by enourmous numbers...
But also micromanagement (which is nice feature, nothing against it) but it multiplies the frustration even more. What about newbies ?

Its really so hard to change the engine ? This title should had been AAA for many years now, not just secondary "ah what`s that" title over 10 years !

And again Instinct not sure if you trolling but what about your words?
"It's easier to build a game from scratch on a new engine, than porting it."

So where is the problem ?
Money? Hardly, Tripwire, Jackbootgames and tens of other denies it.

And once more updating dead GEM engine is pointless when you have at least 3 AAA engines which offers a indie license for equal amount of money as the "GEM engine update/uprgrade/boost" budget.
So the difference is ?

PS: Instinct stop dreaming about your Infinity Ward or Bohemia Interactive story please.

GrimReaper 05-20-2014 08:16 AM

Quote:

Originally Posted by Instinct(Steam) (Post 660189)
It's easier to build a game from scratch on a new engine, than porting it.

What I meant is, that it is easier to build/upgrade/license an engine and then build a new game on top of it, compared to upgrading an engine and trying to make an existing game work on it, as you encounter a lot of compatibility issues along the way and you have to upgrade all the old game code and assets too. (same for porting)

Instinct even after you confirmed it by yourself why did you choosed the fiddly and rocky way ? What did you achieved with it now ? Its somehow better then AS1 or MOW if you rule out the graphics updates and steamworkshop ?
Don`t know about what relationship do you have with 1C or Best Way but the new assets from AS1 and AS2 could be easily ported to any other engine and the all older mowish games will not disappear after you will do so.
We don`t need 250 vehicles in other game when we have them now and here (AS2) so the competetive setting will be there.

We appriacate the fiddelity given to AS1 and AS2 very well.
But what happens when you give it also to infantry models (CTA/Condemned Heroes is not what I mean) and on new modern engine ?
Sorry Best Way, don`t take it as contempt of your hard work with GEM but as we surely know time can`t be stopped.

GrimReaper 05-29-2014 04:19 PM

Quote:

Originally Posted by roptor90 (Post 660774)

I`ve read that its its 9,90 EUR per user/license/machine without any further fees or royalties.
Subscriptions are for 1,3 and 6 months can be canceled at any time.
Quite cheap for AAA engine.

GrimReaper 02-04-2015 08:48 PM

Quote:

Originally Posted by hunsnotdead (Post 659832)
They even stopped backing their Stalkeresque Nuclear Union game(which was to be their first unique IP since forever) developed by Best Way, and afaik that put Best Way in quite a predicament, now they are trying to greenlight Battle of Empires : 1914-1918 that looks like nothing more than a MoW modification, a desperate attempt at recouping from losses 1Cs Nuclear Union brought them.

Precisely said, I think there were even some SHWW2 mods similar to Battle of Empires 1914-1918 not saying about MOW mods.

GrimReaper 07-11-2016 08:49 AM

Looks like something finally moved on.

Soldiers:Arena http://store.steampowered.com/app/421010/
Gates of Hell http://store.steampowered.com/app/400750/

Both look very nice, especially Soldiers:Arena with those brand new animations and infantry models.
Gates of Hell definitely appears to be sequel for Men of War 2009.

Can`t wait to get them both.


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