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@Devs: Stop the Central nerfs - its enough
109s cannot outdive
109s can hardly Outclimb they can hardly outrun 109s can in no way outturn any allied planes Siince last RC the acceleration of the 109 has been DRASTICALLY reduced. Even when diving vertical it takes ages to get to 600 compared to post patch. I think its really enough IF KEPT DOING SO ONE SIDED. If there is any more performancegain towards red side there wont be any fun left flying blue. Currently its bearable. Even if the last joker the blues have are their mineshells. If it goes any further the balance is broken. So please devs: Either change both sides to the same direction so that competitive fighting remains possible or leave it be. Winger |
Central ? Wrong war Winger !! :-P ;)
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I think you are spot on mate. They did a overkill on the 109. Someone had to be sacrificed so that others could win. |
Don't worry, the Red guys will soon be here to say "you had it easy for a while, now you deserve to be screwed" when in fact many Blue pilots merely asked for historical performance.
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Winger |
One thing- on ATAG yesterday you complained that the red forces don't black out. Well while being chased by 4 109s in a hurricane performing max rate turns caused my screen to black out very quickly so it certainly is possible to black out.
It also seems that the 109s armaments cause me to black out in another way (cockpit hit). |
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~s~ ;) |
You know my views on the matter.. noticed a drastic change within 5 mins
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i still ask for historical performances on both sides!
right now, as a 109pilot i have way more fun to fight allied planes than in the last year...mostly because the spitIIa was banned on the servers.... on rebka4 for example, i began to totally ignore all the RAF planes and only fought other 109s, because it really was boring to fight the far inferior spittis... anyway, i dont feel, that the 109 is now inferiour to the spits or hurris(except maybe against the hurri at ~6000 meters, but this needs further testing on my side) but, from now on i feel, that the devs should give the 109s definitely as much love as they did with the RAF planes...109s are still off historical performance.... there are many issues/bugs in the 109s which should have as much importance to fix as the RAF planes have.so yeah i also think that the devs should now look again it the 109s as well, and make them as close to historical performances as possible and as the engine allows. |
To the OP, I don't hear anyone asking for the axis aircraft to be reduced in terms of performance. Yes the advantages of the 109s are comparatively less than previous updates, but as you note it still has advantages.
109 pilots are still getting kills. Blue team numbers online are still pretty good. I think most wlould agree that we have a relatively competitive situation right now, which is what the OP seems to be asking for. |
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Im surprised this thread isnt locked yet... Almost every new thread has been locked or deleted last week. Or merged into invisibilty into other threads.
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PS read what davidred has to say about RAF opposition, I happen to agree with him 100%-ly. Especially the 109 bug fixes. I agree the situation is now more balanced and more historical than ever before. And that is good, is it not? robo. |
Idk about history but the game is more even now than its ever been. And if it went back to 109 having complete dominance like last patch then alot of reds wont bother playing anymore.
Just seems like some 109 pilots arnt happy unluss their ride outclimbs, out runs outturns out dives and out guns the enemy. |
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Winger |
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Winger |
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The 109 can outrun any RAF fighter. Outclimb too, easily.
People need learn to fly. Just that. I can shoot down 109s with "inferior" Hurricane, but if one good 109 pilot do the right thing in 1x1, he will dictate the combat: anytime he can just climb and go away... But some bad pilots wants to lose all energy and engage "rockets" or something... please, get a grip! Just that! |
I dont know about the actual numbers but last night on ATAG i had a bit of height on 3 spits and i could play with them with proper BnZ tactics...i also outran them in the level after a dive.
I found the 109 to be a bit twitchy when trying scissors at low speed but apart from that i was quite happy. |
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What i learned : be careful to what you ask to devs... they can porked easyly and fast a FM !
As i am flying red, i have to relearned my plane's limits at each patch ! your 109 is quite pleasant at the moment (i have some good relax time offline on it). I guess you may not have the patience necessary to fly red. |
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109s can hardly Outclimb - you know the meaning of the word HARDLY? they can hardly outrun - see above 109s can in no way outturn any allied planes - spits can dive with serveral hundred mph and the pull and turn on a dime wich would leave nothing but a puddle of bodyliquids in a real plane with that G-load. And while doing so they dont get the slightest Blackout. I am fine with the fact that the spit can actually outturn the BF because its a historical fact. But too much is too much. The hurri is far better modeled in this concern. And again i am fine with a better than 109 turning hurri as well. On the other hand having the hurri so closely matched to the 109 is plain wrong. The hurri was clearly inferior to the 109. Currently we have either a too good performing hurricane or a too bad operforming 109. Your choice. Winger |
So by saying that i assume you think this is wrong. So the 109 should climb better and dive better relative to the raf performance? You really think that? It almost wrecked the game for all red pilots since uber 109 was out there. Now it no where near in favour of red like it has been for blue. Real or not. Id prefere balance over historical if it meant it being completly one sided as it has been since last patch. But thats my opinion.
Go into a dive in a spit and go ino a tight turn. You will black out. Guarantee it. |
All I hope for, is all aircraft are to be modeled as accurately as possible to real life. after all this is a SIM and not am arcade game.
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FYI, structural damage occurs at cca 420mph IAS (aileron and elevators fall off) and you will lose wing if you pull too hard at that speed. Structural G limits are modelled for all a/c in the sim since the latest RC2 patch. Have a go in a Spitfire before you claim something like this. Quote:
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If there is any more performancegain towards red side there wont be any fun left flying blue. Currently its bearable. Even if the last joker the blues have are their mineshells. If it goes any further the balance is broken. So please devs: Either change both sides to the same direction so that competitive fighting remains possible or leave it be...." Thanks Winger |
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Winger |
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We PLAY A GAME. Call it sim or whatever. This always has to be taken into consideration because its essential to achieve one thing: FUN WHILE PLAYING. No matter the side. Winger |
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Their G load is modelled correctly imho (I tested it as it's a completely new feature in this patch). You should perhaps also try it before you claim things like this... Quote:
This is a simulator, if the 109 dominated, so please be it, I don't mind. The devs are fixing stuff regardless of the side. They fixed stuff because it had to be fixed and 109 got some love, too - slats are much better now, fuel tank explosion has been fixed, we have got better overheating model, radiator damage is actually working. The 109 never suffered so many 'issues' as RAF, that's why they focused at fixing them. It took them 4-5 tries to get where it is now. I also hope the 109 gets proper engine with correct performance (esp. at altitude), correct ata for 601A-1 etc etc. But it has never been unflyable or plain wrong unlike the RAF fighters. Perhaps looking at the things from bigger perspective would help. ;) |
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By fun by playing you obviously mean fun by winning. If the other guys have a chance too, you complain. In the chat, on the forums... You say no matter the side but you only know one side. You never complained about the Hurricanes being 250kg too heavy because it was fun shooting them down. I understand, everybody likes winning. |
With the latest patch I feel very safe in a 109, unless I make a mistake. I fly high, I B n Z, and if it looks like things are going wrong, I run.
I hope we never see balance in il2, only accuracy. |
You can no longer afford to get hit, at all...
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Winger |
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I respect your subjective opinion as a guy who flies 109s and now he realises that with the RAF semi-fixed it won't be as easy. Fair enough. ;) |
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WELL SAID THAT MAN ~S~ IMHO, its an art to fly your aircraft to It's strengths and exploit the best out of it.. But please please please, never try and make the plane's more equal, that would be a tragedy... In time there will be more and more servers catering for the needs of pilots... Leave it up to individual server settings to determine the realism they chose, not the sim at base level |
Basically, you need to learn to fly your plane.
Even in the days of the uber 109, skilled red fighters could take one out, and as much as I'm sure there are a few 109 fliers that would like to BnZ under-performing planes forever, there are a lot more that appreciate the fact that the FM's now are more historically correct and there is a challenge to be had when your opponent can fight back. I'm out-climbed by 109's all the time. I can keep with them for a while but then airspeed gets too low and I stall out. If the Spitfire or Hurricane can out turn you, what the hell are you doing in a turn fight with them? I can shred parts from Spitfires in a dive at the same rate that I can shred parts from a 109. I Black/Red out many more times in a Spitfire or Hurricane than 109, because I BnZ in a 109, and turn fight in a red fighter. Since the new patches everything has been evened out, I've seen 109's flying high, and swooping down to BnZ approaching enemies. Red fighters out-turning 109's that are stupid enough to play with them in beehives. and G.50's doing some crazy aerobatics and coming out on the tail of Red fighters. Remember: In 3 months & 3 weeks in 1940, the few in mainly Hurricanes and a few Spitfires, faced and took down the mighty Luftwaffe in the summer skies over Southern England. History speaks for itself, if their planes were so crap, the outcome would have been totally different. |
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Cheers! |
Look at the profile of a 109 from behind. The rads are pretty big part of that profile. Rads are fragile for all planes. Put 1 round in and its only a matter of time not that long either. Now imagine spraying 8 machine guns or mineshells at it. I think thats pretty realistic.
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+1 |
I love my 109, like Uther, still with the latest patch. Why you try to turn fight in it I don't get. Boom, give burst of MG and MGFF, zoom out. In trouble? Dive. 109 always, still, beats RAF in a dive. You don't have altitude to dive away? That's because you tried turnfighting and lost energy and altitude duh.
109 still rocks. http://simhq.com/forum/files/usergal...ie_revised.jpg PS, yes i know that is not a 109e it is not a screenshot! |
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Just an impression again (but a strong one), I wouldn't put it in the bug section. Cheers! |
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Winger |
The devs need to continue to tweak the FM balance until there is equal amount of whining from both sides.
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I must agree that the performance of the 109 has been significantly reduced. Climb performance still appears to be slightly better than RAF fighters but the margin is tiny now. I have no real problem with that if the changes are historically accurate. However, what does worry me are the changes to the 109s damage model. From what I can see, almost any damage will now result in engine or control failure. Unless this is corrected, I suspect it will have a significant impact on game play. Under present circumstances, any sort of prolonged combat with allied fighters is almost certain to result is a catastrophic failure of some sort, in very short order. If this goes on I fear that combats will become much shorter and possibly less decisive in nature. Much more of the 'shoot and scoot' variety. Frankly, if that's the way it's going to be I can hardly see it resulting in an increase in player numbers.
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This RC2 patch has evened things up fairly well, but the few issues I see as a "Blue only" pilot are as follows.
-109 underperforms at high altitudes > 6000m -The sound radar still seems to alert red pilots to a 109’s presence (I can have a spit 50m behind me and I hear nothing; my canopy is fully closed) -Radiators on the 109 do seem fragile and seem to be the first thing to take damage Fact of the matter is; if you’re in a 109 and you’re not above 5000m, you are not taking advantage of the main strength of your aircraft. Guys that hover over England at 2000m or lower are just asking for trouble. |
The fact that performance is very close between the sides now is good but it shines a light on the cheesy little advantages that red had before that now can make a difference in the fight. 109's not getting the initial surprise because open cockpit drag is not modeled despite what the patch notes say. Being able to hear your opponent sneaking up on you is a huge advantage when you have the superoir turning ability. Spits still making high g turns with huge holes in the wings. Spit fuel tank that is impossible to ignite yet 109 burns like a tinderbox. Neither Spit or 109 was thought of as a rugged design so if 109 is going to be made of glass then it's only fair Spit should be similar.
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Shot of half of the elevator on spit and put a hole in the wing, my reward, the spit proceeded to out turn 3 109`s for another 3-5 min, partly by using the stupid "landing flaps as combat flaps" "trick" (historical accuracy my foot). God knows how many times the other 2 hit that spit, i lost count. In the end he very gracefully sailed down and belly landed, probably because he ran out of fuel. But its all good, as long as its historically accurate there is no problem and you cant fly for sh*t. Thats how the saying goes any ways. |
WWII air battles aren't stupid dogfights for nothing.
Fighters need to protect bombers, attack bomber, achieve air superiority. If we are talking about boring and stupid dogfights over some terrain, like people love to do in some servers, maybe the blue fighters are best, but if i manage to shot down a lot of blue bombers over England with a Hurricane, and some Spits can distract the 109s doing BnZ... well, history tells the outcome... It's a sim, not an arcade airquake. I don't lose my time chasing stupid 109s low level straffing over Hawkinge in ATAG, i chase bombers... And if some 109 pilot is happy only flying high and attacking lone Spitfires doing nothing, it's boring and does nothing to his side... The missions itself gives more "balance" than FM. |
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I couldn't help by noticing the "4 bf 109`s" and "pilot kill" ;)
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A skilled 109 pilot would be able to do that as a matter of choice. Just kill the pilot no rad damage with maybe 6or8 rounds to a Hur or a Spit1, but with later models, the pilot has much protection. |
Blue pilot?
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If you always pick the 109E-4 even when it's 20 Red v 40 Blue then that's your choice, I guess. |
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Please provide testing/videos which prove your claims. In fact, the 109's previous to this series of patches had a huge performance advantage over the British planes, which was because the Spitfire and Hurricane were not achieving even 1/2 of their historical performance in the climb, and only 2/3's of their historical performance in top speed. And to make matters worse in the previous patch, the Hurricanes were much too heavy, and the 109's could outturn them. Completely wrong. Even the German test reports, done by among others, Werner Molders, the leading Ace on the German side and the father of their tactical doctrine, on the 109's vs the Spitfire and Hurricane and Curtis H-75 were conclusive: Quote:
Prior to the patches, the situation was so poorly modelled in the game that even players who had poor skills, or no skills at all, could absolutely dominate in the 109's. It led to a lot of blue pilots getting bad habits, thinking they could turn and burn down on the deck, blow all their energy, and then if a Spitfire got behind them, to be able to simply pull up their nose and zoom away from any danger. No longer. If you come over Britain, you will need to have an altitude advantage, and you will need to keep your speed up and use your climb advantage to maintain your height advantage. This is absolutely historical. The 109's did not fly over Britain at low altitudes, they rarely came over at heights less than 20,000 up to 30,000. Only after the failure of the German day bombing campaign were the 109's assigned to the 'Tip and Run' fighter-bomber raids, those were based on surprise and evading the radar by flying low, but in fact, they suffered large casualties to the point the missions were discontinued. Considering the fact most of the online server missions involve German bombers coming over at 15,000 ft plus, where both the Spitfire and Hurricane are both still crippled by the engine cutout bug, you should have zero difficulty in succeeding if you fly smart. On the other hand, if you drop down to the deck and wander around at low speed, you ARE going to be shot down. Quite deservedly too. :) As it stands now, the Spitfires are still too slow in level speed, I am not making a huge fuss about this in the interests of balance, but they historically could achieve 315 mph on the deck, now they do approx. 300 mph. The 109's are also too slow down low, (not sure about up high) and I personally would like to see them achieve 480 kph on the deck at 1.35 ata, which would put them on a par with the Spitfires for top speed. They should not have their turn performance improved. |
Wow, 7 pages! Like in the good old days.... ;)
I remember vanilla Il2 1946 maps with the Bf109E4 vs SpitVb. Great were those days and one of the best planes setups I remember. Was hard but I never had so much fun flying a 109. Maybe these days will return someday, but gues I have to wait for the Vb as adversary for a few more years. Until then I maybe learnt to fly CloD also... :-P |
Just sort out the FM's please Devs on both sides....This is getting boring now
I certainly wont entertain whos got the biggest **** competiton and copy n paste loads of biased rubbish from whatever side Bloomin kingergarten in here |
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The map on ATAG is huge, with many airfields on both sides to chose from. Forty Blues on one side vs 20 Reds on the other (or vice versa) shouldn't really matter. The action is really spread out. Too many Blues over Hawkinge? Take off from Rochester and intercept the Dorniers at 18 angels east of Calais. Odds are you won't see a single Blue fighter enroute -- although you will if you loiter amongst the AI Dorniers a bit too long. The ATAG Server is not designed to be "fair". Nor are there any expectations that anyone fight "fair". The only thing expected is that there be no swearing, obscenities, or abuse of another player via chat or Teamspeak, and no deliberate friendly fire/fragging. Got ten 109's strafing Manston? Cool! Organize on Teamspeak to spawn together at Canterbury or Eastchurch and climb to 5 or 6 angels for some fun times at Manston. Maybe keep one or two parked at 12+ angels for the 109's that likewise stay high. Frequently there are more Reds than Blues. There is NO expectation that a player who prefers to fly his Hurricane must switch to a 109 or a Ju88 (or whatever). If he does, great. If he prefers to stick with his Hurri, fine. There is no pressure on one player to compromise his enjoyment of the game to satisfy another player's idea of what's "fair". We've had players complain that they dropped their wheels, but they still got shot down. "Unfair!" Well, we suggested to them if they really want "fair" to go see their mamas. On ATAG, no swearing or abuse on chat & Teamspeak and no fragging. That's it. Everything else goes. |
Must agree with Buzzsaw on the 109 performance issue and with ATAG_Snapper regarding pilot conduct on the ATAG server. That said, the 109 damage model is still in need of some urgent fine tuning.
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The 109s main problems is that
a) appearantly it lacks any armor protection b) it's some 40 km/h slower on the deck than it should be c) handling esp. stall characteristics are quite unforgiving against the real thing's rather stable nature d) way too quick overheating since the last patch e) the Sound Radar Exploit on the Red side. High altitude problems seem to effect all planes. |
Everything is ok. Just learn to fly the planes ! Great work. luthier + team
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f) wing too fragile (one cannon hit from another Emil = wing off) g) Erhoehte Notleistung exploit (you can fly at 1.45ata all day) h) wrong engine modelled with the FTH of A-1 and ata of Aa. i) top ceiling too low (not problem of all planes, 100octane Hurricane is OK) As for the others: Quote:
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You must be absolutely terrible if you can't outclimb red planes in the 109, the red planes still overheat badly too and can't use high rpm at altitudes above 10k. News for you- ENERGY ACTUALLY MATTERS NOW. Although 109 still has advantage if conditions are equal, conditions never are equal and you can't now just outclimb and outspeed red planes in any given situation now. You will see that the good 109 pilots like Atag_David_Red will still beat good spit pilot without too much trouble. The rest of the red pilots in the meantime have had to face terrible odds, persevered and have learnt a lot. Go learn how to fly. |
i woudlnt attack winger in such a way like you just did trademe...dont get personal mate!
and btw, you are not completely correct with your statements....the 109 suffers in performance as well at high altitudes,...and in fact, the hurri100 octane can keep up in speeds with the 109 at ~6000meters... and the 109 is indeed far behind in turning performance if the RAF pilot turns not like a complete idiot..then the 109 has no chance to keep up in a turn(probably correct).... i just want to say, why attack him?although i neithe agree with his initial statements, he may just got used to the previous flight models,...and now needs to cope with the new situation....so no reason to call him a joke,terrible and tell him to learn to fly... |
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I said with no word that i CANNOT outclimb...................... I said with no word that i cannot outrun.... In fact i wrote that the 109 IS actually competitive. Just that correcting performance even more towards "pro red" would destroy the competitive level of gameplay we have. Blue side has the slight advantage of speed and climbingperformace. While reds turn a heck of a lot better and dive as good. Its good how it is. Nothing else was my intent to say. I know since day one of Clod that energy matters and the only tactics i use in 109 is BnZ since every other tactics is suicide in that plane. I KNOW THAT! Who the heck told you guys that i am trying to outturn and then get beating and complain. I DID NOT!!!! So why the heck do you folks imply i would? READ man please READ PLEASEEEEEEEEEEEEEE! God my nerves....:P I should just not respond to such ignorant posts at all. Forums are my death someday:P *ommmmmmmm*:P Winger |
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Edit: I still go to ROF from time to time. Its a great game and if i am fed up of BnZ i go over and do some quick TnB:) |
I agree with Winger contributions. Bf-109 is worse than it should ever be - or RAF aircraft are too good. :)
Guys, it's still just a game - and Winger pointed to one of its weaknesses. Thats all folks, have a nice day ;) |
Oh I was just waiting for this to happen so I brung this to the thread. http://i.imgur.com/sdzXk.jpg
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Winger |
The reference to German aircraft as "Central". It's just toooo cute. :)
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OK, so what »correcting performance even more towards "pro red"« are we talking about anyway? As far as I understand, this is the last patch and current FMs ain't going to change until all these planes appear again in any of upcoming sequel projects, or until some modder cracks the damn code and God only knows when either of two is going to happen. Makes the thread a little pointless doesn't it?
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I totally agree with you, Winger.
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Winger |
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Well ww2 was nearly called off because of bikkering between RAF and Luftwaffe over whose planes were porked.
"Give me Spitfires-they're not porked like our 109s" "like our Spitfires are porked like isn't it, not like them 190s" Nothing changes. |
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Collect some real evidence
Maybe if some of you luftwhiners got off your b'sides and did some proper testing using the tools posted by 56RAF_Klem, as he has requested in a thread, those of us on the Red side would have some sympathy!
56RAF_phoenix |
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We see what we see as in aircraft in front, higher etc etc...if the 109 flyers are saying it doesn't go above xxx alt then it doesn't go above that alt...if the reds are now saying the hurri and the spit can go 9k then there is a problem, a big one Couldn't give a rats a** about using tools, were/I am interested in getting the birds close to RL performance making sure the balance is right Stop being a troll and take both birds to alt and check it yourself... |
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Stick yer spreadsheet s ............ |
Actually so I don't end up losing my rag and start chucking my dummy out the pram were leave it there..
If I really need to provide a nice graph and different alts n speeds obtained to prove the spit2 and hurri can go way higher than the emile in game now its best I bail now |
getting realistic mean sometimes spoiling all the fun
playing tnb planes against bnz planes is absolutly boring if i wanted realism i would get a paraglide and risk my neck im just after the fun |
you all forget the biggest porking a blue side pilot has to deal with: the extremely limited visibility of this game engine.
it's easy to say "just fly at 5k and do BnZs" but actually flying at 5k means you see nothing beyond 2k underneath you.. so, do BnZs on.. what?!! thin air, and just a thin hope there's something underneath you? I'm constantly flying at 4-5k, but the game is simply empty in there. the reds won't climb up there, unless they are forced too. and that can only be done by having bomber flights and make them primary target for mission's success. it's even worse for bombers, and especially for the stuka. also, the second biggest porking comes from server's missions. air war is simple: bombers flew to blow targets, fighters were trying to prevent them doing that, while the bombers' escorts were trying to protect them. everything else comes from this. as long as missions don't have massive blue bombers formations trying to blast red island's from the face of the earth, and code for organizing the escorts/attackers, we won't have historical combat encounters on these servers, but just an elevated form of the old airquake.. |
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Robo I don't know what your doing to be able to spot aircraft 4,5k underneath you which is what were saying and there isn't quite a few reds flying at high altitude at any one time, no way and I fly primetime European
And regardless no point flying high n fast a solid trate of the 109 n 190 as spits n hurris can now fly considerably higher? |
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I don't know I always meet quite a few friendly contacts at alt. Quote:
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(allow fighter groups to spawn AI bombers they will escort like in old coops). |
Ataros,
I think that now that we have the final version of the game and no more changes are coming, we can really start thinking about how the get the max from the game. As we know, is impossible to make everybody happy but we'll keep trying. It will not happen overnight though :) |
Well, if it s really true that allies can fly up to above 9k height and germans are stuck at 7.4k the game is done for me. No matter how good the rest is. Gamebreaker..
Winger EDIT: Hmm. cant find where i read that. Can anyone confirm any red plane being able to go as high als 9000+ meters? |
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However, the fix is simple: Just ban the Spit IIA on the servers till there is another patch... if that ever happens. Historically there weren't a lot of IIA's anyway. This was generally done in the first versions of the game anyway because the IIA was dominant then. (funny how there was no banning of the E-4 when the 109's were totally dominant...but that's another story ;) ) Removing the Spit IIA would put the balance in favour of the Germans up high as it would still mean the Spit IA 100 octane is crippled above 12,000 ft, and is effectively limited to 23,500 ft, the 109's have a definite advantage there, with the Hurricane IA 100 octane not being affected as badly. The other thing the servers need to do is lower the height of the Bomber raids. They should be coming in at 12,000 ft so Red side is not completely porked when they are intercepting. On the OP's comments: I flew a 109E3 and E4 yesterday, and they are far from being porked, and I know for a fact their essential FM's have not been changed at all since the beginning of the Release candidate betas. The 109 still climbs better than the Spit IA's and Hurricanes at higher alts, easily getting up to altitudes these red planes are struggling with their engine bug, and it also dives much better, and maneuvers at high speed better. So with alt, it can exit any combat it wants. It has more powerful guns, rolls better and can climb at steeper angles at lower speeds for zoom maneuvers. It is more than capable of holding its own in the hands of a decent pilot who knows how to boom and zoom and keep an alt advantage. On the other hand, if you dive down to the deck and get into turnfights, you will die, unless your opponent is a noob. |
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