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How do you Land in Simulation mode with Aviator Stick?
Hello,
First post here and I have to say I'm loving this demo so much I went out and bought the 360 Aviator Stick. I have a question though, how do you land succesfully in Simulation using the Aviator? I can get the plane on the runway, but everytime I get down to about 30 mph the aircraft flips over and crashes. Someone please help. :? |
keep the stick FULLY back when you are slowing...found a brake yet?
I've landed with the av8r but I cannot find the brake for the life of me... welcome to the forum, a forum rather unlike any other... no bickering, rudeness or spamming/flaming/fisking here at all... (for the next 2 minutes anyway):grin: ________ Suzuki dr650s |
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Not found a brake either. |
a poster from an earlier thread mentioned a similar issue...not sure which one or whether there was a solution...
either way I think this and other aspects will be sorted for the final release..after all this is only a demo (something MANY regulars have forgotten and got quite hot under the collar about:-P) Enjoy killing time here until the final release;) ________ COSTA |
Unless I'm mistaken then the full version went gold before the demo was even released so unless they knew of this and other issues evident in the demo prior to that time then they may still be there in the full game.
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All i can suggest is before it flips quickly speed up and then back down. |
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Has anyone done this succesfully? |
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Its hard only managed to do it twice or something, but i dont land that much. And for the brakes ye i think they will patch it, should work the same as on gamepad: Holding throttle down. |
Plan your approach so that you touchdown at the head of runway so as to give yourself as much room as possible. Once you stop bouncing gradually pull back on the stick to slow down. When you reach about 20 mph then you can use thr rudder to safely turn around and slow down even more.
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Thanks, I'll give it a go tonight. :)
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Are you guys certain thatyou have lowered the undercarriage??
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The (one) time I was able to land in realistic or sim (can't remember) I used my rudder to cut S's into the landing strip, making the distance travelled across the strip longer, and also chopping down the speed at the same time.
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I did some experimenting last night and managed 2 succesful landings which I think were fluke because the next time I did the exact same thing and it flipped again.
Never mind. Hopefully it is sorted in the game or will be patched. |
I think I may have found a workaround to the landing problem. Can anyone with an Aviator stick test this for me?
After landing put throttle to 0 and do not pull back on the stick. Then about 10-15 mph/kph before the plane normally flips, hold down the trigger. The plane still goes to flip, but the guns firing seems to stop it. (This is for the Spitfire BTW. I've no idea if this works on the P-51, or even if the P-51 flips.) |
Newtons' law gun brake... :confused::-P
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You could try to push the throttle forward just a little bit on the Joystick. According to the info from today's live broadcast the throttle fully pulled back activates the wheel brakes, so maybe you can deactivate them by just moving it a few millimeters without increasing thrust..?
I can't play today but you could give it a try and let us know if it worked if you got an AV8R or Ace Edge. |
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Then I can just hope it's a bug that will be ironed out in the final version... |
I have a similar thread going, but I guess I'll use this one cause it's fresh.
Did some research last night. Here are the facts: There is no wheel brake for the flight sticks as of this moment. To land successfully: Aproach the field, etc., etc. (throttle to 30%) upon touchdown REDUCE throttle to 20% slow the aircraft to around 150 and pull back on the yoke (stick) and adjust trim. Continue to keep back preassure on the yoke while slowing to 57 (throttle to zero) at exactly 57 give a short burst of engine power by increasing the throttle to around 25-30% and immediately reset to zero. The idea here is to give just enough throttle to keep the aircraft from flipping WITHOUT GAINING SPEED. Your speed should slowly decrease throughout this entire step. Roll out untill your speed reaches zero. Works every time :cool: Now I know some of this sounds like a bit much. Some of it doesn't make sense in terms of real worl physics, but this is what works..... |
I was wondering, does deploying flaps when on approach actually do anything is it just for show?
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^i'm gonna try this right now^
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I have heard (and I may be wrong) that on the Xbox controller if you hold the throttle stick all the way down it applies the brakes. However on the Aviator this doesn't happen. This makes me think that it is a programming glitch (Aviator goes to zero throttle not past to brake). If so I'm sure it will be fixed in a patch, the aviator was brought up in discusion today on twitter during the demo. At this point as far as brakes are concerned the Aviator is PORKED (in geek terms f*#@ed up). However since this is the only flight stick still produced for the 360 I'm sure the developers will work to fix this problem. I don't think this will pose a huge problem in the single player campaign but in the capture mode in multi it will be a major issue.
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Edit: I found what I think is a glitch last night. It quit when I reloaded the game. It was trying to flip at around 30 instead of 55. Might want to watch out for this if you are playing online. |
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^ Youre right. Strange thing is it loaded default that way. Only did it once though. Strange.....
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^^ or you just set the flaps to landing like you should.
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Why not try cycling the flaps when you land? That is land normally using landing flaps and when your slowing down switch the flaps up. That should make the landing the same, and should remove the tip up.
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I'm sorry to say this bug is really ridicolous.
aren't there beta tester in OLEG 1C? |
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