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-   -   Damage Model? (http://forum.fulqrumpublishing.com/showthread.php?t=8514)

PulpzillA 07-31-2009 11:41 AM

Damage Model?
 
is it me or is the damage model a bit off, it feels like it has been dumbed down. a good example is that most of the time the ends of the wings of the He-111 just seem to pop off when u fire a burst into them, even if its not aimed at the wing. i havent seen a tail section fall off yet, or rudder and elevator sections fall off. this used to be common occurence in the old IL-2 sim.

philip.ed 07-31-2009 12:08 PM

Quote:

Originally Posted by Molgera (Post 85737)
Well, at this speed, if you can tell precisely where your bullets hit the enemy, you're really strong. For what I can say, the hits are very precise. The wing can be cut in several parts and pieces. But I'm a good public, I even find excuses to mistakes in movies I like. This is also why I just can understand people who are always trying to find the little mistake to kill their favorite game. Just enjoy it, for God's sake.

No need to get touchy. You can't improve a game without helpful criticism/good input.

Anton Yudintsev 07-31-2009 12:27 PM

Damage model includes ailerons and rudder damaging. As well as wing controls, engine, oil, and fuel banks, etc, etc

PulpzillA 07-31-2009 01:04 PM

i only pointed this out because the developers said it was based on the il-2 damage model, so i persumed i would see these things that is all. the planes either go down in a ball of flames or a wing comes off and it crashes.

i havent seen alierons, rudders & elevator parts, landing gear or wingtips come off yet, but maybe i need to play more. are the damage models different for each difficulty level?

the rest of the game is beautiful and plays well, im only concerned with this aspect.

jt_medina 07-31-2009 01:50 PM

Quote:

Originally Posted by PulpzillA (Post 85735)
is it me or is the damage model a bit off, it feels like it has been dumbed down. a good example is that most of the time the ends of the wings of the He-111 just seem to pop off when u fire a burst into them, even if its not aimed at the wing. i havent seen a tail section fall off yet, or rudder and elevator sections fall off. this used to be common occurence in the old IL-2 sim.

Yes, I noticed it too. Look, this BOP has nothing to do with the original IlL2. Many missing sounds, simplified damage compared to IL2 1946 and many many other missing features. But I think this BOP deserves a buy and I tell you why. It is the very first simulator ever made on consoles so maybe if sales are good and Mr Anton and his publisher like it, we could have a more realistic sim next time.

I think they are making an experiment to see if a simulator can be sold like any other game else. If things go well we could see a brighter future for simulation on consoles and we could demand a better product next time.

I could tell you many missing features from BOP but I think it would be unfair to compare BOP with a 8 years old polish product like IL2 1946 is.

If you like flight simulators buy BOP and give it a try because with our buy we are already building a better future for simulation on consoles. Who knows, maybe Anton could become the next Oleg Maddox for console simulation. :mrgreen:.

reverend66 07-31-2009 02:23 PM

Are you playing in sim mode? It makes it a lot more difficult to cause damage. In arcade mode the planes just wet themselves & fall out of the sky when they hear gunfire:mrgreen:

Rev:mrgreen:

moozicmon 07-31-2009 04:04 PM

I have shot off the tail of a bomber, have had oil splattered all over my screen from a good strafe, and have seen a Stuka drastically lose speed and control but still flying and firing. The damage model is definitely one of the most advanced I have seen on a console.

Steiner 07-31-2009 04:24 PM

I've shot the tail off an HE 111 several times and got my wing sheared off once by a flying tail section.:cry:

Camo-234 07-31-2009 04:39 PM

I have shot off the talils of bombers and I have made them leak oil. Once I got into a doghight with an ME 109 and after I put some big holes in it it slowed down went into a tailspin and crashed.

xNikex 07-31-2009 05:42 PM

I enjoyed the damage model as well.

I have even broken off my landing gear and have done prop strikes for fun.

They only thing I don't like however, is the instant explosion from hitting the ground even if a make a reasonably good belly landing. And when I do make a belly landing, the plane explodes as soon as it comes to a stop.:(

*pppppppsssssshhhhhhhhh* Phew! That was a close..*BOOM!*

Siege777 07-31-2009 06:07 PM

Quote:

Originally Posted by xNikex (Post 85825)
They only thing I don't like however, is the instant explosion from hitting the ground even if a make a reasonably good belly landing. And when I do make a belly landing, the plane explodes as soon as it comes to a stop.:(

*pppppppsssssshhhhhhhhh* Phew! That was a close..*BOOM!*


Yeah, this bothered me, too. I liked in IL-2 just flying around and landing anywhere there was enough room. It also made it more fun after a mission where you're all shot up, being able to lose the landing gear, have the propellor break off, and come sliding to a stop next to the runway, but still survive.

In a game where they seem to have made some compromises to make it easier since people will be crying how hard Sim mode is, it seems strange to actually make landing unrealistically more difficult. I was wondering if this was maybe put in to cover up damage modelling not being that accurate or something.

fritzwendel 07-31-2009 06:11 PM

Quote:

Originally Posted by PulpzillA (Post 85751)
i only pointed this out because the developers said it was based on the il-2 damage model, so i persumed i would see these things that is all. the planes either go down in a ball of flames or a wing comes off and it crashes.

i havent seen alierons, rudders & elevator parts, landing gear or wingtips come off yet, but maybe i need to play more. are the damage models different for each difficulty level?

the rest of the game is beautiful and plays well, im only concerned with this aspect.

I have shot the tail off of the 109 and the 190. Hasn't happened on the 111, but then again I attack by diving down, then up from below and I'm usually leading the bombers, or I aim for the engines if I miscalculate.

But yeah, tails seem to go flying with a well placed(or accidental :grin:) shot.

sasquatch 07-31-2009 06:28 PM

Quote:

Originally Posted by xNikex (Post 85825)
I enjoyed the damage model as well.

I have even broken off my landing gear and have done prop strikes for fun.

They only thing I don't like however, is the instant explosion from hitting the ground even if a make a reasonably good belly landing. And when I do make a belly landing, the plane explodes as soon as it comes to a stop.:(

*pppppppsssssshhhhhhhhh* Phew! That was a close..*BOOM!*

Maybe this is just a campaign feature to keep the game moving. It sounds like there are some differences between campaign, multi, and even the single mission mode. Maybe this is one of them?

Camo-234 07-31-2009 07:12 PM

Also if you try to land on water right when you touch it your plane immediatly sinks.

TexRoadkill 07-31-2009 07:18 PM

I've shot off the rudder on the bombers. They did say the damage model is different from Arcade to Sim. You shoot them down too fast in arcade mode to see much damage.

xNikex 07-31-2009 07:36 PM

Quote:

Originally Posted by Camo-234 (Post 85865)
Also if you try to land on water right when you touch it your plane immediatly sinks.

I have skid across the water before and even bounced out LOL! But that was only because I was trying(I crashed lots of times to accomplish this).

The other thing I didn't like was how the camera zoomed out when I bailed and when I crashed or crash landed. And I was wondering why we are offered a bailout option when we automatically(which I don't like) bail out moments after an accident.

I'm hoping this is only because it's campaign and because the demo came with limited features.

Camo-234 07-31-2009 07:45 PM

Quote:

Originally Posted by xNikex (Post 85878)
I have skid across the water before and even bounced out LOL! But that was only because I was trying(I crashed lots of times to accomplish this).

The other thing I didn't like was how the camera zoomed out when I bailed and when I crashed or crash landed. And I was wondering why we are offered a bailout option when we automatically(which I don't like) bail out moments after an accident.

I'm hoping this is only because it's campaign and because the demo came with limited features.

When I got shot down in simulater mode it didnt make me immediatly bail out. I was just in my plane while it was about to crash and I had to pause and select Bail Out to get out of the plane.

xNikex 07-31-2009 07:49 PM

Quote:

Originally Posted by Camo-234 (Post 85881)
When I got shot down in simulater mode it didnt make me immediatly bail out. I was just in my plane while it was about to crash and I had to pause and select Bail Out to get out of the plane.

It did it to me when I collided with a He-111 when my canopy got sprayed with oil.

But let's hope single player and free flight work differently.

Camo-234 07-31-2009 07:55 PM

Quote:

Originally Posted by xNikex (Post 85882)
It did it to me when I collided with a He-111 when my canopy got sprayed with oil.

But let's hope single player and free flight work differently.

I hope in the the game you have to bail out on your own and you cant do it below a certain altitude or else you'll hit the ground and die.:grin:

P-51 07-31-2009 08:01 PM

or at 36,000ft.. long way up

TexRoadkill 07-31-2009 08:05 PM

Quote:

Originally Posted by Camo-234 (Post 85884)
I hope in the the game you have to bail out on your own and you cant do it below a certain altitude or else you'll hit the ground and die.:grin:

I've been unable to bail out at low altitude.

P-51 07-31-2009 08:09 PM

Ok... You have me confused!! How are you writing that?:-P

Spitfire23 07-31-2009 09:19 PM

Quote:

Originally Posted by xNikex (Post 85878)
I have skid across the water before and even bounced out LOL! But that was only because I was trying(I crashed lots of times to accomplish this).

The other thing I didn't like was how the camera zoomed out when I bailed and when I crashed or crash landed. And I was wondering why we are offered a bailout option when we automatically(which I don't like) bail out moments after an accident.

I'm hoping this is only because it's campaign and because the demo came with limited features.

yes i dont like the fact it auto bails out, lets hope its different in full game

can we get more info on this Anton?

David603 07-31-2009 09:28 PM

Quote:

Originally Posted by Spitfire23 (Post 85916)
yes i dont like the fact it auto bails out, lets hope its different in full game

can we get more info on this Anton?

Yeah, I loved trying to cheat death by safely bringing down a crippled plane in the PC Il2s.

Spitfire23 07-31-2009 09:36 PM

Quote:

Originally Posted by David603 (Post 85919)
Yeah, I loved trying to cheat death by safely bringing down a crippled plane in the PC Il2s.

Exactly my point! it just gives you such a feeling of accomplishment when you do.

Camo-234 07-31-2009 10:26 PM

Isnt it great when you make a crash land ind and you wings and propeller get torn off, but you still survive? I love it when that happens.

Spitfire23 07-31-2009 10:28 PM

Quote:

Originally Posted by Camo-234 (Post 85929)
Isnt it great when you make a crash land ind and you wings and propeller get torn off, but you still survive? I love it when that happens.

yes, i just wish they wouldnt use such a far out camera view when that happens in BOP

Camo-234 07-31-2009 10:35 PM

Quote:

Originally Posted by Spitfire23 (Post 85931)
yes, i just wish they wouldnt use such a far out camera view when that happens in BOP

Yeah I hate that too.


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