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-   -   A crazy idea about how to use yhis community... (http://forum.fulqrumpublishing.com/showthread.php?t=34587)

mazex 09-26-2012 06:25 AM

A crazy idea about how to use yhis community...
 
Hi!

I know that being open is a mindset and obviously it takes more than a generation to adapt...

Anyway, how about showing some mockups at least of your new GUI for the sequel with any information that is "secret" removed as I'm sure that this community would love to whine about the things they don't like and hopefully give some positive feedback of the things they like? The current GUI sucks, and you know it. Some of us here actually have a lot more experience than you regarding GUI design, so consider it free consultation :)

If I where you I would even release a beta of the new GUI without the game executable included so people could try it out...

But, as we can't even see pictures as everything is so secret I'm just dreaming, must be that I've been hanging out at Project C.A.R.S too much... They show everything even though they have fierce competition in their niche.

/mazex

Red Dragon-DK 09-26-2012 07:03 AM

One thing I would like to see in the futher is sliders for setting the graphics, such as brightness, contrast and gamma. Perhaps more for depth adjustment of colors.

Feathered_IV 09-26-2012 07:46 AM

I disagree Mazex... I think it's an excellent idea ;)

mazex 09-26-2012 08:17 AM

A tool we use a lot at work is Balsamiq, awesome tool that can be used to brainstorm and get user feedback in the design phase without getting bogged down in discussions about shape and color of buttons etc...

I think it would work nice for doing mockups for a game GUI too... I sincerely hope that MG uses some tool at least internally when doing their GUI before actually starting to code...

Link:

http://www.balsamiq.com/products/mockups

/mazex

Tree_UK 09-26-2012 09:07 AM

I think its an excellent idea to Mazex.

Toni74 09-26-2012 09:34 AM

Quote:

Originally Posted by mazex (Post 463804)
Hi!

I know that being open is a mindset and obviously it takes more than a generation to adapt...

Anyway, how about showing some mockups at least of your new GUI for the sequel with any information that is "secret" removed as I'm sure that this community would love to whine about the things they don't like and hopefully give some positive feedback of the things they like? The current GUI sucks, and you know it. Some of us here actually have a lot more experience than you regarding GUI design, so consider it free consultation :)

If I where you I would even release a beta of the new GUI without the game executable included so people could try it out...

But, as we can't even see pictures as everything is so secret I'm just dreaming, must be that I've been hanging out at Project C.A.R.S too much... They show everything even though they have fierce competition in their niche.

/mazex

Good but useless idea because I really doubt that developers are seriously interested in community feedback while developing. They are doing "their" thing and put it on the market when beeing done. Just like they did in the CloD's past.

Icebear 09-26-2012 09:42 AM

Next to the fact that we will never receive it; where shall this end up? An open discussion? Involvement of the community? Exertion of influence? This would presuppose a dialog or at least communication..... ;) For sure a great idea, but in the wrong place.

And therefore nothing will substitute a demo prior to release.

Lurker_71 09-26-2012 11:36 AM

Quote:

Originally Posted by Toni74 (Post 463830)
Good but useless idea because I really doubt that developers are seriously interested in community feedback while developing. They are doing "their" thing and put it on the market when beeing done. Just like they did in the CloD's past.

which is a main reason why CloD is and after a year and a half remains a major disappointment on all fronts. It baffles me that folks over at MG are so indifferent to basics of business, such as concern for customer satisfaction, offering products that fill expectations, rather than pushing what you got, etc. Do they really think they can get away with treating customers like this? This is case study material for marketing students :-)

Anyhow, I'm still hopeful that the final patch for CloD will turn this around somewhat.

But then I am not so sure. Here's hoping.

Toni74 09-26-2012 12:07 PM

good example is the bugtracker thing. is there any evidence that developers care seriously what community have been posted there? since when does community post bugs there, collecting facts and do all the research wich normally has to be done by developers before starting the work? :rolleyes:

KG26_Alpha 09-26-2012 01:45 PM

Quote:

Originally Posted by mazex (Post 463804)
Hi!

I know that being open is a mindset and obviously it takes more than a generation to adapt...

Anyway, how about showing some mockups at least of your new GUI for the sequel with any information that is "secret" removed as I'm sure that this community would love to whine about the things they don't like and hopefully give some positive feedback of the things they like? The current GUI sucks, and you know it. Some of us here actually have a lot more experience than you regarding GUI design, so consider it free consultation :)

If I where you I would even release a beta of the new GUI without the game executable included so people could try it out...

But, as we can't even see pictures as everything is so secret I'm just dreaming, must be that I've been hanging out at Project C.A.R.S too much... They show everything even though they have fierce competition in their niche.

/mazex

I dont know why the totally ignored the old format.

Ok a GUI that's sensible, works and intuitive.

The CoD GUI is a mess in comparison.

Lets hope they clean it up for BoM :rolleyes:

http://img.photobucket.com/albums/v1...1/grab0016.jpg
http://img.photobucket.com/albums/v1...1/grab0017.jpg
http://img.photobucket.com/albums/v1...1/grab0018.jpg
http://img.photobucket.com/albums/v1...1/grab0019.jpg
http://img.photobucket.com/albums/v1...1/grab0020.jpg
http://img.photobucket.com/albums/v1...1/grab0021.jpg
http://img.photobucket.com/albums/v1...1/grab0022.jpg
http://img.photobucket.com/albums/v1...1/grab0023.jpg

LOL.

Troll2k 09-26-2012 01:50 PM

I do not think we will see anything new about the sequel until it is officially announced.

kestrel79 09-26-2012 02:13 PM

I'd like to see the GUI more like Rise of Flight is. RoF's quick mission maker GUI is very intuitive. It's not just all text and drop down menus. It's more visual, and has a WW1 feel to it and is easy to use.

Verhängnis 09-26-2012 02:24 PM

Quote:

Originally Posted by kestrel79 (Post 463907)
I'd like to see the GUI more like Rise of Flight is. RoF's quick mission maker GUI is very intuitive. It's not just all text and drop down menus. It's more visual, and has a WW1 feel to it and is easy to use.

Ay. :)

Icebear 09-26-2012 02:37 PM

Quote:

Originally Posted by KG26_Alpha (Post 463895)
I dont know why the totally ignored the old format.

Ok a GUI that's sensible, works and intuitive.

The CoD GUI is a mess in comparison.

Lets hope they clean it up for BoM :rolleyes:

LOL.

+1 Fully agree ! The CoD GUI is a mess and there was no need to change the style at all. On the other hand I would also appreciate some sliders, but honestly I could live w/o them.

JG52Uther 09-26-2012 02:59 PM

Quote:

Originally Posted by Icebear (Post 463915)
+1 Fully agree ! The CoD GUI is a mess and there was no need to change the style at all. On the other hand I would also appreciate some sliders, but honestly I could live w/o them.

Same here!

Toni74 09-26-2012 03:11 PM

Quote:

Originally Posted by Troll2k (Post 463901)
I do not think we will see anything new about the sequel until it is officially announced.

+1


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