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Bug-Thread for RC1&2 British Engine Hotfix + SLI/Crossfire test & RC2 release
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BUG: Launcher crash when you add streets in visual settings.
Repeat this: -start game -go in visual settings and deactivate streets -end game to windows and start new -start free flight over England -press ESC and go into visual effects, activate streets -resume to flight >> crash Quote:
BUG: Green smoke is still present in "Full screen mode" by Ati-card Using Catalyst 12.9 beta driver EDIT regarding green smoke bug: I deactivated Crossfire in the control center for another test, but let the profile with TwoWorlds2_DX10.exe stay. The interesting part is: green smoke is gone, but awful tree/shadow flickering with partial land distortion. Attachment 10916 |
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Deactivated Crossfire and deleted crossfire profile for CloD. Trees, buildings and railroads are flying above the ground. Flat ground?:confused:
Attachment 10917 Edit: this picture was made in "Pseudo" full screen. Activated Crossfire didn't showed any flat ground in "Pseudo". |
Pseudo disables xfire.
Delete cache and try again. Also green smoke is removed by starting an offline game and then joining a mulitplayer game thats my "fix" |
Vsync does not appear to be working with SLI enabled.
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Tested in Black Death shadows off .Ok but usual screen hesitations low .
Switched to cross country in Spit first then Blemmy.Was getting video crashes with the screen refusing to work although the rig was still running . Tried rig unclocked or clocked got the same results . GPU`s never clocked before so Acivated Overdrive ,temps low (41deg) but set the voltages up and tricked the cards into thinking the fans were at 100%.(None fitted as on Ek waterblocks )did not up clock speeds .Stopped the screen crashes. Power supply checked and found to be giving correct output even under load . No log files as the game was stil running. Regardless of video settings /texture/buildings/trees,still have those pauses at low alts. Conciderable improvement in performance in X-Fire now ,Good Job ,just need a decent profile from AMD now . Will check with XFX to see if there have been any relative bios updates for their cards. |
Salute
All the WWII Fighters should be capable of Stall turns, hammerhead turns etc. Rudder effectiveness should be more than sufficient at low speeds. |
Green smoke is present if I run in pseudo, but only in online games.
Offline and pseudo, green smoke is not present. Fullscreen eliminates green smoke altogether. Other than that, performance is fine 50-60 fps constant, just like every other patch (for me). running intel i5, 8gb RAM, GTX 570x2 (SLI and single, same results), windows 7, Nvidia 304.xx drivers. |
Still Merlin engines stops at idle - not fixed
Still British planes are too slow at ab. 20-30 mph at the deck - 100 Octan fuel version at +12 lbs (emergency) reach only speed accurate for IRL 87 Octan fuel at +6 1/4 lbs. The same 109 is too slow ab. 20-30 kph. Not mention high alt perfomacne. I wonder why speed of British fighter some time ago was degrated where it was more accurate then now instead just rise 109 speed. Now Spitfire MK II can't reach even 280 mph at emeregency +12 boost 3000 RPMs - speed which should be reached only at + 9 lbs - nominal power. Again rudder is less effectivness then should - it is not possible to make good stall turn in fighters becasue of weak rudder. PAtch before at least in 109 rudder was much better and was possible to make quite good stall turn. Su26 is better - it is possible to make good stall turns ( it is need to use only some degree of rudder). |
Sorry to have to ask, but I haven't added the RC patch, yet. Should I do that first, or go straight to the hot fix?
Binky9 |
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I think the problem is caused by the stopping of the engine at idle throttle. |
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So instal RC first then drop the hot fix on top of it. |
Sorry Luthier, Hurricane still not starting properly with hotfix + RC for me.
Did the usual install verification and cleared cache before applying beta's. The Bad Tested offline, Training, first solo flight and as per previous RC the hurricane does not start. Spent over 10 mins turning engine over on time acceration x 16 until water temp reached ~30'C before it eventually spluttered into life. This needs to be fixed before final release please. I have also noticed the mixture control lever does not now work via clickable cockpit and i had to bind a key to make it move. Still getting exhaust glow in the bottom of the cockpit in the British planes. The Good The sound is so much better. Compliments to whoever coded the recent update. Merlins sound good and the dopler effect is OK. I have even heard breaking glass when shooting up a hanger as an alternative to the oil/gas storage (in frustration from not being able to start the Hurri). Thanks for your efforts. |
Just tried the 100 Oct Hurricane online (ATAG server). Had no problems starting the engine.
Could only use the boost cut out on lean mixture on the deck at rpm 26,000-28,000, using it with auto rich results in bad shaking. This needs fixing. Hurricane still turns like a brick when it should be the best turn fighter out of the 3 main BoB ac (Hurricane>Spit>>>109). |
When you say the Hurricane still turn likes a brick what exactly do you mean ?
I had a sustained turning engagement on the deck with a well flown BF110. The Hurri easily won the turn fight. |
SLI DEFECTIVE
no fps increase but a little decrease (with a default nvidia profile). There's a good fps increase with AFR or AFR2 modes enabled but a huge amount of stuttering coming out. |
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Performance about the same for me but with increased stutters.
Have tried different drivers with no change by going back to earlier versions, so it's 306.23 for me. (latest WHQL). Double reticile at startup just prior to epilitic warning screen. Have just about got it back to original performance prior to latest patch with some tweeking but can't get rid of increased stutters. This is what I'm getting in the pre start screen. |
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Hurricanes will start, but are VERY slow to warm up, taking three times as long as previously. This can be tricky when enemy are incoming, but better than no start. 109's and Spitfires warm up much faster. Please fix the problem with Spitfires being unable to climb above 18,000 fit, they bog out, miss and backfire and won't go any higher. Spitfires must be able to climb higher than enemy bombers, their historical ceiling was 34,000 ft. |
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I managed to start moving only applying a lot more power, and watching the boost gauge in relation to my throttle position, there seems to to be something is wrong, the boost really comes up when I'm about 70-75% power. Engine on Hurricanes and Spits still cuts out when at idle position. |
I get identical performance with SLI enabled or disabled. Clock speeds and temps on my second card are nowhere near those on my first card when SLI is running in COD.
On an unrelated note, when I've tried running this version of the game with nVidia 3D Vision, the 3D never kicks in and the light on my emitter doesn't get brighter (whereas in all other games 3D works fine). Cheers, DD |
Sorry i posted this in the patch thread already. But i think here is the right place where it belongs:
My Summary: SLI works and gives good performancegain with AFR2 enabled. SLI Produces INSANE unbearable visual tearing. Visual tearing appears WITH (AFR2) or WITHOUT (FORCE SINGLE) SLI being activated in a manual set up profile. In order to avoid visual tearing i have to deactivate SLI in the driver itself. The selected Vsync setting in driverprofile DOES affect Framerate. Thus i get over 100 frames and tearing with AFR2 on and Vsync OFF and 60 Frames with AFR2 on and VSync ON. Another thing i noted is that clod no longer stretches the picture the the monitorsize. When running 2560x1600 native desktopresolution i get black borders on all sides of the picture when i run the game in 1920x1200 resolution fullscreen set to ON. So i have to lower desktopresolution to match ingameresolution if i want to avoid playing on something that looks like a postage stamp. Single GPU performance is OK. Winger PS: Oh and the driver i am using is the newest 306.63 |
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I am not so sure its as simple as that. I went On line with just 10 gallons of fuel. The aim to be as light as possible to test the the effect of reduced weight on relative sustained turn performance. This based on Buzzsaw's weight argument. I took of from Lympne with the aim to turn fight the vulching 109s.
In a sustained lo level turning engagement against a 109 again I easily out turned the 109. We both doing our best. I was bounced by the 109 first seeing him at my 7 O'clock. I turned into him as hard as I could at +6/3000RPM Rad 1/2. Slowly but surely I gained the advantage with him moving progressively forward in the canopy ... a clear indication that my turn was better than his. He was also turning hard so hard he eventually departed ,flicked and spun and hit the ground. The fight lasted 3turns. The Hurri was easily superior. Accepted I was at an exceptionally low weight for a CLOD Hurricane .... but that was the aim of the flight. I agree with Buzzsaw the Hurricane empty weight is way to high and needs to be reduced. Hopefully if done this will enhance the Hurricanes performance. |
From my experiences, Hurricane has always been sluggish. It has slight horizontal turn performance advantage at very very low speed against the 109.
But if a 109 follows sustained horizontal turns (1+ turn) , he deserves to be shot down :) 109 should always be doing hi-yoyos and let his roll do the turning at the apex of the yoyo. |
I made some FM test and found such bugs:
- ALL Spitfires engines except Spifire MK1 (2-stage prop) stop at idle - Hurricane Mk1 100 Octan engine smokes like the hell at emergency power +12 lbs and mixture in auto reach position (rearward postion) - if mixture is weak position ( forward) smokes stop - 109 still is too slow ab. 25-30 kph at the deck - All British fighters are too slow at the deck ab. 20-30 mph ( ex. Spitfire MKII in CLOD reached at 0 at +9lbs 260 mph/418 kph - so speed accurate for IRL Hurricane MK1 at +6lbs but IRL Spitfire MK II reached at +9lbs 290 mph/466 kph - so it is 48 kph difference) - high alts performacne - above 15 000 ft is just joke - British engines start to shake at little above 20 000 ft, climb rate is heavy reduced above 15 000 ft - all fighter planes had reduced ( or too weak) rudder effectivness expecially at slow speed with engine power on - not possible to make correct stall turns For plus is that now Merlin engines don't overheat and damage so quickly so now is possible to keep more accurate engines settings from manuals. |
My cross fire worked for a long time now ! avg high 70s to 90s fps, with green smoke but no fps hit , . was getting my normal black screen freeze exe crash ,coming into game then the flying sound stutter screen freeze !with so called hot fix crash , crash crash crash black screen freeze have to un plug pc , crash crash freeze freeze unplug pc , got rid of hot fix an all is back to sub standard, ,good try but once again you missed the mark ,getting tired of my pc asking me to start in safe mode due to a unexpected shut down lol , so still planes wont start ! but thanks for the fast responce to the hot fix as it probably helped some !
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engine cut off at idle throttle
I don't think it's a bug when the engine cuts out with the throttle lever all the way at idle. You need at least half an inch throttle to keep the engine running at a healthy rev with these engines. For not idling too much, there's even the amber warning button (next to the throttle lever) that will have the alarm sound should you throttle back all the way without having flaps and gear down.
The engine won't cut out with the throttle all the way at idle during landing when you're too fast/high but it doesn't like it. Idling too much als causes spark plugs to foul. Shoud this be implemented here (as it occurs in a real world WWII aircraft) then, you will notice that when that happens, you will not have full power until the plugs are clean again (which can be attained by putting high rev on the engine until it purrs nicely again). I haven't tested the new patches myself yet, but i'm anxious to try the final release. As a note: I understand the frustration of some forum members at the status CloD, but then again, what they have to deliver for only like 60 bucks... That's almost what you pay for a A2A Spitfire plus accusim. And there you get just a plane, they don't code a whole sim. And they don't even have to include a detailed damage model for the whle airframe. For me it was the best tutorial for the CloD Spit. But it shows about how it should fly in the end. Amazing what they did with the limited possibilities of FSX. CloD can really shine one day. It could beat what's out there. However I think we all (or most of us, including devs) underestimated what it takes to live up to a dream... But in time... maybe? So long, Zach Quote:
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Honestly I don't care about that as long as the AI is able to keep the engine running on the ground ... which is not the case at the moment. |
Hi friends... a one question...
aer SLI working now with last patch????? I have 2 Nvidia GTX 275 and not working SLI... Any rule to install or make to run SLI??? thanks |
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I dont think this patch was to add SLI performance boost, just to stop crashes related to having SLI enabled... |
The problem does not come from the Hurri model. It turns well and realistically
It's more the Energy free Spit turns that makes you feel like the hurri is sluglish. The 109 is also over optimistic in the turn. IMOHO a patch shld temper this and not modify the hurri. C'mon guys the SPit we hve here outurn a G50! |
After trying most of the things I could think of, plus others that have been suggested I've abandoned the latest patch and hot fix. It is a major step back in performance for me so I've re-installed beta 18956.
Result: - Better fps, less load on cards, lower temp on cards and most of all far less stutters. Also I don't have the double reticle at load any more. Will leave any other patches and hot fixes etc until Nvidia does their thing with Sli driver profile, then will try again. |
Ts overlay
Team Speak overlay was preventing game launch not just for me but with other players too.Launching Ts with the game running also caused GUI problems and had to leave ,disable the overlay ,then all was ok again.
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SLI only utilises one card
First of all Luthier, and all the rest of U; thx a lot for all the effort !!
I know this has been a rather steep up-hill battle, don't give up on it just yet, U are getting there, slowly but surely :grin: I don't have much to add except I experience same issues as other players: Engine still cut out when going all the way to idle IMHO spit is too slow... The Blenheim now can climb in idle with flaps down - had to raise flaps to manage to flare and set her down. (U can leave it in 'cause I can make it back from BERLIN on one damaged engine this way ;) ) The bomb bay doors don't seem to be working in Blenheim, but bombs can be dropped so no big deal. Now for my more important question, for me anyway: Game is supposedly supporting SLI only one card is really utilised... I've tried to add a pic here: [IMG]C:\Users\Einar\Pictures\CoD SLI usage.jpg[/IMG] What can i do to utilise both cards, force alternate frame rendering or something? S! Tintin |
Rudder effectiveness should be more than sufficient at low speeds.
http://www.qmku.info/0.jpghttp://www.qmku.info/7.jpghttp://www.qmku.info/8.jpghttp://www.qmku.info/9.jpghttp://www.ymeu.info/test5.jpg |
Tested in Black Death shadows off .Ok but usual screen hesitations low .
http://www.qmku.info/0.jpghttp://www.qmku.info/7.jpghttp://www.qmku.info/8.jpghttp://www.qmku.info/9.jpghttp://www.ymeu.info/test5.jpg |
good info, thnx!
As said, thank you for the info. :) Didn't know that source yet. I will have to check that. Makes perfect sense.
Cheers, Zach Quote:
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The Spitfire MKIa 100octane has a big problem when it reach 20.000 fts I tried every engine control setting but nothing change it. 19.900 all OK 20.000 all bad and strange the Spitfire MKI does not have this problem at all. Now I am going to try the Spitfire MKII. |
Spit MK II has aslo engine problems with 20 000 ft. High alts FM is actually joke in all planes. In steady climb i could reach only 7400m in 109. British fighters are even worse and get engine problems above 20 000 ft.
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with SLI enabled the game wont start at all. and mki spit still wont start.
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For me, this is the most serious issue. Edit: Forgot to include that contrails no longer appear at 6500 to 7000 meters as they did in previousl versions of the software. |
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1/ use the same resolution in the game than the optimal resolution of your monitor. 2/ empty the cache directory in the documents/1c/il2 strumovik then launch the game again. maybe this can help it did for me. |
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- the typical German level bombing altitude in BoB was 21-24 Kft over England with assembly over france at 15 to 18 Kft. 21 - 24 Kft is unavailable for operations in this sim at this time. - With He-111/Ju-88/Do-17's at 24 Kft - most properly flown Bf-109 escorts would then operate at 25 to 26 Kft in order to have energy and position for intercept. - Contrails should initiate on aircraft (they don't in this version of software - but they used to in CoD in earlier versions) at about 22,600 feet. In good VFR weather, these contrails should be visible from below at a great distance. This allows the defenders (RAF) to adjust their intercept altitude accordingly, for successful intercept. The interplay between all this is currently lost in the sim. The vertical dimension of the airspace is limited to 2/3 of actual, combat is compressed at unaturally lower altitudes and relative fighter strengths and weaknessess can not be used or avoided. In summary, there should be a significant amount of combat occuring above the maximum altitude that any aircraft can obtain (much less operate at) in the sim now. Hope that make sense as to why it's an issue for me, |
- online: FPS-drops near enemy planes a little bit worse.
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Gun, you hve to know that this an issue and it is not in the same time.
The historical problem is concerning... Yeah tht's true. However, the maj of player don't like to climb and stay on the deck. Compressing the altitude as you said is a way to improve playability and allow dev to stay away frm the mach effects and engine behavior in their FM. The code is simpler, and the player are (or shld be) more satidfied from their experience. Obviously (if you don't know me) I don't endorse this "trick". But tht's how it goes in the IL2 world. I thought that you'd be interested to know. This is also why relatives perf from an a/c to an other is more important that true speed/perfs plots. ~S |
GamePlay.gpDrawUserLabel doesn't work, see: http://forum.1cpublishing.eu/showthread.php?t=34676
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Ahhhh Fruity. You shld hve read me longer ( two lines further ! )... I fly and fight high. Much better for your heart rate. |
Still can't fire rear gun when enemy aircraft is nearby in multiplayer.
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I cant play if I use TS3!!! It freezes or CTD
edit: the bug is with TS3 Overlay Plugin , I've disabled it and it works flawless (Clod) |
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IMHO |
I always take a risk that something breaks whenever I update TS. Just don't do it.
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Sometimes I got green smoke and dust as showed in the grafik. Its not effect FPS, but looks wrong and cind of odd.
Drivers GeForce 306.23 Driver WHQL Cheers |
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https://lh3.googleusercontent.com/-n...042/ssaoon.jpg In the pic you can check the use of each card. All max out! |
SLI is not working at all for me; same or worse than with one card. Tried defragging steam cache and deleting document/il2/cache files and playing around with all of the SLI rendering modes. These are the results from the new SLI/hotfix patch:
Black Death run with SLI DISABLED: average fps:57 without any stuttering GPU usage erratic 35-85% Black Death with NORMAL SLI render mode: average fps:55 FPS with small stuttering GPU usage on card 1 is around 60% and 1-3% for the second card Black Death with AFR2: average FPS is 57, explosions seem a bit smoother with higher FPS GPU usage is anywhere from 20%-50% on both cards Black Death with AFR1: average FPS is 49 with unplayable stutters didn't bother checking GPU usage in this mode. Using the 306.23 WHQL driver Also, getting double reticle on start-up |
Distant Planes: Visability & Zoom - Problem
I have the following Problem:
Sometimes I see a enemy plane in the 90°-Focus-of-View. When I zoom into the 30°-Focus-of-View, I can´t see the enemy plane anymore because the plane itself is not zoomed. So the enemy plane is actually represented by fewer pixels in the 30° view than in the 90° view. For tracking enemies, it would be important to fix this! Thank you! |
Again: The question is, if the afr1 or 2 method is applicable. Statements that I have read says, that in general , as most games use render-to-texture engines with some additional stuff, the afr option is a wrong, non sufficient way and do not apply to most new games. You only do not see it happen in other games, because the engine do not need that much texture load.
I could be wrong as I not have sli by myself, but afr seems simply not a ggood option in newer games. So they have to tweak otherwise with a profile. These options seems to brinf most benefits in older games or older methods of programming. Correct me, if I am wrong. |
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Yesterday in Europe the new Nvidia drivers did arrive and after installation I tried SLI in COD. The new drivers make a big improvement and quality is there fps are also but stutters are not. Maybe this is the solution we where wayting for at last!:grin: |
109 external sound bug (with video proof)
In one of the official patches we got the new engine sounds with sound ALOT better than the planes did when they were released in CLOD ver1.0
However in the of the beta patches the 109 got a weird additional sound in EXTERNAL view. It sounds like a lawn mower. This happens at least on my computer in exactly 50% of times when you go in external view. I made two clips of what I mean. Its easiest noticed in flyby view! Clip one is how it supposed to sound when i go on flyby view. Notice the beautiful sound of the DB601 engine and supercharger! http://www.youtube.com/watch?v=oZzkYED8hMY&feature=plcp Now this is the sound in external view WITH the lawn mower bug! This occurs EXACTLY in 50% of the times you go in external view! A flying lawn mower!! http://www.youtube.com/watch?v=yso_Kaf2UMg&feature=plcp Has this bug been noticed by Luthier and team??! I have mentioned it here before but since noone seemed to know what I was talking about I had to add these video clips... Can someone else do the same test and confirm that you also get exactly in 50% of the times??! Best regards |
noone else has this bug?
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I rarely use outside view so hard to tell. But sometimes sounds do bug out. |
For me the sound of the propeller isn't audible till 2-3k rpm.
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Can you guys please test and see if you also have it?? 50% of the times the flybys sound ok and the other 50% is sounds like a lawn mower
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I was flying a single player mission in a 109 Shooting down Blens when I got a sound bug the machine gun sound seemed to get stuck on when I stopped firing the shooting sound continued on continuously and shaking plane until I despawned.
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Grass is loading in patches! Very annoying. Take a look at the video below!
http://www.youtube.com/watch?v=evYNO...ature=youtu.be |
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FMB:
The "Free Hunt" waypoint is useless, measn has no function anymore and of same meaning as "Normal Flight". The task attack of "attack fighter/bomber" last just 90 sec after it no AI in any mode is willing to keep staying aggressive. I doubt it will be a fix issue of interests b4 BoM, but at least it should have been noted several time .... at least for the protocoll. |
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Possibly already mentioned - My trim wheel on Bf-109 no longer works visually ( it doesn't appear to turn,) but trim is definately effected by hitting it with curser.Problem :user has no idea how much the trim has been affectes ,except by hit or miss method.
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Bug RC2
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May have been reported elsewhere..
On ground start, the mixture control does not work, either clicking in cockpit or key entry. I tried Hurricanes (DB and Roto). I recall this was reported for RC1. |
This is actually how it's supposed to work. Move your throttle forward and you unlock mixture control only up to your throttle setting. So try moving the throttle to max position without the engine running and your mixture should work fine.
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Re Mixture
I can confirm that RC2 seems to have fixed it and it now works as i understand it should for British planes. Lever fully back is rich and you can't move it forward without the throttle being pushed pretty much fully forward.
It makes sense and is logical. I have tested Hurris, Spits and Blen and all seem to be OK now with both cockpit and key mapping. The readme in the RC2 post confirms the fix. (With previous RC1 and HF, I experienced the same as Smilinjack in that i couldn't click in cockpit etc.) Looks like 1c have successfully answered our plea on this as from memory the mixture function was originally the wrong way round! This is now one bit i am now happy with. |
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Smaller ships still need fixing too low in the water
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Tankers are ok
All small craft up to and including fishing boats are still under water. |
Merlin Engines not operating properly. At various heights, RPMs and Boost settings the engine will run rough and power drops right off.
I tried to test the Spitfire MkIa/100 octane for max speed at altitudes but at the first spot check for higher altitudes (10k and 20k) I was unable to achieve any kind of speed at 3000rpm/6.25lbs (or with BCO off at 10k) due to rough running. They were ok at 1k and 2k. Please investigate/test and fix the Merlin Engined aircraft. Many more reports in the RC2 release thread, startng here but there are many more on the pages after that: http://forum.1cpublishing.eu/showthr...t=34902&page=7 Blacksix the RC2 release candidate thread contains many bug reports not listed in this thread. |
109 E3s ramming spit-fires and not blowing up but just flying away....
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Blenheim engine and friction
On cold startup, the Blenheim engines run at about -0.5 lbs boost, surely far too high a pressure for an idling engine.
Coupled with reduced ground friction, the aircraft moves unrealistically. 56RAF_phoenix |
I have noticed this, too. Sometimes the 109 would sound like the one in your video.
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Z offset working online with statics but not Artillery.
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I would kike to note a minor "bug" with the restored cloud shadows. Now when you are completely under a cloud there is still a visible hard shadow inside the cockpit, toned down, but still there clearly visible. That feels like you are still under the sun in some way. I hope in the final version hard shadows can be completely toned down till not visible at all when under complete cloud shadow. I hope as well hard shadows dissapear completely when in BOM you fly under a complete overcast cover.
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Blenheims - idle too high?
Blenheims start to move immediately the engines are started up. Blenheims will not slow down to proper landing speed - approach stays high about 100 - 110 mph. Wheels down, flaps down full, pitch fine, engine throttle cut. |
Blenheim bugs
1) The Blenheim still won't not load any bombs online until the loadout is saved as default. Just clicking "ok" gives you an empty bomb bay. 2) The only way to slow down and land the Blennie is to shut down the engines on final and glide to touchdown.
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LOD with-in 600m to 1000m is still wonky.
The single player customization for load outs and skins is not working. and no skins for the SpitMkIa_100_Oct available in custom load outs or single player. Single player fuel pressure light is on at air start, and stays on. spitfireIa_100_oct. |
This just annoys me! It is not a bug; it is just plain lazy programing.
The Fiat g.50 cannot turn off its engine on landing. Moreover, I am guessing the Fiat br.20 suffers the same problem. How hard would it be to make this work? Maybe two or three lines of code at best. This has been a problem since day one and for it to have never been fixed is an insult to Italians everywhere. Do the developers automatically assume anyone taking an Italian plane will never need to land and turn their engines off? Seriously as this is the final release patch before all work is switched to BoM can this tiny yet insulting glitch be fixed? Italians have the right to complete a mission and be able to sit in their cockpits, turn off their engines and cheer their aerial prowess. Don't do it for me, do it for Italians everywhere :) |
Merlin rough running
Ref my earlier post BuzzSaw has posted this excellent report:
http://forum.1cpublishing.eu/showpos...7&postcount=12 |
found a weird one, When flying over the tops of clouds the cockpit gets a shadow response.
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So what's happened to the E4 then? Overheating seems really easy to do now and has changed massively in this latest RC, max throttle auto pitch and half rad open blows engine when doing a steady shallow climb to 3k with no WEP used...doubt it
Back to being very twitchy again too.... |
Single player Free-flight fuel cock lever stuck on can not turn it off. Spit Ia 100OCT.
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B-Beobachtung ammuntion still lacks explosvie effects, and ignition on surfaces doesnt give any credit of damage except you are lucky and set the plane on fire, which is almost impossible to achieve on a spit...
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David..stability? How you seeing that? To me it seems very twitchy especially at low near stall speeds...ie stall fighting has taken a step backwards now in the 109? |
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Winger |
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