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-   -   Polikarpov I-16 Stalling? (http://forum.fulqrumpublishing.com/showthread.php?t=9368)

havard01 09-05-2009 06:53 PM

Polikarpov I-16 Stalling?
 
Has anybody had the Polikarpov I-16 stall on them?

I've had it twice now on Realistic mode where the engine cuts out in a dive with WEP on full.

I've had to restart the mission on both occasions because I couldn't get the engine to restart.

Any ideas?

Soviet Ace 09-05-2009 06:55 PM

Quote:

Originally Posted by havard01 (Post 96821)
Has anybody had the Polikarpov I-16 stall on them?

I've had it twice now on Realistic mode where the engine cuts out in a dive with WEP on full.

I've had to restart the mission on both occasions because I couldn't get the engine to restart.

Any ideas?

First off, why are you using WEP going into a dive? Second, probably because your burning out your engine.

mattd27 09-05-2009 07:24 PM

Yep that happened to me a few times when I was getting used to the plane. Don't restart the mission though! Just bailout and get a fresh plane. :)

havard01 09-05-2009 07:44 PM

Quote:

Originally Posted by Soviet Ace (Post 96823)
First off, why are you using WEP going into a dive? Second, probably because your burning out your engine.

I find myself using WEP virtually all of the time in an attempt to keep the airspeed up and prevent it from stalling. (This may include the start of a dive if I have previously been inverted.)

Soviet Ace 09-05-2009 08:29 PM

It's probably because your pulling to hard back, and to the side. The I-16 is maneuverable, but it does have its limits. Try not to pull back so hard, theny you'll do fine with keeping the speed up. Rolling around and around kills your airspeed anyway, and if you do it more and more times in a row, then your going to stall fast. But that's with any aircraft.

fuzzychickens 09-05-2009 09:22 PM

I'll answer this.

The I-16 uses a carburator and in service it had problems with negative G's choking the supply of fuel to the engine.

This was modelled in IL2 and apparently made the transition to BOP.

So basically, don't push FOWARD on the stick for extended periods, instead roll you plane over so you don't pull neg-Gs.

Also, since this is realistically modelled, you have an excellent escape method against I-16s if you are in a fuel injected plane, just do a slow negative-G dive then roll into a immelman - the I-16 will have to either roll and follow (you get extra separation while he does this) or he'll try neg_G and his engine will cut and you have an easy kill.

Someone should sticky info on this so people don't think this is a bug in the game.

Raw Kryptonite 09-05-2009 09:26 PM

For me it was using WEP too much and locking up the engine...which actually impressed the hell out of me. LOL
I figure it's basically committing suicide. :-P

Soviet Ace 09-05-2009 09:28 PM

Quote:

Originally Posted by Raw Kryptonite (Post 96888)
For me it was using WEP too much and locking up the engine...which actually impressed the hell out of me. LOL
I figure it's basically committing suicide. :-P

With a plane like that, IT IS! :P :cool:

fuzzychickens 09-05-2009 09:41 PM

Everyone, just do this.

1. Go into training, pick the I-16 and set altitude at a few thousand feet.
2. ONce in air, push your stick foward and hold it there (doing an outside loop).
3. Notice your engine will die - the carburator can't supply fuel to the engine under negative G.

Which brings up another point, there is no way to restart the engine like you could on the PC.

Using WEP will kill any engine - but this is not why most of you experience the stalled engine in the I-16, it's negative-Gs, you have to minimize this.

This points out Oleg and crew's dedication to realism in the original PC game - the kind of interesting things you learned from that game you would never know from playing other so called flight sims.

Soviet Ace 09-05-2009 09:49 PM

Quote:

Originally Posted by fuzzychickens (Post 96895)
Everyone, just do this.

1. Go into training, pick the I-16 and set altitude at a few thousand feet.
2. ONce in air, push your stick foward and hold it there (doing an outside loop).
3. Notice your engine will die - the carburator can't supply fuel to the engine under negative G.

Which brings up another point, there is no way to restart the engine like you could on the PC.

Using WEP will kill any engine - but this is not why most of you experience the stalled engine in the I-16, it's negative-Gs, you have to minimize this.

This points out Oleg and crew's dedication to realism in the original PC game - the kind of interesting things you learned from that game you would never know from playing other so called flight sims.

Someone's been taking an interest in Soviet planes ;) :cool:

Raw Kryptonite 09-05-2009 10:10 PM

I could swear opening and cutting the throttle tried to restart the engine. I would start to run, but the prop didn't turn.

Voyager 09-05-2009 10:40 PM

The I-16 doesn't have an onboard starter, so you can't restart it mid air. Other float carb aircraft such as the very early Spitefires should be restartable, but may take several tries, if it is modelled the way it was back in the PC game. This gets into a roiling debate about whether or not aircraft engines should be air-startable at all. (Us PC gamers are a bit nuts, you see.)

As for the I-16's handling characteristics, my understanding was that the I-16 line had its center of gravity (CoG) uncomfortably close to its Center of Lift (CoL). When the CoG is forward of the CoL, you're plane will nose down when it stalls, which should naturally get you out of it, but if the CoG is close to the CoL, you will generally stay in about the same attitude, which tends to put you in a flat spin. Flat spins are bend over and kiss your backside good-bye, because you're in for a world of hurt.

Some other aircraft with this habit include the P-39D models (The N's and Q's tended to have their armour stripped out which helped fix the CoG problems), and the P-51D with the upper fuselage fuel tank full. (Was Maddox able to model multi-tank fuel systems for this game?)

Have fun!

Harry Voyager

havard01 09-05-2009 11:06 PM

I can remember this happening on the PC versions of Sturmovik too, it's good if they have carried it over to BOP.

I'll just have to handle the I-16 with a bit more care! (Easier said then done with just a joypad at the moment though.)

M3-SRT8 09-05-2009 11:45 PM

I've never played any version of iL-2, but, I'm guessing the I-16 is unstable around all three axis. Probably very easy to spin.

LJB:cool:

Soviet Ace 09-06-2009 12:38 AM

Quote:

Originally Posted by M3-SRT8 (Post 96927)
I've never played any version of iL-2, but, I'm guessing the I-16 is unstable around all three axis. Probably very easy to spin.

LJB:cool:

Actually, under the right circumstances the I-16 was a good fighter. But the problems with it, were forward viewing, take-off, engine problems, and landing. Most of the pilots that flew the I-16, were killed while either taking off or landing.

redtiger02 09-06-2009 02:21 AM

You can't leave the throttle above 80% for any length of time, otherwise the engine will fry. The one mission where you are forced very much against your will to use the plane won't require any more than that. Just hang out a little west of the city, run the throttle at 80% and have at it. The I-16 won't take many hits, so unless you are an arcade playing weakling, be very cautious about your approach to the bombers. Should you use it in multi (Texroadkill), which you shouldn't (Texroadkill), the same rules apply (Texroadkill) and it will be annihilated by a Spitfire or any other decent plane in seconds (Texroadkill). But, that doesn't mean that you should constantly dive for the ground after taking a single hit from a Spit IX to exploit the "no dumbass penalty" (Texroadkill), then blame it on the plane 6 hours later after an entire room has called you on it and it was pretty obvious you were taking a dive (Texroadkill). Not naming any names, just saying it happens.

fuzzychickens 09-06-2009 04:48 AM

Quote:

Originally Posted by redtiger02 (Post 96948)
You can't leave the throttle above 80% for any length of time, otherwise the engine will fry. The one mission where you are forced very much against your will to use the plane won't require any more than that. Just hang out a little west of the city, run the throttle at 80% and have at it. The I-16 won't take many hits, so unless you are an arcade playing weakling, be very cautious about your approach to the bombers. Should you use it in multi (Texroadkill), which you shouldn't (Texroadkill), the same rules apply (Texroadkill) and it will be annihilated by a Spitfire or any other decent plane in seconds (Texroadkill). But, that doesn't mean that you should constantly dive for the ground after taking a single hit from a Spit IX to exploit the "no dumbass penalty" (Texroadkill), then blame it on the plane 6 hours later after an entire room has called you on it and it was pretty obvious you were taking a dive (Texroadkill). Not naming any names, just saying it happens.

So you watch much Saturday Night Live? Who was that guy anyways who did that skit?

LaRock O no Lie 09-06-2009 05:04 AM

Quote:

Originally Posted by redtiger02 (Post 96948)
You can't leave the throttle above 80% for any length of time, otherwise the engine will fry. The one mission where you are forced very much against your will to use the plane won't require any more than that. Just hang out a little west of the city, run the throttle at 80% and have at it. The I-16 won't take many hits, so unless you are an arcade playing weakling, be very cautious about your approach to the bombers. Should you use it in multi (Texroadkill), which you shouldn't (Texroadkill), the same rules apply (Texroadkill) and it will be annihilated by a Spitfire or any other decent plane in seconds (Texroadkill). But, that doesn't mean that you should constantly dive for the ground after taking a single hit from a Spit IX to exploit the "no dumbass penalty" (Texroadkill), then blame it on the plane 6 hours later after an entire room has called you on it and it was pretty obvious you were taking a dive (Texroadkill). Not naming any names, just saying it happens.

I am commenting on the bold part of my quote...

First off, using arcade mode doesn't mean your weak... people like you are a dime a dozen... you think your hot shit and your calling out someone on forums like a little schoolgirl... get a life please... some people don't have alot of flying experience, and it is multiplied on a console, because of the horrid flight controls on the controller.

Not naming names huh? people like you should stop bitching since its only been a few days that the game is out... Rest assured anton and the crew will fix the issue of not getting the kill for a plane intentionally crashing or bailing out after a few hits...

If I remember my history.. pilots got credit for a kill if they damaged a plane enough to make the pilot eject...

sorry for the hostility, but your the one being a troll and calling out someone when they most likely have no clue about this forum and you taling your junk.

thanks.

oh and hopefully any real pilots that read this will watch out for you and if they see you hopefully they can pick said plan and teach you that its not always the plane that is the factor in a kill, but the PILOT!!!!! I know of many ACE's from ww2 that did not have the best plane but were able to use their skills and knowledge of the plane to great effect...

unfortunately the moderators on this forum are not around, because if I was a mod, your be getting a ban hammer to the head for being a troll.

but thats just me... I hate pompous idiots that think they are the best at anything.

MadMel69 09-07-2009 12:13 PM

Thanks for the info in these posts, I have only just got on the game and was enjoying it until this plane popped up.
I had wondered about altitude but had stalled quite low down, then considered too steep a climb, but still my engine died. I had used WEP but stopped. The 80% throttle limit will be tried tonight.
I tried to restart the engine with a fantastic dive, which resulted in a really quick death ;)

browntrout79 09-07-2009 12:51 PM

I can confirm the neg-g engine problems with the I-16. I use it in m.p. and this has happned to me as well. Although once just 1/2 a sec after respawn with no control imput yet....... (I'll chalk that one up to faulty ground mechanic!! ha ha...) Is their any other early war carb aircraft we can test the theory of the neg-g with?? Some one mentioned a Spit that was carb....

To the person above who was calling Tex out about using the I-16. It has been stated before that Win or Loss is more dependent on the quality of PILOT than of AIRCRAFT. That said, Look me up in M.P. I'll show you what the I-16 can really do, and give you a really good look of how it looks in your mirror.

H Lecter 09-07-2009 12:53 PM

Oh yes - that I-16 is a beast to fly. WEP can only be sustained for a very tiny amount of time, much less than any other plane in this (wonderful) game.

The engine died 5 or 6 times during that one mission, but it was a pleasure to emergency land as this plane would not flip over during landings. When diving down while pulling the throttle back and pushing it to 100% again, I even managed to get the engine on again, but somehow it must have been disconnected from the prop. I definitely heard engine sounds again but it stopped turning once I pulled up from my dive. :confused:

Soviet Ace 09-07-2009 05:15 PM

Quote:

Originally Posted by browntrout79 (Post 97652)
I can confirm the neg-g engine problems with the I-16. I use it in m.p. and this has happned to me as well. Although once just 1/2 a sec after respawn with no control imput yet....... (I'll chalk that one up to faulty ground mechanic!! ha ha...) Is their any other early war carb aircraft we can test the theory of the neg-g with?? Some one mentioned a Spit that was carb....

To the person above who was calling Tex out about using the I-16. It has been stated before that Win or Loss is more dependent on the quality of PILOT than of AIRCRAFT. That said, Look me up in M.P. I'll show you what the I-16 can really do, and give you a really good look of how it looks in your mirror.

Try the I-153 Chaika. If you don't already have it, do the second to last mission in Stalingrad, in Single Mission. That plane is easy to kill the engine.

And I'm glad to see I'm not the only person using the I-16 in multiplayer. I've had several successful kills with it, all confirmed with the little confirmation sign thing? It is a great plane to fly, if you know how. It's no Yak-3, but turning it sure does come close :cool:

trk29 09-07-2009 06:05 PM

Quote:

Originally Posted by Soviet Ace (Post 97780)
Try the I-153 Chaika. If you don't already have it, do the second to last mission in Stalingrad, in Single Mission. That plane is easy to kill the engine.

And I'm glad to see I'm not the only person using the I-16 in multiplayer. I've had several successful kills with it, all confirmed with the little confirmation sign thing? It is a great plane to fly, if you know how. It's no Yak-3, but turning it sure does come close :cool:

Yes this plane is quite nimble but it shakes like crazy when firing those huge guns, I found it best to fire quick short bursts when chasing a 109.

Soviet Ace 09-07-2009 06:13 PM

Quote:

Originally Posted by trk29 (Post 97798)
Yes this plane is quite nimble but it shakes like crazy when firing those huge guns, I found it best to fire quick short bursts when chasing a 109.

Well you answered the problem yourself, which is the right thing to do. Don't fire your guns in long bursts or something like that, you've just gotta give it like a two, no more like one and a half second burst.

trk29 09-07-2009 06:16 PM

Quote:

Originally Posted by Soviet Ace (Post 97803)
Well you answered the problem yourself, which is the right thing to do. Don't fire your guns in long bursts or something like that, you've just gotta give it like a two, no more like one and a half second burst.

Looking through the reticle is what I like least of this plane when your adversary is in the middle of your crosshairs you can barely see his plane because of the fat nose. :-P

But it is fun to fly I forgot what mission (early in the game) where you have to defend the city from fighters and bombers I believe I blew my engine three times chasing after those bombers after I downed all the fighters.

Soviet Ace 09-07-2009 06:20 PM

Besides speed, (that big flat nose cuts it's airspeed quite a bit, that's why it's good at turning though,) the I-16s only problem was engine trouble at times, and all the pilots disliked the forward view they had, but used it to their advantage, by flying below their enemy, and coming up, blasting their enemy that was full in their sights.

browntrout79 09-08-2009 02:32 AM

Quote:

Originally Posted by Soviet Ace (Post 97780)
Try the I-153 Chaika. If you don't already have it, do the second to last mission in Stalingrad, in Single Mission. That plane is easy to kill the engine.

And I'm glad to see I'm not the only person using the I-16 in multiplayer. I've had several successful kills with it, all confirmed with the little confirmation sign thing? It is a great plane to fly, if you know how. It's no Yak-3, but turning it sure does come close :cool:

You should send me a F.R. on xbox live, Browntrout79. We can team up with our "little puny soviet bees." and really show them 109's. Just dont get shot, She DOES NOT take bullets well.
"Careful Ryan, Some things in here dont react well to bullets..." Movie quote...

Thanks for the tip on the 153, I'll try that tommorow.

Soviet Ace 09-08-2009 02:43 AM

You also can't chase them. It's sorta like being a fly in a web, but able to out turn and roll the spider?

The_Goalie_94 09-08-2009 02:45 AM

Quote:

Originally Posted by browntrout79 (Post 98057)
"Careful Ryan, Some things in here dont react well to bullets..." Movie quote...

Tom Clancy's: The Hunt For red October... good movie.

redtiger02 09-08-2009 10:39 AM

Quote:

Originally Posted by LaRock O no Lie (Post 97000)
I am commenting on the bold part of my quote...

First off, using arcade mode doesn't mean your weak... people like you are a dime a dozen... you think your hot shit and your calling out someone on forums like a little schoolgirl... get a life please... some people don't have alot of flying experience, and it is multiplied on a console, because of the horrid flight controls on the controller.

Not naming names huh? people like you should stop bitching since its only been a few days that the game is out... Rest assured anton and the crew will fix the issue of not getting the kill for a plane intentionally crashing or bailing out after a few hits...

If I remember my history.. pilots got credit for a kill if they damaged a plane enough to make the pilot eject...

sorry for the hostility, but your the one being a troll and calling out someone when they most likely have no clue about this forum and you taling your junk.

thanks.

oh and hopefully any real pilots that read this will watch out for you and if they see you hopefully they can pick said plan and teach you that its not always the plane that is the factor in a kill, but the PILOT!!!!! I know of many ACE's from ww2 that did not have the best plane but were able to use their skills and knowledge of the plane to great effect...

unfortunately the moderators on this forum are not around, because if I was a mod, your be getting a ban hammer to the head for being a troll.

but thats just me... I hate pompous idiots that think they are the best at anything.

Orrrr, I called someone out who has been on this forum a lot longer than you have. What I hate is your kind. People are exploiting the hell out of the no-penalty crash and I have no problem calling them out. If you need to cheat, you can't be surprised when someone calls you on it. Any forum for any game ever made has a wannabe mod or two running around, just like you. I called him out on it, much like many other people have been called out by others for the same reason. If you don't like it, don't read it, but don't go out of your way to say something about it because it didn't take much reading for me to figure you out. I hate pompous idiots that try to be wannabe mods, thinking that your personal opinion matters. I could give a shit less what you think about me, tell me what you think about the game, otherwise, suck it kid. People crash in this game all the time, not always on purpose. For every 10 players that are doing their best not to exploit this little problem, there's always that 1 who crashes at the first sign of trouble. You cheat, you get called on it. I don't have a problem calling anyone on that whatsoever, and that fact wouldn't change if you were standing in front of me. That being said, take your self-righteous attitude and shove it up your ass, my dear little wannabe.

redtiger02 09-08-2009 10:41 AM

Quote:

Originally Posted by browntrout79 (Post 98057)
You should send me a F.R. on xbox live, Browntrout79. We can team up with our "little puny soviet bees." and really show them 109's. Just dont get shot, She DOES NOT take bullets well.
"Careful Ryan, Some things in here dont react well to bullets..." Movie quote...

Thanks for the tip on the 153, I'll try that tommorow.


Those "little puny soviet bees" seems to be putting a lot of very large holes in people's wings.

trk29 09-08-2009 02:20 PM

Why can't we all just get along on here? People take things way to personal and then drag it out for a page or two.

Panzergranate 10-20-2009 05:49 PM

If you take an I-16 above 15,00 Feet the fixed pitch 2 bladed prop struggles for traction. I've noticed that they've included historical altitude performance into the X-Box 360 version.

I took an I-16 up to 26,000 Feet in simulator model in an experiment and ended up with a forward speed of 87 MPH (WEP) with a climb speed of 78 MPH (WEP) with the nose at 10 Degrees above the horizon. Needless to say, the aircraft was becoming a pig to fly and the damned engine kept cutting out with out WEP applied. Eventually it cut out completely and I had to windmill it down over 15,000 Feet to restart the engine.

Another problem is that the I-16 is not that stable, as all highly maneverable fighters (the Brewster Buffalo being the exception to the rule) tend to want to spin and the I-16 was notorious for easily tipping into a spin, as was the notoriously awful LaGG-1 and LaGG3 "Varnished Guarenteed Coffins".

If you're a veteran from any of the Red Baron series of WW1 combat simulators, coping with extrememly unstable aircraft does develop the quick reactions to cope with them.

Try applying negative rudder when making a turn as this is what the Red Baron flying manual tells players to do. It does eneable me to turn a Fw-190 A5 inside a Spitfire IX from time to time, though it is like balancing on a shaky tight rope in realistic and simulator.

Just familiarise yourself with a particular fighter's quirks, just as real pilots have to do, before trying it in combat.

Compared to flying WW1 winged deathtraps on Red Baron, IL-2 BOP is a doddle.... at least the fighters don't pull their wings off during modest stunts.

FOZ_1983 10-20-2009 05:54 PM

Panzer i think its just a safe bet not to take this thing into combat haha. Id be more scared of the plane than the enemy

Soviet Ace 10-20-2009 07:45 PM

Quote:

Originally Posted by Panzergranate (Post 112442)
If you take an I-16 above 15,00 Feet the fixed pitch 2 bladed prop struggles for traction. I've noticed that they've included historical altitude performance into the X-Box 360 version.

I took an I-16 up to 26,000 Feet in simulator model in an experiment and ended up with a forward speed of 87 MPH (WEP) with a climb speed of 78 MPH (WEP) with the nose at 10 Degrees above the horizon. Needless to say, the aircraft was becoming a pig to fly and the damned engine kept cutting out with out WEP applied. Eventually it cut out completely and I had to windmill it down over 15,000 Feet to restart the engine.

Another problem is that the I-16 is not that stable, as all highly maneverable fighters (the Brewster Buffalo being the exception to the rule) tend to want to spin and the I-16 was notorious for easily tipping into a spin, as was the notoriously awful LaGG-1 and LaGG3 "Varnished Guarenteed Coffins".

If you're a veteran from any of the Red Baron series of WW1 combat simulators, coping with extrememly unstable aircraft does develop the quick reactions to cope with them.

Try applying negative rudder when making a turn as this is what the Red Baron flying manual tells players to do. It does eneable me to turn a Fw-190 A5 inside a Spitfire IX from time to time, though it is like balancing on a shaky tight rope in realistic and simulator.

Just familiarise yourself with a particular fighter's quirks, just as real pilots have to do, before trying it in combat.

Compared to flying WW1 winged deathtraps on Red Baron, IL-2 BOP is a doddle.... at least the fighters don't pull their wings off during modest stunts.

I agree with everything. Besides what was highlighted. They're called the "Laminated Coffins". There was no varnish involved. :D

Lexandro 10-20-2009 07:50 PM

Quote:

Originally Posted by browntrout79 (Post 98057)
"Careful Ryan, Some things in here dont react well to bullets..." Movie quote...

Sean Connery speaking to Alec Baldwin in the film "The hunt for Red October", during the scene in the ICBM housing hold on the sub. :grin:

Sorry just had to.


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