Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Pilot's Lounge (http://forum.fulqrumpublishing.com/forumdisplay.php?f=205)
-   -   Continuing with CLoD (http://forum.fulqrumpublishing.com/showthread.php?t=36479)

d.burnette 12-14-2012 12:08 AM

Continuing with CLoD
 
One thing I do not quite understand, is why I see so many folks distressed over the recent announcement. Yes I understand that things have changed, BoS will be put out by a new team, albeit a team that consists of some members from the CLoD team, and some from the ROF team. And yes, using a different engine.

But still, Cliffs of Dover still exists in it's current incarnation. The final patch, was just released a couple of months ago. It would seem to me, for the enthusiast, there is a lot of fun to be had still with this title. I believe for many, it just became stable and playable with this final patch. Maybe I am reading some of the posts wrong, but it seems like there are many that the jist I get from what they are saying, is turn out the lights it is all over for CLoD.

I can say for me at least, I fully intend to get many hours of enjoyment out of CLoD, the stock campaign just got redone to something good, more campaigns have been coming out. And yes at the same time I look forward to seeing BoS put out by the new team when it is released, and am pleased to see at least another WWII sim on the horizon.

But at least for me, CLoD is far from dead on my hard drive.

*Buzzsaw* 12-14-2012 01:06 AM

Salute

I think the game is still worthwhile flying.

And its not like BATTLE OF STALINGRAD is going to be here soon. By my reading of the releases we're looking minimum 1.5 years from now.

CWMV 12-14-2012 01:55 AM

Its dead, but the corpse will stay warm for about 2 years.
When BoS arrives, the ten people that are still playing CoD will probably drop it like a hot rock.

Buster_Dee 12-14-2012 02:23 AM

It's not dead, but the folks at the tiller were going where I wanted a sim to go. They are gone. I'll keep flying it. I like it's sense of place and time.

jcenzano 12-14-2012 03:24 AM

with no capability to be improved or new content to be added, IMHO it is pretty much sentenced to death.

too bad, it lokked promising

He111 12-14-2012 03:37 AM

CLOD is great but it still has bugs, how can one create scenarios when AI aircraft keep barrell-rolling into the terrain ???

Do you know how stupid a sim looks when a defiant, being attacked from 6 high (????) decides to barrell-roll continuously until it hits the terrain !! ... even retard-reg would have spotted this bug. This is quite strange because the CLOD engine gives the player so many options for pilot / gunners etc.

.

baronWastelan 12-14-2012 04:22 AM

A cow, when dead, still exists, and has more uses than when she was alive. CloD is dead and its carcass will be enjoyed by many for years to come.

SlipBall 12-14-2012 07:43 AM

Quote:

Originally Posted by He111 (Post 487935)
CLOD is great but it still has bugs, how can one create scenarios when AI aircraft keep barrell-rolling into the terrain ???

Do you know how stupid a sim looks when a defiant, being attacked from 6 high (????) decides to barrell-roll continuously until it hits the terrain !! ... even retard-reg would have spotted this bug. This is quite strange because the CLOD engine gives the player so many options for pilot / gunners etc.

.

I have yet to experience even one AI barrel role...do you recall what skill setting you used?

ChocsAway 12-14-2012 09:23 AM

Quote:

Originally Posted by He111 (Post 487935)
CLOD is great but it still has bugs, how can one create scenarios when AI aircraft keep barrell-rolling into the terrain ???

Do you know how stupid a sim looks when a defiant, being attacked from 6 high (????) decides to barrell-roll continuously until it hits the terrain !! ... even retard-reg would have spotted this bug. This is quite strange because the CLOD engine gives the player so many options for pilot / gunners etc.

.

Agreed, the AI frequently ends up as a lawn dart when dog fighting at low levels. The devs opinion was that the AI was perfectly ok. To me this is just another indication of how much CloD was geared towards multi-player. I'm hoping BOS doesn't go the same way.

I'll still be playing CloD for a long time yet, but only because of the add ons that Desastersoft and Heinkill have turned out. Without these the single player would still be a joke.

macro 12-14-2012 09:24 AM

Quote:

Originally Posted by baronWastelan (Post 487940)
A cow, when dead, still exists, and has more uses than when she was alive. CloD is dead and its carcass will be enjoyed by many for years to come.

sounds like something eric cantona would say, but i agree. theres another 1000 hours online cod for me.

Cranky 12-14-2012 09:36 AM

The game was dead after release, whats the most amount of people you have seen playing online compared to old il2FB?

No easy coop setups meant no online wars, poor netcode etc on top of all the other issues killed the game, Luthier was told but he failed to listen.

SlipBall 12-14-2012 10:06 AM

More than the game was killed, and that did not need to happen

JG52Krupi 12-14-2012 10:26 AM

Quote:

Originally Posted by Cranky (Post 487984)
The game was dead after release, whats the most amount of people you have seen playing online compared to old il2FB?

No easy coop setups meant no online wars, poor netcode etc on top of all the other issues killed the game, Luthier was told but he failed to listen.

Errr we did have online historical wars!

And the online numbers of ROF and COD are very similar

SlipBall 12-14-2012 10:41 AM

Quote:

Originally Posted by JG52Krupi (Post 487992)
Errr we did have online historical wars!

And the online numbers of ROF and COD are very similar


Yes but participation was indeed low because of issues that would have been resolved over time...we needed to be even more patient and wait, all the while supporting the devs. Had we foreseen what was to happen, I wonder even if that knowledge would have saved MG. Human nature is I think to complain, I wonder how many would turn back the clock if they could.

JG52Krupi 12-14-2012 11:09 AM

Quote:

Originally Posted by SlipBall (Post 487996)
Yes but participation was indeed low because of issues that would have been resolved over time...we needed to be even more patient and wait, all the while supporting the devs. Had we foreseen what was to happen, I wonder even if that knowledge would have saved MG. Human nature is I think to complain, I wonder how many would turn back the clock if they could.

That's what u said since day one :|

Pity the egotistical moaners refused to give Ilya and MG a chance, I giving Jason a chance with BOS and really hope we at least get a game with some of Olegs and Ilyas dreams in it.

taildraggernut 12-14-2012 11:13 AM

Quote:

Originally Posted by JG52Krupi (Post 488003)
That's what u said since day one :|

Pity the egotistical moaners refused to give Ilya and MG a chance, I giving Jason a chance with BOS and really hope we at least get a game with some of Olegs and Ilyas dreams in it.

even though they are the shattered ones.

taildraggernut 12-14-2012 11:41 AM

You just have to read the first developer diary at the new site to realise we aren't going to see anything close to what COD was.

Quote:

5) Will the new graphics engine used Dx10/11?

No. We believe that the DX9 features more than enough. Just a good result requires more skill from programmers and artists.
I need to consult Tree/Cranky on this but it may just be a broken promise, it seems to qualify under established standards.

Quote:

11) The question about economic side of the project. What exactly are we waiting for, purchase a single aircraft like in the ROF or normal paid add-ons like in the good old "IL-2"?

We are planning a hybrid system. This will create a line of products that can satisfy different groups of players with different financial capabilities and preferences. Those players who are committed flight simulation hobbyists can purchase additional content in the online store. In the future, if such a model is successful; we will be releasing regular additions that feature other famous air battles of World War II that contain the planes that took part in them.

A Hybrid system (loosely based on the ROF model), the richer you are the more fun you have.

Quote:

13) Can we expect the clickable cockpits?

No. We create a simulation of air combat (this includes attacking ground targets). The pilot will only receive critical systems, propeller pitch, boost, altitude control, different mechanization, weapons and more. Procedural training device it will not be, it will be a game simulator. We would like to return to the original idea of ​​the "IL-2 Sturmovik", because we believe that it was great.
Goody, were getting 'old' IL2 back with DX9.....oh wait.

Quote:

16) Is it possible in the future the introduction of a controlled ground vehicles / ships?

Technically, yes. But now we are ready to only talk only the present. To implement these ideas need substantial funding and significantly larger staff and a longer period of production. It all depends on how popular our project is. The more users willing to pick it up, the more possibilities we will have in the future.
Sometimes we run experiments in the team, what would happen if we did ... Tanks. Here is a short video of the experiment. It shows that any technology - is only a tool, with which you can create a great deal and that it will depend on the authors and the audience for which it is intended.
Hey, as long as youre having fun and stopping by for a chat now and then who cares if youre actually writing code for our flight sim.

Quote:

15) Do you plan the level of graphics cockpits like in basic models in CLOD (Spitfire/Bf-109)?

No. You will not see this. The reasons are simple. The creation of one such cockpit takes a year, sometimes more. The popularity of the genre has to be phenomenal for such expenses were justified. If we are not careful, the budget ends and with it the end of the project. It is also not too wise to use more PC than necessary and use twenty textures, where it was sufficient to use three. Not being smart with resources can result in serious performance problems. We hope to find a balanced solution. Good performance with nice looking cockpits.
you hear that, if we start wanting too much then it could kill the project.

Quote:

17) Will the crew of vehicles (cars, guns, searchlights, etc.) to be able to incapacitate their individual members, and whether its impact on the movement and rate of fire?

No. That level of detail involves a lot of time to create and is too complex for the time we have to make BOS.
Take your time, you have 2 weeks.

Quote:

18 Will be infantry (in any form)? It's important for the Battle of Stalingrad (for example, in air strikes on urban areas).

No. You are a bloodthirsty
I know I want heads to roll....

Quote:

19) Do you plan more user-friendly full mission editor? By the principle of WYSIWYG

No, instead we provide you great features very quickly create any type of missions through the game interface. Those who are working on a campaign with the script or the story missions, they have the knowledge and perseverance to work with complex systems.
who do we think we are asking for this stuff....

Quote:

20) Will be use a mission editor from ROF (rather complex, but very interesting piece) in a new project?

Yes, in full.
I see...

JG52Uther 12-14-2012 11:46 AM

Marvellous, So its RoF with a few WW2 planes in it, il2 '46 with less content. Hope everybody is happy.

fruitbat 12-14-2012 12:27 PM

Roll on 4.12, and HSFX 7..........

JG52Uther 12-14-2012 12:31 PM

I think I need to look into HSFX, I have been away from '46 for too long.

SlipBall 12-14-2012 12:45 PM

Quote:

Originally Posted by JG52Uther (Post 488023)
I think I need to look into HSFX, I have been away from '46 for too long.

It will be hard for them to even fill those shoe's, in such a short time frame

fruitbat 12-14-2012 12:49 PM

Quote:

Originally Posted by JG52Uther (Post 488023)
I think I need to look into HSFX, I have been away from '46 for too long.

I think you will be presently surprised if you've not flown any 4.11

Much much better ai, and a complete overhaul to the engine overheat system, make it much more interesting to fly than pre 4.11.

And with HSFX thrown over the top, looks real pretty to, and pretty much unlimited choice of where and what to fly!


All times are GMT. The time now is 10:46 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.