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Sway while firing guns
I posted this on the dev forum and thought it may be a good topic here:
Did the aircraft's attitude really change that much when firing the guns? If I was the designer of a fighter, that would be the #1 problem to solve. And if you watch enough gun camera footage they don't seem to sway side to side. If it looks that way, that's just the pilot working the rudder. But, I've never spoken to a WW2 fighter pilot so I may be way off base. |
It varies from plane to plane...the 109G vs the 109K for example...the G is all over the place but the K does not....also it varies because of the weapons being used... .303(spit) will not kick as much as a 108 (109g)
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and then you have the same weapons working differently, for example the .303 works better in the hurricane than the spit, due the thicker wing of the hurricane making it a better gun platform than the spit. |
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Problem with designing an aircraft is that there are a lot of factors involved, and I think I'd put recoil relatively low on the list. |
There is also side area to consider. The Go-229, for example, has no vertial surface at all, and in the IL-2 1946 version, was fitted with MK103's (the 180's bigger brother). You start firing, and you're going everywhere.
Gun mounting is also a factor. The Fw-190A with the MK103 wing pods has some real issues with fire drift. Not only is it firing a big round at a high velocity, the pods are sort of flexible, and tended to wobble and flex when the gun is fired. Not only are you gettng asyncronous impulses, you're getting them from randomized vectors too! Those things were widely loathed. Harry Voyager |
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IMO the Yak-9 has some of the worst recoil in BoP. You've got to be sure you have the perfect shot first, or you'll get your aim thrown way off.
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Say a plane has four MGs. You set guns 1$3 to fire at the same time. And 2&4 fire at the same time. Problem solved. No? |
The Yak 9T only had 1 huge cannon right? Maybe the added machine gun was a failed attempt to make it compensate for the recoil :-P
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But the Yak-9T was more intended to use its cannon at ground targets. It didnt need the 0 recoil to get a perfect burst at a turning plane. It needed to be able to fire a few rounds in a tank, that it can do :).. But yeah, to kill a tank, you need a big round, thus giving a lot of recoil. But since it didnt need 0 recoil for its goal... why bother fixing it Besides, the big cannon is in the nose, you cant really compensate for that. A gun in the left wing can be compensated by a gun in the right wing, the cannon of the yak is in the middle, what were they supposed to do :P what is the easy way to solve that? |
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none the less, im gonna google my @ss off now for a sec, to see if there is something to say about that :P EDIT: 2 sec later: it might be because the gatlin is 30mm and the yak cannon 37mm But I think im gonna go for the fact that the empty weight of the yak-9t was 2300kg... and of the A-10 it was 21000kg.. :). same thing: try mounting a flak cannon on a bicycle, think you might notice the recoil a bit more, than on a tiger tank Does make you wonder what would happen if you mounted the A-10 gatlin of the yak :D would it fly backwards ?? |
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I do believe however that when strafing a tiny tank you wouldn't want to much recoil either.. in any case, it would be wise to burst :). |
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20ft 100rps gatling gun |
I wish the game had an option to turn this recoil off.
I know the arcade mode doesn't have recoil, but it would be nice in the other 2 modes to play without the recoil. Playing with the joystick makes it pretty difficult... |
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But yeah, recoil for me please! |
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The A-10 has a solid titanium bathtub surrounding the cockpit. This has the added bonus of making sure the pilot can survive a direct hit on the cockpit from a .50 cal weapon.
Incidentally the A-10 is designed to be able to fly straight and steady with only one engine and half a wing blown off. |
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