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What the hell happened to exhaust manifold flames?
I don't know whether its just me but the manifold flames for the Spitfire and Hurricane have been toned down to almost nothing. Before when you started the engine there would be a few large tongues of flame followed by continuous almost invisible stubby flames that would be there for the duration of flight. Now I can only see the large tongues of flame at startup or sometimes when the engine is fried, however the stubby flames seem to have been removed completely.
It all started when the Su-26 was introduced and somehow, probably through a copy & paste error the Hurricane seemed to acquire an invisible set of Su-26 exhaust manifolds from which you could see the flames glowing through the floor of the cockpit. Rather than repairing the problem it seems like instead they removed all but the larger flames completely, which is a real shame because I used to like to lean out of the cockpit on takeoff or approach and watch the flames flickering away which gave the sense of flying a living engine powered plane. Now its like flying a lifeless model. Does anyone else have this? |
Well, if its only that...:P
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This should improves fps.
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The exhaust flames were one of the coolest things about the detail in this sim. It's something I'd show my friends if they are watching me fly because it looks so damn cool.
Were you trying to see them in the daytime? Maybe try at night? In the last official patch I remember you could not see them during the day during flight but only at dusk, evening, or night. As it should be most likely? I know in a few of the RC patches they were almost too bright during the day correct? |
Early morning they look awesome same with late eve. can even see them flickering on wing root
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Don't understand this post...they look great on my machine, in fact better than ever... Blue if you have the Mix right... true not very visible in bright light as it should be. Check the screens in full screen...
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Anyway, thanks for the replies guys. |
yo MegOhm's flames look about right, this ain't those funny cars or muscle car stunt shows or old school 3rd - 4th gen jet fighter afterburners.
click in the pix to expand to see the big size :) j/k but you're right, on one patch you could see them during mid day . . . but I felt that seemed a little far fetched b/c I've seen piston (incl spits) start up mid day at the air shows and I barely catch the flames or didn't even see them at all . . . maybe play with video card settings or in game settings? I remember alot of spec efx in portal 2 weren't showing up until I toyed with the settings. |
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Thanks for your advice ;) |
In my system flames still, like MegaOhn pictures, not "spectacular" like in firts versions, but seems OK.
In first Quick Mission, the blue flame is noticeabele at 9:00 (am) if you look the escape in oposite side of sun light. HD7970 - 12.10 drivers. Sokol1 |
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How do you like that 7970? I almost pulled the trigger on one but when I compared the 5970 (my Card) with the 7970..they were not that far apart... Not sure I would get that much of a boost....Decided to wait for next gen.... I am running the 12.10 Drivers as well Here is a daytime shot with Flames showing up pretty good |
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I could see them on engine startup.
Easy settings,no CEM.no temperature effects. ATI 6850(1 GB). Old Cat. drivers.(early 2012 I believe) |
My guess would be that now that auto rich is better modelled it goes to a leaner mix which means u get blue exhaust rather that the yellow flame we used to get. This blue exhaust is more difficult to see in certain lighting conditions but it's definately there. U need to get into a shadow or early morning to see it well.
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I am previously "Nvida Boy", but change to ATI due "3 x 2 GB" * argument for CloD. Unfortunatelly the "final version" of CloD is plagged with "Dashed Lines of Death"* in ATI HD 79XX VGAS: http://i49.tinypic.com/2qxnx39.jpg For some reason is more noticeable online (in this mode the graphic engine is tune down?)... http://i48.tinypic.com/1z1wg2q.jpg Other low is, with ATI the horizont line is show like if draw with ruller, with Nvida's you see some fog between sea and sky: http://img.photobucket.com/albums/v2.../horizonte.jpg * I know that is a game bug (now permanent), but with NVida's or ATI HD 69xx you dont see this. :( Sokol1 |
I'm running everything maxed out (except buildings) and I get '0' manifold flames :(
Spitfire II , Nvidia 670 4GB card, latest official driver and everything set to quality in Nvidia control panel :( It was a complete vanilla install of CloD too with the latest version from Steam after wiping everything from the HD of CloD. Anyone post a Config.ini that may have something switched on to get the flames? Cheers, MP |
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[core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=2 LandDetails=2 Sky=3 Forest=1 VisibilityDistance=6 LandGeom=2 DrawCollisions=1 Water=-1 Effects=2 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=2 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=0 MeshStatics=1 MeshStaticsDetail=2 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=1 SpawnHumans=0 TexFlags.SSAO=0 TexFlags.VSync=1 TexFlags.FastTransparency=1 Not sure if u will find there but here is the one in the Steamapps/CloD folder too [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=1 LandShading=1 LandDetails=1 Sky=3 Forest=2 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=1 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=1 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=0 MeshStatics=1 MeshStaticsDetail=2 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=8 SpawnHumans=0 |
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