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Anton, Can you elaborate on joysticks?
By reading some of the posts on the forum and being the owner of a AV8R for the ps3, are there going to be any fixes to the final game for some of the problems people are having with the sticks?
For example there is no brake when I throttle down on the AV8R, and there is no way to issue commands to wingmen using the Thrustmaster stick. And is there going to be a diagram in game to show you what buttons do what on the screen like how it shows the gamepad and all buttons on all difficulty levels? Thanks |
this would be really helpful to know, thanks
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But for the rest i agree to FilthyPrick: yeah sure... |
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How about fixing the on/off rudder control on the Aviator? (Verified the twistgrip with MS Flight Simulator - it works correctly, the rudder is analog, so the hardware is certainly capable.)
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On the PC yes of course it all works perfectly, thats because it has it's own dedicated software. On the consoles the Sticks have to make do with generic software that was not programed specificaly for it, which is why problems are occuring. I don't think the developers can do anything to solve the actual problems, they can only find the best way around the problems. |
AV8R rudder on my stick (360) is analogue I think but the range from 0 to full rudder is really really tiny. I seem to be able to use it accuratly in level normal flight, combat turns into a panicfest for me so no chance..
A rudder sensitivity slider in options would be very usefull. |
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concerning the rudder, it's really difficult to steer accurately using the t-flight hotas, since only the slightest press goes to full rudder, which makes lining up with an enemy plane really difficult... it's very easy to overshoot the target sideways when using the rudder... |
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Why can't this game fully support all flight sticks on the ps3 not just the ones made for ps3, and with fully customizable controlls? Is it because the makers of the ps3 and BoP want to make more money or are they just too lazy? If so shame on you!
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How do they make more money by only having a two joysticks? If every joystick was compatible then the devs would have to spend more time making sure they all work and that would require them to work longer on the game, in turn they would have more money. |
Well, at least support that 2 joystick correctly (TM - correct look around with the hay=t switch, Aviator - analog rudder) if possible...
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