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SimHQ preview: First Look: Rise Of Flight
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Looks bloody good
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Thanks for the link!
The problem is: will RoF be out before of SoW? SimHQ had something to test: Sow should be in prebeta now... I wish that there is no more Updates since Oleg's building a real preview by his own (something like the bonus DvD of 1946). |
Thanks Tvrdi, I've been looking forward to this one for a while. Looks like it will be worth the wait.
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I'm thinking that the campain and how well it is done, will be the decider for me, to purchase or not
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I thought this was interesting and encouraging about the specs. Posted over at the simHQ forums.
NECyclone: Hey Viks, can you tell us the Quad Cores you were using? Were they the i7's or the older quads like the Q9650? Thanks =FB=VikS:Older ones, will tell which one exactly tomorrow. =FB=VikS: So, it was Core Quad 9450 @ 2,66 vs Core Duo E6750 @ 2,66 The only caveat is he doesn't mention the fps but with just the 9450 adding an increase in performance and taking into consideration the reviewers rig (e8200 @ 3.21Ghz) it looks like one won't have to undertake a huge upgrade in order to play this sim with most to all the bells and whistles. Here's hoping. I wonder however if the reviewer had used a quad core how much more of a resolution he could have used. Things are still looking good. Flyingbullseye |
Looks fantastic, I'm in. (of course they had me at Spad)
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release date for Russia set: http://wwiaircombat.com/games/rise-of-flight
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I'm so all over this.
With this release and SOW, IL2 will be nothing but a fond memory. |
Pretty cool for Russia, wonder how long its going to be for the rest of us. Hope the date is correct.
Flyingbullseye |
Hope the news about online accounts being required for single player is way exaggerated... :(
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I just hope the European release doesn't take too long after the Russian one.
For example, i've been waiting for Black Shark to announce a boxed DVD distribution and there's nothing on the horizon yet.I don't want a downloaded version and i also don't want to pirate sims because we need to keep the developers getting paid, since we're a niche market. However, if they haven't released it by the time i get my new rig (thinking of the new i7 920 chip, as i want to have an upgrade path available ahead of me for the next year or so), i think i won't be able to hold out on it much longer, ie i'll try a copy until they ship a boxed set that i will buy. As for ROF, i think they have given a lot of thought into not only making this a high fidelity product realism-wise, but a deeply atmospheric one too. There are numerous older sims that i remember fondly because of this. This is what helped build up immersion and suspend the player's disbelief in an age where graphics were simple polygons. Does anyone remember Red Baron? Not Red Baron 2 with the 3d patch, the original one. Aces of the Pacific,Aces over Europe, 1942: The pacific Air war and European Air war? These were all milestones for me. I really loved the way the Dynamix sims were laid out (menus, loading screens, etc) and i also liked EAW's barracks and hangar screens. Especially in Red Baron 2 and EAW, the campaign engine was also very good. In RB2 it was a static affair due to the nature of WWI, but EAW had a very clever system...a campaign that looked like a mix of dynamic and historical. The allies would land on the beaches of France either way, but how far the front lines moved was also subjected to your impact on the war effort as a pilot. I remember once starting a campaign as a lowly 2nd Lt flying P38s and by the time my unit switched to Mustangs i had command of a 12-ship formation in combat and soon made squadron leader. Another very important thing...each unit had the correct aircraft types for each time period. This also happened in RB and RB2, and you could ask for a transfer to a unit that used a plane you liked, or where you had a lot of aces. This is what makes these games stand out in time, the ability to start as a nobody and work your way to medals, promotions and an elite outfit where you'll fly with the aces. Last but not least, the AI in EAW was, i wouldn't say exactly intelligent, but it was believable. You could order your flight to do all sorts of nifty bracketing maneuvers, or attack a bomber stream head on in line abreast with 12 FW190s before breaking the formation apart. This gave a very nice tactical feel to the missions, to the point where i would loiter after expending my ammo just to direct my squadron to victory. If the escorts had left i would fly high above the bombers and direct the attacks on them, i would send my damaged wingmen back home and so on, making sure we did the most damage possible with the least loss to our side. Oh, and the AI pilots that stuck to their target like glue disregarding their own safety or the mission objectives were the exception, not the rule. I remember intercepting heavies and the AI escorts weren't focused on getting kills, they weren't even focused on getting hits on us. All they cared about was spoiling my attack run, just like they should! They would hang back up behind the heavies and dive on any of us that was commencing an attack run. In RB2 i liked the period-specific feel that pervaded the whole sim, from the little video clips, to the ability to set up lone wolf patrols. To borrow some terminology from the MMO game genre, a good sim today needs to have a "sandbox" feel to it, like the old ones did. We have the technology for clickpits, amazing graphics and highly accurate FM/DM, but we are missing the sense of being there, ie some of the new sims feel too sterile. What i'd like to see is a believable environment where you are somebody else leading a different life for the duration of your gaming session, much like it's done in MMO games. Don't get me wrong, i love IL2 but this is one area where it was severely lacking from the beginning of the series. No matter what, there's always the feeling that i'm playing a simulator, mainly due to the menu screen layouts and the impersonal way the AI is handled. I get the feeling ROF will walk some steps toward correcting this trend and i hope the final release and SOW (when it comes) will give us that feeling again. |
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Couldn't agree more. So many developers seem unable to grasp this though. The Il-2 series never did really handle the single player experience with any particular soul. I worry that the same thing will happen in SoW. Luthier reckons he is overseeing the single player aspect of BoB. He was the one who championed the idea of abandoning your aircraft, to run to a flak gun instead.... I suspect Oleg is too much of a technician, and Luthier is too much of a gamer, for either of them to make a truly next-gen single player experience. :( |
Well, according to the latest interview by Mr. Maddox (it's linked in the questions thread) and after the necessary "decryption" when using online translators, i think that the SoW engine will be a huge step forward and may allow 3rd party developers to give us something like that. Honestly, if SoW is half as good as i expect it to be i'll still go out and buy it. The important thing is to make a solid base to expand upon and make it easily and legally moddable, to an extent that you can also safeguard against cheating.
If you take the time to read that interview, you'll see they are really working hard on that aspect of enabling people to adding new content in the engine over time. Maybe SoW will not be something spectacular as far as the amount of flyables go, but i'm pretty sure it will shake up a lot in a sim's ability to expand. The guy talked about the possibility to add player controlled patrol boats and subs for online play at a later date, or even create pay-to-play spin-offs from the original engine. Maybe the SoW engine is not so much a game, as it is a modular operating system, the Linux of simulators. We'll see. Until then we'll be getting busy with DCS:BS and RoF, so it's bound to be a good year for all of us :cool: |
Looks really goood, waiting patiently for its release! :)
Btw, I just subscribed to Neoqb Youtube channel and check it every few days to see the new videos they keep posting: www.youtube.com/neoqb |
ROF thread's gone:confused: they seemed innocent enough
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To much bad press.
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I hear ya...without this information made availible through threads, I most likely would have bought it, got home, and said WTF!:grin: |
Gents, I have some nice tin foil hats at a reasonable price...
;) :lol: |
Will you throw in a couple of TRACKIR 6DOF and some stickies for the tin hat?:-P
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I could, but then I'd have to raise the price of the tin hat, what with the current state of economy.
:grin: |
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Gonna be a blast when it comes :)
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If RoF isn't a 1C game then why is this still in the IL2 forum and not moved to off topic? The other RoF topics were.
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Well surely Storm of War threads should be moved to O/T,as this is the il2 forum? :)
I actually have a suspicion that Oleg is very interested in the RoF threads,as maybe he is/was planning a similar set up. |
The others(topics) might've been moved due to the 100 complaints from kids flaming neqob without knowing anything, but that's just my qualifyed guess.
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LMAO...ya think? As I've stated elsewhere, let's not tar and feather anyone just yet guys. ;) |
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But then I don't care to 'assisted' to keep my games up-to-date, it's a PC, not an xbox. Just not a fan of steam. |
Glad to hear that you know how to patch a game from merely a Zip-file, have the right zip- or rar- program, know in which folder you installed your game, know how to choose which folder of the game to overwrite.
It may be shocking to you, but many people are not as familiar with the usage of PCs and scared to permanently overwrite files. If you check out the numerous threads with questions and pre/post-patch-questions gives you a good indication what is going on. When assisting people, you don't orient with those who already know, but with those who do NOT know. |
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If Neoqb want to publish a game rather than a sim that's their business - but no one should be surprised at the level of protest from sim fans and experienced computer users. B |
Protest from Sim-Fans - exactly.
But that is the point: The only way to survive in this Niche market is to attract new players. And aiming only at the flight-sim-experienced crowd is surely the wrong way. And then something else strikes the reader of the blog, as it was also put by one user: If somebody claims to be a fullhearted flighstim-fan who will overcome any obstacle to fly flightsims, even fiddle around with PCs enough to install patches, addons, make skins, mods, etc and then says that he won't buy the game, because it has an online account (as most other games released now), he's simply undermining his own credibility. If somebody has no internet, that is a different matter, but most of the people complaining do so, because it's released via STEAM. And besides the points you posted, it's rather a question what benefits it brings for the developer. STEAM offers GameContent to be bought and added (instead of addons released like IL2), reliable cheat protection, it also saves a lot of money and it makes the current DRMs of a limited number of installations obsolete: http://www.gamasutra.com/php-bin/new...hp?story=22866 |
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Looks to me like their aiming enough at the Flight Sim market, just because the game keeps stats tracking and uses steam doesn't make it a NON_Sim game. It's a simulator alright and it's looking to be the most autentic and realistic ww1 sim out there with a quality level equal/or better of IL2.
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I am very much looking forward to this simulation.
The Great War has been overlooked for far too long. Massive furballs? Bring it! :cool: |
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"Your campaign is over"...........Remember the Dikta!!! :lol:
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Yup. spinning at the breakneck speed of 60mph with the overriding chance to dump 5 gallons of 84 octane in my lap just has an eery appeal to me. |
For me it will be a whole new way to fly, as I have never done The Great War before in a sim.
I do hope some earlier aircraft come in time. Can you imagine a Moraine Saulnier monoplane with the bullets from the single gun bouncing off the armored prop?!?! |
new recommended system spec:
Platform: PC Operating system: Windows® XP (SP2)/Vista (SP1) Processor: Intel® Core™2 Quad 2.6 GHz RAM: 3 Gb Hard disk: 8 Gb Videocard: 768 Mb, compatible with DirectX 9.0c, with support of Pixel Shaders v3 Audio: compatible with DirectX 9.0c Access to the Internet: 256 Kb/s Joystick: compatible with Direct X 9.0 http://www.riseofflight.com/en/Gameinfo.html |
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Seems we're getting closer. Rumors state that RoF will be released via STEAM in April. Not officially confirmed, though. |
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They really are doing everything they can to minimize the potential marker, arnt they. LoL :) |
So who's going to upgrade for RoF and who's still going to hold out for BoB?
I upgraded about 6 months ago, but went for a core 2 duo, rather than a quad core. It will be interesting to see how it scales across the extra cores. My upgrade path was to eventually get a Quad core, when the prices came down. Or theres aways the old fallback! To bastardise the words of Elwood, "Oh Holy Mother of Overclocking, don't fail me now!!!!" ( I can get my e8500 running at 3.6Ghz stable and over 4Ghz if I don't worry about the prime tests!) |
ROF will work just fine with c2duo...with quad it will run smoother (Neoqb statement).....dont worry about SOW I doubt it will be ready this year....
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These are recommended settings, that means these are the stats to get the best out of the game.
If you take this list as a reason to upgrade your PC, that is either because you want to play RoF maxed out from the beginning or because you simply don't understand the difference between minimum and recommended settings. |
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