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Water issue
I've had quite a long break and now I returned to the Il-2 world. But I've got an issue with water. At first, when I launched the game, it was like 2 FPS, so I switched some graphics options lower, and then gradually back higher. Now I've got everything except the clouds maxed out and it runs smoothly, but the water is only 2D. I've changed the conf.ini entry to water=2 (my card's an AMD 6950), with no result. Then I thought maybe water=4 would work, but neither this worked. Have I done something wrong? How can I get the good old water back?
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WATER=3 for AMD iirc.
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Hardwareshader=1
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Thanks, will try it tomorrow
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OK, it worked, I indeed had the shaders set to 0.
I guess now I know what it was causing the stutters :( But it hasn't happened ever before. Any solutions? Edit: When I had changed the water back to 1, the game still stuttered, so it has to be the shaders' fault. How can I deal with this? Just to clarify: I haven't had problems with stuttering (except large amounts of action) before. This is my conf.ini OpenGL line: Quote:
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Try these settings but back up your old conf.ini first :)
[Render_DirectX] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=4 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=1 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=2 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 TypeClouds=1 |
You could have explained him NV parameter are Nvidia only. ;)
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Quote:
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Quote:
http://forums.steampowered.com/forum....php?t=1358851 |
Nope, still stuttering. I guess it must be something different than the settings that is wrong:confused:
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Quote:
Make sure the two six pin power connectors are on separate rails from the PSU to the graphics card, and they have the rated amps for the graphics card. . |
Video cards driver correctly installed?
EDIT: What are your specs, BTW? |
My graphics card's a Radeon 6950, CPU's an AMD quad-core 2,4GHz one, and I've got 4GB of RAM, the OS is win7.
I believe that the drivers have been installed correctly. |
http://www.ozone3d.net/benchmarks/fur/
Try this, if the score matches other gpus at least the the card is working ok. |
Will try on Monday when I'm home, thanks.
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Quote:
Here's my result. Don't know if it's correct for my GPU though :confused: Edit: checked the compare option and it's right next to the MSI GeForce GTX 580 Lightning, which stands at 2077 points. |
Regarding water settings
ATI use 1&2 Nvidia use 1,2,3&4 Perhaps a complete uninstall of the drivers and a clean up with Driver sweeper 2.1 if you can find it if you cant I'll up load it for you. Just been given this set up for your same card on TS3 By 6BL Brando for Open GL which you should be running in that mode and not Dx I didnt cross check previous setting posted so if its duplicated my bad :) [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=3 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-3.0 . |
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