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-   -   All SP missions airstart? (http://forum.fulqrumpublishing.com/showthread.php?t=35126)

SharpeXB 10-19-2012 11:24 PM

All SP missions airstart?
 
It looks like all the single player missions in the game only airstart, despite having the takeoff and landing box checked in realism options. Is this the case?
How do you set it up to be able to take off?

Novotny 10-19-2012 11:31 PM

I think they are all airstarts - just designed for a quick blast. The single missions and campaigns can give you ground starts.

SharpeXB 10-20-2012 01:21 AM

Both quick missions and single missions are all airstarts.
So there is no way to do a takeoff in any of the aircraft?
Only one training mission with the Hurricane is a cold start

SharpeXB 10-20-2012 02:50 AM

Even the campaign starts you off on the ground but with the engine already running.
I was under the impression this game was a flight simulator?

Looks like Wings of Prey 2 :confused:

FG28_Kodiak 10-20-2012 05:16 AM

No it's realistic, if the plane is on takeoff position. The groundcrew has started the engines before.
BTW if the mission designer set the park spawn flag, the engine is not running and must be started by the player and then he must taxi to the start position. ;)

theOden 10-20-2012 05:39 AM

Quote:

Originally Posted by SharpeXB (Post 471241)
..
I was under the impression this game was a flight simulator?
..

It is, but in a sandbox format just like ArmA.
This put you as a user in a situation where you need to put in a little more effort than the normal sim-game creating your experience from the mission editor.
Not an easy start for average Joe but very rewarding in the long run (well, atleast ArmA has been for me with years of mission scripting, this - we'll see what future brings).

5./JG27.Farber 10-20-2012 09:42 AM

Quote:

Originally Posted by SharpeXB (Post 471222)
Both quick missions and single missions are all airstarts.
So there is no way to do a takeoff in any of the aircraft?
Only one training mission with the Hurricane is a cold start

I doubt very much you have actually tried them all to know that. Cross Country...

Ataros 10-20-2012 09:58 AM

There is a difficulty (realism) setting that allows ground start. Just switch it ON.

You can use the Cross Country quick mission to test. It is ground start for sure.

SharpeXB 10-20-2012 01:14 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 471308)
I doubt very much you have actually tried them all to know that. Cross Country...

I tried Cross Country and the plane starts on the ground with the engine running.
Not that this is so bad but why did the developer put all these clickable cockpit controls in the plane if there are no missions where you would actually use them?

SharpeXB 10-20-2012 01:22 PM

Quote:

Originally Posted by Ataros (Post 471313)
There is a difficulty (realism) setting that allows ground start. Just switch it ON.

You can use the Cross Country quick mission to test. It is ground start for sure.

Where is this setting? I only see Complex Engine Management and Engine temp Effects under Realism.

Sokol1 10-20-2012 03:24 PM

Quote:

Originally Posted by SharpeXB (Post 471351)
I tried Cross Country and the plane starts on the ground with the engine running.
Not that this is so bad but why did the developer put all these clickable cockpit controls in the plane if there are no missions where you would actually use them?

The "funny" thing is: in older versions - previous Beta's patchs i think - in this "Cross Crountry" mission the Blenheim star in runaway, with engines OFF!!!

Same with the first mission of English Campaign, Hurri in runaway, engines OFF.

Now, the only way I find to "simulate" engine star offline is open mission in FMB and mark "Spawn Parked" - so you start far from runaway, engine OFF, like in MP.

Sokol1


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