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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Patch is final (http://forum.fulqrumpublishing.com/showthread.php?t=35077)

Lemmi 10-18-2012 07:51 PM

Patch is final
 
and distributed via steam.

http://store.steampowered.com/news/?appids=63950

Ze-Jamz 10-18-2012 07:52 PM

Quote:

Originally Posted by Lemmi (Post 470480)
and distibuted via steam.

eh?

Basha 10-18-2012 07:53 PM

yup my just updated itself

SlipBall 10-18-2012 07:53 PM

RC delivered to Steam
 
Updating now:confused:

furbs 10-18-2012 07:54 PM

Updating now....patch notes?

Ze-Jamz 10-18-2012 07:58 PM

Quote:

Originally Posted by SlipBall (Post 470484)
Updating now:confused:

Ok am i missing something here...Is the rc2 the official patch? as in...finished? surely not

pupaxx 10-18-2012 08:00 PM

confirm...steam updating now!:-P

furbs 10-18-2012 08:00 PM

Yep, steam just updated.

1.11.20362

No1 Cheese 10-18-2012 08:00 PM

:)

Ze-Jamz 10-18-2012 08:01 PM

Quote:

Originally Posted by furbs (Post 470491)
Yep, steam just updated.

jeezers

Basha 10-18-2012 08:01 PM

Is it good then...think not:confused:

pupaxx 10-18-2012 08:02 PM

here is the notes:

We're very happy to introduce a slew of new improvements and additions to the game exactly a year after the last official update.

We are hoping that this patch finally makes this game worthy of the Il-2 Sturmovik name and that simulation fans will give our game another look and a new chance.

NOTE: This patch is incompatible with previous game versions when playing online.

The current version contains the following changes:

PERFORMANCE
* Performed a huge amount of work improving both average and minimum FPS in the game.
Most recommended-spec machine will see increased average FPS and a significant reduction in the micro-freezes that had previously plagued the game. Their frequency, duration, and overall FPS impact will be greatly reduced or completely removed.
* Completely rewritten rended pipeline, reducing CPU load;
* Rewritten texture manager, reducing stutter when loading new textures;
* Moved landscape geometry generator to its own CPU core, reducing stutters;
* Optimized tree code, reducing stutters when moving across landscape or rotating camera;
* Moved grass generator to its own CPU core, decreasing stutters during low-level flight;
* Moved all building and vehicle damage models to be pre-loaded, rather than dynamically loaded when they are destroyed. This increased mission loading times and memory usage, and reduced stutters when blowing things up;
* Improved multithreading in many other aspects of the code, improving minimal FPS on most multicore machines.

AIRCRAFT
* Added a Su-26 acrobatics plane.
You can toggle airshow smoke by injecting oil into the exhaust manifold. This is done with the WEP button by default. The default smoke is white. You can select other colors by selecting corresponding loadout options.
The plane also comes with four easter egg weapons that can be loaded onto the center pylon:
- Shotgun – fires explosive pellets with everyone’ sfavorite green tracers;
- Laser – fires a beam that sets an enemy plane alight. Effective distance is 700m;
- Antimatter mortar – fires anti-matter spitwads;
- Railgun – fires a shell that generates electromagnetic pulse that in turn destroys enemy subsystems, especially engines.
* Added Hurricane MkI and Spitfire MkI with constant-speed propellers and 100-octane fuel.
* Conducted a huge amount of work correcting and improving aircraft flight models as well as most engine models. All work was based on historical flight test data or flight manuals.
* Corrected negative G cut-out for carburetor engines. The effect will be noticeable at around +0.1G.
* Corrected the mixture control level on Hurricanes and Spitfires. It is now push forward for Lean, pull back for Rich. With that, moving the throttle lever to idle will return the lever to Rich.
* Corrected (increased) low-altitude speeds for most Brutish fighters (Spitfire MkI with DH and Rotol aircrews, Hurricane MkI with DH and Rotol aircrews).
* Corrected fuel flow calculations for most aircraft.
* Corrected (increased) radiator drag when it is opened.
* Corrected throttle control. The entire range is now useful.
* Corrected overspeed sound. It will now steadily increase in volume depending on airspeed.
* Made corrections to rough running on non warmed Merlin engines. Engines still require to be warmed up and won’t work properly when too cold.
Please note that engines still start with oil and water at colder temperatures. With Hurricanes, please keep throttle back until the temperature is at least 45 degrees C;
* Fixed issue that occasionally caused planes with landing gear raised to still show it in the down position;
* Corrected rough running on Merlin engines above 11,000 ft;
* Corrected control surface angles on the Hurricanes according to historical documents;
* Added drag to canopies opened in-flight on all aircraft;
* Greatly increased the effects of punctured radiators on engine temperature to make the effect more noticeable;
* Corrected boost operations on British engines;
* Fixed the inaudible hit sounds online bug;
* Fixed the issue that occasionally caused never-ending Stuka horns online;
* Corrected issue with the display of vapor trails;
* Corrected default trim tab positions on most axis aircraft;
* Disabled WEP for British fighters using 87-oct fuel;
* Bf.109
- Corrected rudder behavior.
- Corrected auto prop pitch operations. Max RPM target should now be the proper 2400 RPM;
- Corrected radiator drag;
* G.50
- Corrected temperature models for the engine. Also added +100 boost for WEP mode.
- Corrected (increased) horizontal speeds.
- Fixed engine heat balance that had previously prevented listed HP from being available at all altitudes.
- Added +100 boost that can only be used in emergency mode.
- Corrected weights;
* BR-20
- Decreased never-exceed airspeed.
* Spitfire Mk.Ia
- Fixed the top speed above 18,000 ft.
- Added pitot heat controls.
- Corrected (increased) Mk I's airspeeds at altitudes above 6K m.
- Corrected Mk II's speed performance at all altitudes.
- Corrected Mk IA 100-Oct Mixture Lever operation;
* Hurricane
- Corrected (decreased) airspeeds at all altitudes alongside Spit II.
- Corrected Hurricane boost indications. Previously shown +5.5Lbs Boost with full throttle, now properly displays +6.25 from Ground level all the way up to Full Throttle height;
- Corrected Hurricane 1 100-Oct Mixture lever operation. It no longer requires Mixture lever Forward to maintain smooth engine operation with Boost Cut out activated. Mixture Lever should now be properly held Back for Boost Cut Out operation;
- Corrected Hurricane weights. Please note that in-game weights are slightly different from those used in RAF documents, especially what the game calls empty weight. Our fuel is also slightly heavier. The weights in-game have been further finetuned to match desired performance.
- Decreased empty weight on the Hurricane improved turn rate, climb rate, and speed characteristics at all altitudes;
* Blenheim Mk.IV
- Fixed multiple issues with the engine model. The engine no longer overheats at nominal RPM.
- Decreased maximum allowed airspeed.
- Corrected the engine model.
- Corrected altitude performance.
- Decreased never-exceed airspeed.
- Corrected engine modes at all altitudes (RPM, boost, fuel flow, etc).
- Implemented smooth flap control.
- Changed the airscrew to two-speed.
- Corrected empennage values that created too much interference during take-off.
- Affixed springs to bomb bay doors.
* He-111 and Ju-88
- Corrected radio compass animations.
* Bf-109
- Corrected cockpit animations for trimmer and flap chains.
- Corrected flap model
- Corrected the flap sounds
- Corrected the pitot heat light.

VISUALS
* Added racing pylon models for air races.
* Corrected Z_Offset parameter in online missions. Mission objects will now properly offset based on mission designer’s input;
* Corrected radio beacon code online;
* Fixed rare crashes connected to improper Road or LinearObjectManager usage in custom missions.
* Fixed the plane label bug, where the label would hide behind the clouds;
* Corrected brightness for various light sources;
* Fixed the black front line issue;
* Various other minor fixes and improvements.

NETWORK
* Corrected the bug when attempting to connect to a password-protected server after previously entering an incorrect password;
* Corrected the issue that sometimes disabled the country selection controls when connecting to a server;
* Corrected issues with some plane sounds online;
* Exorcised ghost planes;
* Corrected the behavior of “jumping” cars and some other vehicles;
* Fixed the issue where GamePlay.gpAirports() could return incorrect data.
* Added a new feature: user-made map labels that can be used in scripts.

PHYSICS & A.I.
* Fixed some non-working orders, removed others from the list. There are no more orders available to the player that the AI does not follow.
* Added a request for available targets;
* Turned off friendly fire for ground battles (improving FPS);
* Added the ability to query current waypoint for scripts;
* Told AI pilots not to commit ritual suicide when their leader crash-lands;
* Fixed out of turn take offs for AI pilots;

Steuben 10-18-2012 08:02 PM

see here

http://store.steampowered.com/news/?appids=63950

JG52Uther 10-18-2012 08:04 PM

Lets keep it all in one thread please.

Oh, and :confused: as well!

SlipBall 10-18-2012 08:04 PM

I guess upward and onward :-P

GraveyardJimmy 10-18-2012 08:04 PM

A minor gripe but it bugs me that the name of the 100 Octane variants is something like:

Spitfire 1a_100Oct

When Spitfire 1a (100 Octane) or even Spitfire 1a 100Oct would look much neater in the aircraft list. Maybe petty on my part but it looks a bit sloppy imo for a final patch.

5./JG27.Farber 10-18-2012 08:06 PM

yep, Storm of War Campaigns Server is updated. :-P

Ze-Jamz 10-18-2012 08:07 PM

Sorry guys but i havent been around a greta deal flying last week or so..

Is there anything added/fixed from the RC or is this the RC but made official?

JG52Uther 10-18-2012 08:07 PM

Is anything changed from the RC?

*Buzzsaw* 10-18-2012 08:08 PM

Salute

Yes, patch is out.

Let's all keep our fingers crossed, everything is balanced and good. :D

_79_dev 10-18-2012 08:14 PM

Look at the list of fixes....any thoughts?

pupo162 10-18-2012 08:14 PM

i get a

"launcher as stopped working etc" on launch

Quote:

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: launcher.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 4d6e3d08
Problem Signature 04: maddox
Problem Signature 05: 1.0.0.0
Problem Signature 06: 507eb282
Problem Signature 07: 4cb
Problem Signature 08: 8
Problem Signature 09: System.IO.FileNotFoundException
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

Read our privacy statement online:
http://go.microsoft.com/fwlink/?link...8&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt

III/JG53_Don 10-18-2012 08:16 PM

dammit.... final patch so soon? I've hoped that they pack some more into the last Beta patch before they release it as the final one.

So I guess after this last download we have to wait at the very least a year for new improvements :(

JG52Uther 10-18-2012 08:16 PM

Pupo have you been running the RC? Might be worth verifying the game in steam.

_79_dev 10-18-2012 08:16 PM

system32 heheheh....

*Buzzsaw* 10-18-2012 08:16 PM

Salute

Don't forget to delete your cache before logging in to Steam.

If you didn't, you might have problems. Go back and delete it, then verify install through Steam.

pupo162 10-18-2012 08:21 PM

Quote:

Originally Posted by JG52Uther (Post 470515)
Pupo have you been running the RC? Might be worth verifying the game in steam.

i did verify and no i didnt run the RC.

trying to reinstall "stuff" from the Redist folder.

cheers

Steuben 10-18-2012 08:22 PM

AI command seem to work now?

pstyle 10-18-2012 08:23 PM

Quote:

Originally Posted by Steuben (Post 470522)
AI command seem to work now?

I just flew single player mission. 4 of 7 AI wingmen flew straight into the sea...

_79_dev 10-18-2012 08:26 PM

Pupo, it's always files veryfication...
Fresh install may not help, don't be surprised... Keep verifying files after reeinstall if somethings wrong. Fingers crossed...

pupo162 10-18-2012 08:31 PM

Quote:

Originally Posted by _79_dev (Post 470524)
Pupo, it's always files veryfication...
Fresh install may not help, don't be surprised... Keep verifying files after reeinstall if somethings wrong. Fingers crossed...

its not working, ive already tyign to delete some files to try and replace its not working... i will do a full re-install, tomorrow.

SlipBall 10-18-2012 08:39 PM

Steam doing more work...net code???

http://i51.photobucket.com/albums/f394/SlipBall/New.jpg

Kurfürst 10-18-2012 08:41 PM

Please close FM forum section now :D Right or wrong - its what we get for a long time!

IvanK 10-18-2012 08:45 PM

More NEWS to follow I suspect.

GraveyardJimmy 10-18-2012 08:49 PM

Quote:

Originally Posted by SlipBall (Post 470528)

That's a new system steam has so that rather than updating several large files it can just update the changes. Before this we often had to download 1gb+ patches for patches that actually made very little difference! (in other games)

blackbirdslo 10-18-2012 08:49 PM

i didn't post a lot (just a few) but i have a question:
i tried flying 100oct Spitfire against a flight of 6 fw200.
I could not fire my machine guns. it was the same with Spitfire Mk II.
Any ideas?

JG52Uther 10-18-2012 08:52 PM

Check your key bindings, just in case they have changed.

SlipBall 10-18-2012 08:53 PM

Quote:

Originally Posted by GraveyardJimmy (Post 470535)
That's a new system steam has so that rather than updating several large files it can just update the changes. Before this we often had to download 1gb+ patches for patches that actually made very little difference! (in other games)


OK thanks...but it did this after the patch and I played, did it on my next log in:confused:

blackbirdslo 10-18-2012 08:54 PM

no my keys are the same.
i than tired a bf109 e1 (i think) and i could fire both weapons

JokerMan 10-18-2012 08:57 PM

Was all excited and worried and my worry won!

Just got the steam patch update to 1.11.xxx and as with the RC and betas versions, I get a launcher failure.

Seems same as Pupo162 here. Verifying now. Pupo, will look for any updates from you.

I get a launcher failure after mission load reaches ~90%

Ongoing issues is detailed here
http://forum.1cpublishing.eu/showthread.php?t=34995

This is really not fun at all!

Good luck and enjoy everyone else.

Any help or guidance would be well appreciated.

Going to take the advice and upgrade to Win7.


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