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-   -   Ground targets are way too hard to see in Sim mode. (http://forum.fulqrumpublishing.com/showthread.php?t=8689)

Bael 08-08-2009 05:57 AM

Ground targets are way too hard to see in Sim mode.
 
After playing a lot of Sim mode lately I'm starting to question it's lack of HUD augmentation. The second demo mission is incredibly frustrating on Simulation simply due to the fact that ground targets aren't getting drawn until you're already right on-top of them. The zoom view doesn't even help because the objects still don't seem to appear any farther out - and by the time they pop into view you're close enough to not need a zoom to see them in the first place.

Graphics tech isn't quite to the point where players have the clarity of vision a real pilot would have, so I don't think adding some HUD augmentation to Sim mode is out of line. Not the full-on every enemy is highlighted stuff from arcade mode, but maybe something as simple as temporary icon overlays on enemies you've view through zoom view. Kind of like a 'reveal' which puts the normal target icons over them for a timed duration - so after the first pass on ground targets you can more easily track them.

juz1 08-08-2009 06:19 AM

look for muzzle flash...

maybe you might like to suggest this in the suggestions to dev thread

:)
________
Bmw 3/20 history

Antinko1 08-08-2009 12:40 PM

The best advice I can give is to learn the geography of the place you're flying over. This way, you should be able to learn where enemies are and narrow down where they might be so that when you approach the area, you have a smaller area to scan.

I know it sounds retarded but having come from flying jet sims where I had the privelage of a tarmac runway, I found IL-2 extremely frustrating because I had to learn how to work out what a grass airstrip looks like! It took me a while but I got there in the end and I found that similar practices can be applied to locating ground targets.

I hope this helps. :)

Bael 08-08-2009 06:07 PM

Thank you for the tips, these are actually techniques I'm already using. But even using both of these methods I do not feel the current system works well enough.

The root of the problem is simply that ground target models do not appear soon enough. If you're close enough to see the muzzle flash, the model should be visible as well - and thats currently not the case. You see a muzzle flash, line up on it (they're not pinpoint accurate), and the model doesn't appear until you're already too close to make any necessary corrections to your path - even if you zoom your view in!

And don't forget targets like rail cars which don't have visual aids like muzzle flashes. Just fly low over the railroad tracks and watch as the train cars suddenly just pop into view well below your sights. It's a bit odd that you can see trees farther off in the distance than you can see train cars. The same with Tiger tanks parked in the middle of snowy fields, you can see the flash from 2 miles away but can't actually see the tank until you're practically close enough to spit on it.

The_Goalie_94 08-08-2009 06:55 PM

Heres an idea...just blow up everything with rockets...i completed TIGER HUNT on sim by blowing everything on the ground that moved...IT WAS FUN!!!!

Bael 08-08-2009 07:01 PM

Quote:

Originally Posted by The_Goalie_94 (Post 88480)
Heres an idea...just blow up everything with rockets...i completed TIGER HUNT on sim by blowing everything on the ground that moved...IT WAS FUN!!!!

Quite a feat, given that you only get 40 rockets - provided you don't get shot down or crash. ;)

Soviet Ace 08-08-2009 07:17 PM

Usually I make two quick passes, and I see the ground targets fine on Sim. Then on the third pass, I make my attack.

SleepTrgt 08-08-2009 07:49 PM

Quote:

Originally Posted by Bael (Post 88482)
Quite a feat, given that you only get 40 rockets - provided you don't get shot down or crash. ;)

dont forget it fires 2 rockets at a time on sim mode, so thats only 20 shots.

SleepTrgt 08-08-2009 09:30 PM

Quote:

Originally Posted by maxqubit (Post 88495)
Indeed. I fail to see how you could possibly destroy all enemy when you have only 40 rockets.

1. In sim mode tiger junt the enemy is extremly difficult to see, let alone that you can make out YOUR objectives(???)

2. If you succeed in the first phase, i would be very surpirsed if you still have rockets left for the train and tigers

The only thing i can think of is that you order you squad to make the kills for you. But more than often they are also shot down.

One time i thought there was an airstrip (blue line, but not a double line) of some sorts were you could refill your weapons. When i arrived there (with 4 enemy planes chasing me) there was no airbase or something.

The mission is cool, but running out of rockets, the best strategy is just crash, better still, kamikaze on a target and respawn with full load:) (not really SIM though)

Dont forget this is campaign, missions who are also build around the Arcade mode.
Single missions are more Sim missions, wich you can play with limited fuel and ammo.

Xx RTEK xX 08-08-2009 09:39 PM

Quote:

Originally Posted by Bael (Post 88417)
After playing a lot of Sim mode lately I'm starting to question it's lack of HUD augmentation. The second demo mission is incredibly frustrating on Simulation simply due to the fact that ground targets aren't getting drawn until you're already right on-top of them. The zoom view doesn't even help because the objects still don't seem to appear any farther out - and by the time they pop into view you're close enough to not need a zoom to see them in the first place.

Graphics tech isn't quite to the point where players have the clarity of vision a real pilot would have, so I don't think adding some HUD augmentation to Sim mode is out of line. Not the full-on every enemy is highlighted stuff from arcade mode, but maybe something as simple as temporary icon overlays on enemies you've view through zoom view. Kind of like a 'reveal' which puts the normal target icons over them for a timed duration - so after the first pass on ground targets you can more easily track them.

How hard do you think it was for WWII pilots way back in the day when they didn't have HUD electronic assistance display of targets? It is Simulation Mode......they are simply simulating what it would have been like in WWII. You have to have a good memory of where the targets are, remember the terrain after a couple flybys. Watch for the muzzle flash from the cannons. Make a mental note of which direction the targets are lined up.

Are they lined up parallel, 5 per column, north to south, or are they lined up east to west. Use that information you gain on your first and second pass to line up your attack runs. If they lined up North to South, then attack them from the north or the south so you can straffe more targets in one pass. Use your rockets wisely. In this game they seem to be pretty accurate at a certain distance. Line up the target in the HUD glass and launch, then aquire a new target quick.

If you are good, you can take out one group of targets in less than 3 passes. One colum in one pass.

The tanks are harder because they are more scattered and hidden in the trees. Again, remember their locations. Keep that image in your mind, so when you circle around for another pass, you know instinctively where those targets are going to be.

If my advice doesn't help you out, then go back to playing Realistic so you can have access to the HUD target icons. Oh and I'm playing on a 50" 1080p DLP and I can see the targets just fine without zoom. Try playing on a bigger tv, or invest in a pair of LCD goggles like the iTheater.....get the highest resolution you can buy. It's like looking at a 70" from 12 ft away.

Bael 08-09-2009 03:47 AM

Quote:

Originally Posted by Xx RTEK xX (Post 88498)
How hard do you think it was for WWII pilots way back in the day when they didn't have HUD electronic assistance display of targets? It is Simulation Mode......they are simply simulating what it would have been like in WWII. You have to have a good memory of where the targets are, remember the terrain after a couple flybys. Watch for the muzzle flash from the cannons. Make a mental note of which direction the targets are lined up.

...

If my advice doesn't help you out, then go back to playing Realistic so you can have access to the HUD target icons. Oh and I'm playing on a 50" 1080p DLP and I can see the targets just fine without zoom. Try playing on a bigger tv, or invest in a pair of LCD goggles like the iTheater.....get the highest resolution you can buy. It's like looking at a 70" from 12 ft away.

Again, thanks for the advice - but I have to stick to my guns on this. And it's not a hardware problem on my part, my 46" 1080p LCD works beautifully.

It is an attempt to simulate the difficulty real WWII pilots had acquiring targets - but to think you have the same level of vision clarity within this game that a real pilot would have is insane. We're playing a game at 720 resolution at 30ish frames per second, which is way less than the human eye can see, and to further compound the problem the models aren't even being drawn from a certain distance. I can fly around in Tiger hunt, and I have many times, and watch as the ground targets 'pop' into view - and that happens way later than it should. There's a huge difference between not being able to see your target cause it's hidden in the brush, and not being able to see your target because it's just not being drawn. If there was so much as a speck you could see from farther distances this wouldn't be an issue.

I know there's a huge tendency for Sim gamers to fight any type of HUD elements, but for the most part HUDs are just there to supplement players with information a real person would have that the technology can't accurately reproduce. In this case the HUD could point out things REAL pilots would be able to see. And from what I gathered in the suggestions thread, the original IL-2 for the PC even had this sort of a system.

thundermuffin 08-09-2009 07:20 AM

Quote:

Originally Posted by Bael (Post 88568)
Again, thanks for the advice - but I have to stick to my guns on this. And it's not a hardware problem on my part, my 46" 1080p LCD works beautifully.

It is an attempt to simulate the difficulty real WWII pilots had acquiring targets - but to think you have the same level of vision clarity within this game that a real pilot would have is insane. We're playing a game at 720 resolution at 30ish frames per second, which is way less than the human eye can see, and to further compound the problem the models aren't even being drawn from a certain distance. I can fly around in Tiger hunt, and I have many times, and watch as the ground targets 'pop' into view - and that happens way later than it should. There's a huge difference between not being able to see your target cause it's hidden in the brush, and not being able to see your target because it's just not being drawn. If there was so much as a speck you could see from farther distances this wouldn't be an issue.

I know there's a huge tendency for Sim gamers to fight any type of HUD elements, but for the most part HUDs are just there to supplement players with information a real person would have that the technology can't accurately reproduce. In this case the HUD could point out things REAL pilots would be able to see. And from what I gathered in the suggestions thread, the original IL-2 for the PC even had this sort of a system.


Couldn't agree with you more. I've posted a good suggestion (just actually posted it on the thread about moving targets) that would imply the pilot's memory. You/'re pilot would have remembered where that target was, and the game would put a little dot or some marker over it (not unlike what they do for planes at long distance). It would fade over time or disappear if you focused on somethings else.

Xx RTEK xX 08-09-2009 08:58 PM

Bael,
How about if they made the Realistic mode have the same physics and attributes as Simulation, on it has the on screen target assistance? That way it wouldn't affect the achievements of Simulation.

The problem with target assistance on Simulation is that it would just make it easier. Simulation is not meant to be easier. The perfect solution is to just make the only difference between Simulation and Realistic be the target assistance.

TexRoadkill 08-09-2009 09:58 PM

I wouldn't want any HUD assistance in Sim mode. They just need to make the targets more obvious with more muzzle flash, smoke, maybe a larger sprite when you are viewing at distance like they do with the aircraft.

Doktorwzzerd 08-10-2009 02:02 PM

Quote:

Originally Posted by TexRoadkill (Post 88663)
I wouldn't want any HUD assistance in Sim mode. They just need to make the targets more obvious with more muzzle flash, smoke, maybe a larger sprite when you are viewing at distance like they do with the aircraft.

For whatever my opinion is worth I agree with Tex and the anti-HUD side on this. There is definitely a problem with acquisition, and I honestly think one that goes beyond the challenge of sim mode, though I think solving it without adding HUD elements is the best solution. Simply having really long draw distances would do wonders, if we could see the target from far out and line-up properly then its just a matter of skill. The biggest problem is that I know where the targets are generally, but I can't line-up until the very last second of my attack run because they aren't drawing until then. My guess is that the devs were thinking about this more in terms f the arcade experience, which with the hud is fine, but in Sim it really makes it impossible.

All that being said however I'll bet dollars to doughnuts that the final ver is exactly the same as the demo, it almost always is.


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