![]() |
Spawn damage aircraft
Is it possible to spawn any aircraft (enemy or friendly) already damaged at the start of the mission?
Like when I'm doing the taxi befor the take off a smoking and heavily damaged aircraft is trying to land... Like "Omg! Am I going there too??? :o:o |
Quote:
|
Quote:
|
Excellent idea
This option could be used to test pilots in difficult situations, it would be something that no other simulator have. :rolleyes:
|
Quote:
You could do something similar. |
Damage on every else object in game (like houses) is always the same state, so you can set a damge for it in mission, as its simple. Damage on an airplane is very complex, compared to that. So how should the game know, what kind of damage it should display?
Always the same (engine smoking? wings shreddered? gear off? etc. etc. etc.)? Random? |
Quote:
Smoking aircraft would be sufficient... |
1 Attachment(s)
Just use a static plane with smoke/fire objects :)
It would be a nice feature if smoke/fire/camera could be attached to normal aircraft so they can fly around with it :) |
Yep but impossible :(
|
Quote:
Consider that IL2 basically has two damage states for most parts of the plane - light damage and heavy damage. For engines and so forth there are other options, but nothing that can't be slightly simplified. To make the GUI simpler, consider having a screen in the FMB where you can "paint" damage to different parts of the aircraft using a mouse, in the same way you can "paint" destruction textures on buildings on the map. But, if you want to keep programming simpler, just have a text box damage option in the FMB for a particular plane, where you have: Engine #1, #2, etc.: Light Damage, Heavy Damage. Radio buttons for all that apply: inoperable, burning/heavy smoke, heavy smoke, light smoke. Will become inoparable in (slider): 1-100 minutes. Nose: Light Damage, Heavy Damage Cockpit: Light Damage, Heavy Damage Pilot: Light Wound, Heavy Wound (radio buttons for all that apply: bleeding, arm hit, leg hit) Crew #1 to # n: Killed Fuselage: Light Damage, Heavy Damage L. Wing: Light Damage, Heavy Damage R. Wing: Light Damage, Heavy Damage Vertical Stabilizer: Light Damage, Heavy Damage Horizontal Stabilizer: Light Damage Gear: Jammed, missing Guns (slider): 10-100% jammed, 5-100% ammo left. Maybe give an option to allow a specific gun to be jammed. Fuel Leak (radio button): Fuselage, L. Wing, R. Wing Controls (radio button for all that apply): Rudder controls damaged, Aileron controls damaged, Elevator controls damaged. |
Quote:
* For damaged airstart planes, have the formation fly through a sufficiently heavy concentration of flak. Design the mission so that by the time the player reaches the damaged planes, the flak is well out of range so it doesn't spoil the fun by shooting up the player's plane or his targets. This is a PITA, though, since it takes lots of experimentation to get the flak concentrations right and it's purely random as to how many planes get hit and where. * For crashed and smoking planes, give planes 100% fuel, 0 kph airspeed (or otherwise well below stall speed) and altitude 2 m. That way they crash and burn nicely when the mission starts. Good for placing smoking wrecks on the runway. |
All times are GMT. The time now is 09:24 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.