Suggesting to devs
Please, send all your suggestions about the game Title Update - here.
We'll try to do whatever we can, if there will be Title Update. Please, stay reasonable - we can't add Pacific Theater or Mission editor in title update. I don't promise we'll do everything, or even anything :) but we'll read all of your feedback carefully. I can't read all these treads, and I do not read private messages either. And, please, no flood or repeative suggestions here. Thanks in advance! P.S. As for sequel suggestions - let's wait for game release first. |
Accurate P-51 cockpit!!! :cool:
edit: this is the only update I will request for this game. ;) |
The biggest fix that needs to happen as soon as possible is the controls . some things need to be switched and some need to be changed.
This most important would be...... Right stick - Ailerons , elevator Left stick - power, rudder Another thing that people would really like to see is the cockpit lookaround view button ( to activate it ) set to a toggle mode So instead of having to awkwardly hold in the stick , all that is needed to look around the cockpit is a tap of the stick. But as a result of this , the toggle function and actual placement of the lookaround feature needs to be moved to the power stick so that the player can still manuever the aircraft while looking around the cockpit. |
Put the crash tendency lower, so that you can belly land without a unrealistic crash ruining it!
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Mapable controls! Now im a happy bunny:grin: oh yeah Please sort the P-51 Cockpit out please.... Sorry for repeating that :?
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Can we please have the correctly configured 8 gun Browning .303 armed MkIa or MkIIa Spits for the Battle of Britain campaign?
Cannon armed Spits only made a very small and brief appearance with 19 Sqn during the BoB period, and then again briefly with 92 Sqn after the Battle in November. The Spitfire featured in the XBOX Live demo and on the website is a MkVb - these did not become operational until Spring '41. (Sorry, I have posted this elsewhere as a reply before finding this thread - don't mean to be repetitive but want the developers to see this!) |
Actualy i think its a mk.II in the demo! and thats DLC not update...
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Perhaps this should be stickied. I wouldn't want it buried before the full game releases and we get a better look at the game.
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As for belly landings - plane explodes if it is damaged heavy enough not to take off.
So it is not ruining gameplay. Why do you need it? It is flight sim, not crash sim... |
additional audio cues for things like stalling (someone posted this in another thread), low oil from a hit, speed fluctuation, etc.
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We can probably make it more exaggerated, not sure now. Edit: Sorry, I've checked this again. It is glitch :( Will probably be in update (if it will happen). |
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To make a long story short it is confirmed by myself and several other forum members that the shuddering or buffeting sound effect is missing before you enter a high speed stall while in cockpit mode. The PC version has this...and there is currently none in BOP
Please add this audio effect back in for the sake of playability. Thank You. |
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If you pull off an amazing belly landing after being damaged badly , only to explode into flames after minimal damage . it ruins immersion. this was a NORMAL landing , and it was WAY over reactive http://www.youtube.com/watch?v=fm_gh...e=channel_page i suggest just turning down the damage at low speeds |
- Pads and Joystick personal configuration ( especially possibility to adjust the sensibility of the Rudder and the free look on the Hori Flight Stick )
- Possibility to follow his target in Sim mod ( but with cockpit and natural restricion like clouds etc.. ) - Adjust skins - More possibility ton configure your game as you want to make the game good as you want. - G-Force impression Well...if everything is possible for sure :) But I think what is really important for a first edition is the following points even if they are already been said: - Real Cockpit - Skins - Key Configurator The others are just if you got time to make it :) We will do withour for sure ;) ++ Thank you for this thread Anton |
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not sure if this is just because it is the trial version, but I HATE the looping "successful mission" music when I'm completing my secondary objective or just shooting down more planes...
Nitpicky I know, just bringing it to your attention in case anyone feels the same way... |
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You wouldn't be able to takeoff. It is not over-reactive. It is exactly what I am telling. This explosions achieves two goals: - adds more Holywood style action (especially if you one, who hit target, not the one who landed). - gives more visual for MP - more time you see enemy explosion, not just landed. |
Anton, can you confirm whether or not the machine guns on the allied planes are de-synced ? A big problem with IL2 was that the allied guns were in sync when firing when they should of been firing one at a time in rapid order.
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Hey Guilty - nice landing!
I agree, belly landings should be all part of the experience. After all, during the Battle of Britain it was pilot shortage that was the problem, not aircraft production. A pilot could walk away from that and be up fighting again within hours, therefore shouldn't count as a failed attempt. |
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Mappable controls is all I ask, the rest of the game is perfect in my opinion.
Rev:mrgreen: |
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so they are not taking off anyway And for multiplayer a landing where the pilot survives due to a good skill landing should not count as a "suicide" or an enemy kill assist. if he crashes and survives let him respawn and keep his point for a good landing. |
Also, would it be possible to keep the same camera when you get shot down rather than a zoom out?
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http://www.youtube.com/watch?v=qZsTcJoxUoE |
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We'll see. |
Complete control configuration is the thing I want to see most in an update. Also wheel brakes for flight stick users would be nice.
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Stop repeat the same issue and post unrelated videos, please.
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While less stylish than the plane blowing up, it did give an authentic feel to the game. An alternative method would be to give the victor the kill when the game recognised that the plane was on the ground and could not takeoff, but leave the pilot to exit the plane manually, which would count as being shot down, not being killed. This would perhaps be best on simulation and realistic difficulties, leaving "Hollywood style action" for the players on arcade. |
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the fans would be more than grateful ! thousands.... MILLIONS of youtube videos anton.... think of the free advertising :cool: |
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like this: http://www.youtube.com/watch?v=gIejWLHAMp4
i did go into settings and change the camera though, but i cant look around with the right stick, it would be cool to look behind and see flames burning up the plane ;) |
Okay guys
Next issue CONTROLS Alot of people on consoles are used to controlling FPS games (the most popular games right now) mainly with the right stick. I believe alot of people would be able to relate to this game more if the right stick controled the ailrons and elevator. Even when i play , im so used to using the right stick to control games .... that it feels broken when i play BOP , but i know for a fact that the controls are amazing because i have a joystick |
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If you are having to belly land, then you lost that plane, and someone should get credit for taking you out of the sky. :P |
axis campaign.
co-op campaigns. yes yes i know im in la-la land! (sorry is this in the wrong thread?):oops: |
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One thing that I would really like is historically accurate skins. And also the ability to add new skins to the plane, maybe as free DLC? Such an update, I feel would go down really well with simmers like me. :grin:
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If you are no longer able to keep your plane in the sky, or land it properly, then someone should get the credit for taking you out of the sky. I don't know the multiplayer details yet, and if there is one for landing on carriers or at airfields, then yeah a successful belly land should count in your favor, but someone should still get credit for taking you out of the sky/you should be punished for losing a plane. |
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if you are "shot down" a external camera will show your plane plummiting toward the ground. if you are damaged to the point where you are losing airspeed and need to put the plane down AND YOU DO IT SUCCESSFULLY you should be REWARDED |
if they are not in the game already, carrier landings
PLEASE I have never seen anything definitive concerning this so I am assuming you want to surprise us, or they got cut somewhere along the way |
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Need more info. |
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look just check my video, in order to get the camera inside, i had to Bail out after my plane burst into flames, and then select cockpit camera from the options menu. it would be nice if the camera STAYED in the view that you had it in before.
http://www.youtube.com/watch?v=gIejWLHAMp4 |
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So, I was right? You were killed (or plane destroyed), but managed to get back to cockpit view? |
Stop posting this video, please.
So, I was right? You were killed (or plane destroyed), but managed to get back to cockpit view? sorry but im just trying to get my point across, and yes, but what im saying is, it would be great if the camera DIDN'T zoom out, and that it stayed in the view you had it in. |
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If there is an objective that involves you landing, then yes you should be given credit for a successful landing. If there is no respawning, and you manage to successfully belly land, then yes, I agree you should be rewarded the opportunity to take another plane up Though I think the person that took you out of the sky should get some credit. In a game that has respawning, then so what if you technically survived on the ground? You were taken out of the skies where the battle is, and the count really is the loss of planes. . |
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you should just respawn BTW if you belly land the plane is repairable , so its not really a "loss" of a plane. |
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Thirded, Fourthed! |
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We're just gonna disagree on this one. (Well... I don't think it should tell you "you died", but I think it should tell you "you lost your plane, and can't continue" then reward the person that caused that.) I won't reply any longer trying to hinder your request of it though. :) . |
er...just reading on the thread about an axis campaign - forget i mentioned it!
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Germany had its war heroes too. Its sad that they are often made to feel guilty for celebrating them. After the war, guys on oposing sides were great and life-long friends such as Stanford-Tuck and Galland. |
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Once agian. NO FLOOD PLEASE.
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i think i found something that needs to be fixed
In simulation mode on the p51 mission the targets are really hard to spot from the air due to similarities with the sattalite map and the actual ground units sillohette. I was wondering if something can be implemented similar to the method of the distant plane dots (i believe they are a hud effect , not the actual plane in the distance) only with some sort of highlighting technique to make them just a bit more visible from the air. |
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so its really tricky to see the target Im sure on some of the other maps like stalingrad it will be easy as pie to spot something from the air |
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go look at my p51 video , the sattalite map has these dark black dots (trees viewed from above) that look like the shadows of the target |
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it shows you the area the target is hidden in . but there is nothing to really "mark it" i would think a lingering smoke cloud would be pretty good |
Planes visible through clouds/metal
Sometimes, when planes are far away and are just black dots in the distance, they can be seen through clouds and through parts of your aircraft's cockpit. Sparlan007 mentioned this in another thread: Quote:
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Once youre in range they dissapear. |
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only its black , thats why you can kinda see it |
They should make it to were you can turn your engine off and on.
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________ Jailbroken |
Can you even see the muzzle flash from high altitude? More flash and some lingering smoke would definately help.
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So you can not brake with a stick?
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Few things
-Make look function a toggle.
-Target info for ground targets in sim mode if you fly low and close enough to identify it. Especially the static targets that don't move. In "Tiger Hunt" on sim, it is very hard to see the trains and AA guns. -Also would'nt mind target info for air targets in sim mode. Within a limited range, of course. |
bombers with cockpits
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Will the Full game support the xbox360 hard-drive install? Some game's have a performance boost and faster loading time.
1#I would like to be able to set rudder sensativity. If it is there i must have missed it some how. In sim mode taxing on the ground while useing the rudder it will nose-over, is the left and right brakes and rudder together on the ground with the ace-edge flight stick? |
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The audio feedback for stall helps very much to control the plane when making hard turns. |
@fuzzy: check Anton's quote below. ;)
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please consider
hi - my first post on the forum here although i have read it for quite some time
so firstly greetings all and thanks to Anton and the others in bringing this wonderful game to consoles! and making their presence visible and sharing as they have when they really had no obligations to do so - very much appreciated my suggestions - please please consider implementing the replay external view similar to il2 - where i can pan around my plane and admire it!!! reason - i am not a very good 'pilot' if you will and i found being able to review my crash and burns or rare 'victories' as hugely beneficial to helping me learn and improve from my mistakes (i still recall my first flight in il2 - how suspensful it was as i tried to survive being blown out of the sky, and how i somehow managed to crash land on a tiny pacific island! then to replay it and see it from another external perspective where i could pan around - unforgetable to say the least!) - i also found it very enjoyable to watch the ai planes battle it out - and for a game this breathtaking it would be fantastic to have this option - just to admire the achievement of such great graphics too - from what i have seen so far this game has set a new bar in the visuals dept!!! not to mention the musical scores, and how the two look like they will marry to create a great gaming experience it would be really neat to scroll through external views of other planes as you could in il2 as well - friends and foes ... - but i have no idea if this is remotely achievable here? the 'magic' of il2 for me was enjoying both the THRILL of aerial combat AND enjoying the beauty of flight and those warbirds with some control over what i was looking at and being able to review it or show to others too. i also often thought it would be neat if the replay mode had an option for an 'old film footage' look - black and white with some dust and scratches like the old gun cams ... but i digress - am getting away from the action of the flight sim!! this game will be incredible no matter its final level of finish - but here is to fingers crossed that the last bit of effort is applied to make this one truly something special and memorable - the team that has brought it to be has clearly done so with passion and pride in their very hard work and i think it would be wonderful if it could be 'brought home properly' if you will ... a 10 out of 10 rather than falling short by only a few yards because it only came so close to what it could have been ... sorry for the long blab, and hope it was ok to post in this section now ... where is the ps3 demo! :) and where to i buy a hotas x in Canada ...!!! cheers, R Baron |
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ok 1 thing id like
stop enemies crashing into the ground and your wingmen taking the rest although i want wingmen to do something but i want it to be possible to fail a mission |
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Quick suggestion... instead of hold down the right stick for free look, click once to toggle on or off. This makes looking for the enemy much easier whilst still being able to fly the plane without accidently changing the throttle or rudders.
Other than that I find the gamepad control scheme is fine and if I want better control I will buy a flight stick. Love the demo! |
Please can you fix it so that my plane doesn't flip after a successful landing in Sim mode when using the Aviator Stick.
A brake button would also be nice. |
Nice to have
Hello developers,
i haved play the demo from the il2 on xbox . it is a very good game but please make different gamepad settings . to look around in the cockpit i don't will hold the stick pressed down . i found a toggle between look and yaw rudder better or the usage of the left and right trigger/button for the rudder . |
great game some controll issues
First off played the demo and this game is awesome well done! the only two things i find iritating are that the sticks cannot be swaped so pitch and roll is on r/h stick throttle and yaw on left and in realistic and simulator mode the stalling is great and makes it challenging but im pretty sure a p-51 mustang has enough power to do a loop without going into a stall. there also seems to be a problem with landing in sim mode plane just flips over when you slow down. other than these minor issues this game is fantastic I will pre order tomorrow
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Replay feature , not complete but almost 5 minutes of cinematic replay with different views!
thank's in advance... |
Is it just me or does WEP stay on forever and your engine never overheat when using the Aviator stick? Maybe that could be fixed?
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A five minutes replay is much better than no replay at all :grin: |
Only one suggestion from me...
Please can we have the option to turn on target names on sim mode (single player) Without them i really cant see how destroying so many ground targets is possible, when they are not visible until the last second!:( :confused: |
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