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Could an FW190-D run down a ME-163C at 100ft?
I played a match this evening, I boom and zoomed a FW190-D at about 1000ft, and missed!
So as expected I had to dodge the cannon fire from the over shoot. To do this I ran for the deck at full throttle and kept it beneah 100ft. The speed was off the scale so all I got was the ----- reading. I expected to be in his gun range for about 10 to 15 seconds after which I could start to throw in some turns and get back into the fight. To my surprise the player was able to keep pace with me and keep within 1.2km and gun range. It would seem I could not out run him. Is this possible? I could buy if he dove a few thousand feet and kept pace for about 20 seconds before his speed bleed off, but keeping pace for over a minute with a starting altitute of 1000ft and a flat race at below 100ft? Any ideas? |
Arcade?
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Then the answer is simple: Yes. You can do anything on Arcade from what I've played. Speed has nothing to do with it, if your flying a Me262 or Me163, it doesn't matter the enemy is a Hawker Hurricane or FW-190D9.
On Realistic and Simulator, I know it's different. Especially on Simulator. |
the fw-190 is, IMO, the fastest plane I have ever flown in this game. i usually start a game with my speed at 400, and within 1 WEP, i'm over 1000, and sometimes it goes to ---- if i pitch down just a bit. (i usually use the D-9 model, if it's any difference) but of course this comes as a trade off with manouverability......
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Don't expect anything you know about aircraft to apply in arcade with exception of relative turn rate - even then that's far off the mark because the bleeding of speed isn't factored in.
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I'm happy so many people are playing this game but most seem to be playing arcade and in doing so, and this is only my opinion, you are completely missing the point and indeed the vast majority of development work that went into this. The REAL beauty of this game along with the graphics, is the variety of aircraft and their mutlitude of characteristics. I love that the 109 exceeds at running and gunning, I love that the Spit out turns it, I love that the 153 turns on a dime but is slow as shit etc.
So why does this 190 keep up with a 163? Because you are playing arcade and because its meant to be a completely leveling system on purpose and therefore discards most of the realism and all the work that went into this game to make it different from Blazing Angels, Heroes Over Europe, BF 1943 etc. My advice is to try Realistic, turn your elevators down to half to start and then CAREFULLY select the airplane that best suits your style. Doing this, I gaurantee, will reward your quite correct thinking that a 163 should indeed outrun a 190D9 and by some margin I might add. Your understanding is right but you're playing a version of the game that actually handicaps accurate tactical thinking! |
Thanks for the advice people.
The reason I play arcade is very simple, you can get a game there. When I host a releastic game I can be sat for 20 minutes + trying to collect just 3 players, on arcade I get between 5 and 10 in 2 mintues tops. |
Wow, didn't think arcade was that arcade.. ah well, another reason not to even try it.
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Think the reason arcade is popular is due to realistic's "stall happiness". Have good speed and try to pull off a manuver STALL. Come out of a dive and have superb speed and try to pull of a manuver STALL. Any manuver at any speed what so ever results in STALL unless piloting the plane like an old person drives a car (very very very sloooowly)
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everyone is right that arcade is definitely easier that the other modes, but that doesn't mean that every plane flies exactly the same. each one still has its own handling characteristics which you must learn to take advantage of if you want to be successful.
i played on arcade because i was new to flight-sim games, and i still play arcade online because it's hard enough to find a strike game as is, and people either get disconnected OR quit the game IF YOUR BEATING THEM:-x:-x:-x:-x |
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For example if I chose the ME163C its speed factor is completely neutralised by the leveling system which allows a Hurricane or YAK to keep pace, but get into a turning battle and the Hurricane or YAK will win everytime, therefore with the exception of 3 or 4 planes arcade is virtually pointless for all the other planes in the game. But the next mode up realistic is crap for two reasons 1. No bugger bar a hardcore few play it, so you can wait for hours for a decent game. 2. You so much as sneeze and your stalling! |
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But I prefer simulator, and that is a piece of work which I highly enjoy. |
Really, they should change the setting options back to what the PC version had.
For example, you could turn on/off stalls, limited fuel/ammo, or overheat individiually on the PC. So all else still matters (turn rate, speed, climb rate) and you could use historical tactics and the game was fun for newbies. That's how arcade games should be played - or least give the difficulty options like the PC game had - more people could enjoy it - make it so players know what settings are on or off before they join a game. The PC setup worked fine and I don't see why much more of it wasn't carried over to consoles - again I guess it's the dumbing down for console sub-humans. |
I really don't see why people are complaining about stalls and spins so much... I never have a problem stalling and I fly a variety of planes. And no, I don't fly on arcade. :)
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Flying the P-51 is like trying to coax a squirrel to come feed from your hand. Any sudden movements and it's all over. For me it's a matter of thinking one step ahead so I don't need to jerk the stick so much.
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Just don't pull the stick or thumb toggle ALL the way back, then those with the stall and spin problem, won't have it so much. :D |
yeah I played some arcade and wasn't impressed- too much like a video game.
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________ YAMAHA WAVE BLASTER SPECIFICATIONS |
I actually have less problems flying on sim than realistic, I think the flaps and trim controls help, my problem is seeing the targets. I've got a good HDTV, so I guess it's just my eyes. Really wish we had the option to turn the target box on and off, it'd really help with the ground attack missions. And before I get slapped down, yes, I know it's not realistic, like I said, it's my eyes.
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I agree there should be a target box on Sim yet only at close range to help see ground targets that could be clearly seen in RL.
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That stall indicator is the thing I hate about realistic. Damn thing won't shut up. I'd love it if they could, in the patch, let you turn it off and replace it with the Stall shudder sound effect that is currently missing from the cockpit view.
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