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mcFly 10-21-2012 01:03 PM

Colors
 
Maybe this shows how much darker reality is compared to Clod. Mist looks quite alike.

http://www.flusinews.de/wp-content/u...and-Bilder.jpg

Toni74 10-21-2012 01:37 PM

in CloD colors are even darker

http://s7.directupload.net/images/121021/lkb327s4.jpg

mcFly 10-21-2012 01:42 PM

Did you change something? Mine is more like this:

http://images.gamestar.de/images/idg...68/944x531.jpg

Anders_And 10-21-2012 01:56 PM

Quote:

Originally Posted by mcFly (Post 471690)
Did you change something? Mine is more like this:

http://images.gamestar.de/images/idg...68/944x531.jpg

tree mod?!?

Anders_And 10-21-2012 01:57 PM

Quote:

Originally Posted by Toni74 (Post 471687)

Yes the only time CLOD looks good colour wise is in the morning and evening...

During daytime it looks terrible!!

mungee 10-21-2012 03:14 PM

I'm afraid that I agree with mcFly.
I have always felt that the CoD colour palette is too bright/luminous.
It should be darker and less stark.

Jaws2002 10-21-2012 03:25 PM

Quote:

Originally Posted by mcFly (Post 471683)
Maybe this shows how much darker reality is compared to Clod. Mist looks quite alike.

http://www.flusinews.de/wp-content/u...and-Bilder.jpg


Well, your picture has a lot of clouds. That will dictate how much light gets to the ground.

You should take a picture with clear skies, with no fog and haze nd compare it to a similar clod screenshot. Then you can make a fair comparation. I think this kind of whining got clod lighting system all messed up. People whined that clod's mostly clear skies , with no clouds mist or haze, don't look like a day with crappy weather over England.
Clouds and haze should be part of the local weather, not general lighting engine. Our online tropical island map shouldn't have the messy look of southern England built into it.
Go create a mission with a lot of clouds then you have somthing more apropriate for southern England. Of course the clouds now are all messed up and bring any system to the ground.
They tried to "fix" local weather effects with the general lighting engine.
Add to that the very wrongly implemented sun glare and you have a messed up world we have now.

flyingblind 10-21-2012 03:34 PM

1 Attachment(s)
As Anders And says the colours are better early and late but then that is the way it is in real life. Although it probably could look a bit better mid day in game, photographers try to avoid working at this time because colours tend to look flat and washed out especially with any degree of haze.


Attachment 11108

Ataros 10-21-2012 03:47 PM

It is possible to change colors as described here http://forum.1cpublishing.eu/showthr...change+colours

http://img198.imageshack.us/img198/6...5222219086.jpghttp://img28.imageshack.us/img28/310...5222219064.jpg

Anders_And 10-21-2012 04:02 PM

Now THAT looks good!

Jaws2002 10-21-2012 04:06 PM

Beside the fact that your new look has way to strong red hue, that doesn't fix anything. That's just a filter thrown over everything. Just like puting on your sun glasses and saying the color of the world changed.

philip.ed 10-21-2012 05:42 PM

Jaws, I honestly think that CloD has a green filter to it though. I use the FXAA mod with the colour 'tweaks', and increasing the red a bit has made a world of difference. It looks great at sunrise and sunsets (the colours are incredible) and even during the day it brings out the browns a bit more. The look is more autumnal, but then again the English terrain has look like that since the colours were changed.

Ailantd 10-21-2012 06:27 PM

Quote:

Originally Posted by mcFly (Post 471683)
Maybe this shows how much darker reality is compared to Clod. Mist looks quite alike.

http://www.flusinews.de/wp-content/u...and-Bilder.jpg

You can't be serious trying to proof your statement with a photo. What exposure was used? Any filter? Was photos hoped? I can show you hundreds of photos with a lot more light than CoD. Real life has a lot more light than a normal photo can depict.

Anders_And 10-21-2012 06:44 PM

Quote:

Originally Posted by Ailantd (Post 471753)
You can't be serious trying to proof your statement with a photo. What exposure was used? Any filter? Was photos hoped? I can show you hundreds of photos with a lot more light than CoD. Real life has a lot more light than a normal photo can depict.

The picture is from a game no?

mcFly 10-21-2012 06:51 PM

What else as a photo could i present to you. As you can see it's from the not yet released Orbx England scenery.
But i do have a lot of stuff from Orbx, and i can assure you it looks exactly like on the photos when flying in FSX.
Orbx is very famous for their sense for reality.

RedToo 10-21-2012 06:59 PM

All I can add to this discussion is that to me the Orbx pic looks right and Clod looks wrong. But then this has been said for a very long time. :(

RedToo.

Jaws2002 10-21-2012 07:12 PM

Quote:

Originally Posted by philip.ed (Post 471737)
Jaws, I honestly think that CloD has a green filter to it though. I use the FXAA mod with the colour 'tweaks', and increasing the red a bit has made a world of difference. It looks great at sunrise and sunsets (the colours are incredible) and even during the day it brings out the browns a bit more. The look is more autumnal, but then again the English terrain has look like that since the colours were changed.

From what I see on this droid 3, your second screenshot has way too much Magenta/Red.

What I'm trying to say is that we are talking about a speciffic colors of a certain region, during a certain season, while affected by certain speciffic weather effects.
You shouldn't try to fix this speciffic look with changes to the general lighting engine.

You change ground textures to that map to match the season, you add weather effects like clouds, haze mist, and your lighting engineshould give you the exact look you need, without affecting how your other maps look.
This is where the developpers messed up after clod was released. The original lighting engine was almost perfect. It was tuned by Oleg, who is a proffessional photographer and it showed. No other game had the general lighting rules so refined.
The changes that came after tried to fix local speciffic looks with changes to the general lighting engine and they messed up everything.
That tropical map we have shouldn't look like the southern England during a crappy day. Yet it does.
The problem now is that they will make the new maps for BOM, with the lighting set up for southern England and will mess up the colors even more.
The best solution would be to go back to the original lighting, and adjust local textures and weather to match the region.

Ailantd 10-21-2012 07:27 PM

Quote:

Originally Posted by Anders_And (Post 471761)
The picture is from a game no?

So it´s not even a photo, and you are using it as proof of what? Then don´t say this is image more real, but this is more like this or that game, wich I like more.
But CoD is ( or at least it was ) about depict real colors as you see it in real life, not as they are seen in photos, games or films. All this discussion already messed the wonderfull original colors. If you want to play a film, please adjust your monitor settings to desaturate it. I don´t want to play a film, there are already a lot of film looking games out there, if not all of them.

Ailantd 10-21-2012 07:28 PM

Quote:

Originally Posted by Jaws2002 (Post 471777)
From what I see on this droid 3, your second screenshot has way too much Magenta/Red.

What I'm trying to say is that we are talking about a speciffic colors of a certain region, during a certain season, while affected by certain speciffic weather effects.
You shouldn't try to fix this speciffic look with changes to the general lighting engine.

You change ground textures to that map to match the season, you add weather effects like clouds, haze mist, and your lighting engineshould give you the exact look you need, without affecting how your other maps look.
This is where the developpers messed up after clod was released. The original lighting engine was almost perfect. It was tuned by Oleg, who is a proffessional photographer and it showed. No other game had the general lighting rules so refined.
The changes that came after tried to fix local speciffic looks with changes to the general lighting engine and they messed up everything.
That tropical map we have shouldn't look like the southern England during a crappy day. Yet it does.
The problem now is that they will make the new maps for BOM, with the lighting set up for southern England and will mess up the colors even more.
The best solution would be to go back to the original lighting, and adjust local textures and weather to match the region.

+1000
You know what you are talking about.

Anders_And 10-21-2012 08:04 PM

Quote:

Originally Posted by mcFly (Post 471765)
What else as a photo i could present to you. As you can see it's from the not yet released Orbx England scenery.
But i do have a lot of stuff from Orbx, and i can assure you it looks exactly like on the photos when flying in FSX.
Orbx is very famous for their sense for reality.

I agree with you MCfly!!! We meed these colours in CLOD!

philip.ed 10-21-2012 11:10 PM

Quote:

Originally Posted by Jaws2002 (Post 471777)
From what I see on this droid 3, your second screenshot has way too much Magenta/Red.

What I'm trying to say is that we are talking about a speciffic colors of a certain region, during a certain season, while affected by certain speciffic weather effects.
You shouldn't try to fix this speciffic look with changes to the general lighting engine.

You change ground textures to that map to match the season, you add weather effects like clouds, haze mist, and your lighting engineshould give you the exact look you need, without affecting how your other maps look.
This is where the developpers messed up after clod was released. The original lighting engine was almost perfect. It was tuned by Oleg, who is a proffessional photographer and it showed. No other game had the general lighting rules so refined.
The changes that came after tried to fix local speciffic looks with changes to the general lighting engine and they messed up everything.
That tropical map we have shouldn't look like the southern England during a crappy day. Yet it does.
The problem now is that they will make the new maps for BOM, with the lighting set up for southern England and will mess up the colors even more.
The best solution would be to go back to the original lighting, and adjust local textures and weather to match the region.

+1, I completely agree. I simply use the post-effects as a temporary solution. If I feel the colours look wrong I press 'pause/break' and it all returns to normal.

Les 10-22-2012 07:09 AM

While I was never a fan of what I thought were the overblown sunsets/sunrises, preferring the more subdued ones we have now, I have to agree too that the game once had a much more accurate colour balance. When I was editing Cliffs Of Dover video's I could adjust the colours and add effects just like I would with a properly white-balanced photograph as a base image. I can clearly remember commenting how realistic/neutral the lighting was in general and how I hoped they wouldn't mess it up (by giving it a style or effect-like 'look', sort of like what we have now, even if for different reasons).

I don't think the lighting was ever perfect though, as even when I thought the colours were best looking, it was still a bit too dark overall. Still, just having to brighten the thing up a bit is a long way from where it's at now.

There may be hope though. In one of the other threads where this was discussed someone posted a link to some screenshots Oleg did during the early development of the game. I can't find those shots now, but amongst them were some images showing a whole bunch of GUI sliders that were controlling the lighting. I don't know how it all works, but if that interface survived the graphics engine rewrite, then maybe it will be released with the SDK.

In the meantime, as has been said, let's just hope the texture artists aren't currently adjusting their BOM texture colours under a skewed lighting setup (and who knows if they are or not), as no amount of global/overall lighting changes will fix that.

SQB 10-22-2012 07:41 AM

Heya, I've been working on the colours for the last couple of days. Currently I've got to this:

http://imgur.com/a/3utch#3

(some of those are defaults, the album is scrambled for some reason).

I can work the game to any request of yours, if you want. Even if you want desaturated dark grey (OPs screenshot)/ Wings of Prey green.

furbs 10-22-2012 07:49 AM

Quote:

Originally Posted by SQB (Post 471923)
Heya, I've been working on the colours for the last couple of days. Currently I've got to this:

http://imgur.com/a/3utch#3

(some of those are defaults, the album is scrambled for some reason).

I can work the game to any request of yours, if you want. Even if you want desaturated dark grey (OPs screenshot)/ Wings of Prey green.

I think they look great, could you post your settings pls?

I guess your using the FXAA injector?

SQB 10-22-2012 08:02 AM

Quote:

Originally Posted by furbs (Post 471925)
I think they look great, could you post your settings pls?

I guess your using the FXAA injector?

~~That's correct, if anybody could teach my how to zip files (.h is not accepted as an attachment).~~

Inter- Posted here: http://forum.1cpublishing.eu/showpos...4&postcount=58

Enjoy!


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