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-   -   4.09 interviews (http://forum.fulqrumpublishing.com/showthread.php?t=8425)

cmirko 07-28-2009 12:24 PM

4.09 interviews
 
http://simhq.com/_air13/air_420a.html
http://spread-wings.ru/content/view/238/1/


cheers

ChrisDNT 07-28-2009 12:41 PM

A request to the dev team : please, could you put directly within the game setup all the proper resolutions for 16/9 screen ratio ?

I tried everything to make the game work on my new 1920X10210 lcd screen and nothing worked !

KG26_Alpha 07-28-2009 12:44 PM

Thxz

Was about to post it here myself :)

See Also

http://translate.google.co.uk/transl...%3Den%26sa%3DG

Now wheres those nay saying IL2 1946 abandonware posters ??


Quote:

Originally Posted by ChrisDNT (Post 84507)
A request to the dev team : please, could you put directly within the game setup all the proper resolutions for 16/9 screen ratio ?

I tried everything to make the game work on my new 1920X10210 lcd screen and nothing worked !

Open your config ini file in IL2 1946 directory and set as below.

[window]
width=1920
height=1020

furbs 07-28-2009 12:54 PM

well...oleg has nothing to do with it...its being done by a third party

ChrisDNT 07-28-2009 01:21 PM

Open your config ini file in IL2 1946 directory and set as below.

[window]
width=1920
height=1020
+++++++++++++++++++++++++++++++++

This is what I've already done, by all the methods possible; but as it looks that my config file doesn't "talk" to the game, this is why I ask for the proper 16/9 resolutions being available directly within the game setup UI.

proton45 07-28-2009 01:39 PM

Quote:

Originally Posted by KG26_Alpha (Post 84509)
Thxz

Was about to post it here myself :)

See Also

http://translate.google.co.uk/transl...%3Den%26sa%3DG

Now wheres those nay saying IL2 1946 abandonware posters ??






Open your config ini file in IL2 1946 directory and set as below.

[window]
width=1920
height=1020

They will find some way to "spin" it... ;)

KG26_Alpha 07-28-2009 03:48 PM

Quote:

Originally Posted by furbs (Post 84513)
well...oleg has nothing to do with it...its being done by a third party


Who said it was anything to directly do with Oleg ?

He put his name to the team "Diadalos" finishing and enhancing greatly v4.09m

Which I'm sure were all very grateful for and appreciate unreservedly.

Well I do at least :)





Quote:

Originally Posted by ChrisDNT (Post 84522)
Open your config ini file in IL2 1946 directory and set as below.

[window]
width=1920
height=1020
+++++++++++++++++++++++++++++++++

This is what I've already done, by all the methods possible; but as it looks that my config file doesn't "talk" to the game, this is why I ask for the proper 16/9 resolutions being available directly within the game setup UI.


Make sure if you have more than 1 installation of IL2 that your changing the correct config file.
IL2 wont launch/run correctly if it cant see the config file.

ECV56_LeChuck 07-28-2009 04:59 PM

Come on men! Doesn´t matter who is behind, just enjoy it!! (when it comes!)

Blackdog_kt 07-28-2009 06:17 PM

Is anybody else excited at the combination of hard-coded radar support and mod compatibility? Because the way i see it, if those work in progress add ons after 4.09 get released, we could have a whole new way of flying and fighting to explore and i think it's never been done before in a WWII simulator.

One of the youtube videos says that ground clutter is determind realistically according to what kind of terrain you are flying over...if terrain data is parsed into the radar code, then we might as well see bombing radars like H2S in addition to the interception radars.

I think the whole prospect is brilliant, let Oleg's team work on SoW:BoB, get another team to keep improving IL2 until SoW expands into the other theaters and you also get a very well trained team to work on SoW add ons down the line. Heck, if they pull off radar and we start seeing servers with bomber command raids and night fighter ops, i would be so interested that i'd easily keep flying this for an extra couple of years :cool:

Triggers would be awesome if they work not only on single player and coops, but dogfight servers too. There's a whole lot of new tactical possibilities to explore, i mostly fly blue but i always wanted to fly an unarmed Spitfire on a recce run. Well, even if we don't see all of these new features, i'm still surprised at the flexibility and expansion of this almost 10 year old game engine. I can barely imagine what the possibilities will be in SoW. Good times ahead ;)

Rango 07-28-2009 06:33 PM

ChrisDNT - edit conf.ini this way and it should work for you:


[window]
width=1920
height=1020
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=1
EnableResize=1
EnableClose=1
SaveAspect=0
Use3Renders=0



Kind regards

Rango

Viking 07-28-2009 07:24 PM

Amazed!
 
As usual! Just when I thought it was "dead"... WHAM!

Friendly_flyer 07-28-2009 08:20 PM

Thank you, thank you, thank you!

This is the time to dust off that old champagne bottle!

flyingbullseye 07-28-2009 09:07 PM

Not sure if I'm reading it correct maybe someone can clearify but did Martin say that the patch and the mods released won't be compatible?

Flyingbulleye

DKoor 07-28-2009 09:37 PM

http://military.sakura.ne.jp/world/others/dxxi.jpg

:-D

KG26_Alpha 07-28-2009 10:05 PM

Quote:

Originally Posted by flyingbullseye (Post 84623)
Not sure if I'm reading it correct maybe someone can clearify but did Martin say that the patch and the mods released won't be compatible?

Flyingbulleye

With new SFS files I would imagine there will need to be a new UI version.

96th_Nightshifter 07-28-2009 11:30 PM

Awesome, getting that pre-patch excitement again like the good old days :)

dflion 07-29-2009 12:24 AM

Daidalos developments 4.09
 
Quote:

Originally Posted by Blackdog_kt (Post 84586)
Is anybody else excited at the combination of hard-coded radar support and mod compatibility? Because the way i see it, if those work in progress add ons after 4.09 get released, we could have a whole new way of flying and fighting to explore and i think it's never been done before in a WWII simulator.

One of the youtube videos says that ground clutter is determind realistically according to what kind of terrain you are flying over...if terrain data is parsed into the radar code, then we might as well see bombing radars like H2S in addition to the interception radars.

I think the whole prospect is brilliant, let Oleg's team work on SoW:BoB, get another team to keep improving IL2 until SoW expands into the other theaters and you also get a very well trained team to work on SoW add ons down the line. Heck, if they pull off radar and we start seeing servers with bomber command raids and night fighter ops, i would be so interested that i'd easily keep flying this for an extra couple of years :cool:

Triggers would be awesome if they work not only on single player and coops, but dogfight servers too. There's a whole lot of new tactical possibilities to explore, i mostly fly blue but i always wanted to fly an unarmed Spitfire on a recce run. Well, even if we don't see all of these new features, i'm still surprised at the flexibility and expansion of this almost 10 year old game engine. I can barely imagine what the possibilities will be in SoW. Good times ahead ;)

I am certainly very excited about these Daidalos developments. It was also good to see Oleg puting his stamp of approval on everything they have done. The H2S radar will open up a whole new campaign development, though it would be good to see some AI Wellingtons, Halifaxes and Lancasters.
The triggers are also a great development for the game which again will open up many more realistic scenarios. I particularly liked the the 'take-off' and 'landing' modes - AI taking off in-line and landing together - much more realistic.
Also looking forward to the map updates, though would like an official map of England the Channel and France, Belgium and Germany - for me that would be the ultimate.
Somebody mentioned the lack of RAF aircraft - perhaps we could officially get the following aircraft eventually. Flyable Typhoon, Spitfire XIV, AI RAF Bombers (see above), AI Sunderland flying boat. Modify the Fw190D-9 to carry a drop tank or bomb. And flyable or AI Lockheed Hudson and Japanese Kawasaki Ki-48 medium two engined bombers.
I think I will send an email to Daidalos with the above list.
DFLion

Baron 07-29-2009 02:55 PM

Quote:

Originally Posted by Viking (Post 84607)
As usual! Just when I thought it was "dead"... WHAM!

+1


Am i one of the few who think this is HUGE news? I mean, 4.09 is NOT the final uppdate for IL2, omg!




P.S. I atleast think that Oleg dude is one sneeky sob. :) And a big thx to Team Daidalos off course. :)

KG26_Alpha 07-29-2009 04:26 PM

Well its not being sneaky but could be a way of beta testing some SoW features released into the v409 also.

nearmiss 07-29-2009 06:16 PM

1++

ALien_12 07-29-2009 07:45 PM

I haven't read the ENTIRE interview, but I believe Oleg said he will make modding easier (?). I think he meant SFS files and code.

KG26_Alpha 07-29-2009 08:42 PM

Quote:

Originally Posted by ALien_12 (Post 84990)
I haven't read the ENTIRE interview, but I believe Oleg said he will make modding easier (?). I think he meant SFS files and code.

This is almost laughable.

From the Team Daidalos regarding the legal side of mods read this link

http://forums.ubi.com/eve/forums/a/t...2341019677/p/3

And you you need to read the interview as posted by the OP, and also this link

http://translate.google.co.uk/transl...%3Den%26sa%3DG


The Team Daidalos will probably continue to update IL2 1946 and if you wanted to submit your 3d modelling to them for approval this is the way to get it included officially.

SaQSoN 07-30-2009 06:47 AM

Quote:

Originally Posted by KG26_Alpha (Post 85012)
The Team Daidalos will probably continue to update IL2 1946 and if you wanted to submit your 3d modelling to them for approval this is the way to get it included officially.

It won't work as in good old "Maddox fix everything by himself" days. Your model should be done according to the strict technical requirements and without errors to be accepted by Daidalos. There hardly are more then 5 models among all available mods, which would be able to pass their QC at them moment.
From other hand, they, indeed, will be glad help people to understand those requirements and explain, what to be fixed.

Ravenous 07-30-2009 07:29 AM

4.09m - SOW BOB?
 
"guod: One last question which you can probably guess what it is... when can we download the final v4.09 update?

Oleg: As soon as we are able."

If my memory serves me I would like to ask if anyone here can take an educated guess as to just what state of development SOW is in now, considering that I remember Oleg answered someone asking about the release of the 4.09m final with something like
"4.09 final will only be released when BOB gets to a set point in development".

If Oleg's answer to that question is still valid, it would mean that SOW is in or atleast very close to that "special" milestone in its development doesn't it?

Ofcoarse I could be a bit dillusional and that might be wishful thinking, but still..

Ravenous

KG26_Alpha 07-30-2009 07:46 AM

Quote:

Originally Posted by Ravenous (Post 85170)
"guod: One last question which you can probably guess what it is... when can we download the final v4.09 update?

Oleg: As soon as we are able."

If my memory serves me I would like to ask if anyone here can take an educated guess as to just what state of development SOW is in now, considering that I remember Oleg answered someone asking about the release of the 4.09m final with something like
"4.09 final will only be released when BOB gets to a set point in development".

If Oleg's answer to that question is still valid, it would mean that SOW is in or atleast very close to that "special" milestone in its development doesn't it?

Ofcoarse I could be a bit dillusional and that might be wishful thinking, but still..

Ravenous

Personally I think some beta testing is going on in the v409 release for SoW GUI and other features, so that should tell you they are giving it the polishing up touches and tweaks. But that's pure speculation and not factual.


Quote:

Originally Posted by SaQSoN (Post 85163)
It won't work as in good old "Maddox fix everything by himself" days. Your model should be done according to the strict technical requirements and without errors to be accepted by Daidalos. There hardly are more then 5 models among all available mods, which would be able to pass their QC at them moment.
From other hand, they, indeed, will be glad help people to understand those requirements and explain, what to be fixed.

I would imagine anyone submitting to Team Daidalos wouldn't be submitting the modded "frankenplanes" that are around at the moment :) I hope !!!

I look forwards to the new style of updating IL2 1946 it hopefully will amalgamate the various mod sites out there and get the true 3 D modellers ideas and work officially into the sim/game.
This will hopefully not eliminate the great work the mods have done ie: cockpits etc etc but officially include them to get rid of the online inconsistencies there are at the moment.

Getting the Hyperlobby pilots back on to an official version of IL2 will make for less confusing flying instead of having 3 installations and a 6 way switcher for them all is a pain, not to mention the mission loading errors due to a installed mod.
:cool:

JG52Uther 07-30-2009 09:48 AM

Its funny,on Monday I turned my mods off for the first time in a long time,and flew 408 'clean' with my squad in a server.
Super fast loading,no worries about strange 'problems',and just nice to remember just how good il2 is,after all these years!
To then find out that 409 is going to be released,with added content,made my day.
I wonder if more people will just go back to the 'official' version!

SaQSoN 07-30-2009 09:59 AM

Quote:

Originally Posted by KG26_Alpha (Post 85172)
Personally I think some beta testing is going on in the v409 release for SoW GUI and other features, so that should tell you they are giving it the polishing up touches and tweaks. But that's pure speculation and not factual.

Any features in 4.09 have nothing to do with SoW, as well, as 4.09 external development crew has no connection to SoW development.

Quote:

Originally Posted by KG26_Alpha (Post 85172)
I would imagine anyone submitting to Team Daidalos wouldn't be submitting the modded "frankenplanes" that are around at the moment :) I hope !!!

I wasn't even thinking of them, when I was writing previous post. Obviously, anyone, suggesting such things to the Daidalos team will be asked to go away.

I was talking about the genuine 3D models, I've seen on AAA and other modding sites. Basically, there is exactly 0 models, which will pass DT quality control from the first attempt and, may be 3-4 planes, which are more or less easy to fix according to the requirements.

Therefore, I believe, there still will be a lots of modders, who won't be ale to comply with the rules and still will be releasing their frankenplanes (including those, built in 3ds max from scratch) as "independent" mods. :)

Tree_UK 07-30-2009 11:18 AM

Quote:

Originally Posted by Ravenous (Post 85170)
"guod: One last question which you can probably guess what it is... when can we download the final v4.09 update?

Oleg: As soon as we are able."

If my memory serves me I would like to ask if anyone here can take an educated guess as to just what state of development SOW is in now, considering that I remember Oleg answered someone asking about the release of the 4.09m final with something like
"4.09 final will only be released when BOB gets to a set point in development".

If Oleg's answer to that question is still valid, it would mean that SOW is in or atleast very close to that "special" milestone in its development doesn't it?

Ofcoarse I could be a bit dillusional and that might be wishful thinking, but still..

Ravenous

It could also be that SOW is so far off they have decided to throw us a patch. I guess we will know in September when we finally get to see the SOW in game pic's that Oleg promised us. If we dont get them in September that will be and indication of where we are at, also there is no marketing/official website or system spec's, this kinda tells me we are a long way off. Also the idea that Oleg is beta testing some SOW idea's is surely insane.

SaQSoN 07-30-2009 11:58 AM

Quote:

Originally Posted by Tree_UK (Post 85240)
It could also be that SOW is so far off they have decided to throw us a patch.

Oh, boy...

Could you, please, actually read the interviews? It is clearly stated there, that idea to finalize the 4.09 came from outside of the Maddox Games. If there was no Daidalos team, the 4.09 will remain beta forever.

Feathered_IV 07-30-2009 12:00 PM

I was anticipating some bone being thrown to the Il-2 community once Rise of Flight was released. A very necessary thing to try to keep their client base until late 2010 or beyond.

JG52Uther 07-30-2009 12:04 PM

You could be right Feathered!
By the time SoW is released,RoF might have developed into a game rather than a paid beta!

Tree_UK 07-30-2009 03:29 PM

Quote:

Originally Posted by SaQSoN (Post 85253)
Oh, boy...

Could you, please, actually read the interviews? It is clearly stated there, that idea to finalize the 4.09 came from outside of the Maddox Games. If there was no Daidalos team, the 4.09 will remain beta forever.

I did read the interview, but you seem to be suggesting that some 'Team' decided to finalize 4.09 whether Oleg liked it or not. Obviously Oleg must of agreed.

SaQSoN 07-30-2009 10:29 PM

Quote:

Originally Posted by Tree_UK (Post 85336)
I did read the interview, but you seem to be suggesting that some 'Team' decided to finalize 4.09 whether Oleg liked it or not.

Obviously, this what I was talking about. Exactly.

Quote:

Originally Posted by Tree_UK (Post 85336)
Obviously Oleg must of agreed.

Sure. After he was presented with 80% ready content. Until then he didn't even know, there is any 4.09 development underway. He liked what he saw and agreed to release the 4.09 under his name with condition, that all work will be done by the 3rd party and no involvement of his stuff will be required. And, indeed, if everything will be done to his requirements and standards.

Bearcat 07-31-2009 01:45 AM

Quote:

Originally Posted by JG52Uther (Post 85204)
Its funny,on Monday I turned my mods off for the first time in a long time,and flew 408 'clean' with my squad in a server.
Super fast loading,no worries about strange 'problems',and just nice to remember just how good il2 is,after all these years!
To then find out that 409 is going to be released,with added content,made my day.
I wonder if more people will just go back to the 'official' version!

I do that all the time.. but I have to say.... I like the 6DoF mod.. and the skinmod.. They both ad to the immersion a great deal for me. Along with the minimap & radiator mod.. (the one that turns them bi directional instead of unidirectional..)

nearmiss 07-31-2009 03:06 AM

This is a very good deal.

More free stuff, and the best part is all the "jabber" about the final release of 4.09 will be over. :-P

Chivas 07-31-2009 05:05 AM

Quote:

Originally Posted by Ravenous (Post 85170)
"guod: One last question which you can probably guess what it is... when can we download the final v4.09 update?

Oleg: As soon as we are able."

If my memory serves me I would like to ask if anyone here can take an educated guess as to just what state of development SOW is in now, considering that I remember Oleg answered someone asking about the release of the 4.09m final with something like
"4.09 final will only be released when BOB gets to a set point in development".

If Oleg's answer to that question is still valid, it would mean that SOW is in or atleast very close to that "special" milestone in its development doesn't it?

Ofcoarse I could be a bit dillusional and that might be wishful thinking, but still..

Ravenous

The take over of IL-2 beta 409 patch by Team Daidalos is great news. Oleg no longer has to worry about completing the beta and can concentrate solely on SOW and all their addons. With the 4.09 beta no longer tied to the SOW development time frame, 409 can be completed at any time. Unfortunately the Daidalos Team is also working on the SOW development so who knows when they will be free to work solely on the patch.

With the completion of BOB all of Olegs team will be working on the Med instead of the IL-2 beta. :) and the Daidalos team will not only complete the patch but add content for the forseeable future. Best possible scenario for all concerned.

Snuff_Pidgeon 07-31-2009 06:48 AM

Wow!

KG26_Alpha 07-31-2009 10:07 AM

Quote:

Originally Posted by SaQSoN (Post 85210)
Any features in 4.09 have nothing to do with SoW, as well, as 4.09 external development crew has no connection to SoW development.



I wasn't even thinking of them, when I was writing previous post. Obviously, anyone, suggesting such things to the Daidalos team will be asked to go away.

I was talking about the genuine 3D models, I've seen on AAA and other modding sites. Basically, there is exactly 0 models, which will pass DT quality control from the first attempt and, may be 3-4 planes, which are more or less easy to fix according to the requirements.

Therefore, I believe, there still will be a lots of modders, who won't be ale to comply with the rules and still will be releasing their frankenplanes (including those, built in 3ds max from scratch) as "independent" mods. :)

Great news :)

SlipBall 07-31-2009 10:44 AM

Quote:

Originally Posted by JG52Uther (Post 85204)
Its funny,on Monday I turned my mods off for the first time in a long time,and flew 408 'clean' with my squad in a server.
Super fast loading,no worries about strange 'problems',and just nice to remember just how good il2 is,after all these years!
To then find out that 409 is going to be released,with added content,made my day.
I wonder if more people will just go back to the 'official' version!



Welome home:)

JG52Uther 07-31-2009 02:56 PM

Quote:

Originally Posted by Bearcat (Post 85636)
I do that all the time.. but I have to say.... I like the 6DoF mod.. and the skinmod.. They both ad to the immersion a great deal for me. Along with the minimap & radiator mod.. (the one that turns them bi directional instead of unidirectional..)

The ONLY mod I would miss is 6 DOF.
Looking at the 110 radar vid though,that sure looks like 6 DOF is involved.

KG26_Alpha 07-31-2009 04:23 PM

Dual throttle support BLISS

Bearcat 07-31-2009 05:07 PM

Yes it does...

Dozer_EAF19 08-05-2009 01:33 PM

The GUI changes, from what I can see, are entirely about support for multiple joystick profiles (and to be able to select them from the Arming screen).

Isn't this awesome?

GF_Mastiff 08-05-2009 02:40 PM

Quote:

Originally Posted by Dozer_EAF19 (Post 87513)
The GUI changes, from what I can see, are entirely about support for multiple joystick profiles (and to be able to select them from the Arming screen).

Isn't this awesome?

Thats Awesome!

JG27CaptStubing 08-05-2009 07:50 PM

Quote:

Originally Posted by SaQSoN (Post 85163)
It won't work as in good old "Maddox fix everything by himself" days. Your model should be done according to the strict technical requirements and without errors to be accepted by Daidalos. There hardly are more then 5 models among all available mods, which would be able to pass their QC at them moment.
From other hand, they, indeed, will be glad help people to understand those requirements and explain, what to be fixed.

It won't work you say because Maddox Fix everything by himself days.... Hmm there are countless problems with several Oleg Models including several inconsistancies in terms of quality LODs etc. There are numours problems with DMs Flight Models Weapons Loadouts Proper Load Outs and that list goes on an on. That said I know Oleg made what I consider to be the best WWII sim out there it's certainly not perfect by any stretch of the imagination.

I don't care to get into the details because I think these things are well known. In addition there problems documented way early on and we were told it couldn't be fixed and later on it was. Things like muzzle flashes being too blinding during the day etc. So please knock off the Oleg stuff is perfect and the quality can't be matched. It can and has been surpassed in many ways by 3rd party developers.

I certainly wish the new team luck with 4.09 but I'm not holding my breath that many of the inherent problems with the sim will ever be addressed. Too many new things to do instead of fixing what's broken now. Which has been the problem from day one.

For those that are worried about inconsistancies out there on the servers there is an answer to it... Fact Checksum=2 on 4.09 server will assure people are all the same playing field.

The same will be true for future updates. Unlike other communities there seems to be a considerable amount of respect in terms of releasing new additions.

KG26_Alpha 08-05-2009 10:44 PM

Quote:

Originally Posted by JG27CaptStubing (Post 87645)
For those that are worried about inconsistancies out there on the servers there is an answer to it... Fact Checksum=2 on 4.09 server will assure people are all the same playing field.


Nah.......... there's the 6dof hack that passes crt=2 let alone the rest of the stuff out there.

robtek 08-06-2009 07:27 AM

Fact is that crt=2 stops all mods that are not wanted at the server!!
Except when someone with extraordinarly knowlegde of the inner workings of the game intentionally wants to cross the barrier!!
Those people, when identified, wont have many friend in this community!

Thunderbolt56 08-06-2009 12:08 PM

Yeah, it's kinda like someone hacking my gaming rig. They'll have to really want to do it and all they get for their efforts are some really cool skins and some stick profiles that work for me. Not much ROI there.

There will always be hacks...in anything.

JG27CaptStubing 08-06-2009 03:40 PM

Quote:

Originally Posted by KG26_Alpha (Post 87686)
Nah.......... there's the 6dof hack that passes crt=2 let alone the rest of the stuff out there.


Naa yourself... If the "MOD" doesn't touch the important things like the FM DM Weapons etc it will pass CRT=2 however anything else it will be okay.

The rest of the new "Stuff" that doesn't touch those things can get onto a server with a crt=2 setting.

Furthermore that isn't the point of the thread so lets keep this OT. I wanted to point out even Oleg has problems with his work.

JG27CaptStubing 08-06-2009 03:45 PM

Quote:

Originally Posted by robtek (Post 87787)
Fact is that crt=2 stops all mods that are not wanted at the server!!
Except when someone with extraordinarly knowlegde of the inner workings of the game intentionally wants to cross the barrier!!
Those people, when identified, wont have many friend in this community!

Actually this isn't true. They would have to have intimate knowlege of what was put into CRT=2 and it will still have to pass the checksum. I highly doubt anyone would be trying. It's usually some clown with a very obvious hack. Seen any lately on servers running CRT=2? doubt it.

This whole hacking conspiracy stuff gets way too much credit. Sure early days we saw it but it was pretty minimal at best. In addition those getting caught as you suggested above would quickly be ostracized by the community.

KG26_Alpha 08-06-2009 07:35 PM

Quote:

Originally Posted by JG27CaptStubing (Post 87965)
Actually this isn't true. They would have to have intimate knowlege of what was put into CRT=2 and it will still have to pass the checksum. I highly doubt anyone would be trying. It's usually some clown with a very obvious hack. Seen any lately on servers running CRT=2? doubt it.

This whole hacking conspiracy stuff gets way too much credit. Sure early days we saw it but it was pretty minimal at best. In addition those getting caught as you suggested above would quickly be ostracized by the community.

Wrong

The hacks are there they are just kept quiet even at squad level they use them and keep it quiet.

Where you had 1 or 2 guys running in servers with "special features" lets say, there's a lot more spread across a bigger playing field nationally, the Russians have been at it for years especially pre v4.05m everyone's just caught up with them.

Its nothing new but dont kid your self crt=2 stops people flying with hacks on.

Blackdog_kt 08-06-2009 11:48 PM

Is it that difficult to submit a track to a server admin and get the offender banned? I don't think so and that's why you don't see many people doing such stuff.

I've never seen someone blatantly cheating on the few servers i fly on, but then again i'm only flying online sporadically. On the other hand, i do keep up to date on those servers' forums almost on a daily basis and i'd say that after years of doing so, i've maybe seen less than 5 documented cases of cheating.

It might be an issue on online tournaments, but on DF servers i'd say that encountering a cheater once every few months is a price i'm willing to pay for all the added content. Of course, it's a matter of personal opinion and how much it annoys each one, so i'm not going to try to convince anyone. I'm just saying that after flying a few hundred sorties and reading a few thousand forum posts, i've seen literally a handful of real cases with concrete evidence to back them up.

Maybe someone is circumventing the difficulty settings and flying around with wonder woman view enabled on the same servers as me and nobody caught him yet, but that's hardly a massive advantage compared to FM/DM hacks, especially if he can't fly properly...and he probably can't to be using such things in the first place, so he'll get shot down anyway, throw a tandrum and leave.

JG27CaptStubing 08-07-2009 04:08 AM

Quote:

Originally Posted by KG26_Alpha (Post 88054)
Wrong

The hacks are there they are just kept quiet even at squad level they use them and keep it quiet.

Where you had 1 or 2 guys running in servers with "special features" lets say, there's a lot more spread across a bigger playing field nationally, the Russians have been at it for years especially pre v4.05m everyone's just caught up with them.

Its nothing new but dont kid your self crt=2 stops people flying with hacks on.


I fly in in a Squad and there is very little in the way of Hacks in the squads for reasons metioned above so in terms of being wrong I think not.

It's okay you keep on thinking it's wide spread. I won't take the time to convince you otherwise as it's just a waste of a thread. CRT for sure stops hacks that have anything to do with FMs DMs and or weapons. Fact. You can say I'm wrong but I understand how the new CRT=2 works in the 4.09 server. There is a reason many of the servers made the jump shortly after it's release.

Anyone going through the work to try and work around it I say set your hair on fire because it's such a waste of time.

Tree_UK 08-07-2009 09:06 AM

I have not seen anything recently that has been suspicious, but i do remember vividly a well known Russiun squad that were up to all manner of cheating but this was many years ago and no-one would believe you at the time. The name Youssef springs to mind but not sure if the spelling is correct.

KG26_Alpha 08-07-2009 10:17 AM

Quote:

Originally Posted by Tree_UK (Post 88198)
I have not seen anything recently that has been suspicious, but i do remember vividly a well known Russiun squad that were up to all manner of cheating but this was many years ago and no-one would believe you at the time. The name Youssef springs to mind but not sure if the spelling is correct.

Well exactly the same as I am saying right now with the mods out in the open and still the heads are in the sand !!!

Anyway my last post in this thread, its pointless if some one really believes crt=2 is stopping cheating then whatever :)

Tree_UK 08-07-2009 11:14 AM

Quote:

Originally Posted by KG26_Alpha (Post 88211)
Well exactly the same as I am saying right now with the mods out in the open and still the heads are in the sand !!!

Anyway my last post in this thread, its pointless if some one really believes crt=2 is stopping cheating then whatever :)

I hear what your saying Alpha, but before the mods many people would simply not accept that the code had been comprimised so very few people would believe what you had witnessed. However since the mods it seems everyone has become more vigilant knowing that hacks can be used, again recording a track is the most simple way to catch these fools.

Lucas_From_Hell 08-07-2009 01:35 PM

I don't really care about the hunted seeing my plane before because of open cockpit. His cockpit might be invisible, but to me he will still fill my gunsight anyway. :cool:

JG27CaptStubing 08-07-2009 04:34 PM

Quote:

Originally Posted by Tree_UK (Post 88198)
I have not seen anything recently that has been suspicious, but i do remember vividly a well known Russiun squad that were up to all manner of cheating but this was many years ago and no-one would believe you at the time. The name Youssef springs to mind but not sure if the spelling is correct.


I remember the clown in question... Noticed if he is around anymore? Poof all that nonsense has gone away. I have yet to see anything odd.

Also for the most part this crowd is much better about managing those types of people. They tend to get cast out. This isn't some shooter like Crysis.

JG27CaptStubing 08-07-2009 04:41 PM

Quote:

Originally Posted by Lucas_From_Hell (Post 88248)
I don't really care about the hunted seeing my plane before because of open cockpit. His cockpit might be invisible, but to me he will still fill my gunsight anyway. :cool:

Like you I could give a rats if he has an open cockpit and my plane is wearing a pink suit... at some point there has to be skill. This game requires skills that take time to develop. If the guy is so wrapped around the axle about cheating I bet if he invested the time to learn the game it would be so much nicer.

In terms of early days yes I remember the clowns but for the most part they tended to stay in the circus set of servers where the other clowns played. Flying around in clown cars with 20 guys in the trunk is the visual I get.

Everything on those servers made no sense. Flying Top of the Line stuff in the most goofy setups is not my cup of tea.

Good news is I haven't seen it on any of the 4.09 servers so far.

robtek 08-07-2009 05:12 PM

I also think that the cheater-problem (if there is one) will resolve itself
as the cheaters will soon get bored with always winning or if they have overdone it
getting banned and will leave for new, more interesting playgrounds like RoF or something like that where they can be "kings" again in their small minds.
<most of the online (or offline) players of IL2 are too adult to fall for cheap earnings (i hope).

Furio 08-07-2009 08:16 PM

Just an idea.
As I understand it, from now on, Daidalus alone will develop IL2. So, how about start a new thread for requests at Daidalus, something like Oleg Maddox’s Room?
I, for example, would like to have some more head movements in cockpit. If true 6DOF would not be possible, at least the possibility to lean your head from side to side would be a vast improvement, very useful for taxi, navigations and ground attack.
Then, I would suggest some cross-surgery to obtain new and interesting aircraft. For example, Yak 7 wings with a yak 9 fuselage would produce a Yak 7B.
BMW engines (from FW190A) would convert a Ju 88A airframe into a G series (with solid nose and radar) or 88H (with lengthened fuselage).
A new nose, with smaller diameter cowling, would change a Re 2000 into a Hungarian Héjja. An inline engine would produce a Re 2001.
Then I would like the possibility to remove canopy from early Soviet fighters, as was common on LaGGs and Migs, and the possibility to open canopy on later type. La 5 were commonly flown with open canopy, even in combat.

What do you think?

KG26_Alpha 08-08-2009 04:34 PM

Quote:

Originally Posted by robtek (Post 88310)
I also think that the cheater-problem (if there is one) will resolve itself
as the cheaters will soon get bored with always winning or if they have overdone it
getting banned and will leave for new, more interesting playgrounds like RoF or something like that where they can be "kings" again in their small minds.
<most of the online (or offline) players of IL2 are too adult to fall for cheap earnings (i hope).

http://forum.1cpublishing.eu/showthread.php?t=8160

http://forum.tidesofwar.net/index.php?showtopic=12679

wheelsup_cavu 08-09-2009 02:35 AM

Cool new features.
I am looking forward to it.


Wheels

Bearcat 08-09-2009 03:52 AM

Quote:

Originally Posted by KG26_Alpha (Post 87686)
Nah.......... there's the 6dof hack that passes crt=2 let alone the rest of the stuff out there.


The 6DoF mod.. at least the one I use.. while it does a great deal for immersion.. offers a very limited advantage in combat at best.. Especially on servers where there are no icons at all. It certainly wont improve the skills of a crappy pilot.. and bear in mind that seeing the bandit is half the battle..... if you cannot fly or are a lousy shot... seeing the bandit is meaningless. The "gaps" in the frame are small.. even the big ones.. very small.. and if someone were foolish enough to try to take advantage of them in a fight.. they'd probably wind up getting shot down anyway. The 6Dof mod is a great addition to the immersion of this sim. Like it or not... Being able to peep a little more over your wing or your cockpit spar on the tarmac is a great addition to the sim.. and to NOT implement this into an official patch would IMO be a mistake. You don't need to have full 6DoF.. but in most planes there is enough room for some degree of 6DoF.

RCAF_FB_Orville 08-09-2009 09:53 AM

+1 Bear, I could not agree more. 6DOF in IL-2 as currently implemented is far from perfect, we all know about the glitches. But to say that these very slight gaps in models confer a signifigant combat advantage is ludicrous, they most certainly do not. I too would like it to be implemented in future.

RCAF_FB_Orville 08-09-2009 10:03 AM

That said, there are views with 6DOF which are possible (checking six then "leaning" out to the side for example) which are completely unrealistic and would be impossible in many of the cramped cockpits. I think you know what I mean. I'd like to see this be eliminated if it were at all possible in the interests of realism. I'm not sure if it would be possible to do this however. All in all, despite the faults I think it is a good thing.....Certainly adds to immersion looking under cockpit bars etc, particularly up close with an enemy.

Furio 08-09-2009 11:58 AM

In most cases, it would be enough to have three more positions for the pilot’s head: lean right, lean left, forward. But there are some special cases, like the F4U, in which the pilot raised his seat for landing (as can be seen with outside view).

RCAF_FB_Orville 08-09-2009 12:37 PM

Quote:

Originally Posted by Furio (Post 88606)
In most cases, it would be enough to have three more positions for the pilot’s head: lean right, lean left, forward. But there are some special cases, like the F4U, in which the pilot raised his seat for landing (as can be seen with outside view).

Yeah thats a good point Furio, the Corsair and some Zeroes are exceptional cases I agree.....well spotted.

Furio 08-09-2009 10:12 PM

I’ve read carefully both interviews about 4.09, and I must say a huge THANK YOU to all the people of Daidalus Team:grin:. They are the true bridge over the troubled waters between IL2 and SOW. What Martin says (I think on behalf of the whole team) is full of common sense and truly refreshing after so much not-always-kind words and arguments between fans an “experts”.
I’ve already started (see post above) to ask for new planes, and joined forces with others asking for 6DOF (or at least a “partial” 6DOF). In a sense, it’s a sign of how good is the work of Daidalus people. So good that the old enthusiasm for Il2 is back and we feel confident that the end has not yet been written.

Talking of requests, maybe we should learn to be more realistic. So, after having downgraded our expectations from full 6DOF to a “little more head movement”, just to look around nose while taxing and around canopy frames while flying, I would return to the “new planes” topic, to ask for a thing that is not so usually asked: to concentrate more on AI only planes.

To explain better: with the latest additions, we now have a HUGE amount of flyable planes, with a vast choices for almost any conceivable pilot’s career, with almost any of the combatants. All major types are there, with some minor and exotic ones for good measure, and even a quote of “what ifs”. What is still lacking, in my opinion, is some variety in targets, mainly in bombers. To begin with, we have no British night bombers, and they will be sorely needed to complement the new radar equipped Bf110. If radar could be adapted for the Mosquito night fighter, there’ll be a similar need for German night bomber of the “Steinbock” period, like the Do217 or He177.

As I understand it, AI bombers should be the easiest planes to be implemented. After all, they need limited flying maneuvers, and gun turrets works all the same. Even their performances are relatively unimportant. They all are slower than fighters, and minor differences should go unnoticed.
Conclusion. While having some more flyable fighter would not offer that much to the game, having some new bombers would add whole new campaigns.
Wellingtons and Lancasters would allow RAF’s night bomber offensive. Dornier and Grief – along with some late model He111 – would allow the last German bomber offensive against British Isles.

KG26_Alpha 08-09-2009 11:39 PM

Quote:

Originally Posted by Furio (Post 88668)
I’ve read carefully both interviews about 4.09, and I must say a huge THANK YOU to all the people of Daidalus Team:grin:. They are the true bridge over the troubled waters between IL2 and SOW. What Martin says (I think on behalf of the whole team) is full of common sense and truly refreshing after so much not-always-kind words and arguments between fans an “experts”.
I’ve already started (see post above) to ask for new planes, and joined forces with others asking for 6DOF (or at least a “partial” 6DOF). In a sense, it’s a sign of how good is the work of Daidalus people. So good that the old enthusiasm for Il2 is back and we feel confident that the end has not yet been written.

Talking of requests, maybe we should learn to be more realistic. So, after having downgraded our expectations from full 6DOF to a “little more head movement”, just to look around nose while taxing and around canopy frames while flying, I would return to the “new planes” topic, to ask for a thing that is not so usually asked: to concentrate more on AI only planes.

To explain better: with the latest additions, we now have a HUGE amount of flyable planes, with a vast choices for almost any conceivable pilot’s career, with almost any of the combatants. All major types are there, with some minor and exotic ones for good measure, and even a quote of “what ifs”. What is still lacking, in my opinion, is some variety in targets, mainly in bombers. To begin with, we have no British night bombers, and they will be sorely needed to complement the new radar equipped Bf110. If radar could be adapted for the Mosquito night fighter, there’ll be a similar need for German night bomber of the “Steinbock” period, like the Do217 or He177.

As I understand it, AI bombers should be the easiest planes to be implemented. After all, they need limited flying maneuvers, and gun turrets works all the same. Even their performances are relatively unimportant. They all are slower than fighters, and minor differences should go unnoticed.
Conclusion. While having some more flyable fighter would not offer that much to the game, having some new bombers would add whole new campaigns.
Wellingtons and Lancasters would allow RAF’s night bomber offensive. Dornier and Grief – along with some late model He111 – would allow the last German bomber offensive against British Isles.

+1

Bearcat 08-10-2009 02:48 AM

Quote:

Originally Posted by Furio (Post 88606)
In most cases, it would be enough to have three more positions for the pilot’s head: lean right, lean left, forward. But there are some special cases, like the F4U, in which the pilot raised his seat for landing (as can be seen with outside view).

Yes but bear in mind.. that only works when the canopy is open.

EZ1 08-10-2009 08:37 PM

Sooooo? Why not just fully implement 6DOF in 4.09?????

If a modder can do it they certainly can.

JG27CaptStubing 08-11-2009 12:50 AM

Maybe it will help if you understand a little bit more of what CRT=2 does and how it works.

The first link is to a thread that talks about some program that monitors the whereabouts of other planes almost like radar and magically it bypasses CRT=2.

The simple fact is it has nothing to do with the CRT setting of the server. Some clown is simple reading the event log and then made some sort of program to show where things are. There isn't anything you can do about it now nor will there ever be anything to prevent it.

The repercussions of getting caught using something like that especially in a competitive situation is well obvious. You risk getting banned.

In the same thread it talks about someone being able to slip an updated TBF flight model by CRT=2 which isn't impossible but almost near impossible. The fact is any game can be compromised but at what cost? Right now as it stands CRT=2 checks the class files which includes FMs DMs and Weapons and if your client doesn't match you will get the boot. So it's pretty safe to say most servers are going to be clean if they are running with the CRT=2 setting.

There are plenty of servers that don't run the setting so its easier for guys to sneek in mods on them and enjoy that type of game play.

The other aspect of this is the fact most cheats are very obvious and you will face the punishment if you get caught. Most admins are very aware and there are plenty of guys making tracks so your chances of getting caught are very high.

Enough said...

Bearcat 08-11-2009 03:28 AM

... and from what I have seen.... at least in the circles I run in... most of these guys would rather not bother at all than try to cheat...

Furio 08-11-2009 09:57 AM

It seems that this thread is getting confused, with two topics mixed up. One is about comments on 4.09, the role of Daidalus, appreciation for the work already done and educated requests for the future. The other is a debate about cheats and mods...


Maybe it’s time to split our discussion in two distinct threads...

Furio 08-11-2009 10:06 AM

Quote:

Originally Posted by EZ1 (Post 88823)
Sooooo? Why not just fully implement 6DOF in 4.09?????

If a modder can do it they certainly can.

Because, as far as I know, Il2 cockpits aren’t fully 3d modeled, and there is no general consensus about quality of 6DOF with the cockpits we have.

A possible compromise would be to have a small number of “nodes” (or pivot points for pilot’s head) within the cockpit.

If it really would be a better and simpler solution, I don’t know, maybe Martin or other people from Daidalus can tell...

JG27CaptStubing 08-11-2009 04:09 PM

Quote:

Originally Posted by Furio (Post 88968)
Because, as far as I know, Il2 cockpits aren’t fully 3d modeled, and there is no general consensus about quality of 6DOF with the cockpits we have.

A possible compromise would be to have a small number of “nodes” (or pivot points for pilot’s head) within the cockpit.

If it really would be a better and simpler solution, I don’t know, maybe Martin or other people from Daidalus can tell...

The simple fact is this is nonsense... I've been using the 6DOF mod now for some time and there are zero cockpit issues. People can put limits in the different cockpits to make sure you can't put your head through things. This is a very week excuse because the guys at Natural Point offered to do the work for free. They did the original work just to add TIR support.

JG27CaptStubing 08-11-2009 04:13 PM

Quote:

Originally Posted by Bearcat (Post 88906)
... and from what I have seen.... at least in the circles I run in... most of these guys would rather not bother at all than try to cheat...


By the way I agree... Most guys just don't want to bother with this kind of stuff. Most of the problems have stemmed from Eastern EU countries where a younger crowd tends to get into combat flight sims.

What I find funny about all this is very rarely do you see them on the high setting servers. Why you ask? Pretty simple they start flying and realize very quickly you neen team tactics to survive and the guys are typically a cut above so SKILL plays a major role in your success.

Back OT I still wish Daidalus luck in their efforts to get 4.09 completed.

Furio 08-11-2009 04:22 PM

Quote:

Originally Posted by JG27CaptStubing (Post 89025)
The simple fact is this is nonsense... I've been using the 6DOF mod now for some time and there are zero cockpit issues. People can put limits in the different cockpits to make sure you can't put your head through things. This is a very week excuse because the guys at Natural Point offered to do the work for free. They did the original work just to add TIR support.

I stand corrected. There’s no need for general consensus. Captain Stubing decide.:grin:

JG27CaptStubing 08-11-2009 08:01 PM

It's not a decision it's been stated that the new 4.09 won't have any effect on what's been already done by the community.

Sorry if it was read the wrong way but the simple fact is the cockpit execuse doesn't exist. They work just fine

Furio 08-11-2009 08:44 PM

Quote:

Originally Posted by JG27CaptStubing (Post 89077)
Sorry if it was read the wrong way

Not to be pedantic, but you should consider another possibility: that it was written the wrong way.
In my opinion, all of us should use more often the words “In my opinion”. And I think that “I disagree with you” can be more effective than “You’re saying nonsense”.
Anyway, I don’t want to make a case. Let’s go ahead with the thread. Peace.
:)

JG27CaptStubing 08-12-2009 03:48 PM

Quote:

Originally Posted by Furio (Post 89085)
Not to be pedantic, but you should consider another possibility: that it was written the wrong way.
In my opinion, all of us should use more often the words “In my opinion”. And I think that “I disagree with you” can be more effective than “You’re saying nonsense”.
Anyway, I don’t want to make a case. Let’s go ahead with the thread. Peace.
:)

Sure why not...

I didn't say you were nonsense... I said the excuse given by Oleg and Team was nonsense. You gave the same line they did for not putting 6DOF into the sim so you took it the wrong way.

As for the soft language... I meant to use very strong language because what I pointed out was garbage and said couldn't be done to the quality levels that Oleg and Team wanted. Complete BS which was proven with the now famous 6DOF mod.

Moving forward with the topic. Adding the capability to the new client is a waste of time considering we've now had the capability for over a year now.

Let them focus on content or other things that are still broken. That list is still there.

Goofy FMs for 38s (early onset of compression) P51s with magical wing shedding. Wrong belting for certain weapons. FW fuel leak that never fixes and drains the plane in 1-2 mins. One 50 cal takes all three controls on the FW anton series. High Alt performance issues. Perfect torpedos.

The list goes on and on...

Hurri-Khan 08-12-2009 04:25 PM

As stated by Martin in interview: the 4.09 was "safe card" we didn't touch any of existing planes or do any drastic changes into game.. yet. 1C will apply their own modifications based on 4.09 beta, what these will be in the end.. remains to be seen. Likely nothing major though.


>>>-H-K--->

Furio 08-12-2009 08:00 PM

Quote:

Originally Posted by JG27CaptStubing (Post 89258)
Sure why not...

I didn't say you were nonsense... I said the excuse given by Oleg and Team was nonsense. You gave the same line they did for not putting 6DOF into the sim so you took it the wrong way.

As for the soft language... I meant to use very strong language because what I pointed out was garbage and said couldn't be done to the quality levels that Oleg and Team wanted. Complete BS which was proven with the now famous 6DOF mod.

Moving forward with the topic. Adding the capability to the new client is a waste of time considering we've now had the capability for over a year now.

Let them focus on content or other things that are still broken. That list is still there.

Goofy FMs for 38s (early onset of compression) P51s with magical wing shedding. Wrong belting for certain weapons. FW fuel leak that never fixes and drains the plane in 1-2 mins. One 50 cal takes all three controls on the FW anton series. High Alt performance issues. Perfect torpedos.

The list goes on and on...

Following your logic, some questions come to mind.
Why Oleg and 1C refuse so adamantly to correct so obvious mistakes?
Are they evil men? Are they simply stubborn and stupid? Do they want to spoil our gaming?
Why Oleg and 1C choose Daidalus instead of those great modders?
Apparently, Daidalus people hadn’t any problems in contacting Oleg, make their proposals and reach an agreement with him. What prevented modders to propose better solutions, including 6DOF and other magic?
I stop here, because, to use Nearmiss words “Discussion about, referrals and links to mods or MODs site is prohibited in this site”. But an uncomfortable feeling remains that the real aim of all those harsh words – deliberately harsh – is simply to diminish the work of Daidalus people.

Blackdog_kt 08-12-2009 10:22 PM

At least some of the Daidalus people are the same as the modders.
I have seen people answering questions about the 4.09 patch and TD's work and then posting on the mod forums with the same usernames ;-)

It's just the way they add things that changed, one is unofficial, the other has a stamp of approval from the original development team.

nearmiss 08-13-2009 04:19 AM

Like American politics

Confusing

:rolleyes:

SaQSoN 08-13-2009 07:01 AM

Quote:

Originally Posted by Blackdog_kt (Post 89448)
At least some of the Daidalus people are the same as the modders.
I have seen people answering questions about the 4.09 patch and TD's work and then posting on the mod forums with the same usernames ;-)

It's just the way they add things that changed, one is unofficial, the other has a stamp of approval from the original development team.

Ehm?.. Posting on modder's forums makes one a modder automatically? :rolleyes:

SaQSoN 08-13-2009 07:07 AM

Quote:

Originally Posted by Furio (Post 89384)
Why Oleg and 1C choose Daidalus instead of those great modders?

The answer is the most simple: because any of those "great" modders wasn't able to produce a fully complete product, which won't require thorough testing and fixing by 1C.
The Daidalos Team managed to do so, however.

Furio 08-13-2009 08:16 AM

Quote:

Originally Posted by Blackdog_kt (Post 89448)
At least some of the Daidalus people are the same as the modders.
I have seen people answering questions about the 4.09 patch and TD's work and then posting on the mod forums with the same usernames ;-)

It's just the way they add things that changed, one is unofficial, the other has a stamp of approval from the original development team.

To me, this makes a HUGE difference, being respectful of intellectual property.

Furio 08-13-2009 08:17 AM

Quote:

Originally Posted by nearmiss (Post 89506)
Like American politics

Confusing

:rolleyes:

You’re confused about American politics because you don’t know enough of Italian politics...;-)

Furio 08-13-2009 08:19 AM

Quote:

Originally Posted by SaQSoN (Post 89527)
Ehm?.. Posting on modder's forums makes one a modder automatically? :rolleyes:

It looks like the ban on talking about mods has been lifted... a little. Let’s be careful! In my opinion “modder” is not a bad word in itself. The difference is between legitimate and non-legitimate mods. Regardless of the quality of a mod, it is legitimate only when the intellectual property owner declares his consensus. In my opinion...:rolleyes:

Furio 08-13-2009 08:20 AM

Quote:

Originally Posted by SaQSoN (Post 89529)
The answer is the most simple: because any of those "great" modders wasn't able to produce a fully complete product, which won't require thorough testing and fixing by 1C.
The Daidalos Team managed to do so, however.

It makes sense to me. The ability to organize a group big enough to tackle the job was no small feat in itself. But I think that a second factor could have played a role, and was the willingness to adhere to Oleg’s standards and preferences.
So, it looks that there is hope for anything... including an official 6DOF.:)

Oktoberfest 08-13-2009 08:51 AM

And what about an official FW190 "bar fix" ? Because IMO this was the BEST thing mods brought to the sim :) .

SaQSoN 08-13-2009 11:36 AM

Quote:

Originally Posted by Blackdog_kt (Post 89448)
It's just the way they add things that changed, one is unofficial, the other has a stamp of approval from the original development team.

No, it's not. Because a stamp of approval is not given just for nothing. As in any other industry, it's given for quality and following certain technical standards.

In a simple words, what would you choose (for the same price): a car modified by, say, Brabus, or the same car modified by some greasy guy from a garage next door?

Certainly, there is a small probability, that this greasy guy can do things as good as an "official" industry, but in this case, he usually would turn into something like Brabus very soon.

So, something like this happened to the DT. Unfortunately, there is no one in the modder community, who could reach their level so far.

Bulgarian 08-13-2009 12:26 PM

Quote:

Originally Posted by Oktoberfest (Post 89546)
And what about an official FW190 "bar fix" ?

It's being considered for the next patches.

JG27CaptStubing 08-13-2009 06:51 PM

Quote:

Originally Posted by Furio (Post 89384)
Following your logic, some questions come to mind.
Why Oleg and 1C refuse so adamantly to correct so obvious mistakes?
Are they evil men? Are they simply stubborn and stupid? Do they want to spoil our gaming?

Pretty simple... Oleg and 1C Are a Game Development Company and a Publisher. They make money selling SKUs at a store and they sell entertainment software.

The point you're missing is that they focused on adding new things to the sim such as new airplanes new objects etc etc. But what they failed to do was address some nagging issues that still plague 4.08 today. I mentioned only a few above. At some point a developer has to move on. Providing "free" updates isn't going to effect the bottom line. It's a simple and obvious business decision.

Where I find fault in it is that they had plenty of time to add something like 6DOF they said it couldn't be done to the quality standards they wanted because the cockpits wouldn't support it. Fact is it can be doneand it was done with no negative effects. How do you take that as a customer. Guess it depends on your priorities but that's a different discussion.

The simple fact is that many things could have been addressed but they were too busy adding more stuff which in turn continued to add more problems. They ignored the community even when the help was offered for FREE by Natural Point.


Quote:

Originally Posted by Furio (Post 89384)
Why Oleg and 1C choose Daidalus instead of those great modders?
Apparently, Daidalus people hadn’t any problems in contacting Oleg, make their proposals and reach an agreement with him. What prevented modders to propose better solutions, including 6DOF and other magic?
I stop here, because, to use Nearmiss words “Discussion about, referrals and links to mods or MODs site is prohibited in this site”. But an uncomfortable feeling remains that the real aim of all those harsh words – deliberately harsh – is simply to diminish the work of Daidalus people.

I can't comment on your first questions because like you I would only be guessing at this point. In terms of harsh words it is what it is...

JG27CaptStubing 08-13-2009 06:54 PM

Quote:

Originally Posted by SaQSoN (Post 89529)
The answer is the most simple: because any of those "great" modders wasn't able to produce a fully complete product, which won't require thorough testing and fixing by 1C.
The Daidalos Team managed to do so, however.

What product do you speak of? The modders is just a mob of people making changes and additions to the game.

Funny enough testing is happening and it's been coordinated by the AAA folks.

JG27CaptStubing 08-13-2009 06:58 PM

Quote:

Originally Posted by Furio (Post 89538)
To me, this makes a HUGE difference, being respectful of intellectual property.

And now your agenda is clear... It seems everyone has an axe to grind

Eries 08-13-2009 07:25 PM

Quote:

Originally Posted by JG27CaptStubing (Post 89719)
And now your agenda is clear... It seems everyone has an axe to grind

Talk about axe to grind.......you've obviously come here to do nothing more than that.

Your obvious frustration and lack of respect for 1C and thier team had made me wonder why you even come to these forums. But after a few posts by you I started to catch on.

My humble opinion is that you are dissed modder who is unhappy that 1C isnt a slave to your personal vision and/or you feel slighted that you didnt make it on the Daedalous ( sp?) Team.

It seems the 1C forums isnt a place for you. It'd be in everyones interest if you just ran along. Thats now my obvious agenda, and I'm certainly proud of it.

My apologies to the moderators here for my frank talk. Thanks

- Eries

KG26_Alpha 08-13-2009 07:58 PM

Quote:

Originally Posted by JG27CaptStubing (Post 89716)
Pretty simple... Oleg and 1C Are a Game Development Company and a Publisher. They make money selling SKUs at a store and they sell entertainment software.

The point you're missing is that they focused on adding new things to the sim such as new airplanes new objects etc etc. But what they failed to do was address some nagging issues that still plague 4.08 today. I mentioned only a few above. At some point a developer has to move on. Providing "free" updates isn't going to effect the bottom line. It's a simple and obvious business decision.

Where I find fault in it is that they had plenty of time to add something like 6DOF they said it couldn't be done to the quality standards they wanted because the cockpits wouldn't support it. Fact is it can be doneand it was done with no negative effects. How do you take that as a customer. Guess it depends on your priorities but that's a different discussion.

The simple fact is that many things could have been addressed but they were too busy adding more stuff which in turn continued to add more problems. They ignored the community even when the help was offered for FREE by Natural Point.




I can't comment on your first questions because like you I would only be guessing at this point. In terms of harsh words it is what it is...

Absolute rubbish

Oleg actually said they didn't have the time/resources/money to redo all the cockpits in IL2 for 6dof to their standards and keep his cockpits integrity in place, as TIR isn't strapped to every single persons head who buys the game and isn't a cast in stone requirement it makes sense not to re build every single pit in the game for a minority TIR users who admit themselves its not essential.

As an SoW requirement then yes its essential, only as as a marketing point as its something else that helps sell the game.


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