![]() |
Community Patch Available
Changes:
Quote:
1. Verify integrity 2. Clear cache 3. Save INI **Your control and graphics config** eg - confuser.ini / conf.ini files somewhere 4. Install patch 5. ***Very Important*** Start up IL2COD until you get into the loading screen. This creates a new folder under Documents/1cSoftClub called IL2 Cliffs of Dover - Mod. The Mod folder is where you place your saved config files. 6. Copy ini files over again to main folder About Steps 1 and 2 1. In the Steam GUI, go to the Library, then the game. Right-click > Properties > Local Files Tab > "Verify Integrity of Game Cache". It checks your game for corruptions and missing files, and will replace them as necessary. 2. In your Documents, go to the "1C Softclub" folder, then the "il-2 sturmovik cliffs of dover" folder. Within is a folder labelled "cache". Delete the contents, specifically of a folder labelled "shaders". You can dump the whole folder and it will be rebuilt after verification and game start (in my experience). If you are worried that deleting an entire folder is bad news, just change the name on the "cache" folder to something else, and verify and restart the game. You'll see it is rebuilt, and if not, you still have the original folder. Open the patch executable file (run as administrator) and point the mod to your IL2 Cliffs of Dover Folder generally located inside Program files (x86). Click OK and a status bar will show installation progress. Once complete you can close the installer. The installer creates a separate folder under Documents/1cSoft named IL2 Cliffs of Dover - MOD. Please note you must move copy your controls and graphics configs (generally confuser.ini and conf.ini) from the Documents/1CSoft IL2 Cliffs of Dover folder to the MOD one as they do not have your saved configs. Now you should be ready to fly! Links to download MOD [Links updated/corrected on 20 March] From yousendit: here From torrent here Interactive Readme here Bugtracker address: http://tfbt.nuvturais.de/ Enjoy! Note: All files are placed on MOD folders. Should you need to revert to the stock version, just replace the "parts\core\maddox.dll" with the original file. You can find the original "maddox.dll" in the same folder with a name like "maddox.dll.ModInstallBackup_17-3-2013-22_1_28" where the numbers are the date and time of the install. This is the only change needed to switch between versions. Bug Tracking and Error Reporting Thanks to the very kind folks running the old IL2 Bug Tracker, they have set up a new data base specifically for Team Fusion's work. Please use this section only to report replicable bugs or problems. We will be monitoring the TFBT. Those who have already registered on the old IL2COD bug tracker will still have their same username/password. TFBT: http://tfbt.nuvturais.de A very special thanks to Artist who has been working with us to get this going. |
Hi everybody,
The original (IL-2)Bugtracker has moved to another location and resumed operation. There were some 350 issues left open from before the last patch from Maddox Games for which we recently asked feedback from the original submitters (authors). For about 130 we already got this feedback and could either set the issue to confirmed ("still there") or resolved. But: There are still about 234 issues open on which we need feedback from their authors![1] Please, if you authored issues on the bugtracker at tfbt.nuvturais.de, update your issues with one of the following options (A) "This bug has been fully resolved, this feature fully implemented." Please mention the version you've tested (1.11.20362 or 3.00.000). We than can close that issue. (B) "This bug has been partially resolved, this feature partially implemented." Please mention the version you've tested (1.11.20362 or 3.00.000). In this case, please also create a brand new issue concerning what has not been solved / implemented (and make a link to it). We can then close the original issue and everybody can vote on the new issue again. (C) "This bug has not been resolved, this feature not been implemented at all." Please mention the version you've tested (1.11.20362 or 3.00.000). This issue will then remain open. At the moment we ask all others to give the original authors a first call on their issues. To those who thankfully are already submitting new issues: Please do read the Guidelines and use the search extensivly before submitting: We're just five and it is hard work to keep the bugtracker free of duplicate entries. Cheers, Artist -------------- [1] We sent emails, but addresses may have changed, spam filters may have devoured... |
As the links are broken on the first post im adding the correct ones on this post untill they get fixed.
Links to download MOD From yousendit: here From torrent here Interactive Readme here Bugtracker address: http://tfbt.nuvturais.de/ Wiki link here |
Thanks for the links!
|
Awesome work, thanks 1C and Team Fusion!
|
Love the patch...thanks team :)
|
Sounds great!
Do I need to back-up skins and missions folders? |
Quote:
I don't think you have to do that. After you run the game and your new 1C SoftClub folder is created. Then simple copy/paste those skins/missions from the old 1c SoftClub folder in to the new |
..Details
2 Attachment(s)
if anybody has also noticed, that are different the details? according the airplane?:confused::confused::confused:
larry69 |
Not obvious to me larry what do you see
|
Quote:
|
details
2 Attachment(s)
i miss by the Hurricane the sharp edges, tilts and rivets.
|
Quote:
Does this persist even if you wait? I find that this is the case in aircraft I'm not flying. My own aircraft's skin loads a lot faster. BUT - I haven't had a chance to try the new patch yet though. |
Quote:
|
New update on the ATAG server. New ship included and map work ;)
|
Awesome update!!Theres plenty of light at the end of the tunnel.
|
Quote:
|
Quote:
The skins are terribly shiny though. Very disappointing :-( They look terrible on a weathered skin. Oh dear! http://i4.photobucket.com/albums/y12...ipboard021.jpg http://i4.photobucket.com/albums/y12...pboard01-8.jpg If you turn the in-game weathering full on the shine is reduced, but then you get lots of added weathering and bare-metal showing that you don't really want. I'm very disappointed in this as I spend a long time getting my weathering effects right on my skins. Despair!! http://i4.photobucket.com/albums/y12...ipboard022.jpg . |
Now the planes look realistic for the sunlight we have in game. If you have custom skins made, yes, they will look very different to what you are used to seeing, but that doesn't make it unrealistic.
Here's some examples of real life sun shine effects on planes, many of these shots were taken during WWII (before anyone brings up the old paint argument). The shine is really representative of all those pilot accounts we've read about. @3:37 http://www.youtube.com/watch?v=BLkMPWGK8Ik And http://www.youtube.com/watch?feature...;v=400--DH00yI And Some WWII pics: http://theairtacticalassaultgroup.co...4&d=1360972956 http://theairtacticalassaultgroup.co...8&d=1360979296 http://theairtacticalassaultgroup.co...9&d=1360979304 http://theairtacticalassaultgroup.co...0&d=1360979310 So I wouldn't call them terribly shiny at all. I'd call it pretty close to reality and what sunlight does to a metal surface. If you need more examples of WWII pictures with shine, let me know. Oh, and you might want to take a look at your own signature :D |
With the size of the map and relatively low numbers of aircraft in the sky. I think that the reflections are a good thing, mainly for those who are on-line pilots. I know that it has given me a new interest to go on-line...I do like the various skins made by the community and will use both games to get some artistic shots to post :-P
|
Quote:
thx for replying. |
@Topgum: Dont worry - no issues at all flying with the Team Fusion patch on Steam. Enjoy it, it puts CloD technically, graphically and contentwise on a new level. See you in the online skies!
|
Quote:
Maybee we 'll get the OculusRift-headtrackingimplantation when it has it's coming-out one day on that way, too? |
Quote:
It depends a bit on the type of monitor you are using. The planes don't look too bad on the flat-screen I'm using at the moment. On my home CRT thay look very greasy. And admittedly my home monitor is a bit too dark (even oon max brightness) which doesn't help. They are just a bit too shiny for me however I look at it though. I prefer a dull matt finish for weathered skins...for most skins actually. I know some aircraft were shiny in the war. Some weren't. I'm really very pleased the excess default weathering has been removed from the British fighters though! Well done Mods. |
Quote:
In the case of Team Fusion Mods, the server disables VAC, we don't need it because we have our own 'cheat' system which keeps players with mods other than those included in the TF patch from playing. VAC was never enabled anyway for the original game, people were able to use hacks online and get away with it. On TF servers, that is not possible, everyone uses the same version. |
In this mod I love:
Clean skins Trails in the sky Hi alt fights 109E4N can climb away from anything I hate Reflections, when a squadron comes at you it is like attack of the mad disco lights, it just stupid looking. Spitfires are always higher than me and I can't reach them (this is just my complain, not the mod maybe). Is it worth trying? I thought both 109E4 and Spit II had same ceiling about 36,000? What is the ceilings in the mod? |
Quote:
Leave France from a higher alt...I shot down 3 109N's last night in a Spit I (not Ia) 100 octane on the ATAG server. Of course I had to deal with some nasty girlfriends soon after and didn't have the speed to fully get out of the fight...I spent 10 minutes getting BnZ'd just off Calais. If not for the mission ending my parents would have received a telegram "Mr & Mrs Deacon, we regret to inform you...":grin: |
I rose to 6000m over France and then all the reports had the enemy at under 500m near France...can't win :grin:
|
2 Attachment(s)
Thx a lot to Team-Fusion for the patch-mod, for your hard work and inspirations.
I just want to give you a little feedback, though I haven't spend any time on bombers. #1 What I really love are the glints on AC-surfaces in the distance, even though I find that now approaching AC are going to be "invisible" longer than before but I will compare it with the unmoded version - will check it out & and let you now then. #2 I like the "glossy"FX on my wings very much! If you prefere less, scale it out in the weathering sliders, works fine for me. #3 The colours over UK are much better, but I would just suggest not to touch the colours of the French side, because weather is warmer here and fields are looking more golden during summertime. #4 I love the introduction of all the 100-octane-fuel types, especially the 109 4/N is a thick prick. Unfortunately for all those "whiners", who complained the lack of 100oc MKI Hurris and Spits some time ago. Now the empire has stroke back ;-) #5 I like the different Spit- & E4-pits and sure, one day we'll see animated trim wheels and the new flap indicators in the MKI-models will be animated,too. #6 The rework of the FM is superb, the SU26 is less "helicopteric"/VTOL now and a 109 can loose a wing, because of it seems to be a little bit less sluggish now and it can take faster speed - bad surprise ;-) I could reach the top ceiling with the 109E4/N at 10450m, even when the cooling limit of 78°C (Flea's Database) has been broken by~90°. I haven`t done it with a Spit - I got 31800ft/29900ft in Spit 1A 100Oc in the final -unmodded- patch - I'll let you know. #7 I really appreciate that you have ironed out the CLOD-altitude bug and you have standardized the atmosphere conditions on 1015mb/760mmhg and 15°C, so I don`t have to deal with altimeter-adjustments a beginning DF in QM. It was a pretty cool event however, to impress some people eventualy around me;-) #8 Nevertheless, while it is still quite easy in a SpitMKI to climb after take-off and handle the revolutions of 2speedpitchprop, it becomes more and more difficult if you are above 4000ft. Then you can't use the 2nd stage of the pitch anymore without reducing the boost pressure down to somewhat of -/+0 lb/sin. Try this out in the new "Manston"Raid mission! I'm quite curious for my next top ceiling attempts in it. Take care off your cooling temp. Once the prop has stopped spinning, because you didn't, then you wish that the big van in front of you would still revolving and going on cooling ya ;-) When this is all due to to redesign of FM and atmosphere-density in height and the mass flow conditions in the radiator, than Chapeau for the immersion. #9 I'm thankful that I can trying to fly blind now, because of you've stopped the icing in the clouds in standard missions. Otherwise you had to deal with the FM. #10 The GUI-RL-photos are much better to me than nazis-with-deutsche-Dogge-dogs-pics or "grounded" tanks while I'm waiting for ready-for-take-off. Last but not least the things I don't like: #1 The decals of some AC types are disappeared now, here in the photo Spit MK I, but MKII as well, decals enabled, though. #2 Is there now emergency boost (1,45atü) in the E4/N? #3 the evetualy longer "invisible mode" off approaching AC, described in #1 This all is said to honour your work. Please take not of that I've just tried it out for some hours, don't get me wrong when my items are not exact ore even wrong in some points, but I'm quite sure that it is a huge step into a very good direction. TG Attachment 12222 Attachment 12223 |
Quote:
#1 that therefore you finding somewhere some UFOs on other Servers and #2 you can use your own skins without risking beeing banned? Sorry for the offtopic |
Quote:
|
Quote:
|
You have some misunderstandings of the patch and the aircraft, you should read the READ ME, and Manuals, which can be found here:
http://www.theairtacticalassaultgrou...u.php?id=start Quote:
|
3 Attachment(s)
Quote:
Axis planes don't seem to be concerned. |
Quote:
Thx for the tip. |
Quote:
Conf.ini file [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=2 LandDetails=2 Sky=3 Forest=3 VisibilityDistance=8 LandGeom=2 DrawCollisions=1 Water=-1 Effects=2 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=2 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=1 RenderTargetQual=3 MSAA=0 MeshStatics=2 MeshStaticsDetail=3 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=1 SpawnHumans=0 TexFlags.SSAO=1 TexFlags.VSync=1 TexFlags.FastTransparency=1 |
Quote:
Anyway, great job!:grin: |
I installed this patch and now the water is ugly, no waves ...
What can I do? http://cloud-2.steampowered.com/ugc/...1A296B42C6077/ |
Answer in Portuguese (OP native language).
Quote:
|
|
Team Fusion Patch
So far, so good. Patched successfully and joined the ATAG online server last night.
http://forum.1cpublishing.eu/picture...&pictureid=975 |
Awesome, thanks very much for this.
Had some problems with stutter when I installed but shunted the game installation over to my SSD and now it runs smooth as silk :) Loving the new sounds and (reinstatement of) graphical effects. Don't really know enough about FM to comment, but planes feel fine to fly. |
Only had time to small test but patch seems to be really good so far! Feels good to be back on clod after loooong break. Thanks a lot to the team!
|
Hi!i downloaded the mod and follow the all steps but mod installer exe worked too short.and i check in 1csoftclub folder i cant see clod mod folder??after started in redist files (main clod folder) directx bla bla...but it not work...install too short...start and finished:)somethings go wrong any idea for this??pls help
|
Quote:
2) Download and Install Mod 3) Start the game, and immediately exit 4) Go to your 1CSoftclub folder, you will now see the new 'IL-2 Sturmovik Cliffs of Dover Mod' folder, copy over your 'conf' and other personal settings files from your original 'IL-2 Sturmovik Cliffs of Dover' into the new Mod folder 5) Start the game and fly |
Thanx *Buzzsaw*:)I redownload patch and all steps applied but not work:( i have original clod from steam...finished the verify game files ...i have last patch...problem is mod installer.exe dont wanna work.when i start the installer. then answer me the installation finished 1 second later??not install anything...
|
As far as I remember the installer works quite fast - first I also thought that something must have gone wrong.
Did you nevertheless proceed with the steps 3 and 4 (the folder of the mod is user/my documents/1C SoftClub)? Isn't there a new mod folder after you started the game once? |
Salute
I would suggest you download the patch again. It is 300+ mb, and it does not install instantly. Download it with a torrent if you are having a problem with the regular download. And make sure you have a clean up to date install. And turn off your anti-virus when you install. |
Quote:
Quote:
|
Quote:
*:/user/my documents/1csoftclub/il2sturmovik cliffs of dover-mods you will also see your original folder in there too. *:/user/my documents/1csoftclub/il2sturmovik cliffs of dover |
Will be/is AI wingman doesent follow you on takeoff if you are leader bug fixed? I stopped playin cos of this bug :(
|
Quote:
Try turning on map icons so you can follow the waypoints using the map, then the AI will follow you |
Thanks for tip. I will try.
|
You still have to take off with AI control for your flight to follow you getting them to shoot at something is another story.
|
Quote:
Quote:
http://www.youtube.com/watch?v=JPTi5...=youtube_gdata |
Well it worked pretty well in some early version of game. Radio menu virtualy changed with every patch and on one moment there was option to announce you are ready to take off. AI wingies then take off and follow you ok. Now this radio command missing. Really ignorance in game i bought for 50 Eur at launch. Lesson learned. But its another story... Lets hope comunity patch fix this.
|
Quote:
I'm not sure which build of the Sim your using but I've never observed AI doing anything like that. Try the first mission of Wick vs Dundas. Take off and watch the AI pilot go on his merry way regardless of what you do. No radio commands, no actions on your part can get him into formation. The only way to make the ai take off with you and stay in formation is to let the AI take off. |
Quote:
Quote:
https://www.youtube.com/watch?v=PakKZT53ORQ |
Quote:
https://www.youtube.com/watch?v=EeHk0nISNSQ and here in the final pre-modded game https://www.youtube.com/watch?v=f4b0OMrqJNE |
I am new to the whole CoD experience. Does this community patch follow on from the last official released developer patch? My sim is auto-updated via steam so assume i have all developer patches available. So i should then install this community patch?
Is there a newbie guide to CoD on here anywhere? ie what patches should be installed, ideal control / gfx setup etc ? Thanks in advance. |
Quote:
|
Quote:
Artist |
Quote:
|
Sorry for late reply, been away on holiday. Thanks for the info gents, will head over there and register and install it :)
|
can't find 3.0 patch
where is it? |
New COD Down load
Hi All, Im an old IL2 fighter pilot from the original release of IL2 Sturmovik. Ive had all the versions all the way up to 1946, including all the patches, and still have them buried deep in my external HD some place but my PC blew up and Ive been away from the game for almost 3 years (shame on me I know) ...but I digress.
I've just upgraded my MB im running Windows 7 Home and VID Card TI 650 MSI and have recently downloaded Cliffs of Dover, I must say at first the detail was impressive, but thats where it stops. Within is minutes I noticed glitches here and there which we sim flyers know is just a part of the experience, especially the bug where when flying my Spit there's a lovely lady sitting on my lap at angels 3000, now I realize the pilot is trying to impress his girl but ...come on! So I guess the real question is where can I find ALL the patches and in sequence so I can get this game running correctly?:rolleyes: |
Quote:
|
Thank You,
Royraiden, I appreciate your coming to my rescue with the patches and in sequence no less...I'll start down loading them as soon as I can get a day off and let you know how it goes:) Cheers! Xabre |
All times are GMT. The time now is 01:45 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.