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Realism&Balance
I have a sugestion to SOW and IL-2 too(4.09), auor comunity like realism, but we understand, this is a game for all people, so what 1C think about do 4/5 keys for FM/GUNs/velocity/aceleration, off course compatible only in same option, like is in settings on line.
"Balanced" "Technical data Realistic" "Uber LuftWaffe" "Born in USA" This can make a lot of fans very happy. |
Never.
Gonna. Happen. Be. Sure. |
Dont be so pessimist, is a true sugestion, a very important detail for all people really like IL-2 and SOW, they know sucess of game is listen sugestions, let joyces for your costumers.
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SoW should be about realism.
Il-2 Birds of Prey can be about balance. |
But which version of reality should be adopted?
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Mine...
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The only "realism" we can ever hope for is in the FMs and DMs to some extent.
You can never enforce the realism of say, US pilots being inexperienced and being shot down in droves by the Japanese in the first year or so of the war. Just as you cannot force late war "German" pilots to leave two thirds of their number on a server to stay on the ground to simulate lack of fuel, while the other third gets decimated in the air because they are teenage boys with less than 20 hours stick time in type. It's like some US fan boys that say that some late war Japanese aircraft are overmodeled and want to restrict/ban that aircraft on a server, when what is overmodeled is the experience of those flying the J2M3, for example. Re-creating historic outcomes with our little game is simply not possible, no matter how "accurate" the game/sim is. ;) |
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I agree that "The only "realism" we can ever hope for is in the FMs and DMs"...The aircraft should be as they were... also would be nice to have to manage them correctly. Ban the "I" start, switch that fuel tank boy! or pay the price.:)
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And don't forget to go to oxygen, otherwise you won't live to tell the tale, I could of had him - If only I'd remembered to switch my guns to fire... :-P |
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Left shift + right ctrl + alt + B
It's fairly awkward to change one of those... ;) |
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Left shift + right ctrl + alt + B+left arrow(unscrew)+right arrow(to screw in) :grin: |
1-Point to bulb with mouse
2-Rotate mouse slowly counter clockwise to remove the bulb, taking care not to damage or drop 3-reverse order to install new bulb with a clockwise motion-Caution! do not over tighten:-P |
1- De select 'Gun Site Bulb Failure' in game options panel and enjoy the game.
;) |
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Night mission + random bulb failures ......... Unless you've installed the AAA torch/flashlight mod that works with TIR 20dof !!! :) |
:lol:
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Dont forget delete key to empty underwear!
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I hold for him that he thought about AI when he said this. Seriously, realism should and be onlyaffect the flight-model, damage-model and the gun-model. One could think about whether one should only allow a certain relation between blue and red pilots depending on year of war, lets say late war years 2/3 red or so. But that might suck game-wise. |
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"Historical settings"- something new for everyone to whinge about :) |
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The better (and IMO only) alternative is to make heavy use of AI on DF servers - to populate those aircraft few people fly but which should be really prominent instead of the ever-present fighters: bombers, recon, ground-attack aircraft and transports. In such an environment side balacing is not an issue. Nuff said ... |
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"Balance" is the antithesis of combat flight simulation. "Balance" is what makes historical accuracy worthless. "Balance" is the thing that ruins tactics. "Balance" has no place as a design philosophy in a simulation |
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Amen brother...amen |
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Imho, Ins |
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