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Communication and work with community
This was an experimental thread for publishing small news and answers to common questions.
Please, don't use "Private Messages" to communicate with me. Use Send a message via email to BlackSix |
Communication and work with community
QUESTION 1:
Does the ".cs" file have a character limit? OR Is the ".cs" file limited to so many functions or abilities? QUESTION 2: "Ghosts" or LOD dots that vanish when you get closer. Using triggers and actions and a "despawn" script seems to highley aggrevate this. Why are there "ghosts" and do you have a better example of a script to despawn aircraft. Are we creating this problem ourselves? Code:
Despawn Script QUESTION 3: Which map/s can we expect to see in the sequal? Will Smolensk and Stalingrad be included? QUESTION 4: Why is there not a gladiator static object? |
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2) Can you show me track with the "Ghosts"? 3) No comments, waiting for the announcement 4) We'll add this plane in the next patch maybe |
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Is everything alright in Moscow:grin:? No news for us? Thank you! |
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No news for you, sorry. |
Thx Blacksix!
Not even any new screens from the sequel?;) |
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Hello Black6,
Any news on progress on the AI? There are still a lot of crashings of AI, in the air and on the ground. Frustrating if you do a succesfull escort and the bombers crash during landing. |
Hello Black6!
I would like to have an update on the following topics, please: - clouds: shadows and self-shadows, reflection on water, source light influences, etc.. are you working on them, and when they will be added (back)? - Radio Comms.. any progress in this area? is some programmer assigned to and working on it, or it was postponed? - AI.. any progress in this area? is some programmer assigned to and working on it, or it was postponed? thank you! |
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I don't wish to be rude B6 but practically everybody who flies online has experienced the "disappearing contact" problem. This, along with the other disappointing problems, indicate to me that the development team do not test anything online, or do nothing about it.
The FM's are very poor, particularly for the RAF, you do not need to look hard for this, there are threads complaining all over the place and bugs raised in the bugtracker. A question for you though, do the development team look at the bugtracker at all? It is important that if 1C are taking 'beta' seriously then we would like to know if it makes sense to raise such issues there. If not please tell us if the patches are genuinely serious or to buy time for the sequel because we're wasting an awful lot of our time testing everything out, which is overspiling into petty bickering. The community is most upset - you need to know this. Thank you. |
Communication is usually a two-way street. Answers like I don't know… no one has told me...I'm not authorized to say… we're working on it… Not much being communicated. Maybe this thread should be renamed "things we've heard a million times from the developers. " I know it's not B6's fault but this seems rather pointless
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2) I need full list of bugs in the last beta-patch. Our programmer are working on it. 3) Our programmers are working on it. Quote:
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EDITED OUT, B6 replied to something else.
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Could we please have the readme for the last patch. It is normal practice in software development to produce a readme or 'whats new' file.
FM's are #1, it's tearing your community apart and putting many customers off. |
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B6 thanks for your comms with us buddy
a quick question please are we gonna see a proper Antiallising in the game:confused: thanks again.. |
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I know this is a long shot but it would nice for the reds to get another bomber. I know you have already stated that the modellers are all working on the sequal.
Has the skin weathering bug being addressed? |
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2) Yes, we know about this bug |
1 Attachment(s)
Here is the track, if you need the mission you will have to PM me an email address.
Hope this can be fixed, you will see the phantom formation at 17:43 in game time, check my clock in 109. The formation is a doppleganger of the real formation. This flight was a "trigger" "action" based on "TTime". |
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Good to hear AA and adding the eye candy graphic options back on are in the works.
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Are the problems with interior and exterior sound problems still being worked on for the official patch, for example, damage or hit sounds?
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I'd rather hear about fixes to netcode, most servers start warping @ 50+ players.
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Sorry but i am not sure i understand this answer regarding the Radio Comms. Do you need a list from us as to bugs with the current Radio Commands? For what I can see they mostly seem to work, but the main problem from my point of view (and its only my opinion of course) is actually the small number of Radio Commands available to us in offline play in Cliffs. I am currently working on setting up a voice command profile to use offline so I can, for example, verbally make orders to wingmen, ask ground control for vectors etc. I just had a look at my old profile for IL2 1946 and the amount of Radio Commands that were availabe was staggering compared to what we have now in Cliffs. CloD is a major step backwards in this regard IMO and that has a major impact in offline gameplay. I would like to ask if the programmers who are working on it are actually intending or attempting to give us a Radio Commands system that is much closer to 1946 in levels of detail? As an example I really miss being able to command my wingmen/flight to break, rejoin or RTB ... or to order them to attack a train, or AAA etc..that sort of thing. Thanks for your time B6, its much appreciated. |
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Then why are you even here? NONE of us speak for the entire community. I replied because of your reaction to a frustrated customer. Could it be possible that he's right B6? Not only have 1C sold a game with horrendous problems, but you have the rudeness to be sarcastic to them when they become frustrated by patches that claim one thing and do something else - under the guise of 'community relations'. The FM is appalling, we've been trying to tell 1C this for months on end, maybe if 1C actually fixed it instead of telling us they had when they haven't then you wouldn't get this type of response. You reap what you sow. I find it all rather sad tbh, I've had a gutsfull of it myself. |
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I think that you should read the first post, there is a revision posted for today on how to present a issue for him to look at.:) |
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Back in circles....There must be a misunderstanding here.... Either the Russians do not "get it" at all.... Or the west certainly has unrealistic expectations... LOL! Probably both |
Only 5 pages? Where has everybody gone? I thought people would jump at the chance to ask questions they wanted answering.
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Is it here for us to ask questions, or for B6 to impart information? If it's for asking questions, It's going to be a bloody long thread. Conversely a bloody short one. :-P |
Focke-Wulf 190.
When? :-) |
Will it be possible to run 1946 style co-ops on the channel map?
I consider that the most pressing issue. |
Guys just a reminder. There is a new revised process for submitting questions and feedback to the dev team in the first linked thread on page 1. (and below)
You may get adhoc questions answered here but there is no guarantee unless you follow the instructions and post in the appropriate thread and format. The team needs this structure to be able to collect and track questions and feedback. So please dont go plastering this thread with a million questions as in all likely hood the majority of them will be missed or overlooked. Follow the instructions below if you want serious consideration of a question or feedback. Again please dont go spamming the thread and check if the question has already been raised in the thread. http://forum.1cpublishing.eu/showthread.php?t=28341 PS... Please be polite and understanding of the language barrier and time constraints of B6 working internally and managing community relations on 2 forums. Anyone seen to be abusive will be given 1 warning and then its off to the sin bin! ;) |
Phat, B6 posted and then edited his first post after all of these responses. The original asked for everything here, that's why it looks like this.
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I think all will become clear when B6 has a bit more time to post an update on the 1st post in this thread.
Cheers |
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it's logic dev can't make new planes or cockpits for clod, when you mean fix is for : -some chrono doesn't work, - magneto switch auto at engine start, - need to make a key for armed bomb and switch low altitude, (no feature in cockpit), -need to make a key for starting engine ( no click in cockpit availlable :-x) etc... ? ;) it would be great if all this point is in the fix planning ;) |
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a tip is to reduce sound with windows 7 sound bar who permit to reduce .exe ( so clodo.exe sound ) and having max sound ingame :) |
Thanks for the answer regarding my Radio comms question B6. Its disappointing though given all the commands we had available in the original IL2 series. Oh well. :sad:
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Is the JU88 on the list of planes to be fixed. There are still quite a few errors in it. Regards Varrattu |
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For all. Guys, I don't read the bug tracker, I don't know what is happening there. It's not my job. |
can you make the link with the job guy with all our question ? :grin:
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When the operating lever is turned to position “Elevator and landing flaps” (“Höhenflosse und Landeklappe”) the flaps return to neutral positiion and are retracted. Setting the main switch of the SAM-Kurssteuerung K4ü --automatic steering device-- to stage 1 the automatic steering takes rudder under contol. Ailerons and elevator are still under control of pilot. This feature should function at stage 2. Setting the main switch to stage 2 the automatic steering takes rudder ailerons and elevaton under contol. This feature does not exist in the original. When the automatic steering device is switched on, the signal lamp for the pitot heater simultaneously is switched on. The pitot heater switch is connected to auto steering on/off lamp. The dive break position is shown in the tail wheel indicator. The original dive break indicators on the wings are missing ... Regards Varrattu |
B6
we will see pilots animations in the future like bailing out open canopy etc.. thanks:) |
The Bombdoors (Ju88 ) are closing automatically after a Bomb is droped, but they should work only manually, like in He111. ;)
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Hi B6,
A couple of questions if I may..... 1. You mentioned ages ago the devs were working on improving the ground handling of aircraft. Is this included in the current beta? 2. It was also mentioned that the flight model was being improved by making lift calculations at different points along the wing. Have these changes been released yet? Thanks! |
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Will the spit cockpit be fixed I.e. rim wheel animations, corrected read outs etc
Also will we be getting any information/update today? |
Hi B6!
This may sound like I'm trying to come here and "know better" but as a development manager myself I'm a bit interested if you have considered a more agile approach to development? You of course know what I mean by that, but for the non-devs here I mean where you work with fixed iterations of for example three or four weeks. Everything that is developed and tested in a "sprint" (iteration) goes to production (in your case into the next patch). You go forward with continous integration of a working code base in small steps with regular feedback from the customers. As it is now the customers that don't visit this forum have not received any updates since last year which is kind of a problem? So, in our team team at least we have had great success going from classic waterfall methodology to Scrum based development, we don't do games but very complex software... We pick a few tasks, focus on them with the whole team (architects, developers and testers together) and go all the way with them (done done as it's called). Only after they are done and accepted by the customers we focus on the next task. Working that way with complex code makes testing a lot easier too as there are not changes done in a lot of places that makes testing a pure he'll... The developers like it a lot better as they have a few tasks that they can focus on together instead of a constant backlog that is being worked on by everyone at the same time for a long time. The ones that like it best are of course the testers that no longer have to sit waiting for weeks and then the whole system has changed in a zillion places... Or, wait - maybe it's the customers that like it best as they get regular updates? There is a feeling at least that a lot of areas are being worked on right now simultaneously but few get done all the way? I know comments like this are sensitive and invite to an answer like: "How we work internally is none of your friggin problem!" :) But I assure you It's written with good intentions... /mazex |
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2) We'll tell about this in the readme if we'll make this Quote:
2) I think no, but I am still waiting new info all day |
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It is a difficult question and it completely out of my competence, I can't answer, sorry. |
Important information.
Guys, our programmers are asking me to stop sending them the bugs in the manual mode. They study threads with bugs, they have a plan of work and when something will be done - it will be added in the new patch. When it will be added then we'll tell you about this. Please, use special theme for your bug reports, we are reading this. http://forum.1cpublishing.eu/showthread.php?t=33612 |
[QUOTE=BlackSix;456348]Maybe in the sequel.
damn so this video is history http://www.youtube.com/watch?v=nj7nEL1ekzM |
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thanks B6 for your answers
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See picture: http://img33.imageshack.us/img33/7034/ju88bombdoors.jpg Quote:
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Su26 ... what about that ? ?
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18 months after the release, they are not able to fix the minima ! do not ask for "extras", save time and nerves. Cliffs is dead, buried.
As for the sequel, i may wait to the braves who shall dare to buy it. |
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Originally Posted by Gourmand View Post - magneto switch auto at engine start No thanks. it's actual fact... ;) they need to fix that and remake fail start if we doesn't switch magneto in sim mode ;) |
Thanks for your replies B6
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I have no new info.[/QUOTE]
I think that summarizes this thread. |
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You guys clearly have not heard the term "Don't shoot the messenger".
@BlackSix: Perhaps the phrase "Damned if you don't, damned if you do" should be in your sig ;) |
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Thanks for the answer B6. Good to know.
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I think everyone is entitled to their opinion...including you. I didn't start this thread, B6 did. I assumed from the title "Communication And Work With Community" that they would actually communicate something. If you read thru the thread you will see that very little is being communicated. If they have the right to start a thread about communication and then not communicate any real information, I think I have the right to comment on it. This is just the latest example of a long list of half-baked efforts from 1C. |
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Forgot to say when there give you the SPIT-UFO FM back we are shooting you burning anyway. Right now the Spit have the IL-2 Airplanes DM model and? We get you too :D |
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are they a friday update today? :confused:
few screen of sequel ? |
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Today will not update. Continue discussions on Monday.
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Have a great weekend and enjoy, Monday will be here much to soon:rolleyes: |
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SDK's that were originally promised to us before game release. When?
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But, the community has very simple choice: 1) communication as is. It will improve over time as I study language and I obtain new data. 2) no communication. My main task is publication of news and Friday updates, I can do only it. I'll tell more about our situation on Monday. Discussion about BF-109 and FM will be deleted or moved. I very politely asked not to begin it here. |
As much as I dislike every possible thing with this forum, moderators in particular, I want to give you - BlackSix - a very big "thumbs up" for the effort/struggle you put in to this despite the obviously huge language barrier and lack of information feed from "the other side".
You have my deepest respect. (unlike 1C and MG) |
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I am also unsure what this thread is about tbh - I mean, answers to common questions such as what exactly if we are not to mention problems we all talk about in the forums? Maybe a better explanation is needed. |
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BlackSix Flight Model and performacne of planes in CLOD is still far from good and with planty of errors which is noot good for combat flight simulator. I think not only me want to know what 1C are planning to do with these subject. I really want to know answer about a few question: - Do 1C has historical data and charts with expecially 109 E and British fighters performacne ( included 100 Octan fuel ) which are avaliable in most known sites like : http://www.spitfireperformance.com and http://kurfurst.org/? If yes what is a problem to make CLoD planes perform close to RL test and data? - Do 1C has data about engines and power engines settings for these planes ( included 100 Octan fuel use). If yes what is a problem to make CLoD engines perform close to these RL data? - Do 1C has historical data about handling these planes? For example from the begining of these game slats in 109 work wrong and open too late ( at too low speeds and too high angle of attack). Such things are tested and documented e.x. by RAF. If yes whats is a problem to make it in correct way? I really want to know what 1C FM programmer is doing for CLOD becasue from long time i dont see too much improvement in these area ( still wrong performacne of planes, wrong power engine settings expecially for British planes, still some wrong handling and aerodynamic behaviour of planes). |
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I have a question for BlackSix if I may; Blacksix, are the development team aware of the fact that the 'engine temperature effects' setting of the game reduces the performance of all aircraft in the game by varying amounts when switched on? Affecting some aircraft more than others? Is this an issue currently being worked on in order to reduce the effect? Many Thanks. |
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And your English is really improving! Well done! |
Keep up the good work, team! I’m looking forward to future updates for greatest flight sim ever. I like it !
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