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can i use a 2e small monitor to display a few gauges ?
i remember some people using this 2e monitor feature to display cockpit gauges in the later versions of the il2 series, and i also remember this was discussed with oleg in the leadup to the SoW series and he confirmed it would be included
is this working in CoD ? any of you using it ? i hope to connect a small additional 1200 x 600 monitor to display 6 of the main gauges, and use the 2e video output on my gfx to do so |
I asked the question about the Direct Input API. This would allow guages like in the original IL2.
I'm not sure if people have been able to get the info from the C# scripting. It will be interesting to hear the answer. |
now the thread has been moved down to the black hole of calcutta where never anybody looks
its not as if the main forum page is so busy with new posts it gets cluttered, at least give people a chance to get an answer and have it stay in the main forum for a few days :) |
Point taken, I'll leave it here for a while ;)
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while it seems to be possible in theory, AFAIK no one has extracted the data available into a useable form.
I have been a big supporter of this idea through the life of IL2 and and would love to be able to use this with CoD- infact I would make gauge sets for all aircraft if there was the coding/application to do so. I have looked at the coding needed (as a coding noob:eek: ) and to be honest the extraction of the data doesn't seem to be much of a problem, it's the ordering and outputting the data in a useable format that is the problem- in that it requires coding way above my abilities. I would also prefer it to be an 'official' upgrade to ease the concerns from the 'purity of online experience' crowd, many of whom were 'somewhat anti':rolleyes: this idea in IL2 On a side note, using a second monitor on the main gaming machine was usually a problem with Il2- using a separate computer on a network to drive the gauges was a much better way of doing things (afaik this is due to udpspeed- the program most used in IL2- being a '2D' program and as such causes fps drops when running in conjunction with a '3D' program- the game.) |
thanks uther :)
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A broken man I gave in and stopped trying. There has to be someone around with the knowhow to get it working? Cheers! |
Afaik the issue with IL-2 was that, yes you could get all necessary info for the gauges with DeviceLink via udp/network - but (officially) only in offline mode (there is or was mod to bypass that limitation).
In CoD you can get at the info from within mission script, FearlessFrog demonstrated it here with Heading, Altitude, and Speed. Problem is, that it has to be part of the mission script, which means that you've to copy it (with FMB) into all missions you want to use it in. And if you're flying online it has to be part of the mission script on the the server... Artist |
Is this thread relevant? I don't have know anything about it, just remembered the thread: http://forum.1cpublishing.eu/showthread.php?t=24856
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gentlemen, now we are getting somewhere :)
artist, thanks for the link, being able to already access some of the flight data sounds like a major step in the right direction bolox, thanks for the summary, i remember your nick from the old ubi forum discussing that feature at length. have you had a look at the link that artist posted and is that type of flight data access possible for some of the cockpit gauges ? i have no programing or coding experience so am out of my depth on the practical side if this currently would only work offline, thats a major step in the right direction, and it might be possible for some of the main online servers to implement it to in their setup later (untill luthier incorporates it as a feature). setups like this with separate display for cockpit gauges is possible in several of the major modern flightsims (DCS series, xplane etc), would be great if we can get it working for SoW |
Been a long time proponent of this sort of thing, and in these days of 'shiny' tablets etc it is unusual not to have some sort of official output protocol in a flight sim
Yes the data Artist points to is what is needed- infact CoD has many more types of data that is readable than old IL2 devicelink. I've messed about with coding based on that to do 'speedbar' type readings of various parameters but that's about my limit of coding- hacking other peoples work:sad: One of the 'tricky bits' of coding required is to 'translate' the request packet from say udpseed into an answer packet from CoD Not only are there instrument reading parameters available but also many other useful ones- for a full list see zip in 1st post http://forum.1cpublishing.eu/showthr...338#post342338 Apart from deciding which CoD parameter is most relevant as an output (gauge users will want instrument readings whereas performance chart makers will want 'absolute' values) some values might need converting to the relevant units The more I look at what is involved coding wise to export this data via udp, the more I realize that it's beyond me:oops: If anyone gets to do this a more MKI version of this would probably be my first project:D http://i240.photobucket.com/albums/f...nk/th_SPIT.jpg |
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COD is a different kettle of fish. As stated beore I tried to use a C# script to set up a UDP server wfrom within COD but due to my limited C# scripting skills failed. Anyone else had any luck? Could be that there is another way to get the info out of cod. I guess we need scripting documentation for COD. Cheers |
If this becomes doable?
I'd jump on it in a heart beat.:grin: |
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It really is a shame - there is all that information in getParameters and yet there is no official info on how to utilize it. I am busting to get my motion platform cockpit working with CoD. It works great with IL-2 and Devicelink, but why does getParameters have to be so complicated with no clues about how to use it?
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btw, isnt it also possible to have some very limited 3D version of the gauges so it avoids the 3D/2D problem you mentioned before ? with most gfx cards having multiple connectors these days and the minimal GPU resources needed to display a 2 color static image i would have hoped we dont need to run a 2e pc to just display the 2e screen with the UDP method. err, please be aware i know nothing of programing, so i am probably overlooking some obvious reasons why some of this is an issue :) |
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This would entail the CoD script doing: 1) reading the request packet sent from udpspeed, This bit would probably need to read from an ini file to set up the IP address and port 2)ordering the data from this packet into an array or similar. This could be simplified/eliminated IF the contents of the packet is a fixed, known set say for a BFP gauge set using~ 10 parameters. A more universal system would be better tho. 3)Then each parameter must be associated with the relevant CoD parameter and read this data, There is a problem in converting units as IAS is given in km/h in Luft AC and mp/h in British AC. Doable in code but another complication:rolleyes: Indicated ASI is also possibly nit accurate 4)write this converted data into the reply packet 5)send it:cool: that's my take on what needs to be coded- actually doing it is beyond my talents :( this is the nearest example of something similar i've found http://msdn.microsoft.com/en-us/library/tst0kwb1.aspx http://tools.ietf.org/html/rfc768 shows udp protocol devicelink doesn't use checksums Quote:
As to wether modern cards won't affect fps i couldn't say for sure (4 yrs ago with IL2 it was definately a problem) http://forums.ubi.com/showthread.php...-thread/page30 |
I for one, Support this Thread!
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I hope the devs gives this a mind. With the complexity of the engine, this would likely help reach another niche of the market too.
Please, do go on, Gents! |
a beacon of hope from Russia perhaps?
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