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Spells/Mage question.
I'm playing a whimpy Mage for the first time and so far so good. You save alot of $$$ with a Mage since he sits back and hits. My question is, how many spells can I learn, not carry in my book, but learn. I don't want to find out later that I can't learn that great Hypno spell because I'm over my limit on learned spells.
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There is no limit to the spells you learn, only to the scrolls you can carry and still be able to buy new ones.
For the first time learn all spells so you can play with them. In advanced games learn only the spells you need because crystals might be a problem. |
thanks man.
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Early game with the whole dragonfly wings trade, it's easy to get a feeling of abundance. But late game the crystal supply don't follow the cost increase of spells. So far when I'm not sure if I will need a new spell, I keep it as a scroll in my spellbook, as anyway you can learn it during a battle.
If I remember correctly you need 50 crystals to upgrade Armageddon from lvl2 to 3. It the most expensive I met so far. |
save the crystals
I ran out the crystals late in the game. So make sure, do NOT scribe or upgrade unnecessary spells. For me, I did not get the "resurrect" spell until at Murok. And by that time, I didn't have enough crystals to upgrade it all the way to level III
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Spells that are good to upgrade:
Fireball Ice Snake Firestorm Sheep Blind Hipnotyze Ressurection Sacrifice Slow (optional) Pain mirror (optional) Battle Cry (optional) Also you need around 80 mana on impossible only, the rest should be bonuses from items, in the end you should have like 140 mana(with items) +6 regeneration each turn |
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When playing a mage a priority could be the Alchemy skill, when it is at the top it half the cost of crystal that's huge in comparison with other hero classes. I definitely second the care to have about crystal use, but with Alchemy on max asap I'd suggest more: Learn all spell at level 1. Don't learn all spells at level 2 but only good selected choice. Learn only few spells at level 3. My own list of spells that are my favorite candidates for level 3:
About the mage hero mana level, 80 for impossible? Then I wonder how low at normal. For a mage the Higher Magic skill is an incredible skill but it requires ton of mana and then a good option seems to pick mana very often during mage level up. |
bah al u guys forgot the spell TRAP
this spell is great:) and slow is very good too and furthermore FEAR is total ownage:) it's cheaper than sheep (sheep cost like 40 mana IIRC() while fear would be like 20(IIRC) |
Yes Slow is a must, since I get a fight where I regret deeply not have it I take care get this one asap. But I don't feel it's a so good choice for level 3 spell, level 2 should be fine. But level 3 is an interesting option anyway.
Fear description focus on its limitation, and that make me underestimate it, it has a quite lower mana cost and quite longer time length, I'll definitely look at it closely. Typical example is two huge pack of opponent low level units, cast on one, level 3 last 4 turns and cost 10 mana. Excellent alternative even for level 3 spells. For trap, I see it quote so often, but I feel it a little frustrating when you fail make a good prediction (if you don't replay the fight) that I'd temper it. In fact its good point is less the damages than stopping the opponent unit. In this point of view, even level 1 spell could be enough and mainly in some very limited case where you know you setup a tempting attack for the AI. |
oh fit of energy is quite a nice spell too for royal snakes :)
espcially when u have a huge stack of royal snakes:) they just own ^^ but then again this is more for a mage who can double cast in a turn:) |
For me, I'm probably wrong, Fit of energy is a very cool spell but level one to attack a second time during same turn. Above I feel it's a waste. Also why only those snakes? They are cool but this spell can be useful for any unit hitting hard, during second attack most units won't counter attack anyway.
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because royal snakes have poison damage:)
furthermore a snake can be fast it will most likely attack FIRST in the next turn so think about it 3 attacks from 1 royal snake:P ^^ +poison damage is hardcore damage :D |
Common there's quite many other units you can quote, you don't need royal snakes to use efficiently this spell. :)
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Yeah, better on skell archers :> and poisons in Legend suck ....
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well i prefer them on snakes since they are fast and such:)
archer is slow ^^ |
who cares that? he just need shoot, and one shoot make wonders
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snakes do more damage:)
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snakes will not take down 20 dragons with one hit :> I know they are great but not as much as skell
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well then u must have around 2k skelli's then:P
the leadership requirement of skelli's own big time though ^^ |
In fact for long range Thorn Hunter has a better ratio Leadership/damage. It has also a better attack but Skeleton Archer and this Thorn has a so low attack that even with bonus, against dragon it won't change anything.
Undead has more bonus there and there but the Blackthorn crown could compensate as it double damages... But as their initiative is lower particularely because you can increase those of undead more easily and this could change all. I haven't yet get the opportunity to use Skeleton Archer during a long time, never get enough of them but for a short time, unlike Thorn Hunter. I could have use sacrifice to build a pack and reserve but well. |
about sacrifice can u get more more units by using sacrifice than u first had?
for example i have 10 demons but my leadership is able to keep 40 can i just sacrifice peasants to increase my demons? ^^ |
Yes
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ahh now that is something i was missing haha:)
i thought i had a limit like resusurrection ^^ never get above your normal limit u had when the fight started:) this is gonna save me a hell lot of trips of back and forth xD ^^ |
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About lost of control, there's two of them, one the pack wanderer or attack enemy randomly. Another the unit pack attack everything including you. In this case the health bar is red. |
i know about that but that doesn't matter to me :)
i just use my gosu maths to calculate how much i need to :) ^^ i will use time back to give my stack no casualties har har! :) |
In fact sacrifice cost much more than resurrect in term of mana/number resurrected and I won't mention using Cardinal when you have some in your troops and your troops get bigger. So prefer resurrect and Cardinal if you can before looking at sacrifice. But with charmed units and enough mana then obviously sacrifice is better.
If with sacrifice you get a unit with red bar the fight doesn't end and you'll have to fight the red unit until it come back to normal state. That point is perhaps linked to int level like is a troop that become crazy after a wolf attack. Yes the key point is to remember what's your current max for each pack. |
gonna use it to get more demons with my warrior:P
then i sweep the lands with demons ^^ |
It's weird but despite I post here, I get stuck in the crystal problem with my current warrior! After playing a mage that has a cost reduced by half I didn't put enough care into that! :grin:
I use this thread for this post despite the character is a warrior because my choices are closely linked to spells choice. I'd be curious to have your feeling. Here my current warrior state:
And the skills I could look to increase:
My current choices are:
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spells
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Follow all the menus on the left-hand side. |
many thanks
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Location of almost every spell is random and actualy can never appear in one game.Only sure spell i know is geyser for the Titan's tear quest
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there is alot of spells in chest on the adventure map and in battle locations
so be sure to grab as many chest as possible :) |
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