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Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY on IL2 Authorized Addons
First of all, I want to say a huge thank you to Daidalus team for their work and for having brought a new lease of life for our beloved game.
As I understood, from now on all Il2 development is entrusted to them, the Daidalus team people, with supervision only by 1C. So, I think it’s appropriate to open a dedicated thread for questions and requests, much like Oleg’s Room. The difference is obvious: with Oleg we talk about SOW, while here the focus should be on Il2. |
I have already posted some proposals in another thread, and one of these seems to me good enough to be “reprinted” here. I was simply asking to concentrate more on AI only planes.
To explain better: with the latest additions, we now have a HUGE amount of flyable planes, with a vast choices for almost any conceivable pilot’s career, with almost any of the combatants. All major types are there, with some minor and exotic ones for good measure, and even a quote of “what ifs”. What is still lacking, in my opinion, is some variety in targets, mainly in bombers. To begin with, we have no British night bombers, and they will be sorely needed to complement the new radar equipped Bf110. If radar could be adapted for the Mosquito night fighter, there’ll be a similar need for German night bomber of the “Steinbock” period, like the Do217 or He177. As I understand it, AI bombers should be the easiest planes to be implemented. After all, they need limited flying maneuvers, and gun turrets works all the same. Even their performances are relatively unimportant. They all are slower than fighters, and minor differences should go unnoticed. Conclusion. While having some more flyable fighter would not offer that much to the game, having some new bombers would add whole new campaigns. Wellingtons and Lancasters would allow RAF’s night bomber offensive. Dornier and Grief – along with some late model He111 – would allow the last German bomber offensive against British Isles. |
I would request MOSTLY French fighters !!!
France was one of the major countries fighting against Germany from 1939 to 1940. Even if the country lost the battle of France, French pilots (and fighters) had a role in the war from 1939 to 1943 in Europe, North Africa, Middle east and Indochina fighting against the germans, the brits, the italians, the americans, the thais and even the japanese. Could we have at least : - a real FM for the MS 406 and Hawk 75 ? - cockpit for those 2 birds? - A development of the D520 which was an aircraft equivalent to the Bf109E ? I know for that last that one modder is working on it and finished the modelisation of the aircraft and is now working on the cockpit before doing its FM. Maybe team D could contact him and they could work together ? |
Well, what I would like to request first of all would be cockpit reworks on some planes.
The Bf-109s (specially the early series) cockpits are poor. Also, the P-47 cockpit need a good rework too. Honestly, I don't see a need for early war French and British aircraft. These should be left to Storm of War - they'll already have an accurate map of France and Britain. I would prefer that Daidalus boosted the original IL-2 planes instead of adding more. |
Hmm.
I don't think we can expect more than bug fixes. IL*2 is potentially a strong competitor to SoW, and we really can't expect IL*2's competitiveness to be increased when SoW is in development. That it is being allowed at all implies I suppose two things, that SoW will have all the features that are being allowed in the new patch, and that SoW is not likely to be completed soon after the patch is released. That includes the possibility that SoW will be released before the patch, which I hope is true, but we will have to wait and see about that. I think bomber rear gunners in IL*2 are very much over accurate, and that smaller (< 8mm calibre) machine guns are over modelled. The Lancaster, with a rear turret of four < 8mm machine guns, and (in standard configuration) eight < 8mm machine guns in total, would be a complete nightmare for fighters, imagine the FW189 with two extra rear facing guns. |
As far as adding new planes go, i would echo the sentiment about the night bombing campaigns, both the British strategic one and the German night raids. If we do get radar sets in the end, it would be a pity not to have some night flying Mosquitos, Ju88s and a few heavies to round it up.
There's also somewhat of a gap when looking at the truly multi-role aircraft of the war, plus a gap for German bombers that can actually make an impact in a late war scenario. He111s and Ju88As are fine up to 41-42, but it's a suicide after that. My personal wishlist would be the following: 1) Some Ju88 variants, both day and night operations. These could be Ju88C models and the Ju88G night-fighter. 2) Mosquitos, similar to the 88s. 3) Suitable German bombers for late war scenarios, like the Ju188 and derivatives of the Do17. A He177 would be very cool as well. 4) Some British heavies, like Lancaster, Halifax, etc. The youtube video about the upcoming radar modelling states that there's accurate ground clutter depending on the kind of terrain that you fly over, so i guess there is some sort of interfacing between radars and the ground below. That could probably mean that it would be possible to have not only intercept radars, but bombing radars too like H2S. Of course, all this takes time and since it's free we can't really complain. It would be nice to have some of that as AI initially, maybe becoming flyables down the line. Imagine flying a night-time scenario on one of the mission-based DF servers, it would be a blast. Some would find it boring, but i always thought the early era of avionics has a certain appeal. It's not modern-jet-fighter-complicated, it's just a new set of tools to work with and the reason i like it is that it combines the flying and combat element from a flight sim, with the sensors cat-and-mouse game from a submarine sim :grin: |
Igo Kyu, I think these are completely different things.
I think with Daidalus taking over, means that there's nothing holding 4.09m or SoW, as there are two independant teams for each. And 4.09m is about to be released; Storm of War is predicted to 2010. |
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Extracted from SimHQ interview with Oleg:
"Doug: A few more questions (for now) on Storm of War: Battle of Britain before we move to the next topic area. You said recently you want it released for the 70th Anniversary of the Battle of Britain. That would be in September 2010. Are you confident flight simmers around the world will be flying Storm of War: Battle of Britain in October 2010?" "Oleg: Yes, it is our general plan. Maybe it will arrive earlier. I can't say right now the exact date. But by October 2010 (if not before) Storm of War: Battle of Britain should have many thousands of users." So, October 2010, IF NOT BEFORE. |
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Software is strange stuff, sometimes you think it will take a long time, then you find a nice shortcut and it doesn't, though that situation is very rare, other times you think you are finished, then a bug shows up, and fixing it breaks something else, so it takes a very long time to sort out. I think Oleg is wise not to give any hostages to fortune in terms of release dates. |
I suggest persons interested to promote Daidalus team supply their own forums to support and inform their users.
Currently, the boards hosting IL2 addons have a myriad of system, server and other not-so-pleasant issues. No 3rd party addons will be promoted on this forums unless 1C authorizes. |
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Methinks nearmiss is a bit confused as to what Team Daidalus' relationship is with Oleg and IL2.
They are now the official development team for IL2 into the future. |
Guys if I'm wrong it won't wrinkle my feathers.
Remember, Ubisoft has distribution rights for Il2 along with all addons. Whatever Oleg, 1C and UbiSoft works out is fine. I just wouldn't count on this forums as the home for "the teams" support and information. I would think, if "the team" does domicile here 1C will create a separate forums like they did for Birds of Prey. "The team" definitely should think about setting up a forums to support their additions. |
Guys if I'm wrong it won't wrinkle my feathers.
Remember, Ubisoft has distribution rights for Il2 along with all addons. Whatever Oleg, 1C and UbiSoft works out is fine. I just wouldn't count on this forums as the home for "the teams" support and information. I would think, if "the team" does domicile here 1C will create a separate forums like they did for Birds of Prey. There are definitely a lot of questions people have now, and there should be a place for "the team to respond". |
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SOW is a long way off, so get used to it, once we see a dedicated SOW website then you can add at least another year on and then maybe you will be close to a release date. In the last interview Oleg told us that the game is currently 80% finished, and then goes on to say its his general plan to release in October 2010 if not before, so at the time of the interview he is saying that its going to take well over a year to finish the last 20% of this sim, According to Oleg work did not start on SOW until late 2007, so if we do the maths, its taken roughly 1 and a half years to get the sim 80% completed and its going to take roughly the same amount to finish the last 20%!! he later said we would see in game shots from September on - I think this promise will go the same way has the system specs, dedicated website etc... so watch this space. |
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I think this is rapidly becoming a priority. |
I would like to see Spitfire Mk.Ia , Mk.IIa and Mk.IIb with map of England. And Do-17 of course.
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Don't think this is going to happen, Alien. After all Maddox Games does want to sell SoW-BoB next year and so I guess they won't allow in-house competition. After all realistic maps of the Channel and the MTO have not been allowed by Maddox Games when they still supported people like Ian Boys.
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To return back on topic, I would suggest some small improvements for the existing planes. Nothing to do with DM or FM, but simple retouches that could conceivably be entrusted to less experienced people, and that can represent a very important training tool. For example, some small retouches are all is needed to complete the Yak line. 1) Half round windows behind the sliding canopy for the late production Yak1 (built in much more examples than the early type we have). 2) A second cockpit and reduced armament for the two seat Yak 7 - Yak 7UTI. 3) The same and a fixed landing gear for the Yak 7V. 4) A 37 mm cannon through propeller spinner for the Yak 7-37. 5) Yak 7 wing mated to an early Yak 9 fuselage for the late production Yak 7B. I see also space for small but important correction in uv-mapping for skins. For example, to some annoying superimpositions between fuselage side and antenna mast for the Lavochkins, or between lower nose and windshield area in I-16. |
Furio
IL2 1946 Small retouches :confused: I think it needs a complete major overhaul, there's far too many problems with the thing, retouching a cockpit here and there is like repainting the Titanic. Ballistics, FM and DM needs a rework on a lot of aircraft before doing any cosmetic work. If Oleg was to approve Daidalos for the above I'm sure they would undertake this important "update" before any graphical changes. Also adding more content would be pointless as seen in the past, nothing gets fixed just more errors put into the sim making it worse, hopefully with Daidalus were could get the glaring problems fixed before any thing else is done. I don't want to particularly mention specific problems so as not to sound biased myself but a simple example would be to fix the He111 ground handling that they broke for example :) |
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But I see a difference, now, and I hope not to be overly optimistic. For the first time ever (as far as I know) there is an external entity (Daidalus) that reaches an agreement with 1C to continue Il2 development. They must have demonstrated technical ability, sound organization and reliability enough to complete a fully-fledged add-on and obtain such a full endorsement by Oleg himself. With time, they will gain more autonomy and more decisional latitude, up to the point that they will possibly tackle the complete overhaul of which you talk about. But they would not want to appear as changing Oleg’s philosophy. In this process, while they strengthen their technical background, we must show patience, I think, and appreciation. For this reason I’m asking for small things first, even if they look somewhat unimportant. For this reason I hope they can recruit new people. And, finally, for this reason I encourage them as much as I can. |
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One thing i cannot understand is this, if we do get the 4.09 patch which we assume is going to be free then who is paying the staff at Daidalus? Surely they aren't doing it for the love of the sim, especially when SOW is allegedly knocking on the door. Of course if they are doing the 4.09 patch and then hope to release paid add ons later then they must know something about SOW that we dont otherwise it would be financial suicide to get involved in a project that is soon to be superceeded. So the big question is, who is financially supporting Daidalus?
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And yes,we're doing it because of "the love to this sim". I don't know where from you people are managing to dig up such yellow news. |
I take it your part of the Daidalus team? Oleg has already stated that you have worked on the project for 8 months + 2 months testing and you plan to continue support with free add-ons after 4.09. I'm sorry but that really doesn't make sense to me, surely its a conflict of interests unless of course SOW is a lot further off than we already feared. If what you say is true, then big respect for spending 10 months of solid work for nothing, you should become a modder! :grin: Unless of course you already are?
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@tree_uk
sorry, i can´t help it but i think your posts are sounding so negative. It seems that your glass is always half empty and not half full. One doesn´t have to search a worm in every apple. Why can´t you be as content as the majority here and enjoy the possibility of the soon coming 4.09 final? think positive! |
Because Tree needs to find a reason for SOW being cancelled.
He lives for that outcome it seems. |
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Well I have devastating news for you ElAurens, 'The World is round'!. |
Tree_UK,you better keep those thoughts of yours for yourself if you don't want your appearance here to be terminated.
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I see other three possibilities: 1) Someone is paying Daidalus people’s work, and only time will tell if it’s good or bad business. 2) Nobody is paying them, and they are people willing to work for free to keep going a game that has exhausted its commercial value, a thing already happened for Red Baron, to cite a case. 3) Daidalus and 1C have reached an agreement which is entirely their business. |
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Tree
You have never posted anything useful or supportive here at this forum, you constantly snipe at people here and 1c so don't expect too much respect from people with your naive comments. You call anyone here a fanboi if they don't hold your opinion of 1c Team or Oleg. What else do you expect !! |
And your adding what to this debate exactly?
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Nothing you would ever understand apparently.
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Just the word 'nothing' would of been enough.
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If you re-read my original post i was asking who was funding Daidalus, this question has brought about threats of bans (must have hit a nerve at someones HQ) and lots of teddies being thrown out of prams by the usual suspects. I have not stated anywhere that SOW is cancelled or will be, i just find it slightly strange that Il2 is going to go from strength to strength with Oleg's blessing when he is supposed to be close to finishing SOW, does that not seem like a conflict of interests to anyone? Also if Daidalus are truly doing all this work for no pay then surely it must of crossed thier minds that maybe this time next year everyone will be flying in SOW and their work will be long forgotton??
Now please discuss, without teddies and blankets being thrown. |
Well, the problem is, that you never post a simple question. ;) You always have a way of stuffing your post so much with assumptions, personal opinions, offensive content and daring theories, that the tiny, little, puffy innocent question in the subordinate clause truly has a lot of spiky things to hide behind.
e.g.: if the Daidalus-Team is making 4.09 and is planning to provide further content, why is that a problem in regards to manpower and resources for SOW? Wouldn't it be more logical to assume the opposite? That giving something to be done by somebody else causes less work for the one who originally had to do it? And to the question who's refunding them, why digg trenches? Maybe Oleg himself does, because he never ever said that IL2 will be abandoned. He just said that SOW is his teams priority. ;) |
Maybe you could show me the way by posting a simple answer? Please re-read my post i have never claimed that anything to do with Daidalus is a threat to SOW. If you'd have taken the time to read my post properly you would see there are no assumptions there is just a simple question.
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Isn't there any moderator here to clean this thread from the personel nonsense, this debat is driving?
If we (the DTeam) really shall participate in this room for longer, we wish a different kind of conversation. Thanks! So as the question was, if we are founded in any way: NO! We do this in our spare time and despite the will of our wifes/GF's/RL-issues. So what are our motives then? Hard to say... each member may have his own reason. But we all share the feeling, that the end of IL-2, as it seemed to be happen, wasn't simply acceptable. Point. |
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Hi Tree,
I gave a little contribution to 4.09 and and to aswers your question... I can say that nobody from the team will receive any piece of money for this. By the way, the "non-sense" of making something for free, spendig hours research, modelling, programming, just for interest, dedication or call-it-the-way-you-like-it... well, it makes me smile. Following your way of thinking, I should not believe that you are wasting time reading the forum of a ten year old sim, someone is paying you to stay here and read every post... isn't it? just jokin mate. I hope my aswer was exhaustive... ;) EDIT: Caspar beated me... lol |
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Surely some reworking to IL2 1946 will enpower 1c Team & D Team as far as their customer base goes, they will see its supported extremely well and has a long future rather than some of the one hit wonder sims of late, ongoing support for IL2 1946 should secure a large customer base for SoW also. @ D Team Thanks for taking time to look over the thread. What limitations are there on you to "tidy up" IL2 1946, I know you said 1c didn't provide you any "tools" to finish v409m (assuming you are using Qtims tools) is this possibly due to Oleg not wanting you to adjust any FM or DM in v409m or is there future hope for corrections to aircraft FM & DM even ballistics. Thxz |
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Tree, it's not really rocket science if you look a bit deeper. The reason IL2 and SoW are not really competing products for someone who has the hardware to run both is simply, but a lot of people miss it: SoW will by all indications be much better in visuals, FM and DM, but its initial scope as far as aircraft, time periods and theaters of operation go will be vastly inferior to what IL2 has. Just like IL2 started almost 10 years ago with a handful of aircraft and only the Russian front, i used to alternate between flying IL2 and European Air War to get my ETO fix. SoW and IL2 will end up being competing products no doubt at some point, but for that to happen SoW has to be released and updated to include 3-4 major theaters with the corresponding planesets. At that point we'll probably be far enough into the SoW life-cycle that not a lot of people will care either way, as SoW will be making sales for full price while IL2 will sell for less than $10 if at all. So i don't see Oleg's team losing any money as a result.
My personal assumptions as to why IL2 continues to receive new toys is as follows: 1) SoW will be a very flexible engine, but too complicated for people to get to grips right away, even if it features support for modding and tools for administering the use of said mods. 2) SoW has higher standards for aircraft modelling, both in FM/DM and grapchics. 3) As a result, it will take quite some time before we get a representative planeset for each of the major theaters, even more so for covering the entire length of the war in each one. So, what will the guys who like flying PTO or late war rides do in the mean time? The answer is simple, they will fly SoW but they'll still keep flying IL2 as well to get their fix of a particular time in a particular theater. I can't wait for SoW but i can't wait for night bombing missions with radar in an IL2 DF server either. So, what does Oleg gain by supporting TD? He keeps his customer base happy, or at the very least busy, by providing them an incentive to fly IL2 a little longer, at least until their favorite era and theaters make it to SoW. He also gets to "train" a team of external associates and build a foundation for cooperation that could be extended to SoW later on. He also manages to do all this completely free. It's smart marketing, it shows appreciation to the community for sticking with this sim for so long and keeping this game alive and if someone could be perceived as receiving the short end of the stick, that would be TD. Oleg gets all the above for free, we get a bunch of add ons for free, but TD is the one who does all the hard work and has to put up with our speculation, requests and whining on top of that :roll: On a more positive note, we saw what Oleg gains from the deal, let's see what TD gains. Their work will not go to waste once SoW is released. Even if SoW was complete and on our hard-drives tomorrow, a lot of people would keep flying IL2 as well, for the reasons i described above. And by working with closely with Oleg, they might gain enough experience to keep on contributing during SoW's life cycle. If they are good enough and SoW is as flexible and customizable as we've been led to believe, they might even be able to get an endorsement by Oleg for developing other theaters or even other wars, selling them as their own product and making some money from it. Who knows, maybe they'll be able to do a WWI sim based on the SoW engine, or a Spanish civil war sim. Definitely not a waste. I really wish them luck and want to thank them for doing what they do. I'm sure a large part of the community is waiting with anticipation to see first-hand the results of their work. |
BOB SOW is step up into warp drive above IL2.
The IL2 code leak is the best thing for all, because Oleg is so dedicated with all efforts concentrated on SOW. So, don't think he is worried about the 10+ year old IL2 taking his SOW thunder. |
Nearmiss, having just seen the DT logo, I must apologize to have always spelled it wrongly, being it Daidalos with an O and not Daidalus with an U:(. Is it possible to correct at least the thread title? Thank you.
Then, I’m glad and grateful that TD people took the time to read this thread. I hope that they found something useful in our posts, amid some wild speculation, and that they can feel our appreciation for their work. As I’ve already said, I don’t think there will be any competition between Il2 and SOW. SOW will be a quantum leap over IL2 and, I think, over any other sim. But this is future. Here and now, we have Il2 alive and well, and I look forward to see all the improvements that TD will deliver. I’ve already said “thank you” to all of them? Well I say it again: thank you! I wish they could be rewarded for all their work and that, when SOW will come, they will have a role alongside 1C. |
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Thats just a weak guess. Il-2 was/is a milestone in flightsim history. And it was Olegs very first flightsim and a huge success. I doubt, he would just abandon it in his mind. No, I think he likes, that we care for it - its like knowing his first child in good hands, while he is busy with the new one. EDIT: sorry, I just recognised, that I misunderstood your last sentence. No, I don't think, he worries about this issue. Still there are the restrictions (i.e. no BoB content), but you will agree, these are slightly understandable. As for myself - I'm not a modder. There isn't just modders and Oleg in this world. If you want so, every guy in Olegs team is a modder, as they as well model, program, invent. No, I call myself a 3rd party modeler, since I was doing this for Oleg, Ilya and others years before the game was hacked, paid and not paid. So I (and some others as well) already had a good relationship with Oleg, that has nothing to do with the issue 'modding'. About restrictions, that we might get from Oleg - these are the same as always before - bringing new content in the quality status, that is required by Oleg, no FM or DM changings on given content (yet), not touching the Grumman issue and leaving the work amount for Oleg as low as possible. Sidenote about existing FM, DM, weapon changings: We are thinking about such issues as well. But we will discuss such with Oleg and if he doesn't agree, partially or generally - it will not happen. For 4.09 there will be no such changings on existing 4.08 content. |
Just a question. Do Daidalus plan to unlock ai for dogfight-servers and dedi just like zuti does with his MDF ( Moving Dog Fight ) Mod?
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Ok so v4.10m is on the horizon I hope Oleg agrees to correcting the existing problems, oh dont forget to fix the He111 ground handling too :) Cheers |
I think that triggers represent the biggest improvement brought by TD 4.09:grin:.
Would they be implemented also in dynamic campaign generators? Could they be used to improve AI behavior? For example, orders like “Return to base immediately” are always ignored... |
I would like to have a realistic numbering system.
Not only the present system, with orderly tactical numbers (1-2-3-4-5-6, etc.) is unrealistic but it’s confusing with radio calls. Sometimes, radio calls “red 1” and there are three or four of them around... |
Daidalus Team...just a big thanks to all of you!!!
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While it was indeed stated correctly there, I must admit, that it wasn't very clearly, so that many people mismatched the content of 4.09 and the things we are working on for probable future packages. Triggers, as well as the radar are NOT part of 4.09 AND they were only a few of some relly nice new ideas, we are currently developing! I have no idea about DCG, some other member can give you a proper answer maybe. Sorry. As for AI - we also adress some of its weak points. Thats a separat project, I'm as well not personally involved in, so do not know any details. If anyone is asking himself, what the hell I am doing then - I'm modeling, mostly cockpits. ;) |
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And instead? Which system do you have in mind then? I see no problem with having several 'red 1's around... mission builders should take better care of this and prevent double using then. |
I have a question : would it be possible to enable other planes than american planes to have nose arts on ? It would be fun if other nations could also put high quality nose arts on and not a low quality one through the plane's texture.
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What I’ve seen of new cockpits looks very good to me. If you made them, I can only say: “good job!” |
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Russian squadron: 1 – 39; 27 – 54. RAF squadron: K – F; W – E. In this way, if you’re flying a dynamic career, and aircraft 39 or F-Freddy get lost, some time should pass before they are replaced. Talking of dynamic career, I would like to see them updated. Here in forums we have a high density of online flyers and custom mission builders, but many Il2 customers fly offline. |
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I'm not sure, what you really mean. Its all about the DCG? |
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As it would not be historical correct, this huge work amount is far less worth the result. |
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If I understand correctly your question, yes, it’s about Dynamic Campaign Generator. 1) Would it be possible to assign random (realistic) numbers to aircraft lined for take off? 2) Would it be possible to permanently assign a certain number to a certain plane? Once that plane get lost, a newly numbered one will come from reserves, maybe with the same number, maybe not. If random numbers are applied, could they be used for radio calls? Of course, I understand that this would mean new voices recording, so it may be not easy... But, after all, I must admit that this would be only eye-candy, even if it would improve realism and immersion. Probably the real question is: are you thinking to update DCG? |
Careful not to confuse.
IL2's default Ngen & Dgen programmed by Starshoy IIRC With Lowegrins DCG 3rd party Dynamic Campaign Generator. http://www.lowengrin.com/news.php |
I'm a bit disappointed the recon triggers will not be coming out with 4.09 official, this would be the most interesting thing to myself and long time friend Paul Lowengrin author of DCG.
the following is a bit of .. errr .. speculation, though a repeat of what Blackdog said earlier in some respects: 1. Oleg may be interested in keeping IL-2 interest up until SoW engine and BoB is released. It is free advertising for SoW because most find out about SoW / BoB because they have IL-2. IL-2 1946 is still selling, largely to people interested in the available mods and online players because it is the *only* version to have for mods and online play at Hyperlobby. Now it might not mean a whole lot of money to 1C, but it's obviously enough that Oleg and his team can continue working on SoW. IL-2 is not competition to SoW engine or BoB. SoW engine, even after release, will take considerable time, maybe years to make other full featured large scope simulations from .. which comes to my 2nd point. 2. Oleg *might* be looking for new development teams to work with the SoW engine, and what better way to for such a group to prove themselves than to work first with the IL-2 engine ? .. just speculating, but it wouldn't surprise me that Team Diadalos' motivation for doing work to finish 4.09 is that they have then have established a good working relationship with Oleg, proven their abilities to develop, and therefore will be working with the SoW engine. A proven IL-2 developer, Ilya's RRG Studios, is already working on an SoW engined "Project Galba". |
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Simplier to answer then: No. Neigher Ngen/Dgen nor Lowengrins work has come up ever in our plans and discussions yet. Still I may be wrong and have missed something, but I doubt that. I'm sorry. We are already taking care of quote a wide area of the games aspects, so this may even be adressed in future. I consider this as a suggestion for now. |
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Point 2 is matching the reality situation almost perfectly, regarding our relationship with Oleg. Working for SoW later (much probably commercial) carries indeed some motivation. But currently, there is no definite decision - not even discussions about this. We are focused on Il-2 projects and the name Team Daidalos is completely dedicated to Il-2 as long as it makes any sense to us. It also depends on how much and what kind of feedback we will get for 4.09. But already from the feedback from the interviews alone I'd say, its worth some more workload. :) Quote:
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Currently we have SkindDownload values: 0 (off), 1 (on). Would be nice to have this reworked: 0 (off), 1 (custom regiment signs on), 2 (custom regiment sign and skin on). That would give compromise between required bandwidth and customization.
Also, some default skins must be fixed. Gray BF109s or green FWs do not look nice over the desert. :) |
Ok, so there seems to be some confusing and/or conflicting information out there regarding 4.09.
Possibly someone at 1C and/or Daedelus can now step in to provide info or clarify the following: 1. Where is the official announcment from 1C regarding 4.09 ? 2. Where is the official announcment from Daedelus regarding 4.09 ? 3. Where is the official announcment from 1C regarding the content of 4.09 ? 4. Where is the official announcment from Daedelus regarding the content of 4.09 ? The estimated release date is another question. That could be provided as a courtesy from either group if they wish but not neccesary. What I am looking for is official information from the devs so I can avoid reading multiple threads and posts full of speculation and bickering. If 4.09 is serious at all , or will become serious , then for the sake of being consistent with other software developers there should be some official news releases. The announcements on content may not exactly match the official release when it comes out , but of course , as we see with other software devs , they release as accurate a list as they can as timely as possble leading up to the release date. If some or all of this information can be provided , then the consumer can judge the validity of this project and determine nearly where the version stands in development. I think with the level of support for il2 and 1C , that a basic courtesy to the loyal customers would be for 1C or Daedelus to state 4.09 is in either one of the following stages: Pre-Alpha Alpha Beta Release Candidate RTM Thanks for your cooperation . - Eries |
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Eries,
Information about 4.09 becoming official and Diadalos Team's involvement comes from this SimHQ interview with Oleg and Martin http://www.simhq.com/_air13/air_420a.html It must be between finished and beta, because there already is released 4.09 beta :cool: |
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Hence the confusion........ Please read my post carefully. I asked for this information FROM 1C OR DAEDELUS , so my requests are not intended to be answered by the readers here. That is why I requested "official announcements " from 1C or Deadelus. I'm assuming Daedelus has an official spokesperson that can speak on thier behalf , representing a single source of reliable and non-conflicting information. I assumed that was the reason for this thread , to provide a mechanism for communications from Daedelus. Those are the only two assumptions that I can reasonably make regarding 4.09 . I'll wait for the official announcements before considering 4.09 or any of its content a legitimate product. WWFlybert: 1C of course released a 4.09 beta. Consider now the implications of Olegs interview and that Daedelus 4.09 may contain considerable more or less than the 1C 4.09 release. This precludes the assumption that the Daedelus 4.09 is in the BETA stage. It would be common , proper and expected that once Daedelus began thier development , that the revision would revert to an ALPHA. Thanks in advance , Eries |
Eries,
No cause for contention or assumptiveness here, I was only linking to the best available information for you. You asked 4 questions of "Where" official announcements are. Answer to all 4 .. they do not yet exist with specificity. It is obvious to me 4.09 official is a work in progress. "I assumed that was the reason for this thread , to provide a mechanism for communications from Daedelus." Why that assumption ? .. this thread was not started by Daidalos Team "I'll wait for the official announcements before considering 4.09 or any of its content a legitimate product." Good for you Eries, patience is a virtue ;) My logic comes to different "assumptions" however I consider what Oleg and Martin say in the interview to be "official", and read carefully, there is no contradiction between the interview and what has been said elsewhere by Daidalos Team, only clarification of misreading of the interview. For instance, I misread that the recon triggers would be included in 4.09 release, however with careful reading, that is not what was said. I have worked with software as well, if something is "beta" and it is being worked on to become "final" .. it is still "beta" .. I don't understand why you think Daidalos Team would be starting over again at "Alpha", nor why they would follow a naming convention of release that I have only seen Microsoft use. And even then, 4.09 is an update to existing, fully legitimate and finished product. Regardless, it is an unexpected and happy surprize to IL-2 1946 customers that 4.09 will be finished, and other good features may be added to the game. Daidalos Team is under no obligation to answer anyone's questions here or elsewhere, that they might do so, is a courtesy I thank them for. |
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No contention on my part here. My intention was to be concise. Do not mistake that for anything else please. It is a distraction to this thread. It is foremostly the reason why I requested info from the developers themselves.....to avoid any confusion or pettiness that can derail the conversation. Please honor that. I assumed this thread was meant to provide a mechanism for communications from Daedelus. I still do . That mechanism does not have to be created by Daedelus to be that mechanism. In no way can they be construed to be mutually exclusive. Again , my post was a request to 1C or Daedelus for official announcements , and not a request to general members of the forum for speculative or personal opinion on what, where or why. Additionally ,please do not confuse the word "request' for the word "demand" I am happy to read folks posts , but in this case they are immaterial to my request. The responsibility for comprehension of my post , its form and the language used are only material to 1C and Daedelus. Thanks again. Eries |
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In fact it was common practise for patches/updates to have FM DM and weapons adjustment without so much as a word what had been done to the aircraft affected, this would lead to a lot of heated discussions :) There have been beta patches/updates released in the past for general testing but these were never the full content until 1c Team released the official patch. But !!! V4091bm is a strange beast in as much that it was never completed by 1cTeam and has been thankfully taken on by DT, it been a long time for this patch to go "official" so on this occasion the content has been known and flown, anything DT are adding is in the interview and possibly some "other" content as kept quiet by them ie: a few nice surprises maybe ? |
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Agian....Please respect that my post is a question for the devs and not a post intended for commentary from users here. Just as in real life when you are seated at a table where two folks are having a conversation you can hear, its not always appropriate or courteous to begin commenting without an invitation to join , though certainly the ability is there. To provide a good mechanism for Daedelus and 1C to review and comment on users input , please refrain from burying this post behind commentary on its content. If you have concerns about the content of my posts , please address them via pm to me. This will allow this thread to remain focused on the use it was intended for. once again , your cooperation is greatly appreciated, Eries |
Hello Eries,
i'm happy you're interested in our work. Before i proceed,i want to correct you a little. First of,we are Daidalos Team,and not Daedelus. Second,1C is not the one that has to make any type of announcements.1C is IL-2 publisher for Russia,and Maddox Games is the game developer. So now to answering your questions. Quote:
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A-We are very busy with 4.09 final and our other developments. B-Our website is currently under construction,but as soon as it is back online we'll post links to it here and on other locations.There too you will be able see again the official announcements regarding our further developments and the developments of IL-2 like all,and many other things as well. Quote:
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Regarding what you said about missing things in 4.09 release. Some things won' be included in 4.09,yes.But they will be released in the next patch,because we have still more content to add and iron out. I read on a couple of occasions in your posts,regarding the seriousness of Daidalos Team and the legitimation of our products. Well I'll give you just one hint,and you can answer to your question by yourself. Daidalos Team successfully implemented the FuG series radar and radar like all into a modern flight simulator.No-one have ever tried this. It was a real adventure for DT to do this,because there was a lack of information.It was very hard to find original FuG 220 drawings and schematics,in order to see how this radar actually operated,because it was considered top-secret at the time by the German government and taking any photos of it were highly prohibited. The second adventure for DT was implementing it in-game.Because we didn't had any example anywhere,in order to see how possibly we can implement this radar properly in a game.But still,we succeeded. Now thanks to doing this,many night-fighters will be added in-game.FW-190 A-6/R-11,P-61 Blackwidow,etc.Because we found the formula how to create the different types of radars. I hope that now,when you're properly informed,you'll understand. DT is doing everything possible to release the 4.09 patch and 4.10 patch as soon as possible.But you have to understand that the good things are not happening fast. We're working even at our work or vacance places in order to finish the patches as soon as possible,without any bugs and issues. Best regards, Bulgarian. |
Thank you Bulgarian. That was very enlightening.
I had hoped that the radar feature would include the ability for the player to pilot the aircraft, while an AI crewman called out the range and position of contacts. A bit like crewmen do in the Silent Hunter series. Do DT have plans for such a feature? |
Thank you Bulgarian !
I certainly appreciate the timely response. I hope folks appreciate my intentions. I strongly believe in this project. Its important to the customers to know where they can look for official information, instead of sifting through a myriad of non specific threads. all the best and thanks , eries |
You're welcome guys.Just don't take me as "official spokesman" of DT.
It's just i was available at the time when those questions were asked. ;) Quote:
This aircraft (the G-4) will be (in my opinion) the first aircraft in IL-2 that will require to be flown be three human players,that will have to work as a team. The pilot will fly the plane,the Bordfunker (Radar Operator) will watch the radar and outside and the rear gunner will act not only as gunner but as spotter as well. It won't be an arcade plane,and not anyone will be able to jump in it and fly it.It will need serious studying in order to get used to it,and fly it properly. |
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Hello Bulgarian, excellent news indeed and good responses.
SImple question about the Bf110G4. Will the Schräge canons be included as a weapon of the aircraft and if yes, how do you plan to aim with it ? |
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Wait a minute, are u saying 3 humans will fly toghether in the same ac? Never thought that was possible in IL2. Will proppably never get the chanse to fly it myselfe, but thats sooo cool i almost wet mayselfe. :) |
What this means is that it will only be useable in coop mode, as dogfight mode does not allow more than one player per aircraft.
Silly really. |
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Also other bombers as for instance TB-3 (5 or 6 humans too, I am not sure), Ju-88, A-20 etc. |
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But I see it as a squadron based aircraft everyone on comms on a squad operation, if they made the rest of the bombers like this it would be more fun, bombardier, pilot, radios, gunner etc, but it must make sense to have this aircraft selectable for multi crewed and single. |
Let me clairify...
It's silly that we still don't have multiple crewed aircraft in DF mode. :wink: I fully understand about coops. The addition of radar will be a boon to that area of play. :cool: |
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2. If you can get the bombers to turn off nav lights in TD's v409m Night missions are a pain without using the nav light mod. It would be great if the night textures were made much darker than the blueish tinted night time we have at the moment. Is it possible for TD team to let us mere mortals know what's on their "fix it" list please :) |
ElAurens,
About human multi-crew aircraft in join-in-progress dogfight mode .. think .. you'd have to sync the players into the aircraft before hitting "fly" likely technically possible, but how might that work in the interface ? 1. Players would need to select same base on brief screen. 2. Players would need to select same aircraft and probably all same features on arming screen 3. I think then, you would need a new button on arming screen, perhaps labeled "Seats", which would turn green when 2 or more players had selected correctly .. when you then hit that button 4. It takes you to new screen naming aircraft selected with list of pilots similar to coop aircraft selection screen, but only the one plane selected and showing only players that had selected the plane, then you ready up in same manner as in coop. 5. Then the players hit "Fly" from that screen, become synced together in the aircraft and join-in-progress together. Would be nice feature, but significant reprograming involved, new interface screen design. So.. it's not just 'silly' we don't have human multi-crew for dogfight / join-in-progress mode, it would require some new things to implement. |
Hey TD a question....
Someone unlocked a way to increase the torque in the FMs... You couldn't decrease it lower than the stock torque.. (so it couldn't be used as a cheat..) but if you wanted to increase it , say.. so you could get even more realistic torque effects.. especially on landings & T/Os.. you could.. I never tried it.. and actually it wasn't a mod from what I understand.. but the mods enabled the feature to be unlocked.. it was always there... at least from my understanding of the "feature" I am wondering if it might be possible to include that feature in an upcoming patch as an additional CEM option. Some kind of varying degree of torque from say... stock to stock plus x , to plus xx .. up to the point where if you were not careful you could flip your plane on T/O like it sometimes happened in RL.. I seem to recall some time ago Oleg making reference to this feature @ UBI .. No one knew what he was talking about though and because it wasn't activated in the sim it couldn't be used so it was a moot issue.. I believe he said that he could make the FMs even more realistic but a lot of peope wold find it harder to fly.. but I figure since some of us have been flying this sim for what... 8-9 years now.... Is that doable? |
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It's a tactical aircraft,and not turn&burn style thingy. And unfortunately,most dog.fight servers already are turn and burn style. Quote:
About the darker night,it already have been done.But again i forgot for which patch it was.Of course if you have a clear moon sky,don't think that it will be dark. Also our "Fix list" is quite big,and i don't know what is for fixing,but there are a lot of things.You'll see when the time comes.But the fix list is not containing "fixes" for the flight models of any existing aircraft ingame. @Bearcat,this might be considered but i cannot give any promises about it now. |
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Mmm...your thoughts interest me. +_1 |
Just a thought but, I know atleast 18 people on my Xbox 360 list that bought Il2 1946 in the last month because they loved the BOP demo, so I think that there will be a nice little flood of of noobs coming to il2 1946 in the next few months. I also know a lot of people who are buying it so they can play Canvas Knights when the AAA crew releases it. There are a lot of WWI fans out there that never got IL2 because they were still playing RD baron 3d or one of its mods.
Plus to be honest I don't see ROF taking off like people thought it would. Someone said Il2's comercial life is dead in the water and I just don't think its cold and rotting yet. I got a feeling it still has a few twitches left in it. If Daidalus is thinking the same thing then they know they will get some work sent their way down the road for doing this new patch. Even if they are doing it for "the love of the sim" They still know the exposure of this work can lead to new paying work opportunities. Hell we may even see them do some work on the next console Il2 ? if BOP does well. Then we have the future with SOW too. I'll say this too, I'm feeling pretty positive about the sime market over the next couple of years. DESODE |
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I've been wondering how many more copies of 1946 are getting sold because of BoP. |
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+1.. this sim is far from dead... |
Yep
Thanks Team Diadalos for getting together and doing this. The fast degeneration of first few pages thread didn't block out the +'s .
I'm looking forward to night fighter, that'd be rawking. You have to appeciate the level of care that goes into IL-2. Take world of warcrack. They say they got 11 million subscribers. I'll give them 10 mil for this scenario. The game runs for $15 per month so technically WOW gets 150 million a month. That's alot for server fees (they do have servers in US timezones and european) but still not enough. And the devs throw out a patch here and there and a big new dungeon. But that is eclipsed by the quality that IL-2 has gotten. And I would rather have IL-2 community at my back during a firefight rather than the WOW community. Big props! (proper recognition not airscrew). FOR: ROF is a professional WW I . But they made a professional game release mistakes that will plague them, releasing too early, trying to do something like microtransaction marketing when the genra doesn't support it (both game genra and type of people they are catering to). And having a 2 planeset, I mean what if they came out with GTA 10 and you could only gank 2 cars, or Doom 10 and you only have a 2 weapons. I'm sorry you could get away with 2 choices in DOS games but not in 2009. And ROF multiplayer is like as if the game came out years ago when dial up was king and everyone was figuring out this multiplayer stuff. its '09 and you have to have a robust 32+ player online capability for game longevity. But they can fix ROF, the issues its gots aren't game breaking |
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