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BlackSix 08-03-2012 05:10 PM

Communication and work with community
 
This was an experimental thread for publishing small news and answers to common questions.

Please, don't use "Private Messages" to communicate with me.
Use Send a message via email to BlackSix

5./JG27.Farber 08-17-2012 09:59 AM

Communication and work with community
 
QUESTION 1:

Does the ".cs" file have a character limit?

OR

Is the ".cs" file limited to so many functions or abilities?


QUESTION 2:

"Ghosts" or LOD dots that vanish when you get closer. Using triggers and actions and a "despawn" script seems to highley aggrevate this. Why are there "ghosts" and do you have a better example of a script to despawn aircraft. Are we creating this problem ourselves?

Code:

Despawn Script
  private bool isAiControlledPlane (AiAircraft aircraft)
  {
                if (aircraft == null)
        {
                        return false;
                }

                Player [] players = GamePlay.gpRemotePlayers ();
                foreach (Player p in players)
        {   
                        if (p != null && (p.Place () is AiAircraft) && (p.Place () as AiAircraft) == aircraft)
            {
                                return false;
                        }
                }

                return true;
        }

        private void destroyPlane (AiAircraft aircraft) {
                if (aircraft != null) {
                        aircraft.Destroy ();
                }
        }

        private void explodeFuelTank (AiAircraft aircraft)
  {
                if (aircraft != null)
        {
                        aircraft.hitNamed (part.NamedDamageTypes.FuelTank0Exploded);
                }
        }

        private void destroyAiControlledPlane (AiAircraft aircraft) {
                if (isAiControlledPlane (aircraft)) {
                        destroyPlane (aircraft);
                }
        }

        private void damageAiControlledPlane (AiActor actor) {
                if (actor == null || !(actor is AiAircraft)) {
                        return;
                }

                AiAircraft aircraft = (actor as AiAircraft);

                if (!isAiControlledPlane (aircraft)) {
                        return;
                }

                if (aircraft == null) {
                        return;
                }

                aircraft.hitNamed (part.NamedDamageTypes.ControlsElevatorDisabled);
                aircraft.hitNamed (part.NamedDamageTypes.ControlsAileronsDisabled);
                aircraft.hitNamed (part.NamedDamageTypes.ControlsRudderDisabled);
                aircraft.hitNamed (part.NamedDamageTypes.FuelPumpFailure);

        int iNumOfEngines = (aircraft.Group() as AiAirGroup).aircraftEnginesNum();
        for (int i = 0; i < iNumOfEngines; i++)
        {
            aircraft.hitNamed((part.NamedDamageTypes)Enum.Parse(typeof(part.NamedDamageTypes), "Eng" + i.ToString() + "TotalFailure"));
        }

        /***Timeout (240, () =>
                {explodeFuelTank (aircraft);}
            );
        * ***/

        Timeout (300, () =>
                                {destroyPlane (aircraft);}
                        );
        }


QUESTION 3:

Which map/s can we expect to see in the sequal? Will Smolensk and Stalingrad be included?


QUESTION 4:

Why is there not a gladiator static object?

BlackSix 08-23-2012 09:02 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 454898)
QUESTION 1:

Does the ".cs" file have a character limit?
OR
Is the ".cs" file limited to so many functions or abilities?

QUESTION 2:

"Ghosts" or LOD dots that vanish when you get closer. Using triggers and actions and a "despawn" script seems to highley aggrevate this. Why are there "ghosts" and do you have a better example of a script to despawn aircraft. Are we creating this problem ourselves?

QUESTION 3:

Which map/s can we expect to see in the sequal? Will Smolensk and Stalingrad be included?

QUESTION 4:

Why is there not a gladiator static object?

1) No and no
2) Can you show me track with the "Ghosts"?
3) No comments, waiting for the announcement
4) We'll add this plane in the next patch maybe

Continu0 08-23-2012 09:22 AM

Quote:

Originally Posted by BlackSix (Post 456042)
4) We'll add this plane in the next patch maybe

Only as a static object, right? Not flyable?

Is everything alright in Moscow:grin:? No news for us?

Thank you!

BlackSix 08-23-2012 09:45 AM

Quote:

Originally Posted by Continu0 (Post 456048)
Only as a static object, right? Not flyable?
Is everything alright in Moscow:grin:? No news for us?
Thank you!

Only as a static object. And CR.42 too, maybe.
No news for you, sorry.

Anders_And 08-23-2012 09:52 AM

Thx Blacksix!
Not even any new screens from the sequel?;)

BlackSix 08-23-2012 09:57 AM

Quote:

Originally Posted by Anders_And (Post 456063)
Thx Blacksix!
Not even any new screens from the sequel?;)

I've a lot of new screens, but I've no permission to publish them)

Bloblast 08-23-2012 10:49 AM

Hello Black6,

Any news on progress on the AI?
There are still a lot of crashings of AI, in the air and on the ground.

Frustrating if you do a succesfull escort and the bombers crash during landing.

adonys 08-23-2012 10:55 AM

Hello Black6!

I would like to have an update on the following topics, please:
- clouds: shadows and self-shadows, reflection on water, source light influences, etc.. are you working on them, and when they will be added (back)?
- Radio Comms.. any progress in this area? is some programmer assigned to and working on it, or it was postponed?
- AI.. any progress in this area? is some programmer assigned to and working on it, or it was postponed?

thank you!

BlackSix 08-23-2012 11:07 AM

Quote:

Originally Posted by Bloblast (Post 456073)
Hello Black6,

Any news on progress on the AI?
There are still a lot of crashings of AI, in the air and on the ground.

Frustrating if you do a succesfull escort and the bombers crash during landing.

Could you give me links with bug-reports about crashings of AI on this forum? I'll show them to our programmers if they didn't see.

Quote:

Originally Posted by adonys (Post 456077)
Hello Black6!

I would like to have an update on the following topics, please:
- clouds shadows and self-shadows, reflection on water,source light influences, etc.. are you working on them, and when they will be added (back)
- Radio Comms.. any progress in this area? is some programmer assigned to and working on it, or it was postponed?
- AI.. any progress in this area? is some programmer assigned to and working on it, or it was postponed?

thank you!

I'll ask

5./JG27.Farber 08-23-2012 11:58 AM

Quote:

Originally Posted by BlackSix (Post 456042)
2) Can you show me track with the "Ghosts"?

I will try and make track and mission which produces phantoms 100% of the time.

Osprey 08-23-2012 12:29 PM

I don't wish to be rude B6 but practically everybody who flies online has experienced the "disappearing contact" problem. This, along with the other disappointing problems, indicate to me that the development team do not test anything online, or do nothing about it.

The FM's are very poor, particularly for the RAF, you do not need to look hard for this, there are threads complaining all over the place and bugs raised in the bugtracker.

A question for you though, do the development team look at the bugtracker at all? It is important that if 1C are taking 'beta' seriously then we would like to know if it makes sense to raise such issues there.

If not please tell us if the patches are genuinely serious or to buy time for the sequel because we're wasting an awful lot of our time testing everything out, which is overspiling into petty bickering. The community is most upset - you need to know this.

Thank you.

smink1701 08-23-2012 01:11 PM

Communication is usually a two-way street. Answers like I don't know… no one has told me...I'm not authorized to say… we're working on it… Not much being communicated. Maybe this thread should be renamed "things we've heard a million times from the developers. " I know it's not B6's fault but this seems rather pointless

BlackSix 08-23-2012 01:23 PM

Quote:

Originally Posted by zapatista (Post 456104)
with "balance", what we need is the historical "balance" , where each plane has it own strength and weakness as was the case historically, so we can appropriately use the right tactics

right now in CoD the 109 is over performing in many aspects, and the spitfires are significantly under performing in many others, the end result is a very uneven match-up where the 109's have advantages that are not historically correct and for red flyers online the imbalance is so great it can prevent normal gameplay.

Please, stop this discussion about FM and balance here.

Quote:

Originally Posted by smink1701 (Post 456109)
Communication is usually a two-way street. Answers like I don't know… no one has told me...I'm not authorized to say… we're working on it… Not much being communicated. Maybe this thread should be renamed "things we've heard a million times from the developers. " I know it's not B6's fault but this seems rather pointless

I can close this thread, no problem.

BlackSix 08-23-2012 01:33 PM

Quote:

Originally Posted by adonys (Post 456077)
- clouds: shadows and self-shadows, reflection on water, source light influences, etc.. are you working on them, and when they will be added (back)?
- Radio Comms.. any progress in this area? is some programmer assigned to and working on it, or it was postponed?
- AI.. any progress in this area? is some programmer assigned to and working on it, or it was postponed?

1) We are working on them, they will be added in one of the patches, when they will be ready
2) I need full list of bugs in the last beta-patch. Our programmer are working on it.
3) Our programmers are working on it.

Quote:

Originally Posted by PotNoodles (Post 456101)
I will add to the above and ask if the FM are still been worked?

FM are still been worked, we'll tell when we'll stop all work for CloD.

Osprey 08-23-2012 01:33 PM

EDITED OUT, B6 replied to something else.

FG28_Kodiak 08-23-2012 01:33 PM

Quote:

Originally Posted by BlackSix (Post 456056)
I'll write text here later, I've no time now...

Still waiting ;)

Osprey 08-23-2012 01:36 PM

Could we please have the readme for the last patch. It is normal practice in software development to produce a readme or 'whats new' file.

FM's are #1, it's tearing your community apart and putting many customers off.

BlackSix 08-23-2012 01:51 PM

Quote:

Originally Posted by Osprey (Post 456100)
A question for you though, do the development team look at the bugtracker at all? It is important that if 1C are taking 'beta' seriously then we would like to know if it makes sense to raise such issues there.

Some of our programmers look at the bugtracker, some of our programmers can't read English, some of our programmers visit bug-threads only on the Sukhoi.ru. I don't study a bugs, this is not my work. If I see question about problem with game I need link with bug-report.

Quote:

Originally Posted by Osprey (Post 456118)
EDITED OUT, B6 replied to something else.

I saw the original message. Do you think that you speak for the entire community? I don't think so.

Quote:

Originally Posted by Osprey (Post 456120)
Could we please have the readme for the last patch. It is normal practice in software development to produce a readme or 'whats new' file.

Full readme will be ready together with the final patch, I think. Now we have the opportunity to give a short list of fixes and set the task to the test.

skouras 08-23-2012 01:57 PM

B6 thanks for your comms with us buddy
a quick question please
are we gonna see a proper Antiallising in the game:confused:
thanks again..

BlackSix 08-23-2012 02:05 PM

Quote:

Originally Posted by skouras (Post 456126)
B6 thanks for your comms with us buddy
a quick question please
are we gonna see a proper Antiallising in the game:confused:
thanks again..

Yes, we are planning to make normal AA in the future. The main task now is fixing and debugging new game engine.

JG52Krupi 08-23-2012 02:18 PM

I know this is a long shot but it would nice for the reds to get another bomber. I know you have already stated that the modellers are all working on the sequal.

Has the skin weathering bug being addressed?

BlackSix 08-23-2012 02:29 PM

Quote:

Originally Posted by JG52Krupi (Post 456131)
I know this is a long shot but it would nice for the reds to get another bomber. I know you have already stated that the modellers are all working on the sequal.

Has the skin weathering bug being addressed?

1) We can't make new planes or cockpits for CloD. We can fix only now.
2) Yes, we know about this bug

5./JG27.Farber 08-23-2012 02:33 PM

1 Attachment(s)
Here is the track, if you need the mission you will have to PM me an email address.

Hope this can be fixed, you will see the phantom formation at 17:43 in game time, check my clock in 109. The formation is a doppleganger of the real formation.

This flight was a "trigger" "action" based on "TTime".

Toni74 08-23-2012 02:46 PM

Quote:

Originally Posted by BlackSix (Post 456128)
Yes, we are planning to make normal AA in the future. The main task now is fixing and debugging new game engine.

this is afaik the first official statement about AA :) thanks B6!

kestrel79 08-23-2012 02:56 PM

Good to hear AA and adding the eye candy graphic options back on are in the works.

SiThSpAwN 08-23-2012 03:08 PM

Are the problems with interior and exterior sound problems still being worked on for the official patch, for example, damage or hit sounds?

skouras 08-23-2012 03:26 PM

Quote:

Originally Posted by BlackSix (Post 456128)
Yes, we are planning to make normal AA in the future. The main task now is fixing and debugging new game engine.

thanks B6

JG52Krupi 08-23-2012 03:26 PM

Quote:

Originally Posted by SiThSpAwN (Post 456143)
Are the problems with interior and exterior sound problems still being worked on for the official patch, for example, damage or hit sounds?

Good question :D

Osprey 08-23-2012 03:42 PM

I'd rather hear about fixes to netcode, most servers start warping @ 50+ players.

naz 08-23-2012 04:23 PM

Quote:

Originally Posted by BlackSix (Post 456117)
2) I need full list of bugs in the last beta-patch. Our programmer are working on it.

Hi B6

Sorry but i am not sure i understand this answer regarding the Radio Comms. Do you need a list from us as to bugs with the current Radio Commands? For what I can see they mostly seem to work, but the main problem from my point of view (and its only my opinion of course) is actually the small number of Radio Commands available to us in offline play in Cliffs.

I am currently working on setting up a voice command profile to use offline so I can, for example, verbally make orders to wingmen, ask ground control for vectors etc. I just had a look at my old profile for IL2 1946 and the amount of Radio Commands that were availabe was staggering compared to what we have now in Cliffs. CloD is a major step backwards in this regard IMO and that has a major impact in offline gameplay. I would like to ask if the programmers who are working on it are actually intending or attempting to give us a Radio Commands system that is much closer to 1946 in levels of detail?

As an example I really miss being able to command my wingmen/flight to break, rejoin or RTB ... or to order them to attack a train, or AAA etc..that sort of thing.

Thanks for your time B6, its much appreciated.

Pudfark 08-23-2012 06:22 PM

Quote:

Originally Posted by BlackSix (Post 456123)
Full readme will be ready together with the final patch, I think. Now we have the opportunity to give a short list of fixes and set the task to the test.

Can you give a waiting time estimate on this "final patch"?

PotNoodles 08-23-2012 06:48 PM

Edit

PotNoodles 08-23-2012 06:58 PM

Quote:

Originally Posted by zapatista (Post 456104)
with "balance", what we need is the historical "balance" , where each plane has it own strength and weakness as was the case historically, so we can appropriately use the right tactics

right now in CoD the 109 is over performing in many aspects, and the spitfires are significantly under performing in many others, the end result is a very uneven match-up where the 109's have advantages that are not historically correct and for red flyers online the imbalance is so great it can prevent normal gameplay.

this has to be sorted out and fixed before BoM comes out :)


Quote:

Originally Posted by BlackSix (Post 456113)
Please, stop this discussion about FM and balance here.

Blacksix, I am not sure what zapatista has done wrong here for asking this question. Many people are asking the same question and you have made a thread asking for Communication from the Community. Am I missing something here because I don't see anything wrong with his post?

Osprey 08-23-2012 08:16 PM

Quote:

Originally Posted by BlackSix (Post 456123)
I saw the original message. Do you think that you speak for the entire community? I don't think so.


Then why are you even here? NONE of us speak for the entire community. I replied because of your reaction to a frustrated customer. Could it be possible that he's right B6?

Not only have 1C sold a game with horrendous problems, but you have the rudeness to be sarcastic to them when they become frustrated by patches that claim one thing and do something else - under the guise of 'community relations'. The FM is appalling, we've been trying to tell 1C this for months on end, maybe if 1C actually fixed it instead of telling us they had when they haven't then you wouldn't get this type of response. You reap what you sow.

I find it all rather sad tbh, I've had a gutsfull of it myself.

SiThSpAwN 08-23-2012 08:24 PM

Quote:

Originally Posted by Osprey (Post 456225)
Then why are you even here?

I am sure he asks himself every time he clicks the bookmark to come here :P

SlipBall 08-23-2012 08:32 PM

Quote:

Originally Posted by Osprey (Post 456225)
Then why are you even here? NONE of us speak for the entire community. I replied because of your reaction to a frustrated customer. Could it be possible that he's right B6?

Not only have 1C sold a game with horrendous problems, but you have the rudeness to be sarcastic to them when they become frustrated by patches that claim one thing and do something else - under the guise of 'community relations'. The FM is appalling, we've been trying to tell 1C this for months on end, maybe if 1C actually fixed it instead of telling us they had when they haven't then you wouldn't get this type of response. You reap what you sow.

I find it all rather sad tbh, I've had a gutsfull of it myself.


I think that you should read the first post, there is a revision posted for today on how to present a issue for him to look at.:)

MegOhm 08-23-2012 09:12 PM

Quote:

Originally Posted by kestrel79 (Post 456139)
Good to hear AA and adding the eye candy graphic options back on are in the works.

"Proper AA in the future" .....is not definitive......... this is open ended and does not imply it is "back in the works".

Back in circles....There must be a misunderstanding here....

Either the Russians do not "get it" at all.... Or the west certainly has unrealistic expectations... LOL! Probably both

PotNoodles 08-24-2012 01:36 AM

Only 5 pages? Where has everybody gone? I thought people would jump at the chance to ask questions they wanted answering.

ATAG_Dutch 08-24-2012 01:51 AM

Quote:

Originally Posted by PotNoodles (Post 456285)
Only 5 pages? Where has everybody gone? I thought people would jump at the chance to ask questions they wanted answering.

I'm still wondering why this thread suddenly appeared, and what it's for exactly. It just sort of popped up.

Is it here for us to ask questions, or for B6 to impart information?

If it's for asking questions, It's going to be a bloody long thread. Conversely a bloody short one. :-P

CUJO_1970 08-24-2012 02:08 AM

Focke-Wulf 190.

When?

:-)

No145_Hatter 08-24-2012 02:16 AM

Will it be possible to run 1946 style co-ops on the channel map?

I consider that the most pressing issue.

FS~Phat 08-24-2012 02:53 AM

Guys just a reminder. There is a new revised process for submitting questions and feedback to the dev team in the first linked thread on page 1. (and below)

You may get adhoc questions answered here but there is no guarantee unless you follow the instructions and post in the appropriate thread and format.

The team needs this structure to be able to collect and track questions and feedback. So please dont go plastering this thread with a million questions as in all likely hood the majority of them will be missed or overlooked. Follow the instructions below if you want serious consideration of a question or feedback.
Again please dont go spamming the thread and check if the question has already been raised in the thread.

http://forum.1cpublishing.eu/showthread.php?t=28341

PS... Please be polite and understanding of the language barrier and time constraints of B6 working internally and managing community relations on 2 forums.
Anyone seen to be abusive will be given 1 warning and then its off to the sin bin! ;)

Osprey 08-24-2012 07:09 AM

Phat, B6 posted and then edited his first post after all of these responses. The original asked for everything here, that's why it looks like this.

FS~Phat 08-24-2012 07:56 AM

I think all will become clear when B6 has a bit more time to post an update on the 1st post in this thread.
Cheers

Gourmand 08-24-2012 08:31 AM

Quote:

Originally Posted by BlackSix (Post 456135)
1) We can't make new planes or cockpits for CloD. We can fix only now.

Hi B6,
it's logic dev can't make new planes or cockpits for clod, when you mean fix is for :
-some chrono doesn't work,
- magneto switch auto at engine start,
- need to make a key for armed bomb and switch low altitude, (no feature in cockpit),
-need to make a key for starting engine ( no click in cockpit availlable :-x) etc... ? ;)

it would be great if all this point is in the fix planning ;)

BlackSix 08-24-2012 08:32 AM

Quote:

Originally Posted by SiThSpAwN (Post 456143)
Are the problems with interior and exterior sound problems still being worked on for the official patch, for example, damage or hit sounds?

Do you have links with bug-reports about sound problems?

Quote:

Originally Posted by naz (Post 456159)
Hi B6

Sorry but i am not sure i understand this answer regarding the Radio Comms. Do you need a list from us as to bugs with the current Radio Commands? For what I can see they mostly seem to work, but the main problem from my point of view (and its only my opinion of course) is actually the small number of Radio Commands available to us in offline play in Cliffs.

I am currently working on setting up a voice command profile to use offline so I can, for example, verbally make orders to wingmen, ask ground control for vectors etc. I just had a look at my old profile for IL2 1946 and the amount of Radio Commands that were availabe was staggering compared to what we have now in Cliffs. CloD is a major step backwards in this regard IMO and that has a major impact in offline gameplay. I would like to ask if the programmers who are working on it are actually intending or attempting to give us a Radio Commands system that is much closer to 1946 in levels of detail?

As an example I really miss being able to command my wingmen/flight to break, rejoin or RTB ... or to order them to attack a train, or AAA etc..that sort of thing.

I don't think that we would make something new for CloD. We can fix only.

Quote:

Originally Posted by Pudfark (Post 456190)
Can you give a waiting time estimate on this "final patch"?

I can't. Nobody know this now.

Quote:

Originally Posted by PotNoodles (Post 456196)
Blacksix, I am not sure what zapatista has done wrong here for asking this question. Many people are asking the same question and you have made a thread asking for Communication from the Community. Am I missing something here because I don't see anything wrong with his post?

I'll not deal with this issue in any way. This is a complex question beyond my competence.

Quote:

Originally Posted by Osprey (Post 456225)
Then why are you even here? NONE of us speak for the entire community. I replied because of your reaction to a frustrated customer. Could it be possible that he's right B6?

Not only have 1C sold a game with horrendous problems, but you have the rudeness to be sarcastic to them when they become frustrated by patches that claim one thing and do something else - under the guise of 'community relations'.

I can't be sarcastic, I don't know the language so well. I have certain goals and I work with forums.

Quote:

Originally Posted by No145_Hatter (Post 456289)
Will it be possible to run 1946 style co-ops on the channel map?

I consider that the most pressing issue.

I think no. We are not planning this.

BlackSix 08-24-2012 08:38 AM

Quote:

Originally Posted by CUJO_1970 (Post 456288)
Focke-Wulf 190. When?

If we'll make appropriate theater of operation then we'll make FW-190.

Quote:

Originally Posted by Gourmand (Post 456320)
Hi B6,
it's logic dev can't make new planes or cockpits for clod, when you mean fix is for :
-some chrono doesn't work,
- magneto switch auto at engine start,
- need to make a key for armed bomb and switch low altitude, (no feature in cockpit),
-need to make a key for starting engine ( no click in cockpit availlable :-x) etc... ? ;)

it would be great if all this point is in the fix planning ;)

Maybe we'll make something, I can't say about our plans

Gourmand 08-24-2012 08:42 AM

Quote:

Originally Posted by SiThSpAwN
Are the problems with interior and exterior sound problems still being worked on for the official patch, for example, damage or hit sounds?

Quote:

Originally Posted by B6
Do you have links with bug-reports about sound problems?

i hear a rumor who said if we reduce sound ingame ( for better listen teamspeak ) some sound like hit sound were imperceptible...

a tip is to reduce sound with windows 7 sound bar who permit to reduce .exe ( so clodo.exe sound )
and having max sound ingame :)

naz 08-24-2012 08:48 AM

Thanks for the answer regarding my Radio comms question B6. Its disappointing though given all the commands we had available in the original IL2 series. Oh well. :sad:

Varrattu 08-24-2012 08:57 AM

Quote:

Originally Posted by BlackSix (Post 456135)
1) We can't make new planes or cockpits for CloD. We can fix only now.

Hi BlackSix,

Is the JU88 on the list of planes to be fixed. There are still quite a few errors in it.

Regards Varrattu

BlackSix 08-24-2012 09:02 AM

Quote:

Originally Posted by Varrattu (Post 456330)
Hi BlackSix,

Is the JU88 on the list of planes to be fixed. There are still quite a few errors in it.

Hi. If you ask me about bugs I need links to bug-reports.

For all. Guys, I don't read the bug tracker, I don't know what is happening there. It's not my job.

Gourmand 08-24-2012 09:10 AM

can you make the link with the job guy with all our question ? :grin:

BlackSix 08-24-2012 09:16 AM

Quote:

Originally Posted by Gourmand (Post 456335)
can you make the link with the job guy with all our question ? :grin:

Maybe I can transfer list of the most urgent bugs. Feedback with the answers that we make and what we'll make is very problematic.

Varrattu 08-24-2012 09:19 AM

Quote:

Originally Posted by BlackSix (Post 456332)
Hi. If you ask me about bugs I need links to bug-reports.

For all. Guys, I don't read the bug tracker, I don't know what is happening there. It's not my job.

Okay here we go ...;)

When the operating lever is turned to position “Elevator and landing flaps” (“Höhenflosse und Landeklappe”) the flaps return to neutral positiion and are retracted.

Setting the main switch of the SAM-Kurssteuerung K4ü --automatic steering device-- to stage 1 the automatic steering takes rudder under contol. Ailerons and elevator are still under control of pilot. This feature should function at stage 2.

Setting the main switch to stage 2 the automatic steering takes rudder ailerons and elevaton under contol. This feature does not exist in the original.

When the automatic steering device is switched on, the signal lamp for the pitot heater simultaneously is switched on. The pitot heater switch is connected to auto steering on/off lamp.

The dive break position is shown in the tail wheel indicator. The original dive break indicators on the wings are missing ...

Regards Varrattu

skouras 08-24-2012 09:23 AM

B6
we will see pilots animations in the future like bailing out open canopy etc..
thanks:)

FG28_Kodiak 08-24-2012 09:27 AM

The Bombdoors (Ju88 ) are closing automatically after a Bomb is droped, but they should work only manually, like in He111. ;)

Sutts 08-24-2012 09:29 AM

Hi B6,

A couple of questions if I may.....

1. You mentioned ages ago the devs were working on improving the ground handling of aircraft. Is this included in the current beta?

2. It was also mentioned that the flight model was being improved by making lift calculations at different points along the wing. Have these changes been released yet?

Thanks!

Sutts 08-24-2012 09:31 AM

Quote:

Originally Posted by FG28_Kodiak (Post 456342)
The Bombdoors (Ju88 ) are closing automatically after a Bomb is droped, but they should work only manually, like in He111. ;)

The bomb doors on the He111 were simple spring loaded affairs that opened as the bombs dropped through them. Not sure about the Ju88 though.

JG52Krupi 08-24-2012 09:37 AM

Will the spit cockpit be fixed I.e. rim wheel animations, corrected read outs etc

Also will we be getting any information/update today?

mazex 08-24-2012 09:48 AM

Hi B6!

This may sound like I'm trying to come here and "know better" but as a development manager myself I'm a bit interested if you have considered a more agile approach to development? You of course know what I mean by that, but for the non-devs here I mean where you work with fixed iterations of for example three or four weeks. Everything that is developed and tested in a "sprint" (iteration) goes to production (in your case into the next patch). You go forward with continous integration of a working code base in small steps with regular feedback from the customers. As it is now the customers that don't visit this forum have not received any updates since last year which is kind of a problem?

So, in our team team at least we have had great success going from classic waterfall methodology to Scrum based development, we don't do games but very complex software... We pick a few tasks, focus on them with the whole team (architects, developers and testers together) and go all the way with them (done done as it's called). Only after they are done and accepted by the customers we focus on the next task. Working that way with complex code makes testing a lot easier too as there are not changes done in a lot of places that makes testing a pure he'll...

The developers like it a lot better as they have a few tasks that they can focus on together instead of a constant backlog that is being worked on by everyone at the same time for a long time. The ones that like it best are of course the testers that no longer have to sit waiting for weeks and then the whole system has changed in a zillion places... Or, wait - maybe it's the customers that like it best as they get regular updates?

There is a feeling at least that a lot of areas are being worked on right now simultaneously but few get done all the way?

I know comments like this are sensitive and invite to an answer like: "How we work internally is none of your friggin problem!" :) But I assure you It's written with good intentions...

/mazex

BlackSix 08-24-2012 09:48 AM

Quote:

Originally Posted by skouras (Post 456340)
B6
we will see pilots animations in the future like bailing out open canopy etc..
thanks:)

Maybe in the sequel.

Quote:

Originally Posted by Sutts (Post 456343)
1. You mentioned ages ago the devs were working on improving the ground handling of aircraft. Is this included in the current beta?

2. It was also mentioned that the flight model was being improved by making lift calculations at different points along the wing. Have these changes been released yet?

1) Maybe in the sequel.
2) We'll tell about this in the readme if we'll make this

Quote:

Originally Posted by JG52Krupi (Post 456346)
Will the spit cockpit be fixed I.e. rim wheel animations, corrected read outs etc

Also will we be getting any information/update today?

1) Maybe
2) I think no, but I am still waiting new info all day

BlackSix 08-24-2012 09:54 AM

Quote:

Originally Posted by mazex (Post 456347)
Hi B6!

This may sound like I'm trying to come here and "know better" but as a development manager myself I'm a bit interested if you have considered a more agile approach to development? You of course know what I mean by that, but for the non-devs here I mean where you work with fixed iterations of for example three or four weeks. Everything that is developed and tested in a "sprint" (iteration) goes to production (in your case into the next patch). You go forward with continous integration of a working code base in small steps with regular feedback from the customers. As it is now the customers that don't visit this forum have not received any updates since last year which is kind of a problem?

So, in our team team at least we have had great success going from classic waterfall methodology to Scrum based development, we don't do games but very complex software... We pick a few tasks, focus on them with the whole team (architects, developers and testers together) and go all the way with them (done done as it's called). Only after they are done and accepted by the customers we focus on the next task. Working that way with complex code makes testing a lot easier too as there are not changes done in a lot of places that makes testing a pure he'll...

The developers like it a lot better as they have a few tasks that they can focus on together instead of a constant backlog that is being worked on by everyone at the same time for a long time. The ones that like it best are of course the testers that no longer have to sit waiting for weeks and then the whole system has changed in a zillion places... Or, wait - maybe it's the customers that like it best as they get regular updates?

There is a feeling at least that a lot of areas are being worked on right now simultaneously but few get done all the way?

I know comments like this are sensitive and invite to an answer like: "How we work internally is none of your friggin problem!" :) But I assure you It's written with good intentions...

/mazex

Hi!
It is a difficult question and it completely out of my competence, I can't answer, sorry.

BlackSix 08-24-2012 10:06 AM

Important information.

Guys, our programmers are asking me to stop sending them the bugs in the manual mode. They study threads with bugs, they have a plan of work and when something will be done - it will be added in the new patch.

When it will be added then we'll tell you about this.

Please,
use special theme for your bug reports, we are reading this.
http://forum.1cpublishing.eu/showthread.php?t=33612

skouras 08-24-2012 10:15 AM

[QUOTE=BlackSix;456348]Maybe in the sequel.


damn
so this video
is history

http://www.youtube.com/watch?v=nj7nEL1ekzM

BlackSix 08-24-2012 10:22 AM

Quote:

Originally Posted by skouras (Post 456358)
damn
so this video
is history

Yes, it is history. We could not make a lot of what we wanted to make for the CloD.

skouras 08-24-2012 10:24 AM

thanks B6 for your answers

FG28_Kodiak 08-24-2012 10:24 AM

Quote:

Originally Posted by Sutts (Post 456344)
The bomb doors on the He111 were simple spring loaded affairs that opened as the bombs dropped through them. Not sure about the Ju88 though.

No this only happen if the bombs where droped by emergency (Notabwurf), on regular bomb run the Ju88 and He111 both had a crank handle to open/close the Bomb doors by the Bombenschütze.
See picture:

http://img33.imageshack.us/img33/7034/ju88bombdoors.jpg


Quote:

Originally Posted by BlackSix (Post 456355)
Important information.
Guys, our programmers are asking me to stop sending them the bugs in the manual mode. They study threads with bugs, they have a plan of work and when something will be done - it will be added in the new patch.

Ops so my post is offtopic ;)

Osprey 08-24-2012 10:49 AM

Quote:

Originally Posted by mazex (Post 456347)
Hi B6!

This may sound like I'm trying to come here and "know better" but as a development manager myself I'm a bit interested if you have considered a more agile approach to development? You of course know what I mean by that, but for the non-devs here I mean where you work with fixed iterations of for example three or four weeks. Everything that is developed and tested in a "sprint" (iteration) goes to production (in your case into the next patch). You go forward with continous integration of a working code base in small steps with regular feedback from the customers. As it is now the customers that don't visit this forum have not received any updates since last year which is kind of a problem?

So, in our team team at least we have had great success going from classic waterfall methodology to Scrum based development, we don't do games but very complex software... We pick a few tasks, focus on them with the whole team (architects, developers and testers together) and go all the way with them (done done as it's called). Only after they are done and accepted by the customers we focus on the next task. Working that way with complex code makes testing a lot easier too as there are not changes done in a lot of places that makes testing a pure he'll...

The developers like it a lot better as they have a few tasks that they can focus on together instead of a constant backlog that is being worked on by everyone at the same time for a long time. The ones that like it best are of course the testers that no longer have to sit waiting for weeks and then the whole system has changed in a zillion places... Or, wait - maybe it's the customers that like it best as they get regular updates?

There is a feeling at least that a lot of areas are being worked on right now simultaneously but few get done all the way?

I know comments like this are sensitive and invite to an answer like: "How we work internally is none of your friggin problem!" :) But I assure you It's written with good intentions...

/mazex

lol, I hear you! Our dev teams (small projects internal to our company) run Agile.....or our 'version' of it, I run 2 projects like this on 2 week iterations. Certainly works but you really need discipline and buy in from everybody otherwise it'll be a screwup. They appear to be far more in the fire-fighting mould than the organised Agile one ;)

Osprey 08-24-2012 10:53 AM

Quote:

Originally Posted by No145_Hatter (Post 456289)
Will it be possible to run 1946 style co-ops on the channel map?

I consider that the most pressing issue.

You dang Tesco Bag! Kristof asked this on another thread and I gave him a solution. Yes you can, look up No.41sqn_Banks co-op code thing - it'll do it just dandy, just not through formal menus from 1C.

Quote:

Originally Posted by Gourmand (Post 456320)
- magneto switch auto at engine start

No thanks.

julien673 08-24-2012 10:55 AM

Su26 ... what about that ? ?

Stirwenn 08-24-2012 11:18 AM

18 months after the release, they are not able to fix the minima ! do not ask for "extras", save time and nerves. Cliffs is dead, buried.
As for the sequel, i may wait to the braves who shall dare to buy it.

Gourmand 08-24-2012 11:30 AM

Quote:
Originally Posted by Gourmand View Post
- magneto switch auto at engine start
No thanks.

it's actual fact... ;)
they need to fix that and remake fail start if we doesn't switch magneto in sim mode ;)

JG52Krupi 08-24-2012 11:34 AM

Thanks for your replies B6

PotNoodles 08-24-2012 11:54 AM

Quote:

Originally Posted by ATAG_Dutch (Post 456287)
I'm still wondering why this thread suddenly appeared, and what it's for exactly. It just sort of popped up.

Is it here for us to ask questions, or for B6 to impart information?

If it's for asking questions, It's going to be a bloody long thread. Conversely a bloody short one. :-P

To be honest after reading through this thread I think it would have been easier just to remind people about the bug report. I have see many times that Blacksix is unable to answer questions because he says he's just the mission designer and it's not his field of work. I do appreciate his efforts at trying to answer questions, but obviously he isn't able to answer many questions and I don't think he is here to pass on bug reports written here. I think it would help this thread, if one of the programmers could answer a few of these questions, but I am sure I read somewhere that none of them can read English very well. My only concern about the English barrier, is how do you send a bug report explaining the FM are wrong and expect them to understand what you are on about if it's written in english?

BlackSix 08-24-2012 11:54 AM

Quote:

Originally Posted by julien673 (Post 456371)
Su26 ... what about that ? ?

Ilya said last year: "You’ll get to fly it". I have no new info.

smink1701 08-24-2012 01:58 PM

I have no new info.[/QUOTE]

I think that summarizes this thread.

JG52Krupi 08-24-2012 02:15 PM

Quote:

Originally Posted by smink1701 (Post 456415)

I think that summarizes this thread.

Smink you are an utter fool, let B6 do his job your trolling comments are not welcome here.

AbortedMan 08-24-2012 02:23 PM

Quote:

Originally Posted by JG52Krupi (Post 456420)
I think that summarizes this thread.

Smink you are an utter fool, let B6 do his job your trolling comments are not welcome here.

He's just callin it how it is man. There's nothing new going on in this thread.

JG52Krupi 08-24-2012 02:29 PM

You guys clearly have not heard the term "Don't shoot the messenger".

@BlackSix: Perhaps the phrase "Damned if you don't, damned if you do" should be in your sig ;)

SiThSpAwN 08-24-2012 02:48 PM

Quote:

Originally Posted by BlackSix (Post 456323)
Do you have links with bug-reports about sound problems?

http://www.il2bugtracker.com/issues/428

Sutts 08-24-2012 02:50 PM

Thanks for the answer B6. Good to know.

smink1701 08-24-2012 02:54 PM

Quote:

Originally Posted by JG52Krupi (Post 456420)
I think that summarizes this thread.

Smink you are an utter fool, let B6 do his job your trolling comments are not welcome here.[/QUOTE]

I think everyone is entitled to their opinion...including you. I didn't start this thread, B6 did. I assumed from the title "Communication And Work With Community" that they would actually communicate something. If you read thru the thread you will see that very little is being communicated. If they have the right to start a thread about communication and then not communicate any real information, I think I have the right to comment on it. This is just the latest example of a long list of half-baked efforts from 1C.

OSSI 08-24-2012 02:55 PM

Quote:

Originally Posted by zapatista (Post 456104)
right now in CoD the 109 is over performing in many aspects, and the spitfires are significantly under performing in many others, the end result is a very uneven match-up where the 109's have advantages that are not historically correct and for red flyers online the imbalance is so great it can prevent normal gameplay.

You are joking or? It is the converse! Bf109 is under and Spits are much over!!! maybe you better learn fly or take a arcade flightsim. Sorry for say that!

Forgot to say when there give you the SPIT-UFO FM back we are shooting you burning anyway. Right now the Spit have the IL-2 Airplanes DM model and? We get you too :D

SiThSpAwN 08-24-2012 03:36 PM

Quote:

Originally Posted by BlackSix (Post 456355)
Important information.

Guys, our programmers are asking me to stop sending them the bugs in the manual mode. They study threads with bugs, they have a plan of work and when something will be done - it will be added in the new patch.

When it will be added then we'll tell you about this.

Please,
use special theme for your bug reports, we are reading this.
http://forum.1cpublishing.eu/showthread.php?t=33612

If they have a plan it would be nice to have that shared some what, we havent seen a Road Map from the top in some time, I know that is not something you have to give, but maybe you could ask that we get an updated Road Map, right now we got a great beta patch and then no updates for a couple weeks, I feel like a dog that just got told he was a good boy then got smacked in the nose with a newspaper lol....

Gourmand 08-24-2012 03:42 PM

are they a friday update today? :confused:
few screen of sequel ?

PotNoodles 08-24-2012 03:47 PM

Quote:

Originally Posted by OSSI (Post 456443)
You are joking or? It is the converse! Bf109 is under and Spits are much over!!! maybe you better learn fly or take a arcade flightsim. Sorry for say that!

Forgot to say when there give you the SPIT-UFO FM back we are shooting you burning anyway. Right now the Spit have the IL-2 Airplanes DM model and? We get you too :D

Well you are the only one who thinks he's joking because anyone who fly's the spits knows that they are cannon fodder for the 109 pilots. Maybe you're having so much fun shooting down the spits in your 109 that you don't want this to change, but tuff luck because lots of people are sick to death of it and want it to change. Please go and read through the forums if you cannot take my word for it.

BlackSix 08-24-2012 04:35 PM

Today will not update. Continue discussions on Monday.

Taxman 08-24-2012 05:06 PM

Quote:

Originally Posted by BlackSix (Post 456473)
Today will not update. Continue discussions on Monday.

BlackSix,

Have a great weekend and enjoy, Monday will be here much to soon:rolleyes:

Tigertooo 08-24-2012 09:32 PM

Quote:

Originally Posted by BlackSix (Post 456473)
Today will not update. Continue discussions on Monday.

Too much discussions, too less results,imho

droz 08-25-2012 01:07 AM

SDK's that were originally promised to us before game release. When?

Varrattu 08-25-2012 06:22 AM

Quote:

Originally Posted by droz (Post 456601)
SDK's that were originally promised to us before game release. When?

The answer is possibly:

Quote:

Originally Posted by BlackSix (Post 456360)
... We could not make a lot of what we wanted to make for the CloD.

Regards Varrattu

BlackSix 08-25-2012 09:13 AM

Quote:

Originally Posted by droz (Post 456601)
SDK's that were originally promised to us before game release. When?

SDK has a very low priority.

Quote:

Originally Posted by Tigertooo (Post 456560)
Too much discussions, too less results,imho

Yes, you are right. I've not enough information about CloD and I've a lot of restrictions on the disclosure of details.
But, the community has very simple choice:
1) communication as is. It will improve over time as I study language and I obtain new data.
2) no communication. My main task is publication of news and Friday updates, I can do only it.

I'll tell more about our situation on Monday.


Discussion about BF-109 and FM
will be deleted or moved. I very politely asked not to begin it here.

theOden 08-25-2012 11:23 AM

As much as I dislike every possible thing with this forum, moderators in particular, I want to give you - BlackSix - a very big "thumbs up" for the effort/struggle you put in to this despite the obviously huge language barrier and lack of information feed from "the other side".

You have my deepest respect.
(unlike 1C and MG)

PotNoodles 08-25-2012 11:25 AM

Quote:

Originally Posted by BlackSix (Post 456661)


Discussion about BF-109 and FM
will be deleted or moved. I very politely asked not to begin it here.

I for one will not mention it anymore, but you did say this thread was about answering common questions and this was a question many wanted answering. If you feel you are unable to answer this question then maybe you can explain how we report this as a bug? You have already mentioned that many in the Dev team cannot understand the English language and I'm just wondering how to get it across to them in a way they can understand and hopefully fix it? If nobody is ever going to answer this question or understand it then it's just going to be an argument in the forums for as long as this game exists.

I am also unsure what this thread is about tbh - I mean, answers to common questions such as what exactly if we are not to mention problems we all talk about in the forums? Maybe a better explanation is needed.

Kwiatek 08-25-2012 11:30 AM

Quote:

Originally Posted by BlackSix (Post 456661)
I'll tell more about our situation on Monday.


Discussion about BF-109 and FM
will be deleted or moved. I very politely asked not to begin it here.


BlackSix Flight Model and performacne of planes in CLOD is still far from good and with planty of errors which is noot good for combat flight simulator.

I think not only me want to know what 1C are planning to do with these subject.

I really want to know answer about a few question:

- Do 1C has historical data and charts with expecially 109 E and British fighters performacne ( included 100 Octan fuel ) which are avaliable in most known sites like : http://www.spitfireperformance.com and http://kurfurst.org/? If yes what is a problem to make CLoD planes perform close to RL test and data?

- Do 1C has data about engines and power engines settings for these planes ( included 100 Octan fuel use). If yes what is a problem to make CLoD engines perform close to these RL data?

- Do 1C has historical data about handling these planes? For example from the begining of these game slats in 109 work wrong and open too late ( at too low speeds and too high angle of attack). Such things are tested and documented e.x. by RAF. If yes whats is a problem to make it in correct way?

I really want to know what 1C FM programmer is doing for CLOD becasue from long time i dont see too much improvement in these area ( still wrong performacne of planes, wrong power engine settings expecially for British planes, still some wrong handling and aerodynamic behaviour of planes).

BlackSix 08-25-2012 11:32 AM

Quote:

Originally Posted by theOden (Post 456687)
As much as I dislike every possible thing with this forum, moderators in particular, I want to give you - BlackSix - a very big "thumbs up" for the effort/struggle you put in to this despite the obviously huge language barrier and lack of information feed from "the other side".

Thanks!

Quote:

Originally Posted by PotNoodles (Post 456688)
I for one will not mention it anymore, but you did say this thread was about answering common questions and this was a question many wanted answering. If you feel you are unable to answer this question then maybe you can explain how we report this as a bug? You have already mentioned that many in the Dev team cannot understand the English language, so how do we get it across to the Dev team in a way they can understand it and and hopefully fix it?

I'll make special threads for this problems in the future.

ATAG_Dutch 08-25-2012 11:40 AM

Quote:

Originally Posted by PotNoodles (Post 456688)
I for one will not mention it anymore, but you did say this thread was about answering common questions and this was a question many wanted answering. If you feel you are unable to answer this question then maybe you can explain how we report this as a bug? You have already mentioned that many in the Dev team cannot understand the English language, so I'm wondering how get it across to the Dev team in a way they can understand it and and hopefully fix it?

Perhaps we just need to hope that the chaps over at Sukhoi are reporting these issues as emphatically as we are, and that there are unbiased and objective people as well as knowledgable fans of any particular a/c over there too.

I have a question for BlackSix if I may;

Blacksix, are the development team aware of the fact that the 'engine temperature effects' setting of the game reduces the performance of all aircraft in the game by varying amounts when switched on? Affecting some aircraft more than others?

Is this an issue currently being worked on in order to reduce the effect?

Many Thanks.

mazex 08-25-2012 12:15 PM

Quote:

Originally Posted by BlackSix (Post 456661)

Yes, you are right. I've not enough information about CloD and I've a lot of restrictions on the disclosure of details.
But, the community has very simple choice:
1) communication as is. It will improve over time as I study language and I obtain new data.
2) no communication. My main task is publication of news and Friday updates, I can do only it.

B6 - don't let the negative whiners destroy this great initiative for the rest of us! Most of us really appreciate that you take the time to give us as much information as you can!

And your English is really improving! Well done!

yobnaf 08-25-2012 06:46 PM

Keep up the good work, team! I’m looking forward to future updates for greatest flight sim ever. I like it !


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