Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Ok, flickering shadows, ok issue only with Effects=2. Crazy Ivan any new dll's coming (http://forum.fulqrumpublishing.com/showthread.php?t=4050)

Mysticpuma 09-28-2008 08:53 AM

Ok, flickering shadows, ok issue only with Effects=2. Crazy Ivan any new dll's coming
 
Right, after a lot of playing around, I have found that the only time I have any issue with flickering shadows and the smoke flashes light to dark rapidly, is if I set effects=2 or full-screen effects=1?

Tests all done with 2x8800GTS (G92) in SLi and none Sli mode. Tests all done in windowed and none windowed mode. Tests all done with same map/mission.
VSync has been tested on and off with the same results.

Now the odd thing is this;

Setup of the cards in SLi mode and using windowed mode with effects=1 (everything else is maxed out) gives me no flickering shadows.

Using the same setting if I go to full screen, then I get the flickering shadows and some of the smoke flashes light to dark rapidly.

I have a feeling this is down to .dll (I have the latest! March release version) but would like to know if there is any more progress on getting the .dll's updated?

It's not a 4.09 ask, but we did go through the testing dll stage thanks to Crazy Ivan, however March is a long time (yes I know 4.09 has been longer) without feedback or an update.

So CA, can we get more progress on the .dll front as there are still issues that need to be resolved and it would be greatly appreciated.

Cheers, MP.

KG26_Alpha 09-29-2008 07:55 PM

"I have a feeling this is down to .dll"

I have a feeling its not.

Your ogl settings in the conf ini would be interesting to look at please :)

Mysticpuma 10-02-2008 07:53 AM

Well as requested here you go!

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0


This is how it is set for no flickering shadows. Just change the Effects to =2 and I get flickering shadows :(

Didn't have the issue before I got my GTS cards though

Cheers, MP.

Urufu_Shinjiro 10-02-2008 05:14 PM

Which Drivers are you using?

Mysticpuma 10-02-2008 06:24 PM

Forceware Version 175.19

Always looking for guidance ;)

Cheers, MP.

Mysticpuma 10-05-2008 09:00 AM

Ok, lots of reads, sadly no fixes, so back to thoughts being dll related?

KG26_Alpha 10-05-2008 10:30 PM

Hi

Try this for the OGL extensions as the rest of your config is the same as mine.

[Render_OpenGL]
TexQual=3
TexMipFilter=1
TexCompress=2
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1

crazyivan1970 10-07-2008 11:41 AM

Hi Mysticpuma :)
I will find out from KIA if he`s planning to continue with improving the dll`s or.... last version is the IT :).

Mysticpuma 10-07-2008 02:36 PM

Thanks CA, hopefully there is one more version before 4.09 is released.

The latest Nvidia driver now has Physx for all 8800 cards upwards, so hopefully this can be looked at too?

Here's hoping.

Cheers, MP.

KG26_Alpha 10-07-2008 04:00 PM

Im not sure you can expect too much more .dll wise due to time restrictions I suppose, I hope it is done but the last addition for NV >> .

10106F20: ' *** Detected Shaders 4.0. NVidia 8XXX+ series!!!',0

If they go further with 1946 would be amazed :)

LeLv8_Otto 10-10-2008 12:30 PM

One thing what need to set in your conf.in in in order to enjoy the longer visibility:

LandGeom=2

should be:

LandGeom=3

And make sure you are running also in perfect mode. Dunno though if above helps you with the shadows...

MaXMhZ 10-17-2008 03:39 PM

I hope they will continue with il-2/FB - regardless how good SoW may be with it's revamped modern game engine, there will be a lot of people pleased if il-2/FB were continued. I think it still has a bigger audience than SoW would have. Think of all the people that don't have the latest hardware. M$ didn't and lost a lot to Linux when they introduced Vista. I know I will run IL-2 Sturmovik 1946 for a lot of years to come. Once SoW:BoB is released it does not mean I will stop playing IL-2.


All times are GMT. The time now is 09:06 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.