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-   -   Kings Bounty = HOMM? o.O (http://forum.fulqrumpublishing.com/showthread.php?t=3943)

Loco 09-23-2008 11:42 PM

Kings Bounty = HOMM? o.O
 
I'm a long time Heroes of might and magic fan since I first played homm3. However, I had never heard about King's Bounty until recently when I saw the game in gamespot.

And I have to say, that from the screenshots and videos the games looks strikingly similar to HOMM. I mean, like almost the same exact character interface, battle mode, ect..

So I was wondering why it is so? Did the guy who created HOMM made this game? Or did someone "borrowed" ideas from the other?:rolleyes:

I'm downloading the demo at the moment to give it a try.

Sleeping Sun 09-23-2008 11:57 PM

Excursion in the past: in the 1990 a company named New World Computing (John Van Kaenegem in particular) released the strategic fantasy game named King's Bounty.This game was the straight ancestor of the game Heroes of Might and Magic, though it had many differences, for example:
- KB is more tactic-oriented (battles, adventuring), while HOMM is strategic-oriented (castle building, resource management)
- in KB you cannot control conquered castles (one of the most important HOMM features)
- the player in KB can control only one hero
- there is only one type of resources - gold
This all can be related to KB:the legend as well, because it's the revival of that old game. KB is (and always was) a tactical role-playing game with a little amount of strategy. HOMM games are pure strategy with some rpg elements.

Amamake 09-23-2008 11:59 PM

http://en.wikipedia.org/wiki/King%27s_Bounty

Quote:

Originally Posted by Wikipedia
King's Bounty is a turn-based fantasy computer and video game designed by Jon Van Caneghem of New World Computing in 1990. The game follows the player's character, a hero of King Maximus, appointed with the job of retrieving the Sceptre of Order from the forces of chaos, led by Arech Dragonbreath. King's Bounty is notably considered the forerunner of the Heroes of Might and Magic series of games.


LordFess 09-24-2008 12:02 AM

Nice job Sun couldn't have explained it better myself...

Sleeping Sun 09-24-2008 12:05 AM

Quote:

Originally Posted by LordFess (Post 50642)
Nice job Sun couldn't have explained it better myself...

Thanks) I had a lot of practice explaining this to my friends)

Loco 09-24-2008 12:14 AM

Interesting. All this time and I had never heard of King's Bounty. >.<

So far I'm impressed with the demo. Seems like a really fun game!

Sleeping Sun 09-24-2008 12:19 AM

Quote:

Originally Posted by Loco (Post 50648)
Interesting. All this time and I had never heard of King's Bounty. >.<

So far I'm impressed with the demo. Seems like a really fun game!

Heh, 17 years ago noone had ever heard about HOMM, but everybody knew KB:) I hope that after the release of the english version of KB:TL the situation will be the same as in the beginning of the 90s:grin:

jake21 09-24-2008 01:31 AM

Quote:

Originally Posted by Sleeping Sun (Post 50651)
Heh, 17 years ago noone had ever heard about HOMM, but everybody knew KB:) I hope that after the release of the english version of KB:TL the situation will be the same as in the beginning of the 90s:grin:



I really liked homm 2 and 3 (have 4 but have not played). But when I played the demo for homm v I found it so blah i never bothered to buy it. Perhaps the full game is more enjoyable (reviews suggest otherwise). However, KB-L (demo) is a *lot* of fun. I'm sure, eventually, it will get old esp since the world is fairly static but I definitely plan on buying the full game and playing it through once or twice. Folks talk about the different classes but I suspect there is another dimension with undead that is not available with the demo.

The one thing KBL misses (for me) is the castle building/tactic in combat that AOW-SM offered. On the surface it might sound similar to HOMM but the combat was much more tactic than HOMM (not sure if any of the folks on this board have played AOW-SM). Anyways for me the perfect game would be a mixture of KB-L quest system/story telling with AOW-Sm combat.

Ryder 09-24-2008 02:49 AM

Quote:

Originally Posted by Sleeping Sun (Post 50651)
Heh, 17 years ago noone had ever heard about HOMM, but everybody knew KB:)

:lol:

Exactly. KB was the predecessor to Heroes. It's just taken 18 years for KB2 to come out.

phoenixreborn 09-24-2008 03:04 AM

Quote:

Originally Posted by jake21 (Post 50663)
I But when I played the demo for homm v I found it so blah i never bothered to buy it.

Try this demo for the expansion:

http://www.gamershell.com/download_21173.shtml

The orc mission is fun.

NelsMonsterX 10-01-2008 12:42 PM

Quote:

Originally Posted by jake21 (Post 50663)
I really liked homm 2 and 3 (have 4 but have not played). But when I played the demo for homm v I found it so blah i never bothered to buy it. Perhaps the full game is more enjoyable (reviews suggest otherwise).

I hate to pimp another company's game on these boards, but I have to say that I'm so hopelessly addicted to HOMMV that it leaves little time for other games. It's definitely the A+ title in our favorite genre for the moment.

Having said that, it is so totally amazing that 1C has burst onto the scene with their own excellent TBS games and promise even more! It used to be that I scoured the net for good TBS games and wound up playing the old ones and suffering through the ancient graphics, but now there are so many choices that I'm actually struggling to find time to get to them all.

Gatts 10-06-2008 01:04 PM

I would say that important fact is that KB (original) had square (or rectangle-like) battle ground, but it was heroes that started with hexagonal battleground.

but on the other hand, even when M&M had very rich monster list, the monster (unit type/level) was very strongly sourced from Kings Bounty (like peasants, archers, pikemen, swordsman... or sprites, ogres... )

Very interesting combination and very succesfull, not a lot of games can say that their names and titles are still known (after nearly 20 years)

Sleeping Sun 10-06-2008 08:11 PM

Quote:

Originally Posted by Gatts (Post 53371)
I would say that important fact is that KB (original) had square (or rectangle-like) battle ground, but it was heroes that started with hexagonal battleground.

but on the other hand, even when M&M had very rich monster list, the monster (unit type/level) was very strongly sourced from Kings Bounty (like peasants, archers, pikemen, swordsman... or sprites, ogres... )

Very interesting combination and very succesfull, not a lot of games can say that their names and titles are still known (after nearly 20 years)

My point of view is that Katauri had shown typical Blizzard-like approach to creating games. They are not inventing some new amazing features, not exploring new horizonts, but taking the best of all games, adding something new and releasing a great game:) i think everyone can see that they make their games with love, ot only just for the purpose of getting more money

Imperial Dane 10-06-2008 08:16 PM

I wouldn't say that Kings bounty equals HoMM. Sure they share the same heritage, but i believe that kings bounty has struck out quite well on it's own with plenty of good ideas.. some which i wouldn't mind seeing in HoMM VI ;)

Kolorabi 10-06-2008 08:49 PM

Quote:

Originally Posted by Sleeping Sun (Post 53459)
My point of view is that Katauri had shown typical Blizzard-like approach to creating games.

I think this is a very good comparison. King's Bounty is not 100% innovative (though it does some interesting things), but it's got the extremely high level of polish one expects from a developer like Blizzard.

fld88 10-08-2008 04:11 PM

HOMM is my favourite series of all time. King's Bounty is also a very good game and will certainly appeal to most HOMM fans but the games are quite different. I would like to see some respawning and restocking, random quests, maps etc to give it more replayability.

Suilebhain 10-22-2008 06:55 PM

There is one more element to that history.

Heroes of Might and Magic is the offspring of King's Bounty and Might & Magic, also created by New World Computing. the idea was to take the whole RPG thing of M&M and merge it with the strategic element of KB into a new gaming experience. The fact that HOMM still has so many adherents indicates that it worked. I played both on a Sega Genesis a LOOOONG time ago.

ACEofHeart 10-22-2008 08:39 PM

Played and loved HOMM 1 thru 4,, 5 was a big disappointment to me.., the Castle setup is now boring, slow and confusing, and the game plays out very sluggish compared to the first four games, HOMM was always a quick,fun time for strategy gamers and that is gone to me...
King's Bounty plays out like a RPG , no campaigns or scenarios, and done in real time (except for combat) . It strength is in the RPG elements but also adds great visuals and options in it's turn-based combat as compared to HOMM..
It's differences are that you can't accomplish a full game in one sitting and only have 3 characters to choose from and that I think that hurts it's target audience ( HOMM fans ) and replayability. Maybe a good Expansion pack will help..
I enjoy playing it but will hold my final judgment till I totally play out a character.. :)

NatashaQuick 11-06-2008 02:39 AM

I absolutely love Heroes, I have all of the Heroes games, and I even like HOMMV. HOMMIV is the disappointment for me, but I still bought the expansions and played it for the better part of a year. It's not a bad game, it just doesn't fit with the series in my opinion. I did like the way the Heroes themselves were individual units and could be built to fight on their own or even band together in the same party. Really if the creature spawning in castles was fixed to once a week like in the other HOMM games, and some other smaller things were fixed such as the castle battle arena setup, it would live up to the rest of the series. I do have to say that while HOMM3 is great, HOMM2 is and will always be my favorite. I'd like to challenge anyone to an online game of HOMM2 anytime!

Anyway enough about HOMM, this is the King's Bounty forum! I started off the HOMM series with the original that came out in 1995, and since then had heard of King's Bounty, but by that time, the original HOMM had lost its playability due to age in the way some games do. (I used to play Dune II a lot on the Genesis as well, but after C&C it was just too hard to play anymore!) I kind of felt that I'd missed out on KB, but my friend gave this game to me as a gift last week, and told me that "They remade King's Bounty with the Heroes 5 engine." That description wasn't really accurate, but I installed the game immediately and started playing as soon as the company went home. I have barely stopped playing it since! I really love adventure games, and games of all genres have just been getting easier and easier as time has gone by, so I've had a really hard time finding games that I like. I've pretty much resigned to playing ATLUS's JRPGs and HOMM. One of my other favorite series, King's Field, probably is never going to continue, but after all this time I've already logged on KB:L, it doesn't look like I'm anywhere near even the midway point in it. I will gladly go back and replay this as the other characters and try to do some of the quests I messed up right this time!

OK sorry for the first post Wall of Text, if you don't want to read all of that, I'd just like to say that I love King's Bounty because it is old-school style and difficulty, but with nice visuals and extras. I haven't found an adventure game that was done well in a LONG time, most Zeldas excluded. :D

Roman 11-06-2008 04:56 AM

HOMM V is a good game, but it really begins to shine with the Tribes of the East standalone expansion. It really is worth buying.

So far, I have only played the demo of King's Bounty: The Legend and it seems really fun. I would like to buy the full version, but am waiting for somebody to clarify the DRM-scheme used, notably whether the disk-based version of the game requires online activation or not (I don't buy games that require online activation out of principle no matter how good they are). I hope it doesn't need online activation, because it seems like a really great game.

Roman 11-06-2008 05:03 AM

Quote:

Originally Posted by NatashaQuick (Post 57703)
I absolutely love Heroes, I have all of the Heroes games, and I even like HOMMV. HOMMIV is the disappointment for me, but I still bought the expansions and played it for the better part of a year. It's not a bad game, it just doesn't fit with the series in my opinion. I did like the way the Heroes themselves were individual units and could be built to fight on their own or even band together in the same party. Really if the creature spawning in castles was fixed to once a week like in the other HOMM games, and some other smaller things were fixed such as the castle battle arena setup, it would live up to the rest of the series. I do have to say that while HOMM3 is great, HOMM2 is and will always be my favorite. I'd like to challenge anyone to an online game of HOMM2 anytime!

I also bought HOMMIV, but I didn't like it and reverted back to playing HOMMIII, which first brought me into the franchise, until HOMMV came out at which point I converted to that. With Tribes of the East, especially, it is a very good game.

Quote:

Anyway enough about HOMM, this is the King's Bounty forum! I started off the HOMM series with the original that came out in 1995, and since then had heard of King's Bounty, but by that time, the original HOMM had lost its playability due to age in the way some games do. (I used to play Dune II a lot on the Genesis as well, but after C&C it was just too hard to play anymore!) I kind of felt that I'd missed out on KB, but my friend gave this game to me as a gift last week, and told me that "They remade King's Bounty with the Heroes 5 engine." That description wasn't really accurate, but I installed the game immediately and started playing as soon as the company went home. I have barely stopped playing it since! I really love adventure games, and games of all genres have just been getting easier and easier as time has gone by, so I've had a really hard time finding games that I like. I've pretty much resigned to playing ATLUS's JRPGs and HOMM. One of my other favorite series, King's Field, probably is never going to continue, but after all this time I've already logged on KB:L, it doesn't look like I'm anywhere near even the midway point in it. I will gladly go back and replay this as the other characters and try to do some of the quests I messed up right this time!

OK sorry for the first post Wall of Text, if you don't want to read all of that, I'd just like to say that I love King's Bounty because it is old-school style and difficulty, but with nice visuals and extras. I haven't found an adventure game that was done well in a LONG time, most Zeldas excluded. :D
I also missed out on the original King's Bounty for the same reasons you mention (plus in 1990 I was too young and my family did not yet have a computer). I have actually first heard of King's Bounty: The Legend purely by chance on a HOMMV-oriented forum and it got glowing praise, so I quickly downloaded the demo and it's great. I hope to buy the full version.

NatashaQuick 11-06-2008 06:00 AM

You know, my family didn't have a computer until HOMM3 came out, either. I got to play Heroes at friends' houses and that worked out well since you can do smaller maps in a couple of hours.

This game really is great, though the best connection it has to Heroes is the battle system, but even after passing through publisher to publisher and amazingly remaining somewhat intact, the developers of Heroes never seemed to quite be able to fix the cheap qualities of the battles. Computer AI abusing spells and abilities, overpowered factions and unbalanced cost vs strength of hiring and building are just a few of the major problems with the Heroes series. Some people refuse to play HOMM3 with the Armageddon's Blade expansion just because of the Elemental castle. The second, third and fourth level creatures in that town are all classified as fourth level creatures in Heroes 2, and the Heroes 3 expansion essentially took the stats from the previous game for the elementals and put them all in the same castle.

Anyway, what I'm trying to say is that King's Bounty seems to have managed to take the Heroes battle system and fixed it to make it much more fair. The Scouting skill also gives you a good idea of whether you'll be able to win or not, and it's pretty accurate. While it isn't an online multiplayer game, there are other heroes wandering about the map, and some of them play roles in certain quests, but others are just there to beat and take their artifacts, just like in HOMM. You can also siege certain castles, but you don't actually "own" any of them. Instead, you can get a reward by having a new person take the castle and sell new goods and troops to you. Or, you can make mistakes that impact your game negatively or make you miss out on some bonuses. If you've played the demo, you probably have a good idea on what this game is like: it's basically a long series of fetch quests and treasure hunting, so if you like that, you'll love this. There are also a ton of battles to fight, and they don't come back, or at least they haven't as long as I've been playing. I consider that a good thing as well.

I did answer in your thread asking about DRM, but I'm not 100% positive that the game doesn't have online registration. It would be a shame, but at least in my case, I got it as a gift. However, as you see, I play games as old as Heroes 2 in the present day, and I will be very sad if I go to install King's Bounty on a completely different computer 5-10 years from now and it won't let me play. :(

Roman 11-06-2008 03:55 PM

Quote:

Originally Posted by NatashaQuick (Post 57715)
You know, my family didn't have a computer until HOMM3 came out, either. I got to play Heroes at friends' houses and that worked out well since you can do smaller maps in a couple of hours.

My family got our first 'real' computer around 1994/1995 (I no longer remember precisely), but that was long past the original King's Bounty and I was not aware of the HOMM franchise at the time. Ever since getting HOMMIII, however, this has been pretty much a family game for us and I played hotseat games many a night with my sister and cousins. Ah, good memories... :)

Quote:

This game really is great, though the best connection it has to Heroes is the battle system, but even after passing through publisher to publisher and amazingly remaining somewhat intact, the developers of Heroes never seemed to quite be able to fix the cheap qualities of the battles. Computer AI abusing spells and abilities, overpowered factions and unbalanced cost vs strength of hiring and building are just a few of the major problems with the Heroes series. Some people refuse to play HOMM3 with the Armageddon's Blade expansion just because of the Elemental castle. The second, third and fourth level creatures in that town are all classified as fourth level creatures in Heroes 2, and the Heroes 3 expansion essentially took the stats from the previous game for the elementals and put them all in the same castle.
Yes, Conflux was very unbalanced. It was too easy to win when playing the Elemental side and we made an agreement that nobody will play that particular castle.

Quote:

Anyway, what I'm trying to say is that King's Bounty seems to have managed to take the Heroes battle system and fixed it to make it much more fair. The Scouting skill also gives you a good idea of whether you'll be able to win or not, and it's pretty accurate. While it isn't an online multiplayer game, there are other heroes wandering about the map, and some of them play roles in certain quests, but others are just there to beat and take their artifacts, just like in HOMM. You can also siege certain castles, but you don't actually "own" any of them. Instead, you can get a reward by having a new person take the castle and sell new goods and troops to you. Or, you can make mistakes that impact your game negatively or make you miss out on some bonuses. If you've played the demo, you probably have a good idea on what this game is like: it's basically a long series of fetch quests and treasure hunting, so if you like that, you'll love this. There are also a ton of battles to fight, and they don't come back, or at least they haven't as long as I've been playing. I consider that a good thing as well.
Yeah, I really liked what I saw in the demo. This game seems to be very good indeed.

Quote:

I did answer in your thread asking about DRM, but I'm not 100% positive that the game doesn't have online registration.
Yes, I found your answer - thanks!

Quote:

It would be a shame, but at least in my case, I got it as a gift. However, as you see, I play games as old as Heroes 2 in the present day, and I will be very sad if I go to install King's Bounty on a completely different computer 5-10 years from now and it won't let me play. :(
That's precisely why I refuse to buy games with online activation. I sometimes like playing some games even after they are 10 or more years old. 10 years ago 3DO was still going strong, but where is it now? Dead, gone, defunct! If their games required online activation, their online activation servers would now be down and we couldn't play their games any more. That's precisely why I refuse to buy any game that has online activation, although the game may be excellent in other ways. :(

BTW: I hear that DRM might have been completely removed from the Russian version in a patch. Hopefully, we will get the same treatment with the English version and online activation (if it exists) will be removed. For now, we can only envy the Russians! I suppose they made the game, though, so they do deserve it first.

Roman 11-08-2008 04:21 PM

I can now confirm that the game does not require online activation and have bought the full game! :)

NatashaQuick 11-09-2008 05:34 AM

Quote:

Originally Posted by Roman (Post 57739)
Yes, Conflux was very unbalanced. It was too easy to win when playing the Elemental side and we made an agreement that nobody will play that particular castle.

BTW: I hear that DRM might have been completely removed from the Russian version in a patch. Hopefully, we will get the same treatment with the English version and online activation (if it exists) will be removed. For now, we can only envy the Russians! I suppose they made the game, though, so they do deserve it first.

Some people even take it a step further and won't install Armageddon's Blade at all to prevent randomized players ending up with the Conflux. I always consider it an extra challenge when the AI gets the elementals, but I'm nutty and finished a lot of HOMM2 maps on Impossible mode. I can't say I finished ALL of them, though!

If the DRM gets removed completely, that would be good, but I don't really feel a need to run the game from my harddrive as opposed to the DVD drive. However, I think they did this because many players are having problems with the game detecting the current patch as an emulator somehow. That's why I haven't installed the patch yet, but they may need to remove the DRM to fix it. For whatever reason, it's a plus in my book.

phoenixreborn 11-09-2008 07:58 PM

How about Pyramid Natasha:)

Roman 11-10-2008 03:01 PM

Quote:

Originally Posted by NatashaQuick (Post 57931)
Some people even take it a step further and won't install Armageddon's Blade at all to prevent randomized players ending up with the Conflux. I always consider it an extra challenge when the AI gets the elementals, but I'm nutty and finished a lot of HOMM2 maps on Impossible mode. I can't say I finished ALL of them, though!

Well, if we played random races, then we would restart if somebody ended up with a Conflux. This was the case, even though we tended to play cooperative games against the computer, rather than against one-another.

Quote:

If the DRM gets removed completely, that would be good, but I don't really feel a need to run the game from my harddrive as opposed to the DVD drive. However, I think they did this because many players are having problems with the game detecting the current patch as an emulator somehow. That's why I haven't installed the patch yet, but they may need to remove the DRM to fix it. For whatever reason, it's a plus in my book.
Yeah, after finding out that King's Bounty: The Legend does not have online activation and does not have limited installs, I am no longer concerned about whether the DRM will be removed completely or not. I don't have a problem with disk-checks either, so I am happy with the state of the game as it is now!

jake21 11-10-2008 03:07 PM

The russian patch seems to remove the drm. I ended up using it because of frequent crashes and the english patch not being available. I've not applied the english patch (and it seems that atari is not supporting the game - but the developers are - so big plus to the developer and huge negative to atari).


Quote:

Originally Posted by Roman (Post 58058)
Well, if we played random races, then we would restart if somebody ended up with a Conflux. This was the case, even though we tended to play cooperative games against the computer, rather than against one-another.



Yeah, after finding out that King's Bounty: The Legend does not have online activation and does not have limited installs, I am no longer concerned about whether the DRM will be removed completely or not. I don't have a problem with disk-checks either, so I am happy with the state of the game as it is now!



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