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Damage Model?
is it me or is the damage model a bit off, it feels like it has been dumbed down. a good example is that most of the time the ends of the wings of the He-111 just seem to pop off when u fire a burst into them, even if its not aimed at the wing. i havent seen a tail section fall off yet, or rudder and elevator sections fall off. this used to be common occurence in the old IL-2 sim.
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Damage model includes ailerons and rudder damaging. As well as wing controls, engine, oil, and fuel banks, etc, etc
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i only pointed this out because the developers said it was based on the il-2 damage model, so i persumed i would see these things that is all. the planes either go down in a ball of flames or a wing comes off and it crashes.
i havent seen alierons, rudders & elevator parts, landing gear or wingtips come off yet, but maybe i need to play more. are the damage models different for each difficulty level? the rest of the game is beautiful and plays well, im only concerned with this aspect. |
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I think they are making an experiment to see if a simulator can be sold like any other game else. If things go well we could see a brighter future for simulation on consoles and we could demand a better product next time. I could tell you many missing features from BOP but I think it would be unfair to compare BOP with a 8 years old polish product like IL2 1946 is. If you like flight simulators buy BOP and give it a try because with our buy we are already building a better future for simulation on consoles. Who knows, maybe Anton could become the next Oleg Maddox for console simulation. :mrgreen:. |
Are you playing in sim mode? It makes it a lot more difficult to cause damage. In arcade mode the planes just wet themselves & fall out of the sky when they hear gunfire:mrgreen:
Rev:mrgreen: |
I have shot off the tail of a bomber, have had oil splattered all over my screen from a good strafe, and have seen a Stuka drastically lose speed and control but still flying and firing. The damage model is definitely one of the most advanced I have seen on a console.
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I've shot the tail off an HE 111 several times and got my wing sheared off once by a flying tail section.:cry:
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I have shot off the talils of bombers and I have made them leak oil. Once I got into a doghight with an ME 109 and after I put some big holes in it it slowed down went into a tailspin and crashed.
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I enjoyed the damage model as well.
I have even broken off my landing gear and have done prop strikes for fun. They only thing I don't like however, is the instant explosion from hitting the ground even if a make a reasonably good belly landing. And when I do make a belly landing, the plane explodes as soon as it comes to a stop.:( *pppppppsssssshhhhhhhhh* Phew! That was a close..*BOOM!* |
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Yeah, this bothered me, too. I liked in IL-2 just flying around and landing anywhere there was enough room. It also made it more fun after a mission where you're all shot up, being able to lose the landing gear, have the propellor break off, and come sliding to a stop next to the runway, but still survive. In a game where they seem to have made some compromises to make it easier since people will be crying how hard Sim mode is, it seems strange to actually make landing unrealistically more difficult. I was wondering if this was maybe put in to cover up damage modelling not being that accurate or something. |
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But yeah, tails seem to go flying with a well placed(or accidental :grin:) shot. |
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Also if you try to land on water right when you touch it your plane immediatly sinks.
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I've shot off the rudder on the bombers. They did say the damage model is different from Arcade to Sim. You shoot them down too fast in arcade mode to see much damage.
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The other thing I didn't like was how the camera zoomed out when I bailed and when I crashed or crash landed. And I was wondering why we are offered a bailout option when we automatically(which I don't like) bail out moments after an accident. I'm hoping this is only because it's campaign and because the demo came with limited features. |
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But let's hope single player and free flight work differently. |
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or at 36,000ft.. long way up
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Ok... You have me confused!! How are you writing that?:-P
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can we get more info on this Anton? |
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Isnt it great when you make a crash land ind and you wings and propeller get torn off, but you still survive? I love it when that happens.
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